My first (vanilla) winner ever in 30+ years playing (off-and-on)

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  • vnat
    Rookie
    • Nov 2008
    • 2

    My first (vanilla) winner ever in 30+ years playing (off-and-on)

    Well, I finally did it, my first vanilla winner. i hadn't played in... probably well over a decade, so the changes were a heck of a sight to see (and IMO, largely improvements):





    My first restarted character of any significance was a Dunadan ranger. I found Ringil for the first time ever, and Cubragol for the first time ever -- both in the same game! Easy win? No, I kinda... well, honestly the character stopped being fun for me at around 3500'. I lost the character dump to history but the various hounds and Maia I was running into down there ended up in that character being miserable to play and I... well, kinda said "f-it" and basically played stupidly and let myself get killed.

    Honestly, the problem was I had been playing the ranger too much like a Warrior, just making use of the "quality of life" spells like Mapping and Stone to mud. And, if I'm gonna play that way, might as well just be a warrior and get all the benefits of it.

    And so I did. I slow-balled my ranger pretty severely, going through each level multiple times before going down to the next. The Warrior i played more aggressively, making frequent use of Deep Descent until I got down to 2500 feet, hanging out at depth ranges for a while (particularly to stat-max at about 1650-1900'). From about 2500-4200 or so was more of a steady decline -- clearing most levels but absolutely being willing to "nope" out of there if it got hairy. From about 4200 downward I shifted mindset to pure unique-hunting. Honestly after the late 3000s the levels themselves didn't get much harder, except in that more dangerous uniques came up (and I made *sure* to kill them, not wanting Sauron or Morgy to summon them).

    Some bits of good luck:
    • The Q...whatever Emperor Quylthulg dude showed up in a crevice in a corridor, so I was fairly easily able to get right up to him while staying out his LOS until I was right up against him, at which point I could just bash him dead.
    • The War Hammer of Aule is a hell of a weapon.
    • At some point I escaped with... 2 out of 1202 HP . One fewer hitpoint and the difference between a Life potion and *Healing* potion would have mattered
    • Twice I tried to get miserly and use a rod of Healing against Morgy. Both failed, and the luck is I didn't die (I had 700+ HP left for both attempts). I shouldn't have been so miserly though.

    Things I like about new angband:
    • Rune system is way better than the old system of having to ID every freaking thing, and made a Warrior's life a lot more playable IMO.
    • Speed system is way better in that I'm not stuck waiting around for +10 speed to come from one item. In the few characters I've had it was pretty easy to cobble together +10 or so from a few items that gave +3 or so speed.
    • A lot fewer useless items. I mean, there was stuff that was useless to my particular character but not a whole lot in the game where I was ok "ok this just shouldn't exist".
    • AC actually started mattering to me late game, to the point where I was sacrificing resists and even a small amount of speed for it. I had a kit with about 150 AC, +26 or so base speed, and every resist (except stunning), yet found that I was starting to get shredded in melee. Giving up Shards + 2-3 speed points for about 70+ extra AC proved to be a huge deal for me.
      • Exception: throwing items. I'm not sure how throwing weapons -- except at the *extreme* high end -- would be worth the inventory slot for me if they're not going in the quiver.

    Play tip that was probably true even in old Angband but I'd forgotten about:
    • ESP + Mapping (better yet, Arkenstone) covers a *lot* of sins. Once I got Thranduil (later, Nenya) I probably should have optimized more for swappability and less to try to fix on one set of equipment that tried to handle everything by itself. I did a bit of this by carrying both Amulet of Weaponmastery and Sustenance, using the former most of the time and swapping to the latter for dexterity reducers, but I could have done this more aggressively, I think.

    Random thoughts on inventory management:
    • I saved Rune of Protection scrolls for use against Morgy, ended up not needing them.
    • Same with Life potions. I must have used one along the way (I had 10 at some point) but can't remember when. I don't *think* I used them against Morgy, just using *Healing* ones instead.
    Well, anyway, thoughts from a guy that was playing long long ago.

  • bboxman
    Rookie
    • Aug 2025
    • 8

    #2
    Congrats! I too think throwing is totally useless beyond pebble/iron shot flinging before you have an enchanted sling at very low levels. Throwables break, take up inventory slots, and are underwhelming in terms of damage.

    Comment

    • Nick
      Vanilla maintainer
      • Apr 2007
      • 9395

      #3
      Congrats. I agree, throwing needs work, but throwables do I believe go in the quiver.
      One for the Dark Lord on his dark throne
      In the Land of Mordor where the Shadows lie.

      Comment

      • PowerDiver
        Prophet
        • Mar 2008
        • 2806

        #4
        Currently the only throwables that go in the quiver are ammo.

        Comment

        • bboxman
          Rookie
          • Aug 2025
          • 8

          #5
          Originally posted by Nick
          Congrats. I agree, throwing needs work, but throwables do I believe go in the quiver.
          I just tested it now in 4.2.6 - throwables (except for sling ammo) don't got in the quiver. Bought a dagger, and it takes an inventory slot -



          [Character Inventory]

          ....
          w) a Dagger (1d4) (+0,+0)
          Bought from a store

          Combat info:
          5.0 blows/round.
          Average damage/round: 95.5.
          Average thrown damage: 8.

          Comment

          • Nick
            Vanilla maintainer
            • Apr 2007
            • 9395

            #6
            OK, it works by inscriptions. If you inscribe that dagger @v0 it will go into slot 0 in your quiver. See the manual for more info.

            Clearly I've forgotten everything I ever knew
            One for the Dark Lord on his dark throne
            In the Land of Mordor where the Shadows lie.

            Comment

            • bboxman
              Rookie
              • Aug 2025
              • 8

              #7
              Originally posted by Nick
              OK, it works by inscriptions. If you inscribe that dagger @v0 it will go into slot 0 in your quiver. See the manual for more info.

              Clearly I've forgotten everything I ever knew
              Thanks! Though I still think most throwables are underwhelming vs. good launcher+ammo (for a given depth). Weight is also an issue (particularly in the early game).

              Comment

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