A few more food & drink items (including d_m's dexterity apple )
Angband 64 x 64 pixel tileset
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Kringle rule!
My family makes kringle for holidays that are kind of like a cross between doughnuts and pretzels.
Similar to these I think: https://phatfoodie.wordpress.com/201...egian-kringle/
You should try the one that has sweet dough with Sweet Cumin/Anise in it, fresh out of the oven accompanied with a few icy cold "Julebrus"...unbeatable combo around 24th of December.
http://www.rpgartkits.com/
Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.Comment
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Less than 100 NPC tiles left to paint now, painting Bert, Tom and Bill before getting some well deserved sleephttp://www.rpgartkits.com/
Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.Comment
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A cask of CCW. Finallly, a use for the empty bottles.www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
My banding life on Buzzkill's ladder.Comment
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http://www.rpgartkits.com/
Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.Comment
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Also, I do hope there'll be a function to scale them down to 32x32 pixels also.
Last edited by Shockbolt; April 15, 2014, 20:02.http://www.rpgartkits.com/
Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.Comment
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http://www.rpgartkits.com/
Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.Comment
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And this would be what it'd look like playing "Shockbolt" @ 32x32 pixels (once 2.5D dungeons is added to the game)
Last edited by Shockbolt; April 15, 2014, 20:02.http://www.rpgartkits.com/
Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.Comment
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Which reminds me that if in the misty far-flung future I ever make a variant, it'll have to be more claustrophobic than current Angband -- which among other things means that you'd never be in LOS of something that's more than maybe 10 tiles away from you. Among other things, that makes big graphics easier to support.Comment
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Which reminds me that if in the misty far-flung future I ever make a variant, it'll have to be more claustrophobic than current Angband -- which among other things means that you'd never be in LOS of something that's more than maybe 10 tiles away from you. Among other things, that makes big graphics easier to support.http://www.rpgartkits.com/
Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.Comment
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My concern is the obvious one, that it will be difficult to differentiate tiles that are partially obscured. I suppose that the two-height monsters will tend to be the most powerful ones onscreen, which mitigates that a bit.
The tiles still look great at 32x32, although 64x64 would be glorious.Comment
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Currently there's a significant knowledge advantage to being able to see a large amount of the dungeon. The less you see, the easier it is for you to get blindsided by a monster. This has a lot to do with the massive spell and sight range. By reducing those ranges, you stop penalizing players for having a close-in view of the action, which in turn means that large tiles are more feasible.Comment
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