The Angband Ladder: Shrewd Gandalf, Dunadan Mage by chris

  [Hengband 1.7.2 Character Dump]

                          Name  : Shrewd Gandalf

 Sex      : Male             Age                68   STR!:  18/110
 Race     : Dunadan          Height             80   INT!:  18/***
 Class    : Mage             Weight            189   WIS!:  18/***
 Magic    : Crusade, Craft   Social Class       49   DEX!:  18/***
                             Align          Lawful   CON!:  18/210
                                                     CHR :  18/192

 Right hand      (+49,+27)   Hit point    880/ 880   Fighting   : Superb
                             SP (Mana)    437/ 437   Bows/Throw : Legendary[2]
 Blows/Round           5+0                           SavingThrow: Heroic
 AverageDmg/Rnd      142+0   Level              50   Stealth    : Heroic
                             Experience   12890435
 Shooting        (+34,+20)   Max Exp      12890435   Perception : Very Good
 Multiplier          x0.00   Exp to Adv      *****   Searching  : Poor
 Shots/Round          1.00   Gold         11780939   Disarming  : Superb
                                                     MagicDevice: Legendary[22]
 AC              [35,+161]   Time    Day 180 20:51
 Speed            (+40+10)   Play time    16:30:34   Infra-Vision: 0 feet


                         (Character Background)
          You are the illegitimate but acknowledged child of a
          Guildsman.  You are a credit to the family.  You have brown
          eyes, straight black hair, and a very fair complexion.


          ...You retired from the adventure after the winning.


                                                               Modification
 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Dunadan       STR!:  18/80  1 -4 -2  8 18/110         2...4..2.....
 Class : Mage          INT!: 18/110  2  3  2 12 18/***         ......3..54..
 Level : 50            WIS!: 18/120  2  0  0 12 18/***         ......3..54..
 Hits  : 880/880       DEX!:  18/90  2  1  1 10 18/***         ....4..2..4..
 Mana  : 437/437       CON!: 18/110  3 -2 -1 10 18/210         2...4...4...s
                       CHR :  18/82  2  1 -1  9 18/192         ........45...
           }                        }                            }
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .+...+.+....#    Sound : .......+.....    Speed     : ..+++.+...++#
 Elec  : .....+.+.*..#    Nether: ..+..........    FreeAction: ........+....
 Fire  : .....+.+....#    Nexus : ...........+.    SeeInvisi.: ..+...+......
 Cold  : +....+.+....#    Chaos : ......+.+....    Hold Life : ......+......
 Poison: .....+......#    Disnch: .+...........    Warning   : .............
 Light : ..+..........    Fear  : .+.....+....#    SlowDigest: .............
 Dark  : ........+....    Reflct: .+...........    Regene.   : ............#
 Shard : .+...........    AuFire: .............    Levitation: +............
 Blind : .........+...    AuElec: .............    Perm Lite : .............
 Conf  : ......++.....    AuCold: .............    Cursed    : .........+...

                                  }                              }
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : ...    Telepathy : ............#    Add Blows   : +............
 Slay Und. : ...    ESP Evil  : .............    Add Tunnel  : +............
 Slay Demon: ...    ESP Noliv.: .............    Add Infra   : .............
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: .............    Add Stealth : ..+.....+....
 Slay Anim.: ...    ESP Demon : .............    Add Search  : .............
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : .............
 Slay Giant: +..    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : .............
 Elec Brand: ...    ESP Troll : .............    No Teleport : .............
 Fire Brand: +..    ESP Giant : .............    Anti Magic  : .............
 Cold Brand: +..                                 Econom. Mana: +............
 Poison Brd: ...    Sust Str  : .............
 Sharpness : ...    Sust Int  : .........+...    Drain Exp   : .............
 Quake     : ...    Sust Wis  : .........+...    Rnd.Teleport: .............
 Vampiric  : ...    Sust Dex  : .............    Aggravate   : .............
 Chaotic   : ...    Sust Con  : ........+...+    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .........+...


  [*Winning* Message]

  Mage-nificent


  [Option Settings]

 Preserve Mode:      ON
 Small Levels:       OFF
 Arena Levels:       OFF


  [Recall Depth]

    Angband         : level 100
    Yeek cave       : level   5
   !Dragon's lair   : level  72
   !R'lyeh          : level  96


  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  7
  Warg problem                             (Danger  level:   5) - level 11
  Grishnakh, the Hill Orc                  (Dungeon level:   6) - level 20
  The Sewer                                (Danger  level:  15) - level 20
  Meng Huo, the King of Southerings        (Dungeon level:  12) - level 21
  The Ultimate Dungeon Cleaner             (Dungeon level:  24) - level 38
  Jasra, Brand's Mistress                  (Dungeon level:  38) - level 38
  Vapor Quest                              (Danger  level:  25) - level 41
  Old Man Willow Quest                     (Danger  level:  22) - level 47
  Dark Elven Lords Quest                   (Danger  level:  25) - level 47
  The Cloning Pits                         (Danger  level:  45) - level 47
  The Old Castle                           (Danger  level:  50) - level 47
  Glaurung, Father of the Dragons          (Dungeon level:  44) - level 50
  Nidhogg the Hel-Drake                    (Dungeon level:  50) - level 50
  Brand, Mad Visionary of Amber            (Dungeon level:  56) - level 50
  Tselakus, the Dreadlord                  (Dungeon level:  62) - level 50
  Ymir the Ice Giant                       (Dungeon level:  76) - level 50
  Cerberus, Guardian of Hades              (Dungeon level:  88) - level 50
  Oberon                                   (Danger  level:  99) - level 50
  Serpent of Chaos                         (Danger  level: 100) - level 50

< Failed Quest >
  Logrus Master                            (Danger  level:  25) - level 21
  The Vault                                (Danger  level:  30) - level 21


 Arena:  0 Victory


  [Defeated Monsters]

You have defeated 26901 enemies including 186 unique monsters in total.

< Unique monsters top 10 >
  The Serpent of Chaos                     (level 100)
  Oberon, King of Amber                    (level  99)
  Sauron, the Sorcerer                     (level  98)
  Great Cthulhu                            (level  96)
  Gothmog, the High Captain of Balrogs     (level  95)
  The Destroyer                            (level  94)
  Cerberus, Guardian of Hades              (level  94)
  Nyarlathotep, the Crawling Chaos         (level  93)
  Carcharoth, the Jaws of Thirst           (level  92)
  Shub-Niggurath, Black Goat of the Woods  (level  91)


  [Virtues]

Your alighnment : Lawful

You are the living embodiment of Knowledge.
You are somewhat virtuous in Mysticism.
You are an enemy of Individualism.
You are the living embodiment of Justice.
You are the polar opposite of Compassion.
You are a champion of Honour.
You are the living embodiment of Sacrifice.
You are the living embodiment of Temperance.


 You were able to use Nature magic before.


  [Mutations]

 You can teleport at will.


  [Character Equipment]

a) The Wizardstaff 'You Shall Not Pass!!!' (1d2) (+15,+20) (+2 attacks)
{AtStCnDg;Co;Lv|FCo/P}
b) a Dragon Shield of Reflection [8,+19] {AcShDiFe}
c) The Gun 'Crimson' (x0) (+20,+20) (+4 to speed) {Li;Si}
d) a Ring of Speed and Ball Lightning (+11)
e) The Ring of Tulkas (+4)
f) an Amulet of Resistance {Po}
g) The Jewel of Judgement (+3 to speed) {!!}
h) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {Fe}
i) The Cloak of Marinera [1,+13] (+4 to stealth) {CnChSl;DkCa;Fa(Cn}
j) The Hard Leather Cap of Indra [2,+18] (+5) {cursed}
k) The Set of Gauntlets of Gimli [2,+10] (+4 to speed) {SpInWiDx}
l) The Pair of Hard Leather Boots of Feanor [3,+20] (+15 to speed)


  [Character Inventory]

a) 2 Crusade Spellbooks [Rites of Initiation] {@ma!k}
b) 2 Crusade Spellbooks [Ways of War] {@mb!k}
c) a Crusade Spellbook [Exorcism and Dispelling] {@mc!k}
d) a Crusade Spellbook [Wrath of God] {@md!k!s!d}
e) 2 Craft Spellbooks [Handbook for Pupils] {@me!k}
f) 2 Craft Spellbooks [Note of Acting Master] {@mg!k}
g) a Craft Spellbook [Spiritual Enlightenment] {@mh!k}
h) 27 Mushrooms of Restoring {!E}
i) 51 Potions of Healing {!k!q}
j) 17 Potions of *Healing* {!k!q}
k) 4 Potions of Life {!k!q}
l) 21 Potions of Restore Mana {!q!k}
m) a Potion of Restore Life Levels
n) a Scroll of Mass Genocide
o) 4 Rods of Recall {!z!s!d!k!!}
p) 6 Rods of Detection (1 charging) {@z3!s!d!k!!}
q) 7 Rods of Teleport Other {!s!d!k}
r) 8 Rods of Acid Balls (2 charging) {!s!d!k}
s) 7 Rods of Lightning Balls {!s!d!k}
t) 6 Rods of Fire Balls {!s!d!k}
u) 7 Rods of Cold Balls {!s!d!k}
v) 9 Rods of Stone to Mud {@z6!s!d!k}
w) The Massive Iron Crown of Chaos [0,+0] (+125) {cursed}


  [Home Inventory]

 ( page 1 )
a) 11 Crusade Spellbooks [Rites of Initiation] {@ma!k}
b) 7 Crusade Spellbooks [Ways of War] {@mb!k}
c) 29 Crusade Spellbooks [Exorcism and Dispelling] {@mc!k}
d) a Crusade Spellbook [Wrath of God] {@md!k!s!d}
e) 7 Craft Spellbooks [Handbook for Pupils] {@me!k}
f) a Craft Spellbook [Grade Holder's Book] {@mf!k}
g) 29 Craft Spellbooks [Note of Acting Master] {@mg!k}
h) 3 Craft Spellbooks [Spiritual Enlightenment] {@mh!k}
i) a Daemon Spellbook [Demonthoughts]
j) 2 Daemon Spellbooks [Hellfire Tome]
k) a Trump Spellbook [Five Aces]
l) a Death Spellbook [Black Channels]

 ( page 2 )
a) a Death Spellbook [Necronomicon]
b) a Chaos Spellbook [Chaos Channels]
c) a Nature Spellbook [Nature Mastery]
d) a Nature Spellbook [Nature's Gifts]
e) 4 Nature Spellbooks [Nature's Wrath]
f) a Sorcery Spellbook [Pattern Sorcery]
g) a Sorcery Spellbook [Grimoire of Power]
h) a Life Spellbook [Book of the Unicorn]
i) 3 Life Spellbooks [Blessings of the Grail]
j) 50 Rations of Food
k) 40 Potions of Speed {!k!q}
l) 80 Potions of Cure Critical Wounds

 ( page 3 )
a) 13 Potions of Restore Life Levels
b) 4 Potions of Constitution {!k}
c) 14 Potions of Enlightenment {90% off}
d) 19 Potions of Resistance {!k!q}
e) 2 Potions of Curing
f) a Potion of Invulnerability
g) 8 Scrolls of Phase Door {50% off}
h) 17 Scrolls of Teleportation {25% off}
i) a Scroll of *Identify*
j) 3 Scrolls of Genocide {25% off}
k) a Scroll of Artifact Creation
l) 7 Rods of Trap Location {@z1!s!d!k}

 ( page 4 )
a) 6 Rods of Perception {@z7!s!d!k!!}
b) 4 Rods of Illumination
c) 6 Rods of Teleport Other {!s!d!k}
d) a Rod of Acid Balls {!s!d!k}
e) 14 Rods of Lightning Balls {!s!d!k}
f) 7 Rods of Fire Balls {!s!d!k}
g) 15 Rods of Cold Balls {!s!d!k}
h) 7 Rods of Stone to Mud {@z6!s!d!k}
i) 3 Wands of Teleport Other (31 charges) {25% off}
j) 14 Wands of Stone to Mud (168 charges) {@a1!s!d!k}
k) a Wand of Drain Life (7 charges)
l) 3 Wands of Disintegrate (12 charges) {!s!d!k}

 ( page 5 )
a) a Wand of Dragon's Breath (3 charges) {!s!d!k}
b) a Wand of Rockets (4 charges)
c) a Staff of Perception (21 charges) {@u1!s!d!k}
d) a Staff of Perception (20 charges) {@u1!s!d!k}
e) a Staff of Perception (13 charges) {@u1!s!d!k}
f) 3 Staffs of Enlightenment (3x 11 charges) {!s!d!k}
g) a Staff of Enlightenment (9 charges) {!s!d!k}
h) a Staff of Treasure Location (11 charges)
i) a Staff of Curing (6 charges)
j) a Staff of Curing (5 charges)
k) 3 Staffs of Healing (3x 4 charges) {!s!d!k}
l) 6 Staffs of Speed (6x 7 charges) {!s!d!k}

 ( page 6 )
a) 2 Staffs of Speed (2x 6 charges)
b) a Staff of Power (4 charges) {!s!d!k}
c) a Staff of Mana Storm (5 charges) {!s!d!k}
d) a Ring of Levitation
e) a Ring of See Invisible
f) a Ring of Constitution (+3)
g) 3 Rings of Speed (+8)
h) a Ring of Speed (+6)
i) a Ring of Speed (+5)
j) a Ring of Speed (+4)
k) The Ring 'Frakir' (+1) {$}
l) The Ring of Power (Narya) (+10,+10) (+1)

 ( page 7 )
a) a Ring of Confusion Resistance and Magic Missile
b) a Ring of Mana
c) an Amulet of Brilliance (+2) {!t}
d) an Amulet of the Magi [+3] (+7 to searching)
e) The Amulet of Carlammas (+2)
f) 2 Amulets of Resistance
g) an Amulet of Resistance and Levitation
h) an Amulet of Telepathy
i) The Amulet of Faramir (+12,+0) (+3)
j) The Torque of Boromir (+0,+8)
k) The Bead 'Yasaka-no-Magatama' (+3)
l) The Inro of Mito Koumon (+2)

 ( page 8 )
a) an Amulet of Intelligence (+3) {!t}
b) an Amulet of Intelligence and Slow Digestion (+5)
c) The Amulet of The Pitch Dark Night [+5] (+4)
d) The Amulet of Sacred Knights [+10] (+2)
e) The Collar Harness of the Hell (+15,+15) [-5] (-2)
f) The Charmed Pendant [+5] (+2) {!! $}
g) The Pendant of Gogo (+4)
h) a Feanorian Lamp of Immortal Eye
i) The Incandescent Light of Yeduson (+3 to infravision)
j) The Phial of Galadriel (+1 to searching)
k) The Stone of Lore
l) The Palantir of Westernesse (+3)

 ( page 9 )
a) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [40,+25]
b) The Law Dragon Scale Mail of Bullroarer (-2) [40,+20] (+3 to searching)
{CnSrIf(Cn}
c) The Metal Scale Mail of Julian (-2) [15,+40] (+4) {Bl}
d) The Chain Mail of Arvedui (-2) [14,+15] (+2) {Cf}
e) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {Nx}
f) Splint Mail of Resistance (-2) [19,+19] {PoBl}
g) a Robe of Permanence [2,+18] {Fe}
h) The Soft Leather Armour 'Hithlomir' [4,+20] (+4 to stealth) {Nx}
i) Rhino Hide Armour of Elvenkind (-1) [8,+15] (+2 to stealth) {Nt}
j) Rhino Hide Armour of Resistance (-1) [8,+19] {Nx}
k) The Cord Armour 'Sumo wrestler's loincloth' [4,+8] (+4)
l) Padded Armour of Resistance [5,+10] {PoDi}

 ( page 10 )
a) The Leather Scale Mail 'Undiscoverd Paradise' (+4,+2) [11,+6] (+4 to stealth)
{CnChSlIf;Fa}
b) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Cf}
c) The Leather Jacket of Shiva's Avatar (+3,+4) [12,+20] (+1 attack)
d) a Cloak of Aman [1,+24] (+2 to stealth) {Bl}
e) an Ethereal Cloak of Aman [0,+32] (+2 to stealth) {Sh}
f) a Small Metal Shield of Resistance [5,+11] {Sh}
g) The Large Leather Shield of Celegorm [6,+20] {Cf}
h) a Dragon Shield [8,+24] {FiNtDiFe}
i) a Dragon Shield of Reflection [8,+15] {AcFiPoLiSh}
j) The Mirror 'Yata-no-Kagami' [0,+18] (+3)
k) an Iron Crown of Might [0,+4] (+3) {Po}
l) a Jewel Encrusted Crown of the Magi [0,+14] (+3) {Sh;Wr}

 ( page 11 )
a) The Hard Leather Cap of Thranduil [2,+10] (+2) {Fe}
b) The Metal Cap of Eternity [3,+17] (+3) {StDxCh;ElPoShNx(Ch}
c) The Metal Cap 'drufaroth' [3,+12] (+3) {StDx;BlDi}
d) The Steel Helm of Hammerhand [6,+20] (+3)
e) a Dragon Helm [8,+19] {FiBlNt}
f) a Dragon Helm [8,+17] {SoCa}
g) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
speed)
h) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {Cf}
i) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {~L}
j) The Main Gauche 'Littlethorn' (1d5) (+18,+6) (+3)
k) The Short Sword of Ea (1d7) (+22,+18) (+4 to stealth)
{InSlIfDg;PoLiCa;Fa|CoM/pT(In}
l) The Sabre 'Grayswandir' (2d7) (+20,+12) (+4)

 ( page 12 )
a) The Long Sword 'Werewindle' (2d5) (+8,+12) (+2)
b) The Scimitar 'Soulsword' (2d5) (+9,+11) (+2 attacks) {Lu}
c) The Katana 'Aglarang' (8d4) (+0,+0) (+2)
d) The Katana 'Kusanagi-no-tsurugi' (4d4) (+15,+15) (+3 to stealth)
e) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4)
f) The Executioner's Sword 'Slayer' (4d5) (+15,+15) (+2 attacks)
g) a Poison Needle (1d1) (+0,+0)
h) a Broad Spear (Defender) (1d9) (+13,+9) [+6] (+4 to stealth) {PoCf;Wr(Wi, $}
i) The Broad Spear of Destiny (2d9) (+15,+15) (+4)
j) The Nunchaku of Xiaolong (4d3) (+20,+10) [+10] (+3)
k) a Wizardstaff (1d2) (+0,+0)
l) a Wizardstaff of Shocking (2d2) (+10,+10)

 ( page 13 )
a) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
b) The Sling of Buckland (x3) (+19,+15) (+3 to speed) {Fa}
c) The Light Crossbow of Centaurs (x4) (+12,+20) (+2) {DxCn;Xm}
d) The Light Crossbow of 'Hellfire' (x3) (+15,+17) (+4)
e) a Capture Ball (a Solar) 'Raphael'
f) a Capture Ball (a Solar) 'Gabriel'
g) a Capture Ball (a Solar) 'Uriel'


  [Museum]

 ( page 1 )
a) a Ring of Aggravate Monster {cursed}


  [Check Sum: "07aa1b1849421ce8ec"]


Posted on 7.2.2010 02:01
Last updated on 8.2.2010 15:44

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Comments

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On 7.2.2010 02:01 chris wrote:
I know, I'm supposed to be taking a break ... Right after this guy, I'm done! I promise :)

[CL35:DL60] 03:34
Do I have the patience to actually finish playing a mage? Let's see. The last 3 high level mages I have made have all been abandoned due to boredom, their save files purged to the nether world, never to be resumed. I really regret giving up on Blaster, a shrewd Crusader, so here is my attempt to reproduce. I'm going with Craft rather than Demon, and it is oh so much more effective. But I can't kill non-evil monsters :)

Actually, I can't kill much with my spells. Holy Orb is wonderful, dishing out 100hp to evil doers for 10sp. But for neutral monsters, it only does 33hp, and for good monsters, 0hp. So it is not always useful.

Mages require too much patience in the early game, so I did my usual scum to get a decent "One and Done" kit for the top of the lair. I'm starting to roll now, and I see no reason to change my tactics until CL40 at least. No chance for the Cloning Pits ... Heck, even the Mithril Golem in the arena is way beyond my powers.

On 7.2.2010 02:35 chris wrote:
I'm clearing a pit of Ancient Blue Dragons and I get the message:
"You have no room for a Crusade Spellbook [Wrath of God]"

After much panic chucking equipment from my inventory, I found room for the book!!! Yay!!! This pit of dragons will probably generate 200+ objects to identify and I only brought 21 charges on my _Perception with me :(

On 7.2.2010 02:55 chris wrote:
[CL36:DL60] 04:06
OK, here it is: Wrath of God post! Yippee! Probably the earliest I ever found this book before (actually got it at CL35). So, CL36 gives Armageddon but the real killer spell, Divine Intervention, doesn't come until CL46 :( Holy cow, I can't wait that long!

On 7.2.2010 14:02 chris wrote:
[CL38:DL39] 05:17
Lengendary [30] stealth ... Wow! At first, it was just Frakir and Faramir swapped in for Lengendary [2]. But then Crimson showed up. Then Hithlomir. And finally Hagen.

Ninja Mage :)

On a down note, I really wasn't sure how I was going to kill the Ultimate Dungeon Cleaner. He resists all of my spells! Finally, I realized I could probably just melee him, and did so, even though my damage output was a piddly 51 per round, and I don't even want to know what my accuracy was. Jasra was much easier, by comparison ...

On 7.2.2010 14:42 chris wrote:
[CL38:DL60] 05:49
OMG!! Feanor! Holy Cannoli :)

And just when I was about to transition to the Anti-melee caves, I stumbled across a GCV (of the lesser sort). With all the dark pits, there were only half as many excellent objects as there should have been, but quite a few candidates for uber artifacts. Alas 2 robes but no Incanus, 2 metal shields, but no Thorin. However, those hard leather boots did indeed turn out to be Feanor, and they were quite tricky to get to, as I had to deal with the Destroyer, Surtur, a Master Q, a Skull Druj and many others. Due to lack of identify, I had to teleport away all that I could, as I could not deal with the onslaught of unidentified crap that still drowns me everytime I don't fight a Storm/Ice/Bile/Hell wyrm :)

OK, I have no incentive for the Cloning Pits now ...

On 7.2.2010 17:21 chris wrote:
[CL41:DL71] 07:38
Not too much new to report. RoS +8 and Necronomicon. But really, I had a look at the fail rates and shuddered. Maybe I will reconsider at CL50, but I'm not sure. Passwall in Craft is 86% easier to cast in terms of fail rate, and costs about half as many sp (OK, Wraithform also gives 50% damage reduction and reflection, which is something to consider). Plus, there is the alignment penalty, and within 5 minutes of undergoing a ritual of balance, I was back to being lawful. I am Gandalf, after all ...

So perhaps it is Craft all the way. The only other tempting realm is Nature, but I'm not sure I should part with Passwall. It is a nice combo with Divine Intervention, which is really expensive. Especially for a mage. But passwall and eat magic should alleviate that for most monsters.

Mages don't seem to be powerful enough to kill things without assistance. At least not at this level. So, when I spot something I wish to kill, I throw everything I have at it, including 4 -Disintegrate, 5 -Dragon's Breath, 5 _Power and sometimes 5 _ManaStorm. Plus as many Holy Orbs as I can. At 13 sp a piece, they aren't exactly free. And despite what the spoilers say, mages get biffed on the damage. Killing things without assistance from my wands and staves requires either ample resting (7 runs thru my mana to kill a GWoLaw, but that was back when I resisted sound), or a zap from the Charmed Pendant. I was embarrassed when I took down some low level orc unique but lacked the fire power to kill his escorts! And Bokrug was easy, but his 20+ crocodiles took 8 runs thru my mana to dispatch. I can only handle 2 or 3 at a time with my spells! But that is where passwall comes in ... So no, I don't think I will ever give up Craft :)

On 7.2.2010 17:24 chris wrote:
I could start using Eat Magic I guess ... :D

On 7.2.2010 21:24 chris wrote:
[CL44:DL72] 09:44
Its getting so close, I can almost taste the intervention of the deities. Just another 1.2 to 1.5 million xp ... Should happen any second now :)

Major equipment shuffle. Hitherto, I was using Thranduil just for blindness resistance, but now I play without it. This is stupid, as it is a good way for a mage to die. But I figure for the time being I should be OK provided I keep my passwall up and steer clear of those that hit to blind (like Dio Brando). Really, I just wanted to work a wizardstaff back into my kit, as it really boosts the amount of damage I can dish out before resting.

59 uniques slain. I'm almost done :D

On 7.2.2010 22:00 jonathan.moore.007@gmail.com wrote:
Nice. I thought mages most of the time to be inferior priests but you are showing us wrong. Keep it up ;-)

On 7.2.2010 22:08 chris wrote:
[CL45:DL72] 10:16
I did it! I killed the Invisible Pink Unicorn!! Man, was that tough. Not only does it resist lightning and light, it is also good. I had some friends with me, including Bramd the Ice Dragon, but the unicorn freakin' spanked him. It wasn't even close. So I couldn't resist finishing of the ice dragon with a star burst. Then I tried Eye for an Eye and melee. Nope! Next, I was going to get Mycen, my other Dragon pal to help me out, but I suspect the Pink Unicorn would win that battle as well ... except maybe for the mana breath if Mycen would be smart enough to try it before he gets blasted down to 1 star by those furious pink hooves. But it dawned on me first to try the Wrath of the God, and wow, it actually worked. I failed like 14 of my first 20 attempts (Actual fail rate 21% ... yeah, right) but then I started getting 4 or 5 successful casts before needing to eat magic. Hide in walls and repeat. And repeat. After 50 or so Wraths of the God (thats like 750 extremely poorly aimed disintegration balls), I got that pink horsey! Yay! The world has finally been rid of the scourge of the evil, the foul, the demonic Invisible Pink Unicorn!!!

On 7.2.2010 22:19 chris wrote:
@jonathan
I think priests are definitely more powerful than mages, especially if you try to melee as a mage (They are biffed down to only 3 attacks). But mages cast spells better (except for the Life realm) and have Eat Magic, which is extremely useful. Both classes are powerful at CL50, I think. But mages are a lot harder to level up, as killing things with spells only is soooooo tedious.

On 8.2.2010 00:53 chris wrote:
[CL47:Cloning Pits] 11:43
I'm in the Cloning Pits at last ... Wish me luck.

Finding Shiva's Jacket on a pure mage really pisses me off ... :P

On 8.2.2010 01:14 chris wrote:
[CL47:Old Castle] 12:02
There ... now I can remove that yucky warrior armor. Actually, I wanted to cover all resistances at this point in the game, including reflection. Mission accomplished. And with an 18/310 int and sustain int, I am fairly resistant to the eldritch horror.

On 8.2.2010 03:01 chris wrote:
[CL50:DL95] 13:37
OK, I pushed hard to make it to CL50. Now, I certainly have enough power to win. Its just a matter of being careful (and lucky!) Divine Intervention is now down to 13% fail. But really, when you only get 5 or 6 attempts at a spell in a single run thru your mana, that is frustrating. I had a hard time killing Y'golonac because I went failure happy with my spell, and he kept teleporting away! And then Gothmog showed up, so had to kill that guy first.

So far, I've blown up 20 or so rods with eat magic, which seems higher than normal, but with my low sp, I guess I am eating magic more often than my high mages usually do. In fact, I buff with craft and immediately eat magic to regain sp every single battle ...

On 8.2.2010 15:24 chris wrote:
[CL50:DL99] 16:18
I completely obliterated Oberon, avenging my tourist's untimely demise. I mean, it wasn't even a contest. Divine Intervention is so incredibly powerful, and add a dash of passwall and I never even had to heal, and my hp never went below 600. A bunch of eat magic, though ...

The Destroyer was similarly dispatched with a yawn. I just grabbed a beer and watched my knights and angels pummel the big guy. Occasionally, I would toss in a Starburst for good measure.

2 ?ArtifactCreation so far, and the first one worked so well, I'm not sure what to use the second for. BDSM probably ... If I can manage to find a suit. And 3 more uniques will yield another. I managed to kill the 6 wanted amberites without losing a corpse to the blood curse, so the last 3 should be doable if I ever see them.

On 8.2.2010 15:44 chris wrote:
***WINNER***
[CL50:DL100] 16:30
Oh, heck. Oberon was such a pushover, the Serpent could scarcely be much tougher. I just grabbed all my goodies and went for it. Pretty easy, though he did get me down in the 350hp range a couple of times. Plus, he stunned me a few times with his shatter effect after dispelling my passwall. I was silly, and did my complete buff against him rather than just casting passwall and telepathy, which I don't think he would dispel. But I was paranoid about double resistance with my low mage hitpoints. The big lucky break was that the level had 4 vaults on it, one a big one with permanent walls and Morgoth inside. Good, I didn't have to deal with him being summoned all the time :)

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