
memorable randarts
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This showed up in Competition 119. Glad it activates for enchant armor; would have been almost useless otherwise.
the Morning Star 'Elethalad' (5d6) (+10,+31) [+10] <+4>
Found lying on the floor at 3450 feet (level 69).
+4 strength, intelligence, tunneling.
Slays animals, trolls, giants.
*Slays* dragons, demons, undead.
Branded with weak flames, acid, lightning.
Provides resistance to cold, dark.
Provides protection from fear, confusion.
Cannot be harmed by acid, electricity, fire, cold.
Slows your metabolism. Feather Falling. Grants the ability to
see invisible things.
When activated, it attempts to magically enhance a piece of
armour.
Takes 205 to 252 turns to recharge at your current speed.Leave a comment:
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Nice shield for my 3.3.2 priest:
(+0,+4) [12,+11]
+3 int, wis
causes melee attacts to *slay* demons
immunity to cold
res lightning
Activate for berserk rage, bless, and resistanceLeave a comment:
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This one just showed up in the game that's being used in Comp 119:
The Dagger 'Halebrim' (11d4) (+6, +14) [+9] <+2>
+2 DEX
Slays undead
Provides resistance to acid, cold, sound
Grants the ability to see invisible things
An 11d4 dagger! And, of course, the character in the comp is a priest.Leave a comment:
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