Post your last instadeath

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  • UglySquirrell
    Swordsman
    • Jul 2011
    • 293

    #91
    Barney the dinosaur sings "you feel, less intelligent"
    Barney the dinosaur dances "you feel, more naive"
    Barney the dinasaur breathes toxic waste "you die"

    Not the most recent, but one of my favorite's.

    Comment

    • buzzkill
      Prophet
      • May 2008
      • 2939

      #92
      I can recollect watching a lot of, in retrospect, bad TV shows when I was a kid, but I can still look back upon those stupid shows and smile.

      Does anyone have fond childhood memories of Barney? Don't think so.
      www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
      My banding life on Buzzkill's ladder.

      Comment

      • Therem Harth
        Knight
        • Jan 2008
        • 926

        #93
        Double nether breath from Azriel. It was in debug mode, but still... ouch.

        Comment

        • Pete Mack
          Prophet
          • Apr 2007
          • 6883

          #94
          Paralyzed by ghouls -- was attempting a "labyrinth" quest (first time ever) in NPP, and ?phased immediately adjacent one of them. Lesson: no labyrinth levels without Free Action and a ton of supplies.

          Comment

          • Vertigo1
            Rookie
            • Apr 2013
            • 16

            #95
            my human ranger just died testing scrolls on stairs.
            got tele and got put straight into a room with about 30 blue elec hounds who ended the game instantly :<
            [23:25:54] <Vertigo1> *you cast your most powerful spell* - *morgoth phones your mum*

            Comment

            • Vertigo1
              Rookie
              • Apr 2013
              • 16

              #96
              second instadeath in a row, BLARG

              [23:25:54] <Vertigo1> *you cast your most powerful spell* - *morgoth phones your mum*

              Comment

              • Thraalbee
                Knight
                • Sep 2010
                • 707

                #97
                Originally posted by Vertigo1
                second instadeath in a row, BLARG
                ... [trap summoning Scatha]..
                That's a tough one. My last interesting instadeath was in NPP (I believe) where I managed to identify a potion of death. Never saw one before, they don't appear in Vanilla. I kept it for a while and then decided to throw it on a monster in the adjacent square in a fight going badly. It sort of worked, the monster died but unfortunately my character died too.

                Comment

                • debo
                  Veteran
                  • Oct 2011
                  • 2402

                  #98
                  My favorite instadeath ever was the first time I played Quickband. I decided to play a mage (again, for the first time ever), thinking I'd try something really new. I think this was a competition character, too.

                  I bought some gear, went downstairs, took one brave step into DL1... and fell through a false floor... and died from the fall damage
                  Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

                  Comment

                  • donalde
                    Apprentice
                    • Jun 2007
                    • 86

                    #99
                    My last sort of instadeath was when my hT Mage teleported away from pack of demons + black reaver (holing the walls)... I landed on room in next to pack of plasma hounds: "plasma hound breathes hellfire -more- you are stunned -more- plasma hound breathes hellfire -more- you are more stunned -more- plasma hound breathes hellfire -more- you are knocked out!" .. and after that there was just pressing -more- until I looked tombstone... All they did was breathe on char, keeping it knocked out. It was huge pack, 20+ plasma hounds.

                    Comment

                    • Narvius
                      Knight
                      • Dec 2007
                      • 589

                      State: +10 Speed from being hasted. Single, temporary rPoison. Around 300 HP. 18/*** Intelligence, and capable of casting spells like Teleport Level or Teleport Other at 0% fail.

                      So what happened?

                      I stepped into the field of vision of a single Bile Demon, being confident that I could survive one breath (800 / 3 => 233, which is less than 300) and then teleport it away...

                      You no longer feel resistant to poison.
                      The Bile Demon breathes poison.
                      You die.

                      Murphy's Law at its finest.
                      Last edited by Narvius; May 30, 2013, 19:02.
                      If you can convincingly pretend you're crazy, you probably are.

                      Comment

                      • eMeM
                        Apprentice
                        • Oct 2012
                        • 75

                        I've had two instadeaths in ZAngband:

                        1. One of my first games, I was a beginner. About 400' deep I found a pit. I open the door and see a room full of swords! My first thought was, even if they are all average swords I will make a lot of money here! Next step and to my surprise I see a tombstone, killed by Death Sword. I didn't knew anything about mimics then.
                        2. It was my first strong char. I was feeling invicible going through deep dungeon levels close to game end and then suddenly I was fighting a Cyberdemon. Due to some software bug he did a 800 damage with rocket shot (which should have been more like 300). This death wasn't fun for me.

                        In NPP it's easy to die without free action on early levels. That was my last instadeath - Floating Eye in NPP.

                        Comment

                        • Nick
                          Vanilla maintainer
                          • Apr 2007
                          • 9638

                          Oangband Dwarf Warrior, 717HP to -95 in one turn. Phased to get away from Krotus, the Dark Lord; one storm of hellfire and one unresisted nether breath later, I was dead.
                          One for the Dark Lord on his dark throne
                          In the Land of Mordor where the Shadows lie.

                          Comment

                          • DaviddesJ
                            Swordsman
                            • Mar 2008
                            • 254

                            Originally posted by Narvius
                            State: +10 Speed from being hasted. Single, temporary rPoison. Around 300 HP. 18/*** Intelligence, and capable of casting spells like Teleport Level or Teleport Other at 0% fail.

                            So what happened?

                            I stepped into the field of vision of a single Bile Demon, being confident that I could survive one breath (800 / 3 => 233, which is less than 300) and then teleport it away...

                            You no longer feel resistant to poison.
                            The Bile Demon breathes poison.
                            You die.

                            Murphy's Law at its finest.
                            Would it be better/fairer/funner if temporary effects expired just before your turn, rather than just after your turn (and before the monsters' turn)? So you know when it happens and can (try to) do something about it? I don't see any good reason that it should be the other way.

                            Comment

                            • LostTemplar
                              Knight
                              • Aug 2009
                              • 670

                              Would it be better/fairer/funner if temporary effects expired just before your turn, rather than just after your turn (and before the monsters' turn)?
                              Currently they expire at some moment of time which is not connected with player's turns. Maybe linking them to player's turn will work, e.g. if just before player's turn remaining time of the effect is less then one player turn then expire it just now. (or just add a timer for effects in status line)

                              Comment

                              • DaviddesJ
                                Swordsman
                                • Mar 2008
                                • 254

                                Originally posted by LostTemplar
                                Currently they expire at some moment of time which is not connected with player's turns. Maybe linking them to player's turn will work, e.g. if just before player's turn remaining time of the effect is less then one player turn then expire it just now. (or just add a timer for effects in status line)
                                I think it's intentional that the length of time for the effect is variable and uncertain; I am not sure I would want to go so far as to display the remaining duration in the status line from the beginning. But it would be easy enough to expire the effect at the start of your turn if you have less remaining time on the effect than one player turn at current speed. Seems fair to me---occasionally you would rather have the extra fractional turn of protection, but more often you would rather have the knowledge.

                                Comment

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