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What about the egoless artifactless bookless ironman elf mage using only fists to fight? -
Make a human rogue with manual stat distribution turned on for character generation, but don't actually spend any of the points.Leave a comment:
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I heard some noise about a Quickband competition, but I can't remember from whom. (Pete Mack?)
If the person who volunteered the idea wants to supply a savefile, great. Otherwise I'll try my best to invent something as annoying as possible.Leave a comment:
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I'm glad I'm the one who runs the competitionsLeave a comment:
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Man I'm glad I'm the one who runs the competitions, you guys have really bad ideas IMO
(joking)
The Sil thing -- I think we've done something like the bron idea (1st sil is all that matters) -- look back in previous comps. It still favored turncount though, I think.
PowerWyrm usually makes comp ideas that no one plays except him and then he wins
I think we can probably do more ironmanny V comps. I'd like to do a Sil no-artefact comp too, I think that would be fun -- although I feel like we've done something similar to that before, I can't quite remember.
For now, stay tuned for a HoM David Bowie tribute comp. We'll figure out where to go from there.
Also, I really wish unangband wasn't terrible. If it had fewer than 20 bugs per sloc I think it would be amazing fun for comps.
Oh, and animeband should be a much more frequent entry in competitions. Prepare yourself.Leave a comment:
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Here's a sadistic idea - Having a PosChengband compo character that starts in the wilderness next to the dlvl 666 entrance with some GCWADLs within LOSLeave a comment:
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Agreed. You do need to get a bit lucky: you need to find food, and probably some Phase Door scrolls, and you need to survive the inevitable reading of an early Deep Descent scroll. But the biggest risks are front-loaded, so restarting from an early death is not too horribly painful.Leave a comment:
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While I like the concept, I think some of the suggestions are simply too hard (and clearly some of them were meant in jest). If you don't like my Sil suggestion (where the player gets to pick their level of "hard"), an example of an extremely difficult feat, and yet still (barely) winnable, is a Vanilla, no-artefacts, iron-man, Half-Troll Paladin, who descends on turn 1 with just one torch and one ration of food. I have won with such a character before (admittedly, not on the 4.x series), so I know it can be done, but it is very challenging.
On the other hand, it could make us think of whether we should make the hunger clock an actual thing or chuck it altogether.Leave a comment:
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While I like the concept, I think some of the suggestions are simply too hard (and clearly some of them were meant in jest). If you don't like my Sil suggestion (where the player gets to pick their level of "hard"), an example of an extremely difficult feat, and yet still (barely) winnable, is a Vanilla, no-artefacts, iron-man, Half-Troll Paladin, who descends on turn 1 with just one torch and one ration of food. I have won with such a character before (admittedly, not on the 4.x series), so I know it can be done, but it is very challenging.Leave a comment:
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As for the reduced levels idea, comp 181 was 50 reduced-size levels with forced descent. If you want an unwinnable comp, FA ironman thrall Petty-Dwarf Druid should do itLeave a comment:
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Going to 500' at cl 1 is perfectly doable. Sure you will lose a lot of characters, but one of them will eventually find a dark elf before dying and advance to level 6 immediately, or get lucky with a baby dragon and do even better.* That's how Lost Soul works in other variants...except there you are likelier to find a mumak and advance to level 27. All you REALLY need is Hero/Chant/Berserk, ?Phase, and a bow or a sling, or just a big stack of oil for 3d4 burn damage. You don't need recall, because going back to town is trivial.
It would still be winnable, but would involve massive amount of scumming. You would probably have to farm townies for starting cash pool so you can survive the first trip to 500ft, then rest for long periods to respawn monsters for drops, be lucky to find black oozes and farm them for more drops, and so on...Leave a comment:
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It would still be winnable, but would involve massive amount of scumming. You would probably have to farm townies for starting cash pool so you can survive the first trip to 500ft, then rest for long periods to respawn monsters for drops, be lucky to find black oozes and farm them for more drops, and so on...Leave a comment:
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It would still be winnable, but would involve massive amount of scumming. You would probably have to farm townies for starting cash pool so you can survive the first trip to 500ft, then rest for long periods to respawn monsters for drops, be lucky to find black oozes and farm them for more drops, and so on...Leave a comment:
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