Angband 64 x 64 pixel tileset

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  • Shockbolt
    Knight
    • Jan 2011
    • 635

    A few more food & drink items (including d_m's dexterity apple )

    Last edited by Shockbolt; April 15, 2014, 20:01.
    http://www.rpgartkits.com/
    Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.

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    • Shockbolt
      Knight
      • Jan 2011
      • 635

      Originally posted by d_m
      Kringle rule!

      My family makes kringle for holidays that are kind of like a cross between doughnuts and pretzels.

      Similar to these I think: https://phatfoodie.wordpress.com/201...egian-kringle/

      You should try the one that has sweet dough with Sweet Cumin/Anise in it, fresh out of the oven accompanied with a few icy cold "Julebrus"...unbeatable combo around 24th of December.

      http://www.rpgartkits.com/
      Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.

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      • Shockbolt
        Knight
        • Jan 2011
        • 635

        Less than 100 NPC tiles left to paint now, painting Bert, Tom and Bill before getting some well deserved sleep
        http://www.rpgartkits.com/
        Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.

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        • Shockbolt
          Knight
          • Jan 2011
          • 635

          More Angband tiles:

          Last edited by Shockbolt; April 15, 2014, 20:01.
          http://www.rpgartkits.com/
          Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.

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          • buzzkill
            Prophet
            • May 2008
            • 2939

            A cask of CCW. Finallly, a use for the empty bottles.
            www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
            My banding life on Buzzkill's ladder.

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            • Shockbolt
              Knight
              • Jan 2011
              • 635

              Originally posted by buzzkill
              A cask of CCW. Finallly, a use for the empty bottles.

              CCW = cold cellar water?
              http://www.rpgartkits.com/
              Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.

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              • Derakon
                Prophet
                • Dec 2009
                • 9022

                Cure Critical Wounds.

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                • awldune
                  Adept
                  • Dec 2007
                  • 113

                  Raymond, do you have a mockup of what the two-height tiles would look like in practice?

                  Thanks

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                  • Shockbolt
                    Knight
                    • Jan 2011
                    • 635

                    Originally posted by awldune
                    Raymond, do you have a mockup of what the two-height tiles would look like in practice?

                    Thanks
                    Yes, here it is. I've used Boldor in several examples, showing him what he'd look like behind a tall tile and at the same time standing next to it. I imagine that for 128 pixel tall tiles, you'd only be able to "select" them by their lower 64x64 pixels.

                    Also, I do hope there'll be a function to scale them down to 32x32 pixels also.

                    Last edited by Shockbolt; April 15, 2014, 20:02.
                    http://www.rpgartkits.com/
                    Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.

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                    • Shockbolt
                      Knight
                      • Jan 2011
                      • 635

                      Originally posted by Derakon
                      Cure Critical Wounds.
                      Yeah, I'm a noob when it comes to the Angband abbreviations
                      http://www.rpgartkits.com/
                      Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.

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                      • Shockbolt
                        Knight
                        • Jan 2011
                        • 635

                        And this would be what it'd look like playing "Shockbolt" @ 32x32 pixels (once 2.5D dungeons is added to the game)

                        Last edited by Shockbolt; April 15, 2014, 20:02.
                        http://www.rpgartkits.com/
                        Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.

                        Comment

                        • Derakon
                          Prophet
                          • Dec 2009
                          • 9022

                          Which reminds me that if in the misty far-flung future I ever make a variant, it'll have to be more claustrophobic than current Angband -- which among other things means that you'd never be in LOS of something that's more than maybe 10 tiles away from you. Among other things, that makes big graphics easier to support.

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                          • Shockbolt
                            Knight
                            • Jan 2011
                            • 635

                            Originally posted by Derakon
                            Which reminds me that if in the misty far-flung future I ever make a variant, it'll have to be more claustrophobic than current Angband -- which among other things means that you'd never be in LOS of something that's more than maybe 10 tiles away from you. Among other things, that makes big graphics easier to support.
                            How would that make it easier to support larger tiles?
                            http://www.rpgartkits.com/
                            Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.

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                            • awldune
                              Adept
                              • Dec 2007
                              • 113

                              Originally posted by Shockbolt
                              And this would be what it'd look like playing "Shockbolt" @ 32x32 pixels (once 2.5D dungeons is added to the game)

                              Thanks Raymond, sorry if I missed a mockup earlier in this thread.

                              My concern is the obvious one, that it will be difficult to differentiate tiles that are partially obscured. I suppose that the two-height monsters will tend to be the most powerful ones onscreen, which mitigates that a bit.

                              The tiles still look great at 32x32, although 64x64 would be glorious.

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                              • Derakon
                                Prophet
                                • Dec 2009
                                • 9022

                                Originally posted by Shockbolt
                                How would that make it easier to support larger tiles?
                                Currently there's a significant knowledge advantage to being able to see a large amount of the dungeon. The less you see, the easier it is for you to get blindsided by a monster. This has a lot to do with the massive spell and sight range. By reducing those ranges, you stop penalizing players for having a close-in view of the action, which in turn means that large tiles are more feasible.

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