memorable randarts

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  • PowerWyrm
    replied
    Last game with randarts on was generated this toy:

    The Mace of Disruption of Silwe (8d8) (+13,+29) [+21] <+3>

    +3 to dexterity, constitution, speed
    branded with weak frost
    slays evil, trolls, giants
    *slays* dragons, undead
    sustains strength, intelligence
    provides immunity to fire
    provides resistance to electricity, light, dark
    provides protection from blindness, confusion
    makes you fall like a feather
    grants the ability to see invisible things
    prevents paralysis
    aggravates nearby creatures

    Time to splatter endgame uniques!

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  • Magnate
    replied
    Originally posted by Jay
    I don't see it in 3.3.2. The description ends after the part about how many turns it will take to cut through rubble, magma, etc.
    Oh, sorry. This must be a 3.4-dev feature. My bad.

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  • Jay
    replied
    Originally posted by Magnate
    It's in the description text, shown on the 'I'nspect screen. It doesn't get printed in dumps.
    I don't see it in 3.3.2. The description ends after the part about how many turns it will take to cut through rubble, magma, etc.

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  • Magnate
    replied
    Originally posted by Jay
    It's similar, but Thunderfist doesn't have all those *slays*, does it? I know there was a version of vanilla at some point that listed the basis for each randart -- don't know what happened to it, but I thought that was cool. Maybe it's a user option and I just missed it.
    It's in the description text, shown on the 'I'nspect screen. It doesn't get printed in dumps.

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  • Jay
    replied
    Originally posted by debo
    Looks like thunderfist
    It's similar, but Thunderfist doesn't have all those *slays*, does it? I know there was a version of vanilla at some point that listed the basis for each randart -- don't know what happened to it, but I thought that was cool. Maybe it's a user option and I just missed it.

    Leave a comment:

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