Next competition
Collapse
This is a sticky topic.
X
X
-
That seems like a bit of a wasted opportunity. The nice thing about comps is the opportunity to experiment with things which are unique to a particular variant. -
There's a bit of a tension between race/class combinations which are good overall and those which are good for new players in the early game. My fear is that people lose 20 @'s over the course of an hour, get frustrated, and decide the comp is stupid. I think probably the best way to avoid that is to maximise stealth. There are definitely tactics to deal with less than stellar stealth, but they take time to learn. If you have high stealth then you have a reasonable chance of making it safely to Gondolin just by not waking up too many nasty things. You can instead wake things up and *destruct* them, but you don't have very many scrolls available, so it takes a bit of experience to know when and how to use them.Leave a comment:
-
If we're going thrall rogue dwarf is also a fun option. rblind works against destruction & you can move fast through the rubble.Leave a comment:
-
FA dark-elf thrall rogue in standard wilderness with disconnected stairs.Leave a comment:
-
-
-
-
Leave a comment:
-
@bron: don't know about priests but Mages--especially HE--spend the boring time between around CL 33 and CL 40.
EDIT: *Especially* if the get shortchanged on !DEX and !Restore Mana. I've found 2 of each in my current game!Last edited by Pete Mack; July 3, 2017, 20:24.Leave a comment:
-
I'm not a fan of forced descent, but no-recall would be good. I'd be partial to a human warrior. Things like mages and priests have a hard time starting up: if you look at the recent comp, about half the total turn count of the winners was spent just getting to dlvl 30. A warrior (even a human warrior) should be able to move through the initial (boring) levels a lot faster, but has a harder time down deeper. And IMO the inventory problem of no-recall is especially tough on a warrior.
edit: well, maybe a third, not a half. And yes those are Standard turns, not Game turns. But I still claim that casters spend a lot of time on the early, less interesting parts.Last edited by bron; July 3, 2017, 19:57.Leave a comment:
-
Leave a comment:
-
Vanilla 4.1 comp will be going up in the next 24-48hrs. If anyone has a character / birth option setup they'd love to see played, post it here! Otherwise I'll just make something up, probably on the obscenely difficult side.Leave a comment:
Leave a comment: