memorable randarts

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  • PowerDiver
    Prophet
    • Mar 2008
    • 2820

    #46
    Originally posted by Timo Pietilä
    Bah, it lacks see invisible. ;-P

    Seriously, that is pretty much perfect randart. Immunities to fire and cold, basic4 + poison + confusion + sound + disenchantment + blindness + telepathy + FA + regen + healing activation + stat-bonuses + speed + combat bonuses.

    It really lacks only see-inv from main features. Maybe rChaos could count as another.
    The immunities are great, but you can get the rest covered with egos, especially now that you can find chaos DSM of permanence. I'm not impressed. Here is a pair of randarts from my wife's current game that have finalized my decision to consider randarts as desrving of being in the cheat options list.

    I'd take this elfstone in preference to fizzix's randart.

    Code:
    e) The Elfstone 'Kelen' (+6,+5) (+3) {Evil,LGT,nx,FA}
         Dropped by a Nightcrawler at 3900 feet (level 78).
         
         +3 charisma.
         It causes your melee attacks to slay evil creatures.
         Provides immunity to lightning.
         Provides resistance to acid, nexus.
         Cannot be harmed by acid, electricity, fire, cold.
         Prevents paralysis.  
         
         When aimed, it shoots a large ball of one of the base elements for
         120-200 damage.
         Takes 392 to 480 turns to recharge at your current speed.
         Your chance of success is 90.4%
         
    f) The Palantir of Halador (+3) {+3Str/Int,*undead,dench}
         Dropped by a Great Hell Wyrm at 4050 feet (level 81).
         
         +3 strength, intelligence, wisdom, charisma.
         It causes your melee attacks to *slay* undead.
         Provides resistance to disenchantment.
         Cannot be harmed by acid, electricity, fire, cold.
         
         When activated, it maps the entire level and detects nearby
         objects, traps, doors, and stairs.
         Takes 204 to 400 turns to recharge at your current speed.
         Your chance of success is 87.5%
         
         Radius 4 light.

    Comment

    • Timo Pietilä
      Prophet
      • Apr 2007
      • 4096

      #47
      Originally posted by PowerDiver
      The immunities are great, but you can get the rest covered with egos, especially now that you can find chaos DSM of permanence. I'm not impressed.
      Even BalanceDSM of permanence doesn't come close to that one. +4 to all stats and speed? Combat bonuses? Telepathy + confusion & blindness resists? Healing activation with 97% success?

      *slay* undead is great from lightsource, but does it really compete with that armor? All those from single source frees up so many slots for free tweaking any way you want that I doubt that I would even think using that lightsource instead of that.

      Comment

      • Derakon
        Prophet
        • Dec 2009
        • 9022

        #48
        I'm with Timo here. Both artifacts are gamebreakers at some level, but the body armor gives way more versatility than the lightsource does. Besides, ISTR thata off-weapon brands/slays have been made much harder to get in the nightlies, so your examples shouldn't happen any more. At the very least, of the randarts I've found with off-weapon slays, both were for trolls and had nothing else useful on them...

        Comment

        • fizzix
          Prophet
          • Aug 2009
          • 3025

          #49
          Originally posted by Derakon
          Yeah, that's ridiculous. About as no-brainer an artifact as you can get. What's it based off of? I don't think even the Rings of Power get rated that highly.
          When I finish, I'll definitely generate spoilers. I'm curious to see if the power rating got borked somehow. Unfortunately, that won't actually tell you what it's based off of...

          Comment

          • Nomad
            Knight
            • Sep 2010
            • 958

            #50
            Best randart gauntlets ever?

            Code:
            The Set of Gauntlets of Oiondurin [3, +8]
            Found lying on the floor at 3700 feet (level 74).
            
            Provides immunity to lightning.
            Provides resistance to poison, confusion.
            Cannot be harmed by acid, electricity, fire, cold.
            Slows your metablism.  Speeds regeneration.  Grants telepathy.

            Comment

            • scud
              Swordsman
              • Jan 2011
              • 323

              #51
              Originally posted by Nomad
              Best randart gauntlets ever?
              Out of idle curiosity what is the highest possible handgear-inflicted spellcasting penalty?

              Comment

              • Derakon
                Prophet
                • Dec 2009
                • 9022

                #52
                All of your MP, caused by the handgear in question massing several hundred pounds.

                (The penalty from having non-agile handgear is a fixed cut in your MP of, if I recall correctly, 25%)

                Comment

                • Timo Pietilä
                  Prophet
                  • Apr 2007
                  • 4096

                  #53
                  Originally posted by Nomad
                  Best randart gauntlets ever?

                  Code:
                  The Set of Gauntlets of Oiondurin [3, +8]
                  Found lying on the floor at 3700 feet (level 74).
                  
                  Provides immunity to lightning.
                  Provides resistance to poison, confusion.
                  Cannot be harmed by acid, electricity, fire, cold.
                  Slows your metablism.  Speeds regeneration.  Grants telepathy.
                  Well, it has ESP, but I would trade that to Cambeleg or Fingolfin any day.

                  Make it a cloak and then it probably would be close to best I have seen.

                  Is this copy & paste? It says "metablism" not "metabolism".

                  Comment

                  • PowerDiver
                    Prophet
                    • Mar 2008
                    • 2820

                    #54
                    Originally posted by Derakon
                    All of your MP, caused by the handgear in question massing several hundred pounds.

                    (The penalty from having non-agile handgear is a fixed cut in your MP of, if I recall correctly, 25%)
                    It can seem like more, because the weight penalty is applied after the 25% penalty. So if you have 40 mana reduced 20 by weight to 20, then the 25% drop of 10 seems like a drop of 50%. I have had mana drop to 0 from putting on gloves, playing some int-challenged race as a rogue or ranger.

                    Comment

                    • Nomad
                      Knight
                      • Sep 2010
                      • 958

                      #55
                      Originally posted by Timo Pietilä
                      Well, it has ESP, but I would trade that to Cambeleg or Fingolfin any day.

                      Make it a cloak and then it probably would be close to best I have seen.

                      Is this copy & paste? It says "metablism" not "metabolism".
                      Nah, I copied it out from the 'I' screen. Hence the typo. I haven't made a character dump of this guy yet because the last few times I've posted one to the ladder saying "Looks promising..." it has ended very badly immediately after. I'm trying to avoid tempting the RNG this time.

                      Comment

                      • Timo Pietilä
                        Prophet
                        • Apr 2007
                        • 4096

                        #56
                        Originally posted by Nomad
                        Nah, I copied it out from the 'I' screen. Hence the typo. I haven't made a character dump of this guy yet because the last few times I've posted one to the ladder saying "Looks promising..." it has ended very badly immediately after. I'm trying to avoid tempting the RNG this time.
                        ...and now you are screwed. RNG reads these forums you know.

                        Comment

                        • Ycombinator
                          Adept
                          • Apr 2010
                          • 156

                          #57
                          Originally posted by Nomad
                          Best randart gauntlets ever?
                          Well, I don't know, is +4 to all stats packed with some pretty good combat bonuses better than immunity and ESP? :-)
                          Code:
                          The Set of Caestus of Berethar (+7,+10) [5,+18] (+4)
                               +4 strength, intelligence, wisdom, dexterity, constitution, 
                               charisma.
                               Provides resistance to cold, fear, light, nether.
                               Cannot be harmed by acid, electricity, fire, cold.
                               Sustains strength, charisma.
                               Speeds regeneration.  Prevents paralysis.  Grants the ability to
                               see invisible things.  
                               
                               When activated, it deals 120 damage to all creatures that you can 
                               see.
                          That's from 3.1.2+ nightlies, though.

                          Comment

                          • Mondkalb
                            Knight
                            • Apr 2007
                            • 982

                            #58
                            Code:
                            The Full Plate Armour of Targind (-3) [62,+14]
                                 Dropped by Gabriel, the Messenger at 4850 feet (level 97).
                                 
                                 Provides resistance to poison.
                                 Cannot be harmed by acid, electricity, fire, cold.
                            I wonder why the RNG bothered to make it an artifact at all.

                            These are more worth the effort:
                            Code:
                            The Scimitar of Angrith (4d2) (+12,+14) [+4] <+3>
                                 Found lying on the floor at 3550 feet (level 71).
                                 
                                 +3 strength, constitution, tunneling, attack speed.
                                 Slays trolls.
                                 Provides resistance to lightning.
                                 Cannot be harmed by acid, electricity, fire, cold.
                                 Sustains dexterity.
                                 
                                 When activated, it maps the entire level and detects nearby
                                 objects, traps, doors, and stairs.
                                 Takes 789 to 1159 turns to recharge at your current speed.
                                 Your chance of success is 96.1%
                                 
                                 Combat info:
                                 8.0 blows/round.
                                 Average damage/round: 643.2 vs. trolls, and 532 vs. others
                            Code:
                            The Great Hammer 'Elkas' (8d1) (+19,+13) <+3>
                                 Found lying on the floor at 4350 feet (level 87).
                                 
                                 +3 intelligence, dexterity, attack speed.
                                 Branded with flames, frost.
                                 Provides immunity to acid.
                                 Provides resistance to cold.
                                 Cannot be harmed by acid, electricity, fire, cold.
                                 Grants the ability to see invisible things.  
                                 
                                 When aimed, it allows you to breathe lightning for 100 damage.
                                 Takes 617 to 831 turns to recharge at your current speed.
                                 Your chance of success is 96.9%
                                 
                                 Combat info:
                                 8.0 blows/round.
                                 Average damage/round: 696 vs. creatures not resistant to fire, 696
                                 vs. creatures not resistant to cold, and 544.8 vs. others.
                                 
                                 Radius 1 light.
                            The representations of the elven rings are very poor though, no ESP at all, no speed.
                            I haven't found any artifact with ESP, so I stick with a weapon of gondolin as swap.
                            My Angband winners so far

                            My FAangband efforts so far

                            Comment

                            • Mondkalb
                              Knight
                              • Apr 2007
                              • 982

                              #59
                              Oh well, shortly after posting this I found the one ring (first time ever before killing Morgoth) and killed Morgoth first time with randarts and also with my lowest turn count so far.
                              My Angband winners so far

                              My FAangband efforts so far

                              Comment

                              • Thraalbee
                                Knight
                                • Sep 2010
                                • 707

                                #60
                                )Thorin++ randart

                                What do you say about this one? Ín standart games I usually end up with Thorin but considering the randomness of randarts this recent randart find made me quite happy. No stat bonus but rPoi, rDis, pConf and +1 shots compensates well.

                                My only complaint is a bit of grumpiness - when activated it does Enchant Armour but the message is always "The large Metal Shield of Nardan glows in anger!"

                                Code:
                                i) The Large Metal Shield of Nardan [12,+17] <+1> (charging) {!d!x}
                                     Found lying on the floor at 2850 feet (level 57).
                                     
                                     +1 shooting speed.
                                     Provides immunity to acid.
                                     Provides resistance to lightning, fire, poison, disenchantment.
                                     Provides protection from confusion.
                                     Cannot be harmed by acid, electricity, fire, cold.
                                     
                                     When activated, it attempts to magically enhance a piece of
                                     armour.
                                     Takes 245 to 300 turns to recharge at your current speed.
                                     Your chance of success is 95.0%
                                Also I've found lot's of usable rConf items.
                                It's weapons I don't get this time - I'm still using a 2d5 lucern hammer of extra attacks and x4 +11,+23 long bow.

                                (Nightly angband-r6b79843c6b)

                                /Mathias

                                Comment

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