The Angband Ladder: Frodoyoda, Hobbit Ancient Jedi by <duxenaz@hotmail.com>
[FuryBand 5.0.3 Character Sheet] Name : Frodoyoda Age 31 STR! 30 Sex : Male Height 34 INT: 40 Race : Hobbit Ancient Weight 58 WIS! 40 Class : Jedi Social Class 42 DEX: 39 Body : Player CON! 27 God : Nobody CHR: 31 + To Melee Hit 124 Level 45 Hit Points 507/ 507 + To Melee Damage 70 Experience 2888799 Spell Points 255/ 255 + To Ranged Hit 45 Max Exp 2888799 Sanity 837/ 837 + To Ranged Damage 0 Exp to Adv. 3240000 AC 24+62 Gold 1657672 Speed Fast (+10) (Miscellaneous Abilities) Fighting : Legendary[52]Perception : Very Bad Blows/Round: 10 Bows/Throw : Superb Searching : Very Bad Shots/Round: 1 Saving Throw: Bad Disarming : Bad Damg./Round: 60d6+700 Stealth : Bad Magic Device: Heroic Infra-Vision: 80 feet Tactic: berserker Explor: running (Character Background) You are one of several children of a Hobbit Jedimaster. He was a rock and roll legend and has past the skill of the axe on to you. You have further developed this skill to design a blade of light, the "lightsaber". [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 10 (500') Fort Blade: Level 70 (3500') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Moria: Level 30 (1500') The Small Water Cave: Level 34 (1700') Your body is a Player. You are currently in the town of Gondolin. You have defeated 5923 enemies. You saved 10 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 51st Yavie of the 2890th year of the third age. You have been adventuring for 8 days. adefkmnopsuxz{|@ Elec Brand: +............... Wounding : +............... Sentient : +............... Sust Str : ................ Sust Int : ................ Sust Wis : ................ Sust Dex : ......+........+ Sust Con : ........+.+..... Sust Chr : .+.............. Free Act : +.....++..+..... Hold Life : .......+........ Blessed : ................ Reflect : +............... No Stun : ......+......... Protection: ................ Res Acid : ..+............. Res Elec : +.+............. Res Fire : +.+.+........... Res Cold : +.+....++....... Res Pois : +.+.+........... Res Fear : +...+........... Res Light : ..........+..... Res Dark : ................ Res Blind : .........+...... Res Conf : +.......++...... Res Sound : ................ Res Shard : +.......+....... Res Neth : ................ Res Nexus : ...+....+....... Res Chaos : +.......+....... Res Disen : ....+.+......... Fly : ......+......... Light : +...++....+..... Digestion : +............... See Invis : .......+.......+ WraithForm: ..............+. Knowledge : ...............+ Precogntn.: ...............+ Spell-Hold: ..............+. Add Str : ....4.........3. Add Int : 6.....3..2...... Add Wis : ....4....2...... Add Dex : 6.....3......... Add Con : ......3.......3. Add Chr : 62..4.........3. Add SPower: 6............... Add Stlth.: 62.............. Add Infra : .2.............. Add Speed : ....4.3....2..3. Add Luck : .2............3. Tunneling : 62.............. Acidproof : +++++++++++...+. Elecproof : +++++++++++...+. Fireproof : +++++++++++...+. Coldproof : +++++++++++...+. Activate : +++.+..+..+...+. Cursed : +++++.........+. Auto Curse: ..............+. Hvy Curse : ..............+. Orc ESP: .........+...... Troll ESP: +........+...... Giant ESP: +............... Evil ESP: .........+.....+ Good ESP: ...............+ Unique ESP: ...............+ Full ESP: ...............+ Corruption list: Vampiric Drain: You can drain life from a foe like a vampire. Drains (level+1d(level))*(level/10) hitpoints, heals you and satiates you. Doesn't work on all monsters Level=4, Cost=5, Stat=CON, Difficulty=9 Blink: You can teleport yourself short distances (10 squares). Level=3, Cost=3, Stat=WIS, Difficulty=12 Illuminate: You can emit bright light that illuminates an area. Damage=2d(level/2) Radius=(level/10)+1 Level=3, Cost=2, Stat=INT, Difficulty=10 Midas touch: You can turn ordinary items to gold. Turns a non-artifact object into 1/3 its value in gold Level=10, Cost=5, Stat=INT, Difficulty=12 Resist Elements: You can harden yourself to the ravages of the elements. Level dependant chance of gaining resistances to the four elements and poison. Duration=20 + d20 Level=10, Cost=12, Stat=CON, Difficulty=12 Earthquake: You can bring down the dungeon around your ears. Radius=10, center on the player Level=12, Cost=12, Stat=STR, Difficulty=16 Skills (points left: 76) - Combat 10.576 [0.800] - Weaponmastery 22.516 [0.850] . Sword-mastery 47.000 [1.000] - Archery 03.000 [0.600] . Sling-mastery 00.000 [0.300] - Sneakiness 02.200 [0.900] . Stealth 06.000 [1.000] . Disarming 02.500 [0.900] - Powers 06.380 [1.000] . Devices 30.400 [1.150] . Geomancy 01.000 [0.300] . Innate 01.000 [0.300] . Alchemy 01.000 [0.300] - Jedi 17.600 [1.000] . Dark -02.800 [1.000] . Light 47.800 [1.000] . Jedi-Dodge 47.000 [1.000] . Spirituality 10.000 [0.400] . Monster-lore 00.000 [0.800] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You may find a Potion of Detect Invisible on level 2. You are fated to find a Mushroom of Confusion on level 19. You do not know all of your fate. [Character Equipment] a) The Curved Lightsaber of Count Dooku (E:285888, L:31) (6d6) (+32,+18) [10,+0] ( It can be activated for mass charm every 750 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, dexterity, charisma, stealth, ability to tunnel and spell power by 6. It does extra damage from electricity. It can cause damaging strikes. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to electricity, fire, cold, poison, shards and chaos. It allows you to sense the presence of trolls and giants. It slows your metabolism. It reflects bolts and arrows. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Red Balrog in the town of Khazad-dum . d) The Harp of Thorin (+2 to stealth) {cursed} It can be activated for mass charm every 750 turns if it is being worn. It grants you the power of remove fear if it is being worn. It increases your charisma, stealth, infravision, ability to tunnel and luck by 2. It sustains your charisma. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Judge Death on level 42 of Moria. e) an Elemental Ring of Accuracy (+8) {cursed} It can be activated for whirlwind attack every 250 turns if it is being worn. It provides resistance to acid, electricity, fire, cold and poison. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogrillon on level 35 of Moria. f) a Ring of Nexus Resistance {cursed} It provides resistance to nexus. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-orc on level 35 of Moria. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed} It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Worm in the town of Khazad-dum . m) The Anchor of Space-Time It provides light (radius 2) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Worm in the town of Khazad-dum . n) The Jedi Robe of Obi Wan Kenobi [1,+15] (+3) It prevents stuns. It increases your intelligence, dexterity, constitution and speed by 3. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire orc on level 40 of Moria. o) an Ethereal Fur Cloak [3,+21] It can be activated for wraith-form every 50+d50 turns if it is being worn. It provides immunity to paralysis. It provides resistance to life draining and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Kobold Captain on level 40 of Moria. p) The Large Leather Shield 'Echelir' [4,+8] It sustains your constitution. It provides resistance to cold, confusion, shards, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Olog on level 37 of Moria. s) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and confusion. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fire giant on level 42 of Moria. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Maia Hooves [3,-3] (+2 to speed) z) (nothing) {) (nothing) |) The Sceptre of Numenor (-3 to speed) {cursed} It can be activated for dispel good (level*5) every 300+d300 turns if it is being worn. It can be used to store a spell. It decreases your strength, constitution, charisma, speed and luck by 3. It renders you incorporeal. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Red Balrog in the town of Khazad-dum . [Character Inventory] a) 13 Rations of Cram b) 40 Potions of Cure Critical Insanity c) 7 Scrolls of Word of Recall d) 2 Scrolls of Remove Curse e) a Golden Rod of the Istari of Disarming (250/250) {@z1} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of Barney the Dinosaur on level 36 of Moria. f) a Ring of Extra Attacks (+3 attacks) g) an Amulet of Weaponmastery (+3,+3) [+3] (+2) h) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It prevents stuns. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snaga Rogue on level 35 of Moria. i) The Black Banner of Gondor (-3) It can be activated for summon undead every 666+d333 turns if it is being worn. It provides light (radius 1) forever. It decreases your stealth by 3. It makes you invisible. It provides resistance to dark, nether and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Physics Teacher on level 66 of Fort Blade. j) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-troll Priest on level 61 of Fort Blade. k) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) {cursed} It increases your intelligence and searching by 2. It increases your mana capacity by 40%. It provides resistance to blindness and confusion. It renders you vulnerable to fire. It allows you to see invisible monsters. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. l) a Magical Gnomish Shovel of Digging (+6) It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 6. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Algroth on level 36 of Moria. m) The Rod of Annuminas (+4) It can be activated for rune of protection every 400 turns if it is being worn. It can be used to store a spell. It increases your charisma and luck by 4. It provides immunity to paralysis. It provides resistance to confusion. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Fundin Bluecloak on level 66 of Fort Blade. n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Gem of Rage (charging) It can be activated for acquirement every 3000 turns. You found it in the remains of a Byakhee on level 46 of Moria. b) The Pipe of Buckland (charging) {@A1} It can be activated for gain corruption every 10 turns. You found it in the remains of a Dark elven warlock on level 44 of Moria. c) a Sprig of Athelas d) a Sprig of Athelas {25% off} e) a Potion of Speed f) a Potion of Healing g) 2 Potions of Restore Mana h) a Silver Rod of Nothing (100/100) i) a Golden Rod of Quickness of Nothing (125/125) j) a Rod Tip of Door/Stair Location (10 Mana to cast) k) a Rod Tip of Recall (80 Mana to cast) l) a Rod Tip of Detection (80 Mana to cast) m) a Rod Tip of Disarming (50 Mana to cast) n) The Wand of Digging of Thrain (16 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. o) a Staff of Summon[4|29] p) a Staff of Summon[3|31] q) a Ring of Speed (+6) It increases your speed by 6. It cannot be harmed by acid, cold, lightning or fire. r) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lorgan, Chief of the Easterlings on level 42 of Moria. s) The Key of Orthanc It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. t) The Cloak 'Holcolleth' [1,+5] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. u) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gachapin on level 36 of Moria. v) a Curved Lightsaber (E:682499, L:33) (6d6) (+22,+11) [10,+0](100%) (+5) {!k!d} w) The Small Wooden Boomerang of Nimros (E:0, L:0) (1d4) (+12,+9) It does extra damage from acid and dark. It poisons your foes. It is especially deadly against dragons. It is especially deadly against giants. It is a great bane of undead. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. x) a Parchment - Map [The Museum Inventory - Bree ] a) The Maiahorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of maiar. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark elven warlock on level 39 of Moria. b) The Necklace of Girion [10,+0] (+5) It can be activated for grow mushrooms every 50+d50 turns if it is being worn. It increases your charisma by 5. It sustains your charisma. It provides resistance to poison and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Greater magic mushroom were-quylthulg on level 39 of Moria. c) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogre on level 35 of Moria. d) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. e) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and light. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bloodletter of Khorne on level 48 of Moria. f) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Greater magic mushroom were-quylthulg on level 39 of Moria. g) The Set of Gauntlets 'Paurnen' [2,+15] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be used to store a spell. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snow-troll on level 42 of Moria. h) The Beaked Axe of Dain Ironfoot (2d6) (+8,+10) (+3) It can be activated for drain life (120) every 400 turns if it is being worn. It increases your wisdom and constitution by 3. It is especially deadly against dragons. It allows you to sense the presence of undead and evil beings. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gachapin on level 36 of Moria. i) The Dagger of Rilia (2d4) (+4,+3) It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. It is easy to throw. It poisons your foes. It is especially deadly against orcs. It provides resistance to poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire ogre on level 43 of Moria. j) The Small Wooden Boomerang of Orossirn (1d4) (+0,+0) {cursed} It is a great bane of dragons. It is a great bane of Maiar. It induces random teleportation. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Barney the Dinosaur on level 36 of Moria. [The Museum Inventory - Khazad-dum ] a) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater Balrog in the town of Khazad-dum . b) The Amulet of Faramir (+18,+0) [+8] (+5) It can be activated for word of recall every 200 turns if it is being worn. It increases your stealth by 5. It sustains your dexterity. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Golfimbul, the Hill Orc Chief on level 21 of Orc Cave. c) The Pearl 'Nimphelos' (+1) It grants you the power of dazzle if it is being worn. It provides light (radius 3) forever. It increases your searching and infravision by 1. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater Balrog in the town of Khazad-dum . d) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength by 2. It sustains your strength. It makes you completely fearless. It allows you to sense the presence of trolls. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Worm in the town of Khazad-dum . e) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, nether and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich in the town of Khazad-dum . f) The Long Sword 'Sereghathol' (E:25, L:2) (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It can cause damaging strikes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Zombie Ogrillon on level 50 of Moria. g) The Hand and a Half Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It should be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and maiar. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. h) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {cursed} It increases your strength, constitution and attack speed by 2. It produces chaotic effects. It drains life from your foes. It provides immunity to paralysis. It provides resistance to life draining, confusion, nether, nexus and chaos. It prevents teleportation. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Stormbringer on level 48 of Moria. i) The Pike 'Til-i-arc' (3d4) (+10,+12) [+10] (+2) It should be wielded two-handed. It increases your intelligence by 2. It does extra damage from fire and frost. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It sustains your intelligence. It provides resistance to fire and cold. It allows you to sense the presence of giants. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Eldrak on level 50 of Moria. j) The Morning Star 'Maegnas-in-sereg' (5d3) (+8,+22) (+4) It increases your strength by 4. It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against natural creatures. It provides resistance to nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a War troll on level 49 of Moria. k) The Seeker Arrow of Gondor (10d8) (+10,+20) It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. |
Posted on 12.11.2010 05:18
7156. on the Ladder (of 19090)
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