Next competition

Collapse
This is a sticky topic.
X
X
 
  • Time
  • Show
Clear All
new posts
  • PowerWyrm
    Prophet
    • Apr 2008
    • 2986

    Dammit, just found out I goofed big time with the summoning effect. When you play a summoner, all summons are friendly, not only player summons as it should be. Makes the game amusing (monsters summoning stuff that turns against them), but really unbalanced. I'll release a beta 3 tonight with the fix (it's just a matter of replacing monster_spell.txt in /lib/gamedata).
    PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

    Comment

    • Carnivean
      Knight
      • Sep 2013
      • 527

      Originally posted by PowerWyrm
      Makes the game amusing (monsters summoning stuff that turns against them), but really unbalanced.
      Wizard down to dlvl 100, watch Morgoth summon Ringwraiths, win?

      Comment

      • HugoVirtuoso
        Veteran
        • Jan 2012
        • 1237

        Originally posted by PowerWyrm
        Dammit, just found out I goofed big time with the summoning effect. When you play a summoner, all summons are friendly, not only player summons as it should be. Makes the game amusing (monsters summoning stuff that turns against them), but really unbalanced. I'll release a beta 3 tonight with the fix (it's just a matter of replacing monster_spell.txt in /lib/gamedata).
        Otherwise, we would have a humongous player-aligned parade against the big boss at the end.
        My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
        https://www.youtube.com/watch?v=rwAR0WOphUA

        If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.

        As of February 18th, 2022, my YouTube username is MidgardVirtuoso

        Comment

        • PowerWyrm
          Prophet
          • Apr 2008
          • 2986

          Well I've ninja-fixed beta 2 instead of releasing a beta 3. Binaries now contain the fixed version of monster spells text file and monsters will summon hostile monsters again.
          PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

          Comment

          • ranger jeff
            Apprentice
            • Jan 2012
            • 78

            I rather like the idea of summons being possibly hostile to the summoner, especially the more powerful they are. You'd have to make it so the summoner would turn hostile to its summons once they attacked...

            Comment

            • PowerWyrm
              Prophet
              • Apr 2008
              • 2986

              Good thing no PWMAngband comp has started yet... Just found another game breaking bug while playtesting: artifacts left behind on a level were not reset, so you couldn't find them again; basically, it was like playing with preserve off. This has now be fixed, and I'll update the binaries tonight with another quick fix. Since it's just a matter of replacing the exe file, I won't release a new beta for this one.
              PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

              Comment

              • debo
                Veteran
                • Oct 2011
                • 2402

                Originally posted by PowerWyrm
                Good thing no PWMAngband comp has started yet... Just found another game breaking bug while playtesting: artifacts left behind on a level were not reset, so you couldn't find them again; basically, it was like playing with preserve off. This has now be fixed, and I'll update the binaries tonight with another quick fix. Since it's just a matter of replacing the exe file, I won't release a new beta for this one.
                My laziness is a virtue
                Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

                Comment

                • PowerWyrm
                  Prophet
                  • Apr 2008
                  • 2986

                  Well it's fixed now. I decided to release a beta 3, since I had already updated the version locally. So now everything should be fine for some heavy summoning...
                  PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                  Comment

                  • debo
                    Veteran
                    • Oct 2011
                    • 2402

                    Originally posted by PowerWyrm
                    Well it's fixed now. I decided to release a beta 3, since I had already updated the version locally. So now everything should be fine for some heavy summoning...
                    Will definitely post it this wknd
                    Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

                    Comment

                    • Nick
                      Vanilla maintainer
                      • Apr 2007
                      • 9637

                      Originally posted by debo
                      Will definitely post it this wknd
                      Skppng vwls t pst qckly
                      One for the Dark Lord on his dark throne
                      In the Land of Mordor where the Shadows lie.

                      Comment

                      • debo
                        Veteran
                        • Oct 2011
                        • 2402

                        Hi,

                        I've posted comp 182. PowerWyrm: If you have any objections to the win criteria, please let me know soon so that I can tell pav to customize the ladder accordingly.
                        Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

                        Comment

                        • PowerWyrm
                          Prophet
                          • Apr 2008
                          • 2986

                          Originally posted by debo
                          Hi,

                          I've posted comp 182. PowerWyrm: If you have any objections to the win criteria, please let me know soon so that I can tell pav to customize the ladder accordingly.
                          Win criteria is ok, but looking at my 1.1.10 char dumps, it seems that the turncount used is the "Player" turncount, which in PWMAngband is the number of real turns awarded to a player, that is the number of times his energy bar is filled (think ATB). The player turncount is strongly affected by player speed and is equal to twice the game turncount for a player at 0 speed that is never running. A higher player speed increases the player turncount, since you can act more times per game turns. Each time you run, a factor 5 is applied to speed, which enormously increases the player turncount. It would maybe be better to use the "Game" turncount, which is basically the time elapsed and is not dependent on character speed. Otherwise, the winner would be the player that has the lowest speed and never used the run command.
                          PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                          Comment

                          • murphy
                            Adept
                            • Sep 2009
                            • 101

                            Has there been a Buddy the Christmas Elf competition? Just throwing an idea out there. Each competitor is free to pick any class, race must be half-elf (or wood elf) and minimum starting charisma (with race/class/personality bonuses) of 18. Could even leave it open to each competitor to choose a variant, maybe from a list or something.

                            Comment

                            • murphy
                              Adept
                              • Sep 2009
                              • 101

                              Ok another idea, how about a competition where the goal is to post the tombstone with the most negative hitpoints :-) fewest turns is the tiebreaker

                              Comment

                              • debo
                                Veteran
                                • Oct 2011
                                • 2402

                                Originally posted by murphy
                                Ok another idea, how about a competition where the goal is to post the tombstone with the most negative hitpoints :-) fewest turns is the tiebreaker
                                We should make that an animeband competition: http://angband.oook.cz/ladder-show.php?id=18137
                                Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

                                Comment

                                Working...
                                😀
                                😂
                                🥰
                                😘
                                🤢
                                😎
                                😞
                                😡
                                👍
                                👎