The Angband Ladder: Melos, Dark-Elf Jedi by <djwid@yahoo.com>
[FuryBand 5.1.0 Character Sheet] Name : Melos Age 134 STR! 40 Sex : Male Height 65 INT! 40 Race : Dark-Elf LostSoul Weight 92 WIS! 39 Class : Jedi Social Class 7 DEX! 39 Body : Player CON! 33 God : Nobody CHR! 40 + To Melee Hit 164 Level 50 Hit Points 1037/ 1037 + To Melee Damage 90 Experience 7243508 Spell Points 1302/ 1302 + To Ranged Hit 76 Max Exp 7243508 Sanity 905/ 905 + To Ranged Damage 0 Exp to Adv. 7500000 AC 36+151 Gold 4874623 Speed Fast (+37) (Miscellaneous Abilities) Fighting : Legendary[110Perception : Superb Blows/Round: 12 Bows/Throw : Legendary[20]Searching : Superb Shots/Round: 1 Saving Throw: Fair Disarming : Fair Damg./Round: 72d6+1080 Stealth : Legendary[25]Magic Device: Superb Infra-Vision: 50 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Dark Elven Warrior. You have black eyes, straight black hair and a very dark complexion. [Miscellaneous information] Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barad-Dur: Level 58 (2900') Barrow-Downs: Level 10 (500') Halls of Waiting: Level 98 (4900') The Old Forest: Level 25 (1250') Your body is a Player. You are currently on level 58 of Barad-Dur. You have defeated 7217 enemies. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 58 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 47th Yavie of the 2890th year of the third age. You have been adventuring for 4 days. adefkmnopsuxz{|@ SlayAnimal: +............... SlayUndead: +............... SlayMaia : +............... SlayDragon: +............... Wounding : +............... Sentient : +............... Sust Str : ................ Sust Int : ....+.+......... Sust Wis : ....+........... Sust Dex : ................ Sust Con : ....+........... Sust Chr : .+.............. Free Act : +.....+.......+. Hold Life : ....+.+......... Blessed : ......+.......+. Reflect : +............... No Stun : .....+.......... Protection: ......+......... Imm Acid : ++....*.+.+..... Imm Elec : .+....*.+.+..... Imm Fire : ++*...*.+.+..... Imm Cold : .+..+.*++.+..... Res Pois : +.........+..... Res Fear : +.....+......... Res Light : ........+....... Res Dark : ....+...+......+ Res Blind : .......+........ Res Conf : +.......+.....+. Res Sound : ......+......... Res Shard : +.....+......... Res Neth : ....+........... Res Nexus : ................ Res Chaos : +.......+....... Res Disen : .+.............. Elec Aura : +............... Fly : ..+......++..... Light : +...+++......... Regen : ....+.+......... See Invis : .++......+.....+ Invisible : ......+......... WraithForm: ......+......... Knowledge : .........+.....+ Precogntn.: ...............+ Spell-Hold: ..............+. Teleport : +............... Add Str : .43.......1..... Add Int : 6........7...... Add Wis : .........7...... Add Dex : 6.........1..... Add Con : ..3.3.....1..... Add Chr : 643.......1...4. Mul Mana : ......+......... Add SPower: 6........7...... Add Stlth.: 6.....*1.7...... Add Search: ..3..4...7...... Add Speed : ...*.......2.... Mul life : ...............+ Add Luck : .....4....1...4. Acidproof : +++++++++++...+. Elecproof : +++++++++++...+. Fireproof : +++++++++++...+. Coldproof : +++++++++++...+. Chargeable: ......+......... Activate : +.+.++........+. Drain XP : +............... Troll ESP: ......+......... Giant ESP: ......+......... Evil ESP: ......+..+.....+ TLord ESP: ..+............. Good ESP: .........+.....+ Unique ESP: ...............+ Full ESP: ...............+ Corruption list: Dark Maia Breath: Provides fire breath But gives a small chance to spoil potions when you quaff them Teleport: Teleports the player at will. Distance 10+4*level squares Level=7, Cost=7, Stat=WIS, Difficulty=15 Vampiric Drain: You can drain life from a foe like a vampire. Drains (level+1d(level))*(level/10) hitpoints, heals you and satiates you. Doesn't work on all monsters Level=4, Cost=5, Stat=CON, Difficulty=9 Blink: You can teleport yourself short distances (10 squares). Level=3, Cost=3, Stat=WIS, Difficulty=12 Eat Rock: You can consume solid rock with food benefit, leaving an empty space behind. Level=8, Cost=12, Stat=CON, Difficulty=18 Midas touch: You can turn ordinary items to gold. Turns a non-artifact object into 1/3 its value in gold Level=10, Cost=5, Stat=INT, Difficulty=12 Skills (points left: 0) - Combat 50.000 [0.800] - Weaponmastery 50.000 [0.850] . Sword-mastery 50.000 [0.900] . Archery 02.000 [0.600] - Sneakiness 04.500 [0.900] . Stealth 04.000 [0.900] . Disarming 01.500 [0.900] - Powers 50.000 [1.100] . Devices 19.750 [1.150] - Jedi 50.000 [1.000] . Dark -05.000 [1.000] . Light 50.000 [1.000] . Jedi-Dodge 01.000 [1.000] - Spirituality 12.040 [0.400] . Mindcraft 14.700 [0.500] . Monster-lore 00.000 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Perfect casting * Spread blows [Fates] You are fated to find a Bearded Axe on level 98. You do not know all of your fate. [Character Equipment] a) The Curved Lightsaber of Count Dooku (E:1170721, L:36) (6d6) (+38,+23) [10,+0] It can be activated for mass charm every 750 turns if it is being worn. It provides light (radius 3) forever. It increases your intelligence, dexterity, charisma, stealth and spell power by 6. It can cause damaging strikes. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It provides resistance to paralysis, fear, acid, fire, poison, shards and chaos. It reflects bolts and arrows. It produces an electric sheath. It drains experience. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Munchkin on level 92 of Halls of Waiting. d) a Drum of Power (+4) It increases your strength and charisma by 4. It sustains your charisma. It provides resistance to acid, electricity, fire, cold and disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. e) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Red Balrog on level 54 of Barad-Dur. f) a Ring of Speed (+11) {100% off} It increases your speed by 11. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. k) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 85 of Halls of Waiting. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It prevents stuns. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bloodthirster on level 96 of Halls of Waiting. n) a Chargeable Psychoactive Skin of the Maiar (+5,+5) [10,+28](200%) (+10 to stea It grants you the power of berserk if it is being worn. It provides light (radius 2) forever. It can be upgraded with gold. It reduces damages you take by 50%, physical and magical. It increases your stealth by 10. It increases your mana capacity by 200%. It makes you invisible. It sustains your intelligence. It provides immunity to acid, electricity, fire and cold. It provides resistance to paralysis, fear, life draining, sound and shards. It renders you incorporeal. It allows you to sense the presence of trolls, giants and evil beings. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 87 of Halls of Waiting. o) a Fur Cloak of Aman [3,+15] (+1 to stealth) It increases your stealth by 1. It provides resistance to cold and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 78 of Halls of Waiting. p) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Byakhee on level 87 of Halls of Waiting. s) The Third Eye 'Chyden' [1,+7] (+7 to stealth) It identifies all items for you. It increases your intelligence, wisdom, stealth, searching and spell power by 7. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of evil beings and good beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Munchkin on level 92 of Halls of Waiting. u) The Set of Cesti 'Skycleaver' (+16,+7) [5,+16] (+1) It increases your strength, dexterity, constitution, charisma and luck by 1. It provides resistance to acid, electricity, fire, cold and poison. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) a Maia Hooves [3,+10] (+2 to speed) z) (nothing) {) (nothing) |) The Rod of Annuminas (+4) It can be activated for rune of protection every 400 turns if it is being worn. It can be used to store a spell. It increases your charisma and luck by 4. It provides resistance to paralysis and confusion. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Balance on level 97 of Halls of Waiting. [Character Inventory] a) Smeagol's Lost Toy {Satisfy Hunger} It can be activated for satisfy hunger every 100 turns . You found it in the remains of a Helcungol on level 50 of Barad-Dur. b) 24 Potions of Healing c) 10 Potions of *Healing* d) 2 Potions of Restore Mana e) 14 Potions of Resistance f) a Silver Rod of the Istari of Recall (200/200) {@z1} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of an Archlich on level 85 of Halls of Waiting. g) a Silver Rod of the Istari of Nothing (200/200) h) a Golden Rod of Quickness of Nothing (125/125) i) a Fireproof Staff of Mana[4|24](100%) (5 charges) It increases your mana capacity by 100%. It cannot be harmed by fire. You found it lying in a vault on level 61 of Halls of Waiting. j) The Ring of Belen (+3% of critical hits) {cursed} It prevents stuns. It increases your critical hit chance by 3. It slows your metabolism. It produces an cold sheath. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Blubbering idiot, agent of black market, Simon the weak on level 55 of Barad-Dur. k) a Chargeable Ring of Nothing It can be upgraded with gold. You found it in the remains of a Vampire ogre on level 55 of Barad-Dur. l) a Demonic Amulet of of Life(40%) It increases your hit points by 40%. It sustains your constitution. It provides resistance to life draining and fire. It allows you to sense the presence of maiar. It drains mana. It cannot be harmed by acid, cold, lightning or fire. m) The Augmented Chain Mail of Edhrad (-2 to accuracy) [16,+3] It provides resistance to life draining . It renders you incorporeal. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 55 of Barad-Dur. n) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides resistance to paralysis, fear, acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bloodletter of Khorne Elder on level 54 of Barad-Dur. o) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides resistance to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave ogre Sorceror on level 91 of Halls of Waiting. p) The Harp of Thorin (+2 to stealth) It can be activated for mass charm every 750 turns if it is being worn. It grants you the power of remove fear if it is being worn. It increases your charisma, stealth, infravision, ability to tunnel and luck by 2. It sustains your charisma. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven priest on level 96 of Halls of Waiting. q) Portable hole r) 28 Empty Bottles s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Maiashield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides resistance to paralysis and life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Byakhee Elder on level 87 of Halls of Waiting. b) 2 Blazing Rings of Speed (+7) {100% off} It provides light (radius 3) forever. It increases your speed by 7. It provides resistance to fire. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. c) an Amulet of Weaponmastery (+5,+5) [+4] (+1) {rDisenchant} It increases your strength and constitution by 1. It sustains your strength and constitution. It provides resistance to paralysis, fear and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 97 of Halls of Waiting. d) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 85 of Halls of Waiting. e) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Worm on level 87 of Halls of Waiting. f) The Phial of Undeath (-5) It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 90 of Halls of Waiting. g) a Mumak Hide of Air [1,+17] {!*!*} It allows you to breathe without air. You found it lying in a vault on level 68 of Halls of Waiting. h) a Climbing Set [Home Inventory - Gondolin ] a) a Rod Tip of Healing (120 Mana to cast) b) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides resistance to paralysis and acid. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Home Inventory - Minas Anor ] a) a Chargeable Ring of Slaying (+6,+9) It can be upgraded with gold. It makes you invisible. It allows you to fly. It produces a fiery sheath. It produces an electric sheath. It produces an acid sheath. It produces an cold sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a High priest on level 96 of Halls of Waiting. [The Museum Inventory - Bree ] a) The Filthy Rag of the Wight [1,-1] (+6 to searching) {cursed} It increases your intelligence, searching and spell power by 6 . It provides resistance to blindness and confusion. It renders you vulnerable to fire. It allows you to see invisible monsters. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. |
Posted on 7.3.2010 21:43
4939. on the Ladder (of 19090)
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