. There have been very few game play (or "balance") changes in my fork. The only one I can think of of the top of my head would be the removal of traps and making Thaumaturgy a little less absurdly overpowered. (I've also removed Alchemy + Runecrafting because they've been hopelessly broken. Bard is also on the list because they seem to be almost unplayable and the code support them complicates the spell system quite a bit. I'm not opposed to the class per se, it's just a pain to deal with such a large amount of code that's effectively never used.).It still plays very much like T2 2.3.5 except it actually runs properly on 64-bit by not instantly giving you 300k piety on save/load, etc.
(I'm also thinking about removing ID and just auto-ID'ing everything.)
EDIT: Of course, just to be absolutely clear T4 is a whole different game.
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