For future reference: max damage from single-resisted basic element is over 500. Monster HP /3 = raw breath damage /3 = single resisted damage. It takes great wyrm or some unique to get that much HP though.
I wasn't at a depth where Wyrms appear. I assumed it was an Ancient D (with a 212 damage breath attack)
It would have been easier to distinguish if I had more than one turn of monster detection on it...
Without "shimmering" on I hate that you get just random color for multihued things. Maybe game should make sure that you get something really distinguishable if you didn't see it in previous turn (game didn't draw it at previous turn). Purple or some other non-used color.
Man, you'd hate what "shimmering" does when you're hallucinating then...
More usefully, I strongly recommend you keep the monster list visible in a window at all times. That makes double-checking the type of a monster very straightforward.
in vanilla 3.5. first time in statgain ever. my mage had found a pit at dlvl 32.
he tunnels into the pit. finds the ethereal dragon and probed him. the plan was to just lure him away and teleport. with a speed of +15 getting out o los seemed easy. while going down a long corridor, the dragon breathed. 2 spaces away from getting out of los.
oh well. i'll try a run on gumband before going back to vanilla.
He did the mash.
He did the morgoth mash.
The morgoth mash.
It was an angband smash.
Gnome mage diving very aggressively, at CL30 on DL55, 168 HP. Was in a jam because light and recall had run out. Was lucky enough to find one flask of oil, but still on the lookout for items.
I had successfully taken down some ancient dragons by opening with blue DSM breath and following up with bolt/ball spam. No telepathy, relying on detection to tell what's around. I saw a sleeping white D, and decided it would be worthwhile to take it on. I had rCold, so the maximum damage per move would be around 70.
Fired lightning breath at the white D's detected location as usual, and started casting fireballs (iirc) down the corridor. Then got one-shotted. By an AMHD.
Lesson learned: double-check what big monsters are before waking them up.
An ancient white would not have shrugged off your lightning breath.
I have a dim memory of being one-shotted by the angel of fire. I assume I must have swapped off my source of rFire, because I went from near full health to -600 in one round.
Also got double-darkness stormed by Tselakus. I had >20 speed, so I'm guessing that this was back in the days when an unfair double-move was possible.
Black Reaper Manastormed (Bolt?) me. I had 18/100 stats, (con 18/90 modified) +36 Speed, all resistances + FA,SI,ESP. I had 444 hp at character-level 44 and dungeon-level 95. How Long do other People Play to reach that Level? I had a high-elf and had done a lot of grinding around dungeon Level 40-60. I guess it was the work of around two weeks of playing, i would guess around 70 playing hours.
Black Reaper Manastormed (Bolt?) me. I had 18/100 stats, (con 18/90 modified) +36 Speed, all resistances + FA,SI,ESP. I had 444 hp at character-level 44 and dungeon-level 95. How Long do other People Play to reach that Level? I had a high-elf and had done a lot of grinding around dungeon Level 40-60. I guess it was the work of around two weeks of playing, i would guess around 70 playing hours.
Manastorms are the reason why you don't attack reavers, Vecna, Sauron and such until you have the hps to endure one. It's probably the most dangerous attack in the game, because it does massive damage and doesn't depend on the caster's hp. You don't need to stay shallower (I'm used to play at D95 with less than 300 hps with mages), just avoid fighting them until you can.
18/90 CON is way too low. You want it to be north of 18/150 if you can possibly manage it; 18/200 is when you stop getting more bonus hitpoints. Sorry for your loss.
As for time spent grinding, next time you play a mage, consider diving to level 98 as soon as you get access to Stair Creation. You'll have to play extremely carefully since many of the monsters you'll encounter at that depth can one-shot you, but the loot will be far better, so you shouldn't need to spend as much time grinding. The problem with grinding until you feel "safe" is that the dungeon is never truly safe, so you're just setting yourself up for a surprise death.
(Also, FYI Morgoth can cast Mana Storm for upwards of 600 damage, so you need more than 600 HP in any case)
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