a) the Mace of Disruption 'Uriatar' (11d8) (+15,+20) <+1>
Found lying on the floor in a vault at 4900 feet (level 98)
+1 light.
Slays dragons (powerfully), demons (powerfully), undead.
Provides resistance to Acid.
Provides protection from fear.
Cannot be harmed by Acid, Fire.
Grants the ability to see invisible things.
Combat info:
10.0 blows/round.
This weapon may benefit from one or more off-weapon brands or
slays.
Average damage/round: 4659 vs dragons and demons, 3124 vs undead
and creatures not resistant to fire, 2357 vs evil creatures, and
1590 vs. others.
New memorable randarts
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Best Wormtongue drop in a while (NPP 0.5.4, where standarts are augmented.)
Code:a) The Bastard Sword of Lendir (6d4) (+12,+16) (+2) It increases your stealth and tunneling by 2. It slays orcs, trolls, demons, undead, and all evil creatures. It is branded with acid. It sustains your strength, intelligence, and charisma. It cannot be harmed by the elements. It gives you one attack per turn. It was dropped by Wormtongue, Agent of Saruman at a depth of 750 ft.
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Right. Because bikini armor just isn't tacky enough. Fantasy fiction sure has *weird* kinks.Leave a comment:
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I was imagining more like tacky 70s leather armor with polka dots and fur, but suit yourself I guess...Leave a comment:
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@Pete: In tome, light radius is capped at 5 I believe.
My priest has been struggling to get wisdom up all game, so I am very happy about this find:
g) the Soft Leather Armour 'Fauglie' [8,+9] <+6>
Dropped by an emperor wight at 3650 feet (level 73)
+6 wisdom.
Provides immunity to Fire.
Provides resistance to Dark, Nether.
Cannot be harmed by Acid, Fire.
Sustains constitution.
Feather Falling.
When activated, it increases your AC and to-hit bonus for 1d48+24
turns.
Takes 175 to 194 turns to recharge at your current speed.
Your chance of success is 87.3%Leave a comment:
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You'll never need to illuminate another room. Together with reasonable equipment, that'll get radius 9 light.Leave a comment:
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Code:The Metal Cap of Alarwen [3,+7] Headgear will protect your head. A metal skullcap with nose and cheekguards. It provides light (radius 5). It provides resistance to poison and shards. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward.
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the Broad Axe of Annas (2d6) (+6,+19) <+2>
Dropped by Orfax, Son of Boldor at 500 feet (level 10)
+2 attack speed.
Slays undead, orcs.
Branded with fire.
Provides resistance to acid, fire.
Cannot be harmed by acid, fire.
Sustains constitution.
Grants the ability to see invisible things.
Combat info:
3.3 blows/round.
With +3 STR and +0 DEX you would get 3.6 blows
With +0 STR and +2 DEX you would get 3.6 blows
Average damage/round: 146.8 vs. creatures not resistant to fire,
146.8 vs. undead, 146.8 vs. orcs, and 97.9 vs. others.
For my level 16 ranger.. makes me kinda slow but completely worth itLeave a comment:
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Great activation for the early game, too. Make sure to inscribe it with '!!'.Leave a comment:
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the Ring of Norgoron <+5>
Dropped by Sméagol at 4900 feet (level 98)
+5 wisdom.
It causes your melee attacks to slay demons.
Provides immunity to Cold.
Provides resistance to Light, Nether, Chaos.
Provides protection from blindness.
Cannot be harmed by Lightning.
Sustains dexterity.
Slows your metabolism. Prevents paralysis.
When activated, it attempts to magically enhance a weapon's to-hit
bonus.
Takes 356 to 478 turns to recharge at your current speed.
Your chance of success is 85.0%
Not quite as precious...but close!Leave a comment:
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My level 25 HE Mage just found a randart ring at DLvl 23!
Code:The Ring of Lobel {cursed} Found lying on the floor in a vault at 1150 feet (level 23) It [COLOR="Red"]makes your skin harder to damage, but conduct electricity[/COLOR]. It [COLOR="red"]prevents you from teleporting[/COLOR]. It [COLOR="red"]makes you too scared to fight[/COLOR]. Provides resistance to Cold, Dark. Cannot be harmed by Lightning. Aggravates creatures nearby.
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