memorable randarts

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  • Pete Mack
    Prophet
    • Apr 2007
    • 6883

    I don't think hit probability it has changed in my memory. I would like to see the calculation.

    Comment

    • Estie
      Veteran
      • Apr 2008
      • 2347

      By gut feeling, Id say to hit is worth less that 1/2 damage. It is difficult to use calculations for several reasons.
      Firstly, the effect depends on the AC of what you are fighting (and here I would love to see a function of how average damage depends on enemy AC).
      Secondly, not all fights are equally important. I would think, but I am not sure, that important fights typically involve above average AC.
      Thirdly, in case of overkill damage in 1 round, extra to hit is very welcome. For example, imagine a situation where nexus hounds are trickling out and a survivor is likely to run with potential to cause trouble.

      Comment

      • Pete Mack
        Prophet
        • Apr 2007
        • 6883

        I did a calculation for a CL 42 Paladin vs AC 150 doing 505 damage with Ulmo vs animals (and evil with a spell.) +20 with buffs increases effective damage from 363 to 386, equivalent to 5 nominal damage per blow. That is, accuracy is about 25% as valuable as damage for a melee class. If for some reason you wanted to melee Morgoth as a mage, it would be significantly more, possibly close to 50%.

        Comment

        • Sky
          Veteran
          • Oct 2016
          • 2321

          funny, i think the highest Damage i have seen was a +15, with +13s being abundant. But assuming +13 is equal to a Ring of Speed +10 in rarity, i've seen RoS +14 (and more, but +14 isn't insanely rare) and higher but never any Damage higher than +15.
          "i can take this dracolich"

          Comment

          • Sky
            Veteran
            • Oct 2016
            • 2321

            started this HE Mage yesterday, today closed the deal.
            Decided to Rune & melee Morgoth because:

            the Blue Dragon Scale Mail of Hillome (-2) [12,+39] <+3, +2>
            ------------------------------------------------------------
            +3 intelligence.
            +2 attack speed.
            Provides resistance to acid, lightning, fire, cold, poison, light, shards,
            nexus, nether, disenchantment.
            Provides protection from fear, blindness.
            Slows your metabolism. Prevents paralysis.

            When activated, it restores all your stats and your experience points.
            Takes 139 to 187 turns to recharge.
            Your chance of success is 98.6%


            Min Level 87, Max Level 127, Generation chance 18, Power 603, 10.0 lbs
            Random dragon armor of power 603.
            "i can take this dracolich"

            Comment

            • Pete Mack
              Prophet
              • Apr 2007
              • 6883

              +13 Damage is conditionally equivalent to a +10 RoSpeed. If you've got base speed 25, yes. If you have an midgsme weapon or an ordinary endgame weapon yes. But if you've got +2 attacks MoD with Slay Evil spell, or some massive damage randart, no.

              Comment

              • PowerDiver
                Prophet
                • Mar 2008
                • 2820

                Originally posted by Pete Mack
                I don't think hit probability it has changed in my memory. I would like to see the calculation.
                There was a massive change. Just notice that armor values are double what they were in 3.0.

                Comment

                • Pete Mack
                  Prophet
                  • Apr 2007
                  • 6883

                  I remember it being significant. I'd forgotten it was huge. Abolishing the shield spell for 50% of the classes makes up for some of it. Abolishing a number of other buffs makes up for more. (I rarely have double cold resistance anymore, and only sometimes have double fire resistance.)

                  Comment

                  • Grotug
                    Veteran
                    • Nov 2013
                    • 1637

                    the Mace of Disruption of Arfearth (9d8) (+9,+11)
                    Dropped by Saruman of Many Colours at 3000 feet (level 60)

                    Slays undead, demons, orcs.
                    Branded with cold.
                    Provides resistance to cold.
                    Cannot be harmed by acid, fire.

                    Combat info:
                    1.6 blows/round.
                    With +6 STR and +0 DEX you would get 2.0 blows
                    With +0 STR and +2 DEX you would get 2.0 blows
                    Average damage/round: 282.1 vs undead, demons, orcs, and creatures
                    not resistant to cold, and 119.6 vs. others.

                    I'll start wielding it when my wis gets a little higher.
                    Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM

                    Detailed account of my Ironman win here.

                    "My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --Fizzix

                    Comment

                    • Sky
                      Veteran
                      • Oct 2016
                      • 2321

                      Originally posted by Grotug
                      the Mace of Disruption of Arfearth (9d8) (+9,+11)
                      Dropped by Saruman of Many Colours at 3000 feet (level 60)

                      Slays undead, demons, orcs.
                      Branded with cold.
                      Provides resistance to cold.
                      Cannot be harmed by acid, fire.

                      Combat info:
                      1.6 blows/round.
                      With +6 STR and +0 DEX you would get 2.0 blows
                      With +0 STR and +2 DEX you would get 2.0 blows
                      Average damage/round: 282.1 vs undead, demons, orcs, and creatures
                      not resistant to cold, and 119.6 vs. others.

                      I'll start wielding it when my wis gets a little higher.
                      i wonder how much damage would a hydra take from this thing.
                      "i can take this dracolich"

                      Comment

                      • Pete Mack
                        Prophet
                        • Apr 2007
                        • 6883

                        At the current damage, 376 DPT. At 4.0 blows, 940 DPT. At 4.7*, 1107 DPT.

                        * IIIRC this is the most possible with a MoD.

                        Comment

                        • Estie
                          Veteran
                          • Apr 2008
                          • 2347

                          Max MoD blows are 5.2 for warriors, 4 for pure casters and 5 for everyone else (not sure about BG).

                          Comment

                          • Ed_47569
                            Adept
                            • Feb 2010
                            • 114

                            This is pretty good.

                            g) the Law Dragon Scale Mail 'Livrast' (-2) [40,+26] <+3, +2>
                            Found lying on the floor in a vault at 3400 feet (level 68)

                            +3 wisdom.
                            +2 speed.
                            Provides resistance to acid, lightning, fire, cold, poison, light,
                            dark, sound, shards, nexus, nether.
                            Provides protection from fear, blindness, confusion.
                            Sustains intelligence, constitution.
                            Feather Falling. Speeds regeneration. Prevents paralysis.

                            When aimed, it breathes a cone of sound or shards with width 20
                            degrees, dealing 230 damage at the source.
                            Takes 175 turns to recharge at your current speed.
                            Your chance of success is 94.5%

                            Comment

                            • Ed_47569
                              Adept
                              • Feb 2010
                              • 114

                              Same character, playing a warrior...I mean, what even is this?!!!!

                              a) the Mace of Disruption of Elpel (5d8) (+20,+30) [+2] <+5, +2> (charging)
                              Dropped by Pazuzu, Lord of Air, at 4400 feet (level 88)

                              +5 intelligence.
                              +2 extra blows.
                              Slays undead (powerfully), dragons (powerfully), demons
                              (powerfully), trolls, animals, evil creatures.
                              Provides resistance to dark.
                              Cannot be harmed by acid, fire.
                              Sustains your life force.

                              When activated, it destroys an area around you in the shape of a
                              circle radius 15, and blinds you for 1d10+10 turns.
                              Takes 343 to 420 turns to recharge at your current speed.
                              Your chance of success is 92.0%

                              Combat info:
                              7.2 blows/round.
                              Average damage/round: 1561.5 vs undead, dragons, and demons,
                              1149.3 vs trolls, 943.2 vs animals and evil creatures, and 737.1
                              vs. others.
                              Last edited by Ed_47569; October 30, 2023, 01:21.

                              Comment

                              • Ed_47569
                                Adept
                                • Feb 2010
                                • 114

                                And again, same character as the last two...3 immunities on one ring! V4.2.5

                                x) the Band 'Tirmen' <+3>
                                Found lying on the floor in a vault at 4600 feet (level 92)

                                +3 wisdom.
                                +3 constitution.
                                +3 stealth.
                                Provides immunity to acid, lightning, cold.
                                Provides resistance to poison, nether, disenchantment.
                                Provides protection from fear.
                                Cannot be harmed by lightning.
                                Slows your metabolism. Grants the ability to see invisible
                                things. Prevents paralysis.

                                When activated, it heals 1200 hit points, cut damage, and cures
                                stunning, poisoning, blindness, and confusion.
                                Takes 573 to 772 turns to recharge at your current speed.
                                Your chance of success is 95.7%

                                Comment

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