Angband 64 x 64 pixel tileset

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  • d_m
    Angband Devteam member
    • Aug 2008
    • 1517

    FA has a handheld option which reduces the max range/LOS variables to something much smaller for small screens.

    It might be interesting to experiment with this in V. I'm not sure if the game gets easier, harder, or just different, but it would certainly help the situation with large tiles!
    linux->xterm->screen->pmacs

    Comment

    • buzzkill
      Prophet
      • May 2008
      • 2939

      If you've never played with tiles, the you're probably overestimating the "grave danger" that arises from having a smaller world view. It's not that bad, though certainly a disadvantage of sorts. I always play 32x32 and seldom look outside the visible with the express purpose of scanning for (yet undetected) dangerous enemies. I've always felt that in game messages "A foo appears (off screen, west)", or even an audible warning as simple as a "ping" would suffice. The only time it gets kinda harrowing is when wandering through the FA wilderness, the plains to be precise. 64x64, well that might be a different story.
      www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
      My banding life on Buzzkill's ladder.

      Comment

      • Susramanian
        Apprentice
        • Feb 2010
        • 58

        ToME went from a view distance of 20 down to 10 because of Shockbolt's tiles. I still use ASCII instead of Shockbolt's tiles, because I like to be able to see the whole zone at once, so I didn't really benefit from the change. I thought the view distance halving would have a huge impact on gameplay, but I barely even noticed, strangely.

        Comment

        • Shockbolt
          Knight
          • Jan 2011
          • 635

          Originally posted by Susramanian
          ToME went from a view distance of 20 down to 10 because of Shockbolt's tiles. I still use ASCII instead of Shockbolt's tiles, because I like to be able to see the whole zone at once, so I didn't really benefit from the change. I thought the view distance halving would have a huge impact on gameplay, but I barely even noticed, strangely.
          I don't get the downscale from 20 to 10, I got at least 20 tiles upwards/downwards when playing at 64x64 using my tiles in ToME, and an even greater number of tiles sideways.

          That said, playing in 64x64 is just one of many options, so nobody is forced to use that scale if they're playing on tiny screens. And nobody is being forced to play with my tilesets, either for Angband or ToME, as the other old options are still in place.
          Last edited by Shockbolt; September 29, 2011, 15:29.
          http://www.rpgartkits.com/
          Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.

          Comment

          • d_m
            Angband Devteam member
            • Aug 2008
            • 1517

            Originally posted by Shockbolt
            I don't get the downscale from 20 to 10, I got at least 20 tiles upwards/downwards when playing at 64x64 using my tiles in ToME, and an even greater number of tiles sideways.
            The issue is that if max range is 20 then you need 41x41 or so in order to see your full targeting/targeted range.

            It may not be a big deal... we'll see.
            linux->xterm->screen->pmacs

            Comment

            • Magnate
              Angband Devteam member
              • May 2007
              • 5110

              Originally posted by d_m
              The issue is that if max range is 20 then you need 41x41 or so in order to see your full targeting/targeted range.

              It may not be a big deal... we'll see.
              I don't see why we couldn't shrink max range, sight range, detection range, missile range and spells. What's wrong with 14 or so?
              "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

              Comment

              • Derakon
                Prophet
                • Dec 2009
                • 9022

                Originally posted by Magnate
                I don't see why we couldn't shrink max range, sight range, detection range, missile range and spells. What's wrong with 14 or so?
                Well, among other things, the Hellpit vault gets a bit easier. I suspect there are lots of ways the sight/targeting radius impacts gameplay; changing it is easy but recognizing what effects that has is hard. I do think it could be worth trying though.

                Comment

                • nppangband
                  NPPAngband Maintainer
                  • Dec 2008
                  • 926

                  Originally posted by Magnate
                  I don't see why we couldn't shrink max range, sight range, detection range, missile range and spells. What's wrong with 14 or so?
                  It would make it significantly easier to clear out nests & pits. The player should be able to get in closer & use area effect spells (dispel evil) on half the room without having as many monsters able to retaliate.
                  NPPAngband current home page: http://nppangband.bitshepherd.net/
                  Source code repository:
                  https://github.com/nppangband/NPPAngband_QT
                  Downloads:
                  https://app.box.com/s/1x7k65ghsmc31usmj329pb8415n1ux57

                  Comment

                  • will_asher
                    DaJAngband Maintainer
                    • Apr 2007
                    • 1124

                    Originally posted by nppangband
                    It would make it significantly easier to clear out nests & pits. The player should be able to get in closer & use area effect spells (dispel evil) on half the room without having as many monsters able to retaliate.
                    If they lower max range & sight range, it would apply both to the PC and to monsters. Even area effect spells don't go past max range, so pits wouldn't be any easier except maybe that less monsters would have los on the doorway at the same time. But any monsters the PC could reach could also reach the PC.

                    I'm also curious to see the effects of this & if it might be a good idea.
                    Will_Asher
                    aka LibraryAdventurer

                    My old variant DaJAngband:
                    http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)

                    Comment

                    • nppangband
                      NPPAngband Maintainer
                      • Dec 2008
                      • 926

                      Originally posted by will_asher
                      If they lower max range & sight range, it would apply both to the PC and to monsters. Even area effect spells don't go past max range, so pits wouldn't be any easier except maybe that less monsters would have los on the doorway at the same time. But any monsters the PC could reach could also reach the PC.

                      I'm also curious to see the effects of this & if it might be a good idea.
                      That's what I mean. So it would be much safer to quickly run up to the door or cast stone-to-mud on one wall of a pit and start casting area-effect spells. The fact that you can only damage half the pit is little downside compared to the upside of knowing only half the pit can cast spells at you.
                      NPPAngband current home page: http://nppangband.bitshepherd.net/
                      Source code repository:
                      https://github.com/nppangband/NPPAngband_QT
                      Downloads:
                      https://app.box.com/s/1x7k65ghsmc31usmj329pb8415n1ux57

                      Comment

                      • buzzkill
                        Prophet
                        • May 2008
                        • 2939

                        Originally posted by Magnate
                        I don't see why we couldn't shrink max range, sight range, detection range, missile range and spells. What's wrong with 14 or so?
                        I implore you to play it (with tiles), before you try to slap a quick fix on it. This is a huge change that doesn't necessarily need to happen and will cause ripple effects yet to be imagined. It's not that big of a deal, and if it turns out that the community feels that I'm wrong and something needs to be done, I can't help but think that there may well be better ways of dealing with it.
                        www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
                        My banding life on Buzzkill's ladder.

                        Comment

                        • Nick
                          Vanilla maintainer
                          • Apr 2007
                          • 9647

                          Originally posted by Magnate
                          I don't see why we couldn't shrink max range, sight range, detection range, missile range and spells. What's wrong with 14 or so?
                          The FA small device mode (a) changed this to 10 and (b) was a birth option.

                          It may have made the game slightly easier; it's hard to tell when all your test characters die early...
                          One for the Dark Lord on his dark throne
                          In the Land of Mordor where the Shadows lie.

                          Comment

                          • will_asher
                            DaJAngband Maintainer
                            • Apr 2007
                            • 1124

                            Originally posted by buzzkill
                            I implore you to play it (with tiles), before you try to slap a quick fix on it. This is a huge change that doesn't necessarily need to happen and will cause ripple effects yet to be imagined. It's not that big of a deal, and if it turns out that the community feels that I'm wrong and something needs to be done, I can't help but think that there may well be better ways of dealing with it.
                            The way I see it, vanilla has gotten to be the opposite of the way it used to be. It used to be that variants experiemented with the new ideas and if they were good, then vanilla adopted them. Now, it's vanilla that experiements with new ideas and if I like them, I consider adding them to DaJAngband...
                            Will_Asher
                            aka LibraryAdventurer

                            My old variant DaJAngband:
                            http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)

                            Comment

                            • Shockbolt
                              Knight
                              • Jan 2011
                              • 635

                              Tonights tile update for Angband, decided to go after the recent replacements for the various angels. I might have missed someone of them in this update, the others will make it into another update later on:



                              Not sure if the Knights Templar was replaced, but I took the liberty of painting a White Knight instead, seen to the far right.
                              Last edited by Shockbolt; April 15, 2014, 20:02.
                              http://www.rpgartkits.com/
                              Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.

                              Comment

                              • Derakon
                                Prophet
                                • Dec 2009
                                • 9022

                                Originally posted by Shockbolt
                                I took the liberty of painting a White Knight instead, seen to the far right.
                                The phrasing on that amuses me.

                                Comment

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