Dammit, just found out I goofed big time with the summoning effect. When you play a summoner, all summons are friendly, not only player summons as it should be. Makes the game amusing (monsters summoning stuff that turns against them), but really unbalanced. I'll release a beta 3 tonight with the fix (it's just a matter of replacing monster_spell.txt in /lib/gamedata).
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PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant! -
Dammit, just found out I goofed big time with the summoning effect. When you play a summoner, all summons are friendly, not only player summons as it should be. Makes the game amusing (monsters summoning stuff that turns against them), but really unbalanced. I'll release a beta 3 tonight with the fix (it's just a matter of replacing monster_spell.txt in /lib/gamedata).My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
https://www.youtube.com/watch?v=rwAR0WOphUA
If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.
As of February 18th, 2022, my YouTube username is MidgardVirtuosoComment
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Well I've ninja-fixed beta 2 instead of releasing a beta 3. Binaries now contain the fixed version of monster spells text file and monsters will summon hostile monsters again.PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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I rather like the idea of summons being possibly hostile to the summoner, especially the more powerful they are. You'd have to make it so the summoner would turn hostile to its summons once they attacked...Comment
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Good thing no PWMAngband comp has started yet... Just found another game breaking bug while playtesting: artifacts left behind on a level were not reset, so you couldn't find them again; basically, it was like playing with preserve off. This has now be fixed, and I'll update the binaries tonight with another quick fix. Since it's just a matter of replacing the exe file, I won't release a new beta for this one.PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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Good thing no PWMAngband comp has started yet... Just found another game breaking bug while playtesting: artifacts left behind on a level were not reset, so you couldn't find them again; basically, it was like playing with preserve off. This has now be fixed, and I'll update the binaries tonight with another quick fix. Since it's just a matter of replacing the exe file, I won't release a new beta for this one.Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'Comment
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Well it's fixed now. I decided to release a beta 3, since I had already updated the version locally. So now everything should be fine for some heavy summoning...PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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Hi,
I've posted comp 182. PowerWyrm: If you have any objections to the win criteria, please let me know soon so that I can tell pav to customize the ladder accordingly.PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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Has there been a Buddy the Christmas Elf competition? Just throwing an idea out there. Each competitor is free to pick any class, race must be half-elf (or wood elf) and minimum starting charisma (with race/class/personality bonuses) of 18. Could even leave it open to each competitor to choose a variant, maybe from a list or something.Comment
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Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'Comment
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