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  • HugoVirtuoso
    Veteran
    • Jan 2012
    • 1237

    THIS...is one of mine:


    In PosChengband, I got killed by Amberite Blood curse at full HP > 900!!
    My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
    https://www.youtube.com/watch?v=rwAR0WOphUA

    If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.

    As of February 18th, 2022, my YouTube username is MidgardVirtuoso

    Comment

    • Patashu
      Knight
      • Jan 2008
      • 528

      Originally posted by HugoTheGreat2011
      THIS...is one of mine:


      In PosChengband, I got killed by Amberite Blood curse at full HP > 900!!
      Wow. Fair!
      My Chiptune music, made in Famitracker: http://soundcloud.com/patashu

      Comment

      • Quendus
        Scout
        • Jun 2007
        • 32

        Originally posted by Timo Pietilä
        For future reference: max damage from single-resisted basic element is over 500. Monster HP /3 = raw breath damage /3 = single resisted damage. It takes great wyrm or some unique to get that much HP though.
        I wasn't at a depth where Wyrms appear. I assumed it was an Ancient D (with a 212 damage breath attack)

        Comment

        • Mondkalb
          Knight
          • Apr 2007
          • 982

          Originally posted by Quendus
          I wasn't at a depth where Wyrms appear. I assumed it was an Ancient D (with a 212 damage breath attack)
          Another reason why I am playing with tilesets (besides taking care of my eyes ), different creatures are easier to distinguish.
          My Angband winners so far

          My FAangband efforts so far

          Comment

          • Timo Pietilä
            Prophet
            • Apr 2007
            • 4096

            Originally posted by Mondkalb
            Another reason why I am playing with tilesets (besides taking care of my eyes ), different creatures are easier to distinguish.
            I use ascii for that same reason. How odd is that?

            Comment

            • Quendus
              Scout
              • Jun 2007
              • 32

              It would have been easier to distinguish if I had more than one turn of monster detection on it...

              Comment

              • Timo Pietilä
                Prophet
                • Apr 2007
                • 4096

                Originally posted by Quendus
                It would have been easier to distinguish if I had more than one turn of monster detection on it...
                Without "shimmering" on I hate that you get just random color for multihued things. Maybe game should make sure that you get something really distinguishable if you didn't see it in previous turn (game didn't draw it at previous turn). Purple or some other non-used color.

                Comment

                • Quendus
                  Scout
                  • Jun 2007
                  • 32

                  Shimmering has positive gameplay effects in cases like this, but it would also make me quit the game immediately on meeting any shimmering monster.

                  Comment

                  • Derakon
                    Prophet
                    • Dec 2009
                    • 9022

                    Man, you'd hate what "shimmering" does when you're hallucinating then...

                    More usefully, I strongly recommend you keep the monster list visible in a window at all times. That makes double-checking the type of a monster very straightforward.

                    Comment

                    • Quendus
                      Scout
                      • Jun 2007
                      • 32

                      Yeah, I had the monster list but forgot to look at it because I though the identity of a white D at DL55 was obvious

                      Comment

                      • klassik
                        Apprentice
                        • Sep 2013
                        • 89

                        in vanilla 3.5. first time in statgain ever. my mage had found a pit at dlvl 32.
                        he tunnels into the pit. finds the ethereal dragon and probed him. the plan was to just lure him away and teleport. with a speed of +15 getting out o los seemed easy. while going down a long corridor, the dragon breathed. 2 spaces away from getting out of los.

                        oh well. i'll try a run on gumband before going back to vanilla.
                        He did the mash.
                        He did the morgoth mash.
                        The morgoth mash.
                        It was an angband smash.

                        Comment

                        • jford_2505@hotmail.com
                          Apprentice
                          • Apr 2014
                          • 55

                          Originally posted by Quendus
                          http://angband.oook.cz/ladder-show.php?id=15440

                          Gnome mage diving very aggressively, at CL30 on DL55, 168 HP. Was in a jam because light and recall had run out. Was lucky enough to find one flask of oil, but still on the lookout for items.

                          I had successfully taken down some ancient dragons by opening with blue DSM breath and following up with bolt/ball spam. No telepathy, relying on detection to tell what's around. I saw a sleeping white D, and decided it would be worthwhile to take it on. I had rCold, so the maximum damage per move would be around 70.

                          Fired lightning breath at the white D's detected location as usual, and started casting fireballs (iirc) down the corridor. Then got one-shotted. By an AMHD.

                          Lesson learned: double-check what big monsters are before waking them up.
                          An ancient white would not have shrugged off your lightning breath.

                          I have a dim memory of being one-shotted by the angel of fire. I assume I must have swapped off my source of rFire, because I went from near full health to -600 in one round.

                          Also got double-darkness stormed by Tselakus. I had >20 speed, so I'm guessing that this was back in the days when an unfair double-move was possible.

                          Comment

                          • Tibarius
                            Swordsman
                            • Jun 2011
                            • 429

                            Black Reaper Manastormed (Bolt?) me. I had 18/100 stats, (con 18/90 modified) +36 Speed, all resistances + FA,SI,ESP. I had 444 hp at character-level 44 and dungeon-level 95. How Long do other People Play to reach that Level? I had a high-elf and had done a lot of grinding around dungeon Level 40-60. I guess it was the work of around two weeks of playing, i would guess around 70 playing hours.
                            Blondes are more fun!

                            Comment

                            • PowerWyrm
                              Prophet
                              • Apr 2008
                              • 2986

                              Originally posted by Tibarius
                              Black Reaper Manastormed (Bolt?) me. I had 18/100 stats, (con 18/90 modified) +36 Speed, all resistances + FA,SI,ESP. I had 444 hp at character-level 44 and dungeon-level 95. How Long do other People Play to reach that Level? I had a high-elf and had done a lot of grinding around dungeon Level 40-60. I guess it was the work of around two weeks of playing, i would guess around 70 playing hours.
                              Manastorms are the reason why you don't attack reavers, Vecna, Sauron and such until you have the hps to endure one. It's probably the most dangerous attack in the game, because it does massive damage and doesn't depend on the caster's hp. You don't need to stay shallower (I'm used to play at D95 with less than 300 hps with mages), just avoid fighting them until you can.
                              PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                              Comment

                              • Derakon
                                Prophet
                                • Dec 2009
                                • 9022

                                18/90 CON is way too low. You want it to be north of 18/150 if you can possibly manage it; 18/200 is when you stop getting more bonus hitpoints. Sorry for your loss.

                                As for time spent grinding, next time you play a mage, consider diving to level 98 as soon as you get access to Stair Creation. You'll have to play extremely carefully since many of the monsters you'll encounter at that depth can one-shot you, but the loot will be far better, so you shouldn't need to spend as much time grinding. The problem with grinding until you feel "safe" is that the dungeon is never truly safe, so you're just setting yourself up for a surprise death.

                                (Also, FYI Morgoth can cast Mana Storm for upwards of 600 damage, so you need more than 600 HP in any case)

                                Comment

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