Post your last instadeath
Collapse
X
-
It is a golem, golems can't be detected by telepathy, they all have EMPTY_MIND -flag. It isn't evil either, so detect evil doesn't see it either. Detect/reveal monster and detection do.Comment
-
I just lost a really powerful char to a pack of plasma hounds. I went to punt them, got knocked out and died before I knew what happened. It appears that rSound no longer prevents stunning from plasma breaths. Am I at least remembering correctly that rSound used to prevent stunning from plasma breaths?Comment
-
I just lost a really powerful char to a pack of plasma hounds. I went to punt them, got knocked out and died before I knew what happened. It appears that rSound no longer prevents stunning from plasma breaths. Am I at least remembering correctly that rSound used to prevent stunning from plasma breaths?One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
-
This is great! I completely approve. I was always minorly annoyed by rSound standing in as a proxy for the non-existant rStun; glad to see it is being changed. I hope the other end of things (i.e. something that actually *gives* rStun) gets here soon.Comment
-
A couple of days ago I had a very promising character for comp 99 insta-killed by a Vecna mana-storm. I had 540HP, immunity to fire, cold, acid, a decent weapon, and base speed +11. Since the end of the comp was coming up, I was pushing it a bit and entered a greater vault I would have normally passed on. I hasted myself (so speed now +21) and took down a granite wall with the intent of teleporting Vecna away. In the one turn Vecna had to act, he not only mana-stormed, but managed the relatively low-odds (for Vecna) feat of producing one of more than 540 hp. 542 to be precise.
I was so annoyed I didn't even bother to post the death on the comp ladder.Comment
-
When I heard they were putting in an Rstun, I thought that meant that Rsound was going to be renamed Rstun.Will_Asher
aka LibraryAdventurer
My old variant DaJAngband:
http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)Comment
-
rSound protects against sound breath, naturally. Gold dragons (and dragon flies), vibration hounds, law/balance drakes/great wyrms, Kavlax, aether foos, great wyrms of thunder, Kronos, and Huan all breathe sound.
Maybe shrieks for help could also deal some sonic damage as your ears bleed?Comment
-
But I thought it was an accepted thing about high resists that they were primarily for blocking side effects anyway.Will_Asher
aka LibraryAdventurer
My old variant DaJAngband:
http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)Comment
-
Resists block the side-effects from their own attack types. Confusion was removed as attack type and moved to protections as well as fear and blindness. Item-wise those are now in same category with ESP, FA and See_Inv, so that items with random ability can have something else than just ESP that might interest you. Lothlorien with confusion, magi with ESP, Gondolin with blindness.Comment
-
Not anymore. There are separate "block effect from any source, but not damage" called protections, and high-resists are now "block effect and damage from this thing only".
Resists block the side-effects from their own attack types. Confusion was removed as attack type and moved to protections as well as fear and blindness. Item-wise those are now in same category with ESP, FA and See_Inv, so that items with random ability can have something else than just ESP that might interest you. Lothlorien with confusion, magi with ESP, Gondolin with blindness.
That also makes random resists much less valuable since four (fear, conf, blind & stun) of the most valuable of them moved to random powers.
I still think there's isn't much point in having Rsound in the game when there's also Rstun which protects from all stunning.Will_Asher
aka LibraryAdventurer
My old variant DaJAngband:
http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)Comment
-
Most recent quick death was cracking a vault. An ancient multihued dragon, bile demon, and nine-headed hydra all breathed at me at the same time. I could have survived any two of those and healed back to full with no trouble. Considering my bad habit of fighting it out with greater undead I suppose it's a minor miracle I haven't gotten mana storm tag teamed by black reavers yet.Comment
-
I'm trying to figure out what I should have done differently? I had just killed an Ancient Green, and I had the GDSM on for that. I saw Azriel coming, and I was planning on teleporting him away, but he had other ideas. Would wearing Hithlomir have made a difference? I was at something like -123 after he breathed on me.
Oh well, this was by far my most successful mage ever.
Code:> You activate it. > The Phial wells with clear light... > You are surrounded by a white light. > Azriel, Angel of Death breathes nether. > You feel your life draining away! > You die. Killed by Azriel, Angel of Death. [Character Equipment] a) The Beaked Axe of Theoden (2d6) (+9,+10) (+3) +3 wisdom, constitution. Slays dragons. Cannot be harmed by acid, electricity, fire, cold. Slows your metabolism. Grants telepathy. When aimed, it drains up to 120 hit points of life from a target c reature. Takes 124 turns to recharge at your current speed. Your chance of success is 96.5% Combat info: 2 blows/round. With an additional 2 strength and 0 dex you would get 3 blows With an additional 0 strength and 3 dex you would get 3 blows Average damage/hit: 40.9 vs. dragons, and 25.7 vs. others. b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) +10 speed. Branded with flames. Provides resistance to fire. Cannot be harmed by acid, electricity, fire, cold. c) a Ring of Intelligence (+4) +4 intelligence. Sustains intelligence. d) a Ring of Constitution (+4) +4 constitution. Sustains constitution. e) an Amulet of ESP (+8) +40% to searching. Cannot be harmed by acid, electricity, fire, cold. Grants telepathy. f) The Phial of Galadriel (charging) Cannot be harmed by acid, electricity, fire, cold. When activated, it lights up the surrounding area, hurting light-s ensitive creatures. Takes 34 to 62 turns to recharge at your current speed. Your chance of success is 97.6% Radius 3 light. g) Green Dragon Scale Mail (-2) [30,+22] Provides resistance to poison. Cannot be harmed by acid, electricity, fire, cold. h) an Elven Cloak of Protection [6,+14] (+2 stealth) +2 stealth. Provides resistance to shards. Cannot be harmed by acid, electricity, fire, cold. i) The Leather Shield of Celegorm [4,+20] Provides resistance to acid, lightning, fire, cold, light, dark, blindness. Cannot be harmed by acid, electricity, fire, cold. j) The Iron Helm 'Holhenneth' [5,+10] (+2) +2 intelligence, wisdom. +10% to searching. Provides resistance to blindness, confusion. Cannot be harmed by acid, electricity, fire, cold. Grants the ability to see invisible things. When activated, it detects treasure, traps, doors, stairs, and all creatures nearby. Takes 173 to 341 turns to recharge at your current speed. Your chance of success is 96.5% k) The Set of Leather Gloves 'Cammithrim' (+5,+5) [1,+10] Provides resistance to light. Cannot be harmed by acid, electricity, fire, cold. Sustains constitution. Prevents paralysis. When aimed, it fires a magic missile with damage 3d4. Takes 6 turns to recharge at your current speed. Your chance of success is 97.3% Radius 1 light. l) The Pair of Leather Boots of Wormtongue (-1,-1) [2,+7] (+3) +3 intelligence, dexterity, stealth, speed. Cannot be harmed by acid, electricity, fire, cold. Feather Falling. When activated, it teleports you randomly up to 10 squares away. Takes 62 turns to recharge at your current speed. Your chance of success is 97.3% [Character Quiver] n) 16 Bolts of Venom (1d5) (+6,+4) Branded with venom. Combat info: Hits targets up to 120 feet away. Average damage/hit: 194.6 vs. creatures not resistant to fire, 194.6 vs. creatures not resistant to poison, and 64.9 vs. others. 25% chance of breaking upon contact. o) 9 Bolts (1d5) (+6,+9) Combat info: Hits targets up to 120 feet away. Average damage/hit: 241 vs. creatures not resistant to fire, and 80.3 vs. others. 25% chance of breaking upon contact. p) 22 Arrows of Wounding (1d4) (+9,+16) q) 17 Bolts of Slay Giant (1d5) (+14,+13) Slays giants. Combat info: Hits targets up to 120 feet away. Average damage/hit: 278.1 vs. giants, 278.1 vs. creatures not resistant to fire, and 92.7 vs. others. 25% chance of breaking upon contact. r) 24 Mithril Arrows of Venom (3d4) (+7,+7) Branded with venom. Cannot be harmed by acid, fire. s) 8 Bolts (1d5) (+0,+5) Combat info: Hits targets up to 120 feet away. Average damage/hit: 201.9 vs. creatures not resistant to fire, and 67.3 vs. others. 25% chance of breaking upon contact. t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] {@1} b) 3 Books of Magic Spells [Conjurings and Tricks] {@2} c) 2 Books of Magic Spells [Incantations and Illusions] {@3} d) 2 Books of Magic Spells [Sorcery and Evocations] {@4} e) 3 Books of Magic Spells [Resistances of Scarabtarices] {@5} Cannot be harmed by acid, electricity, fire, cold. f) 2 Books of Magic Spells [Raal's Tome of Destruction] {@6} Cannot be harmed by acid, electricity, fire, cold. g) 4 Books of Magic Spells [Mordenkainen's Escapes] {@7} Cannot be harmed by acid, electricity, fire, cold. h) 19 Potions of Cure Critical Wounds i) 4 Potions of Healing j) 2 Scrolls of Banishment k) a Rod of Probing l) 3 Rods of Cold Balls m) a Wand of Drain Life (2 charges) n) 3 Staves of Dispel Evil (6 charges) o) a Ring of Speed (+9) +9 speed. p) a Ring of Damage (+0,+11) q) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) +4 stealth. Provides resistance to acid, lightning, fire, cold, dark, nether. Cannot be harmed by acid, electricity, fire, cold. r) a Wicker Shield of Preservation [2,+23] Provides resistance to blindness, disenchantment. Cannot be harmed by acid, electricity, fire, cold. Sustains strength, dexterity, constitution. Sustains your life force. s) The Steel Helm of Hammerhand (+9,+9) [6,+20] (+3) +3 strength, dexterity, constitution. Provides resistance to acid, cold, dark, nexus. Cannot be harmed by acid, electricity, fire, cold. Sustains strength, dexterity, constitution. Aggravates creatures nearby. t) The Main Gauche of Azaghal (2d5) (+12,+14) *Slays* dragons. Provides immunity to fire. Provides resistance to acid, fear. Cannot be harmed by acid, electricity, fire, cold. Combat info: 4 blows/round. Average damage/hit: 53.2 vs. dragons, and 28 vs. others. u) The Rapier 'Careth Asdriag' (2d6) (+16,+12) (+1) +1 strength, dexterity, constitution, attack speed. Slays animals, orcs, trolls, giants, dragons. Cannot be harmed by acid, electricity, fire, cold. Combat info: 5 blows/round. Average damage/hit: 34.6 vs. animals, 42 vs. orcs, 42 vs. trolls, 42 vs. giants, 42 vs. dragons, and 27.2 vs. others. v) The Lucerne Hammer 'Turmil' (2d5) (+10,+11) [+8] (+4) (charging) +4 wisdom, infravision. Slays orcs. Branded with frost. Provides immunity to cold. Provides resistance to light. Cannot be harmed by acid, electricity, fire, cold. Blessed by the gods. Speeds regeneration. When aimed, it drains up to 90 hit points of life from a target cr eature. Takes 124 turns to recharge at your current speed. Your chance of success is 96.5% Combat info: 3 blows/round. With an additional 5 strength and 0 dex you would get 4 blows With an additional 0 strength and 1 dex you would get 4 blows Average damage/hit: 38.1 vs. orcs, 38.1 vs. creatures not resistant to cold, and 25.3 vs. others. Radius 1 light. [Home Inventory] a) 6 Books of Magic Spells [Magic for Beginners] {@1} b) 11 Books of Magic Spells [Conjurings and Tricks] {@2} c) 11 Books of Magic Spells [Incantations and Illusions] {@3} d) 8 Books of Magic Spells [Sorcery and Evocations] {@4} e) 2 Potions of *Healing* It can be thrown at creatures with damaging effect. f) 9 Potions of Restore Mana g) a Potion of Restore Intelligence h) 9 Potions of Restore Life Levels i) a Scroll of *Remove Curse* j) a Scroll of Mass Banishment k) a Staff of *Destruction* (3 charges) l) a Ring of Speed (+5) +5 speed. m) Metal Scale Mail of Elvenkind [12,+22] (+3 stealth) +3 stealth. Provides resistance to acid, lightning, fire, cold, nether. Cannot be harmed by acid, electricity, fire, cold. n) Metal Scale Mail of Elvenkind [12,+18] (+3 stealth) +3 stealth. Provides resistance to acid, lightning, fire, cold, shards. Cannot be harmed by acid, electricity, fire, cold. o) Augmented Chain Mail of Elvenkind [16,+15] (+1 stealth) +1 stealth. Provides resistance to acid, lightning, fire, cold, confusion. Cannot be harmed by acid, electricity, fire, cold. p) a Mithril Shield of Elvenkind [10,+27] (+1 stealth) +1 stealth. Provides resistance to acid, lightning, fire, cold, confusion. Cannot be harmed by acid, electricity, fire, cold. q) The Hard Leather Cap of Thranduil [2,+10] (+2) +2 intelligence, wisdom. Provides resistance to blindness. Cannot be harmed by acid, electricity, fire, cold. Grants telepathy. r) a Pair of Steel Shod Boots of Stability [6,+14] Provides resistance to nexus. Feather Falling. s) The Halberd 'Osondir' (3d5) (+16,+12) (+3) +3 strength, wisdom, charisma. Slays undead, giants. Branded with flames. Provides resistance to fire, sound. Cannot be harmed by acid, electricity, fire, cold. Blessed by the gods. Feather Falling. Grants the ability to see invisible things. Combat info: 3 blows/round. With an additional 4 strength and 0 dex you would get 4 blows With an additional 0 strength and 1 dex you would get 4 blows Average damage/hit: 51.6 vs. undead, 51.6 vs. giants, 51.6 vs. creatures not resistant to fire, and 32 vs. others. t) The Pike 'Til-i-arc' (3d5) (+10,+12) [+10] (+2) +2 strength, intelligence, speed. Slays demons, trolls, giants. Branded with flames, frost. Provides resistance to fire, cold. Cannot be harmed by acid, electricity, fire, cold. Sustains intelligence. Slows your metabolism. Combat info: 3 blows/round. With an additional 7 strength and 0 dex you would get 4 blows With an additional 0 strength and 1 dex you would get 4 blows Average damage/hit: 50.6 vs. demons, 50.6 vs. trolls, 50.6 vs. giants, 50.6 vs. creatures not resistant to fire, 50.6 vs. creatures not resistant to cold, and 31 vs. others. u) The Flail 'Totila' (3d6) (+16,+12) (+2 stealth) +2 stealth, speed. Slays evil creatures. Branded with flames. Provides resistance to fire, confusion. Cannot be harmed by acid, electricity, fire, cold. When aimed, it confuses a target monster. Takes 46 turns to recharge at your current speed. Your chance of success is 96.5% Combat info: 2 blows/round. With an additional 1 strength and 0 dex you would get 3 blows With an additional 0 strength and 3 dex you would get 3 blows Average damage/hit: 43.1 vs. evil creatures, 54.6 vs. creatures not resistant to fire, and 31.7 vs. others. v) The Mace 'Taratol' (3d4) (+12,+12) *Slays* dragons. Branded with lightning. Provides immunity to lightning. Cannot be harmed by acid, electricity, fire, cold. When activated, it hastens you for d20+20 turns. Takes 313 to 620 turns to recharge at your current speed. Your chance of success is 96.5% Combat info: 2 blows/round. With an additional 3 strength and 0 dex you would get 3 blows With an additional 0 strength and 3 dex you would get 3 blows Average damage/hit: 45.1 vs. creatures not resistant to electricity, 61.6 vs. dragons, and 28.6 vs. others. w) a Long Bow of Lothlorien (x5) (+19,+14) (+2) +2 dexterity, shooting power. Cannot be harmed by acid, fire. Prevents paralysis. Radius 1 light. x) The Heavy Crossbow of Umbar (x7) (+18,+18) (+3) +3 strength, constitution, shooting power. Provides resistance to lightning, light, dark, blindness. Cannot be harmed by acid, electricity, fire, cold. Aggravates creatures nearby. When aimed, it fires a magical arrow with damage 150. Takes 65 to 124 turns to recharge at your current speed. Your chance of success is 92.4% ============================================================ CHAR. | TURN | DEPTH |LEVEL| EVENT ============================================================ 1 0' 1 Began the quest to destroy Morgoth. 3961 50' 2 Reached level 2 22538 100' 3 Reached level 3 41111 50' 4 Reached level 4 65508 50' 5 Reached level 5 93908 150' 6 Reached level 6 100179 150' 6 Killed Grip, Farmer Maggot's dog 101265 150' 7 Reached level 7 112000 200' 8 Reached level 8 116000 200' 9 Reached level 9 124595 300' 9 Killed Fang, Farmer Maggot's dog 131761 300' 10 Reached level 10 144601 300' 11 Reached level 11 153011 300' 12 Reached level 12 179953 300' 12 Killed Bullroarer the Hobbit 181584 350' 13 Reached level 13 203885 350' 14 Reached level 14 230354 450' 15 Reached level 15 258047 500' 16 Reached level 16 279877 550' 16 Killed Mughash the Kobold Lord 310410 550' 17 Reached level 17 322305 550' 17 Killed Orfax, Son of Boldor 343460 650' 17 Killed Wormtongue, Agent of Saruman 349586 650' 18 Reached level 18 393200 700' 19 Reached level 19 395200 700' 19 Killed Golfimbul, the Hill Orc Chief 417518 750' 20 Reached level 20 446264 800' 21 Reached level 21 463444 850' 21 Found The Set of Leather Gloves 'Cammithrim' 473003 850' 22 Reached level 22 490975 850' 22 Killed Brodda, the Easterling 496847 850' 22 Killed Ulfast, Son of Ulfang 507606 850' 23 Reached level 23 518941 900' 23 Killed Lagduf, the Snaga 547379 1000' 24 Reached level 24 549720 1000' 24 Killed Gorbag, the Orc Captain 566988 1050' 25 Reached level 25 575722 1050' 25 Killed Shagrat, the Orc Captain 582549 1050' 25 Found The Metal Cap of Thengel (LOST) 624400 0' 25 Killed Farmer Maggot 633517 1100' 25 Killed Lugdush, the Uruk 633517 1100' 26 Reached level 26 696809 1350' 27 Reached level 27 705920 1400' 27 Found The Lucerne Hammer 'Turmil' 715494 1400' 27 Found The Flail 'Totila' 762447 1600' 28 Reached level 28 799067 1600' 28 Killed Nar, the Dwarf 813799 1650' 28 Killed Ugluk, the Uruk 815479 1650' 29 Reached level 29 844915 1650' 29 Killed Bolg, Son of Azog 877417 1650' 29 Killed Ufthak of Cirith Ungol 915092 1700' 30 Reached level 30 921183 1750' 30 Killed Bert the Stone Troll 926360 1750' 30 Found The Leather Shield of Celegorm 939828 1800' 30 Found The Pike 'Til-i-arc' 974202 1800' 31 Reached level 31 1014690 1800' 31 Killed Grishnakh, the Hill Orc 1023662 1800' 31 Found The Phial of Galadriel 1027121 1800' 31 Found The Set of Gauntlets 'Paurhach' (LOST) 1034737 1800' 31 Found The Iron Helm 'Holhenneth' 1046123 1850' 32 Reached level 32 1047732 1850' 32 Found The Main Gauche of Azaghal 1058858 1950' 32 Killed Boldor, King of the Yeeks 1070417 1950' 32 Killed Ibun, Son of Mim 1082292 2000' 32 Killed Ulwarth, Son of Ulfang 1083675 2000' 32 Killed Angamaite of Umbar 1083698 2000' 32 Found The Pair of Leather Boots of Wormtongue 1099591 2100' 33 Reached level 33 1104920 2100' 33 Killed Mim, Betrayer of Turin 1111206 2100' 33 Found The Light Crossbow 'Cubragol' 1125847 2150' 33 Killed Tom the Stone Troll 1133970 2200' 33 Killed Beorn, the Shape-Changer 1148805 2400' 34 Reached level 34 1157464 2450' 34 Found The Mace 'Taratol' 1159142 2450' 34 Found The Beaked Axe of Theoden 1176981 2500' 34 Found The Soft Leather Armour 'Hithlomir' 1182004 2550' 35 Reached level 35 1192662 2600' 35 Killed Ren the Unclean 1194925 2650' 36 Reached level 36 1202536 2700' 36 Killed Itangast the Fire Drake 1206806 2750' 36 Killed Sangahyando of Umbar 1213111 2750' 37 Reached level 37 1220633 2800' 37 Killed Waldern, King of Water 1236418 2950' 38 Reached level 38 1246037 2950' 38 Killed Lokkak, the Ogre Chieftain 1246073 2950' 38 Killed Kavlax the Many-Headed 1250022 2950' 38 Killed Scatha the Worm 1250173 2950' 38 Found The Lochaber Axe 'Mundwine' (LOST) 1250210 2950' 38 Found The Hard Leather Cap of Thranduil 1260458 3000' 39 Reached level 39 1261822 3000' 39 Killed Shelob, Spider of Darkness 1268713 3000' 39 Killed Vargo, Tyrant of Fire 1275177 3050' 39 Killed The Cat Lord 1276976 3050' 39 Found The Halberd 'Osondir' 1280202 3100' 39 Killed Azog, King of the Uruk-Hai 1284402 3150' 40 Reached level 40 1289102 3150' 40 Found The Set of Gauntlets 'Pauraegen' (LOST) 1291129 3200' 40 Killed Harowen the Black Hand 1321816 3350' 40 Killed Lorgan, Chief of the Easterlings 1321844 3350' 40 Found The Heavy Crossbow of Umbar 1330413 3400' 41 Reached level 41 1343991 3400' 41 Found The Rapier 'Careth Asdriag' 1344617 3400' 41 Found The Steel Helm of Hammerhand 1345408 3400' 41 Killed The Balrog of Moria 1345525 3400' 41 Killed Khim, Son of Mim [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)
Comment
-
Hithlomir probably would have saved your life there. Azriel does 550 damage when at full health if you don't resist nether. The max damage he can do if you do resist is 471, but the resistance is random, so you had decent odds of taking even less.Comment
Comment