memorable randarts

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  • debo
    replied
    Originally posted by PowerWyrm
    Last game with randarts on was generated this toy:

    The Mace of Disruption of Silwe (8d8) (+13,+29) [+21] <+3>

    +3 to dexterity, constitution, speed
    branded with weak frost
    slays evil, trolls, giants
    *slays* dragons, undead
    sustains strength, intelligence
    provides immunity to fire
    provides resistance to electricity, light, dark
    provides protection from blindness, confusion
    makes you fall like a feather
    grants the ability to see invisible things
    prevents paralysis
    aggravates nearby creatures

    Time to splatter endgame uniques!
    <font size="1000">O____O</font>

    Leave a comment:


  • fizzix
    replied
    Originally posted by Derakon
    That looks awfully similar to Deathwreaker damage-wise. I'm guessing you get well over 1k damage/round against undead. Sheesh!
    It's significantly better than deathwreaker. 8d8 vs 7d8, and +29 damage vs +18. pconf and pblind are an upgrade over rdisen as well. It's far better than any standard artifact.

    Randarts like that don't show up often, and when they do they have crazy high rarities. When you finish, please generate the artifact spoiler so we can see what it was based off of.

    What's funny is I often whine about how annoying the late-game uniques are. They have so many hitpoints and do so much damage. But, then you find something like deathwreaker and you essentially just walk through them.

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  • Derakon
    replied
    That looks awfully similar to Deathwreaker damage-wise. I'm guessing you get well over 1k damage/round against undead. Sheesh!

    Leave a comment:


  • PowerWyrm
    replied
    Last game with randarts on was generated this toy:

    The Mace of Disruption of Silwe (8d8) (+13,+29) [+21] <+3>

    +3 to dexterity, constitution, speed
    branded with weak frost
    slays evil, trolls, giants
    *slays* dragons, undead
    sustains strength, intelligence
    provides immunity to fire
    provides resistance to electricity, light, dark
    provides protection from blindness, confusion
    makes you fall like a feather
    grants the ability to see invisible things
    prevents paralysis
    aggravates nearby creatures

    Time to splatter endgame uniques!

    Leave a comment:


  • Magnate
    replied
    Originally posted by Jay
    I don't see it in 3.3.2. The description ends after the part about how many turns it will take to cut through rubble, magma, etc.
    Oh, sorry. This must be a 3.4-dev feature. My bad.

    Leave a comment:

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