The Angband Ladder: Lucky Deluder, Dunadan Magic-Eater by <namelessman@nowhere.in.jp>

  [Hengband 1.6.2 Character Dump]

                          Name  : Lucky Deluder

 Sex      : Male             Age                61    STR!:  18/210
 Race     : Dunadan          Height             70    INT!:  18/***
 Class    : Magic-Eater      Weight            155    WIS!:  18/***
                             Social Class       21    DEX!:  18/200
                             Align            Good    CON!:  18/***
                                                      CHR!:  18/210

 Right hand      (+72,+61)   Hit point   1034/1034    Fighting    : Amber [15]
                             SP (Mana)      0/   0    Bows/Throw  : Amber [22]
 Blows/Round           5+0                            Saving Throw: Chaos Rank
 AverageDmg/Rnd      395+0   Level              50    Stealth     : Chaos Rank
                             Experience   12809372
 Shooting        (+43,+20)   Max Exp      12809372    Perception  : Very Good
 Multiplier          x0.00   Exp to Adv      *****    Searching   : Good
 Shots/Round          1.00   Gold          9171782    Disarming   : Chaos Rank
                                                      Magic Device: Amber [22]
 AC              [23,+123]   Time     Day 28 23:16
 Speed               (+27)   Play time    58:40:19    Infra-Vision: 30 feet


                         (Character Background)
          You are one of several children of a Serf.  You are a well
          liked child.  You have hazel eyes, straight black hair, and
          an average complexion.


          ...Now, you are in Morivant.


                                                               Modification
 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Dunadan       STR!:  18/70  1 -1 -2 16 18/210         ...4.s..444..
 Class : Magic-Eater   INT!:  18/70  2  2 -2 13 18/***         .3....334....
 Level : 50            WIS!: 18/120  2  1 -2 13 18/***         43....33.....
 Hits  : 1034/1034     DEX!: 18/100  2  2 -2  8 18/200         ...4.......4.
 Mana  : 0/0           CON!: 18/120  3 -2 -2 11 18/***         ...4...34...s
                       CHR!: 18/120  2  1  2  4 18/210         .........4...
         \*}=="*[(]]]             \*}=="*[(]]]                 \*}=="*[(]]]
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : +......+.....    Sound : .........+...    Speed     : ..+++.+....+.
 Elec  : +............    Nether: +.+..........    FreeAction: +..........+.
 Fire  : +............    Nexus : +..........+.    SeeInvisi.: ++....+......
 Cold  : +............    Chaos : ......+......    Hold Life : .+....+......
 Poison: .......+.....    Disnch: ........+....    Warning   : .............
 Light : .......+.....    Fear  : .....+.......    SlowDigest: .............
 Dark  : .........+...    Reflct: .+...........    Regene.   : .............
 Shard : ........+....    AuFire: .............    Levitation: ...........+.
 Blind : ..........+..    AuElec: .............    Perm Lite : .+...........
 Conf  : ..+...++.....    AuCold: .............    Cursed    : .............

             \*                 \*}=="*[(]]]                   \*}=="*[(]]]
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : +..    Telepathy : .+...........    Add Blows   : .............
 Slay Und. : +..    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: +..    ESP Noliv.: .............    Add Infra   : .+...........
 Slay Drag.: *..    ESP Good  : +............    Add Device  : .............
 Slay Human: ...    ESP Undead: .............    Add Stealth : ..+.....+....
 Slay Anim.: ...    ESP Demon : .............    Add Search  : .............
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : .............
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : .............
 Elec Brand: +..    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : ..+..........    Anti Magic  : .............
 Cold Brand: ...                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : .....+.......
 Sharpness : ...    Sust Int  : .............    Drain Exp   : .............
 Quake     : ...    Sust Wis  : .............    Rnd.Teleport: .............
 Vampiric  : ...    Sust Dex  : ...........+.    Aggravate   : .............
 Chaotic   : ...    Sust Con  : ............+    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .........+...



  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  4
  Warg problem                             (Danger  level:   5) - level 11
  Orfax, Son of Boldor                     (Dungeon level:   6) - level 16
  Nar, the Dwarf                           (Dungeon level:  12) - level 17
  Orc Camp                                 (Danger  level:  15) - level 19
  Doom Quest 1                             (Danger  level:  15) - level 25
  The Mimic's Treasure                     (Danger  level:  25) - level 26
  Tengu and Death Swords                   (Danger  level:  25) - level 26
  Old Man Willow Quest                     (Danger  level:  22) - level 28
  Dark Elven Lords Quest                   (Danger  level:  25) - level 28
  Kharis the Powerslave                    (Dungeon level:  24) - level 30
  The Sewer                                (Danger  level:  15) - level 31
  Vapor Quest                              (Danger  level:  25) - level 31
  Logrus Master                            (Danger  level:  25) - level 31
  The Tower                                (Danger  level:  30) - level 32
  The Vault                                (Danger  level:  30) - level 32
  Malekith the Accursed                    (Dungeon level:  38) - level 34
  The Cloning Pits                         (Danger  level:  45) - level 39
  Garm, Guardian of Hel                    (Dungeon level:  44) - level 40
  Haunted House                            (Danger  level:  48) - level 41
  Nyogtha, the Thing that Should not Be    (Dungeon level:  50) - level 43
  Raou the Conqueror                       (Dungeon level:  56) - level 45
  Hypnos, Lord of Sleep                    (Dungeon level:  62) - level 45
  Richard Wong, Master of Time             (Dungeon level:  76) - level 47
  The Destroyer                            (Dungeon level:  88) - level 49
  Oberon                                   (Danger  level:  99) - level 50

< Failed Quest >
  Nothing.


  [Miscellaneous Information]

 Recall Depth:
    Angband         : level  98
    Yeek cave       : level   1
    Dragon's lair   : level  71
    Graveyard       : level  68
    Forest          : level  30
   !Volcano         : level  60
    Castle          : level  61
   !R'lyeh          : level  96
    Mine            : level  76

 Preserve Mode:      ON
 Autoscum:           OFF
 Small Levels:       ENABLED
 Arena Levels:       ENABLED
 Num. Random Quests: 10

 Arena: 37 Victories


 You have defeated 9824 enemies.


  [Virtues]

Your alighnment : Good

You are virtuous in Mysticism.
You are the living embodiment of Knowledge.
You are a bitter enemy of Individualism.
You are an enemy of Sacrifice.
You are the polar opposite of Patience.
You are a great champion of Valour.
You are the living embodiment of Harmony.
You are a champion of Justice.


  [Mutations]

 You can cause mold to grow near you.
 There is a white aura surrounding you.


  [Character Equipment]

a) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4) {Nt~Good}
b) The Mirror 'Yata-no-Kagami' [0,+18] (+3) (charging)
c) The Gun 'Crimson' (x0) (+20,+20) (+4 to speed) {Cf~P}
d) The Ring of Tulkas (+4)
e) a Ring of Speed and Wizardry (+12)
f) The Torque of Boromir (+0,+8)
g) The Jewel of Judgement (+3 to speed)
h) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {Li}
i) The Cloak 'Terminater' [1,+20] (+4 to stealth) {StInCnSl;ShDi}
j) The Iron Crown of Cinderella (+5,+5) [0,+19] (+4) {StCh;DkSo(Ch}
k) a Set of Gauntlets of Power (+5,+4) [2,+10] (+4) {Bl}
l) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
speed)


  [Character Inventory]

a) 4 Rations of Food
b) 5 Potions of Resist Heat
c) 2 Potions of Resist Cold
d) 6 Potions of Heroism
e) 29 Potions of Healing
f) 8 Potions of *Healing*
g) 7 Potions of Restore Mana {!q}
h) 7 Potions of Resistance
i) 25 Scrolls of Phase Door
j) 7 Scrolls of Teleportation
k) 8 Scrolls of Teleport Level {!r}
l) 5 Scrolls of Recharging
m) 3 Scrolls of Holy Prayer
n) 6 Scrolls of Monster Confusion


  [Home Inventory]

 ( page 1 )
a) a Crusade Spellbook [Wrath of God]
b) 38 Mushrooms of Restoring
c) 32 Potions of Speed
d) 66 Potions of Resist Heat
e) 24 Potions of Resist Cold
f) 7 Potions of Heroism
g) 9 Potions of Berserk Strength
h) 70 Potions of Healing
i) 22 Potions of *Healing*
j) 7 Potions of Life {!q!v!k}
k) 47 Potions of Restore Mana {!q}
l) 8 Potions of Strength

 ( page 2 )
a) 6 Potions of Intelligence
b) 2 Potions of Dexterity
c) 9 Potions of Constitution
d) 2 Potions of Augmentation {!q!k}
e) 29 Potions of Enlightenment
f) 4 Potions of *Enlightenment* {!q}
g) 26 Potions of Self Knowledge
h) 49 Potions of Resistance
i) 43 Potions of Curing
j) 2 Potions of Invulnerability {!q!k}
k) 11 Potions of New Life {!q}
l) 2 Potions of Polymorph {!q}

 ( page 3 )
a) 8 Scrolls of Summon Pet
b) 68 Scrolls of Teleport Level {!r}
c) 6 Scrolls of *Remove Curse*
d) 13 Scrolls of *Enchant Weapon*
e) 19 Scrolls of Recharging
f) 4 Scrolls of Mundanity {!r}
g) 44 Scrolls of Holy Prayer
h) 54 Scrolls of Monster Confusion
i) 12 Scrolls of Rune of Protection {!r}
j) 23 Scrolls of *Destruction* {!r}
k) 17 Scrolls of Genocide {!r}
l) 8 Scrolls of Mass Genocide {!r}

 ( page 4 )
a) 3 Scrolls of Artifact Creation {!r!k}
b) 8 Scrolls of Reset Recall
c) 9 Rods of Trap Location
d) 11 Rods of Door/Stair Location
e) 12 Rods of Illumination
f) 3 Rods of Enlightenment
g) 5 Rods of Probing
h) 2 Rods of Curing
i) 3 Rods of Speed
j) 11 Rods of Teleport Other
k) a Rod of Disarming
l) 13 Rods of Light

 ( page 5 )
a) 12 Rods of Sleep Monster
b) 9 Rods of Slow Monster
c) 13 Rods of Polymorph
d) 4 Rods of Acid Balls
e) 4 Rods of Fire Balls
f) 4 Rods of Aggravate Monster
g) 8 Wands of Clone Monster (49 charges)
h) 7 Wands of Annihilation (35 charges)
i) 4 Staffs of Darkness (4x 10 charges)
j) 2 Staffs of Slowness (2x 10 charges)
k) 2 Staffs of Haste Monsters (2x 12 charges)
l) 3 Staffs of Summoning (3x 5 charges)

 ( page 6 )
a) a Ring of Levitation and Wizardry
b) a Ring of Acid [+18]
c) a Ring of Lightning [+18]
d) a Ring of Constitution (+6)
e) 2 Rings of Damage (+22)
f) a Ring of Slaying (+15,+13)
g) 2 Rings of Speed (+11)
h) The Ring 'Frakir' (+1)
i) The Ring of Power (The One Ring) (+15,+15) (+5) {cursed, Bl}
j) a Ring of Light and Darkness Resistance and Power Throwing
k) a Ring of Nether Resistance and Light
l) 7 Rings of Nexus Resistance

 ( page 7 )
a) a Ring of Sound Resistance and Damage (+0,+1)
b) a Ring of Chaos Resistance and Power Throwing
c) 2 Rings of Blindness Resistance
d) a Ring of Lordly Protection [+24] {CaFe}
e) a Ring of Lordly Protection and Magic Missile [+16] {ShNt}
f) a Ring of Extra Shots and Light
g) 9 Rings of Extra Shots
h) 2 Rings of Sustaining
i) a Ring of Mana
j) a Ring of Warning {~Z}
k) 2 Rings of Reinforce Muscle (+4)
l) an Amulet of Teleportation and Jumping

 ( page 8 )
a) an Amulet of Brilliance and Lore (+4)
b) an Amulet of the Magi [+6] (+8 to searching) {~LZ}
c) 5 Amulets of Reflection
d) The Necklace of the Dwarves (+3)
e) 3 Amulets of Anti-Magic
f) an Amulet of Anti-Teleportation
g) 4 Amulets of Resistance {Po}
h) an Amulet of Resistance and Levitation { }
i) 5 Amulets of Resistance { }
j) an Amulet of Telepathy
k) The Amulet of Faramir (+12,+0) (+3)
l) The Bead 'Yasaka-no-Magatama' (+3)

 ( page 9 )
a) The Inro of Mito Koumon (+2)
b) The Amulet of Sacred Knights [+10] (+2)
c) The Collar Harness of the Hell (+15,+15) [-5] (-2)
d) The Charmed Pendant [+5] (+2)
e) The Pendant of Gogo (+4)
f) a Feanorian lamp of Immortal Eye
g) The Palantir of Westernesse (+3) {!!}
h) The Levitation Stone of Laputa (+2 to speed)
i) The Blue Dragon Scale Mail 'Elemental of Ching-Rong' (-3) [30,+30]
j) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25]
k) Multi-Hued Dragon Scale Mail (-2) [30,+8]
l) Pseudo Dragon Scale Mail (-2) [30,+26]

 ( page 10 )
a) Chaos Dragon Scale Mail (-2) [30,+26]
b) Ring Mail of Resistance (-2) [12,+18] {PoCa}
c) The Metal Scale Mail of Julian (-2) [15,+40] (+4) {Nx}
d) The Chain Mail of Arvedui (-2) [14,+15] (+2) {Nt}
e) Augmented Chain Mail of Resistance (-2) [16,+18] {PoDi}
f) Double Chain Mail of Resistance (-2) [16,+13] {PoLi}
g) Bar Chain Mail of Resistance (-2) [18,+11] {PoSo}
h) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {Bl}
i) The Metal Lamellar Armour of The Padre (+5,+5) [23,+17] (+2)
j) The Full Plate Armour of Isildur [25,+25] (+2)
k) The Filthy Rag 'Wunarg' [1,+12] (+3) {StCh;ElCoSo[C~Nolv}
l) The Hard Leather Armour of Himring [6,+15]

 ( page 11 )
a) The Rhino Hide Armour 'Heart of Ahriman' (-1) [8,+20] (+4) {Cn;CoPoDkNxDi}
b) The Padded Armour 'Stonecold' [5,+14] (+2 to speed) {SpStChIf}
c) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {So}
d) Black Clothes of Elvenkind [4,+33] (+5 to stealth) {Bl}
e) The Cloak of Jack of Shadow [1,+19] (+7 to stealth)
f) The Cloak 'Colluin' [1,+15]
g) an Elven Cloak of Aman [4,+31] (+7 to stealth) {Bl}
h) an Elven Cloak [4,+12] (+4 to stealth)
i) 2 Elven Cloaks [4,+10] (+4 to stealth)
j) a Shadow Cloak [6,+14]
k) a Shadow Cloak [6,+12]
l) The Small Metal Shield of Thorin [5,+21] (+4) {Nt}

 ( page 12 )
a) The Large Leather Shield of Celegorm [6,+20] {Di}
b) The Large Metal Shield of Anarion [8,+18] {Fe}
c) a Dragon Shield [8,+16] {LiShNxFe}
d) a Dragon Shield [8,+14] {PoLiNt}
e) a Dragon Shield [8,+20] {BlCf}
f) The Knight's Shield of Earendil [10,+20]
g) a Mirror Shield [10,+19]
h) a Golden Crown of Telepathy [0,+11] {~GoodNolv~pDoTPULZ}
i) a Golden Crown of the Magi [0,+10] (+2) {Po;Sd}
j) a Golden Crown of Might [0,+9] (+3) {Di}
k) The Jewel Encrusted Crown of Numenor [0,+15] (+3)
l) The Hard Leather Cap of Thranduil [2,+11] (+2) {Cf}

 ( page 13 )
a) The Metal Cap of *Power* [3,+20] (+3) {St;FiShFe;Wr~Tele}
b) The Iron Helm 'Stone Mask' (+8,+8) [5,-10] (+3)
c) The Steel Helm of Hammerhand [6,+20] (+3)
d) a Dragon Helm [8,+19] {ElShBlSoNtDi}
e) a Dragon Helm [8,+21] {LiDi}
f) a Dragon Helm [8,+14] {PoFe}
g) a Dragon Helm of Light [8,+19] {ElSh}
h) a Set of Gauntlets of Free Action [2,+14]
i) The Set of Gauntlets of Thanos (-11,-12) [2,+0] (+2) {cursed}
j) a Set of Dragon Gloves [4,+20] {FiLi}
k) a Set of Dragon Gloves [4,+23] {Ca}
l) a Set of Dragon Gloves [4,+22] {Dk}

 ( page 14 )
a) a Set of Cesti of Power (+2,+5) [5,+8] (+5) {Li}
b) The Pair of Hard Leather Boots of Feanor [3,+20] (+15 to speed)
c) The Pair of Dragon Boots 'Battlemech' [5,+26] (+4 to infravision)
{If;CoLiShBlNx;HlLuWr}
d) a Pair of Dragon Boots of Levitation [5,+23] {ElShNxCa}
e) a Pair of Dragon Boots [5,+16] {DkBlNx}
f) a Pair of Dragon Boots [5,+18] {BlDi}
g) a Pair of Dragon Boots [5,+16] {CoSoNx}
h) The Pair of Metal Shod Boots of the Sprite (+4,+5) [6,+18] (+4 to speed)
{SpInDx;AcElFiSoDi;Si(Dx}
i) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {Nt}
j) The Dagger of Fiona (2d4) (+6,+9) (+2)
k) The Main Gauche 'Tinythorn' (1d5) (+18,+6) (+3)
l) The Small Sword 'Sting' (1d6) (+7,+8) (+2 attacks) {Cf}

 ( page 15 )
a) The Short Sword of Merlin (1d7) (+3,+7) (+2 attacks)
b) The Sabre 'Grayswandir' (2d7) (+20,+12) (+4)
c) The Broad Sword 'Freeze!' (2d5) (+15,+27) (+3 to infravision)
{InIf|CoS~Nolv}
d) The Long Sword 'Werewindle' (2d5) (+8,+12) (+2)
e) The Long Sword 'Shinobi' (2d5) (+7,+15) (+3 to speed) {SpStSlSrDg;Si}
f) The Long Sword 'Excalipur' (5d5) (-50,-50) [-5] (-3)
g) The Scimitar of Slay Munchkin (2d5) (+18,+14) (+4) {Cn;Nx;Lv/XD/P(Cn}
h) The Katana 'Kusanagi-no-tsurugi' (4d4) (+15,+15) (+3 to stealth)
i) The Katana 'Zantetsuken' (10d4) (+17,+21) (+2)
j) The Katana of Musashi (3d4) (+28,+17) (+3)
k) The Two-Handed Sword 'Dragonic Sword' (4d6) (+17,+23) (+3)
l) The Two-Handed Sword 'Twilight' (4d6) (-40,-60) [-50] (+10 to speed)
{cursed}

 ( page 16 )
a) The Executioner's Sword 'Slayer' (4d5) (+15,+15) (+2 attacks)
b) a Blade of Chaos (6d5) (+10,+11)
c) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2) {cursed}
d) a Diamond Edge (7d5) (+18,+17) (+4)
e) 3 Poison Needles (1d1) (+0,+0)
f) a Falcon Sword (Trump Weapon) (1d6) (+11,+16) (+2 attacks) {Bl..}
g) The Broad Spear 'Runespear' (3d9) (+15,+25) [+5] (+4)
h) The Broad Spear of Destiny (2d9) (+15,+15) (+4)
i) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
j) The Glaive of Pain (9d6) (+0,+30)
k) The Scythe 'Orur' (5d3) (+18,+20) (+4) {WiDxDg;Co;Bs|Q/XD/U(Dx}
l) The Trifurcate Spear of Wrath (3d9) (+16,+18) (+2)

 ( page 17 )
a) The Scythe of Slicing 'Bloody Moon' (8d4) (+8,+8) [+8] (+2 to searching)
{WiSr;ElSo|AE/XD/T}
b) The Fishingpole of Taikobo (1d1) (+0,+0)
c) 3 Death Scythes  (10d10) (-50,+30) {cursed}
d) The Club 'Belangil' (1d4) (+14,+9) [+5] (+3 to infravision) {If;*Co;Fe|Co}
e) The Whip of Gothmog (3d6) (+13,+15) (-2)
f) The Whip of Dr. Jones (1d6) (+16,+13) (+1)
g) The Mace 'Taratol' (3d4) (+12,+12)
h) The War Hammer 'Mjollnir' (5d3) (+3,+15) (+4)
i) The War Hammer 'Aegis Fang' (3d3) (+11,+22) (+2)
j) a Bo Staff (Pattern Weapon) (1d11) (+12,+16) (+1) {ShFe;Hl}
k) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4)
l) The Great Hammer 'Golden Hammer' (2d6) (+0,+0)

 ( page 18 )
a) a Wizardstaff (Defender) (1d2) (+17,+19) [+3] (+2 to stealth) {Bl(Cn}
b) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
c) a Sling of Extra Might (x3) (+19,+16) {Nt}
d) The Long Bow of Bard (x4) (+17,+19) (+3)
e) The Long Bow 'Nismonglen' (x3) (+17,+18) (+3) {In;Fe;Xs~Nolv}
f) a Long Bow of Extra Might (x4) (+17,+20) {So}
g) 3 Long Bows (x3) (+9,+9)
h) a Heavy Crossbow of Extra Shots (x4) (+13,+16)
i) 39 Bolts of Holy Might (1d5) (+10,+10)
j) 32 Seeker Bolts of Slaying (7d5) (+15,+21)
k) 99 Seeker Bolts (6d5) (+10,+10)
l) 51 Seeker Bolts (6d5) (+10,+10)

 ( page 19 )
a) 21 Arrows of Holy Might (1d4) (+15,+16)
b) 21 Sheaf Arrows of Holy Might (2d4) (+15,+14)
c) 24 Seeker Arrows of Hurt Evil (6d4) (+10,+7)
d) 79 Seeker Arrows (6d4) (+10,+10)
e) 99 Seeker Arrows (6d4) (+9,+9)
f) 99 Seeker Arrows (6d4) (+9,+9)
g) The Black Arrow of Bard (8d4) (+30,+19)
h) 84 Mithril Shots (4d3) (+10,+10)
i) a Capture Ball (empty)
j) The Corpse of Shooting Star the Red Dragon
k) a Clone of Locke the Superman Corpse
l) a Great Wyrm of Law Corpse

 ( page 20 )
a) a Stone Statue of a Cyberdemon
b) an Iron Statue of a Maulotaur
c) a Silver Statue of Hypnos, Lord of Sleep
d) a Golden Statue of a Paladin
e) a Golden Statue of Rinaldo, Son of Brand
f) an Ornate Statue of an Oriental vampire
g) an Ornate Statue of a Great Hell Wyrm
h) a Magical Figurine of a Nine-tailed fox
i) a Can of Toys (Locked) {d98}
j) 6 Magic Whistles


  [Museum]

 ( page 1 )
a) an Amulet of Teleportation at Will
b) The Amulet of Carlammas (+2)
c) The Amulet of Ingwe (+3)
d) 2 Feanorian lamps of Darkness
e) The Incandescent Light of Yeduson (+3 to infravision)
f) The Phial of Galadriel (+1 to searching)
g) The Star of Elendil (+1 to speed)
h) The Stone of Lore
i) The Metal Scale Mail of Crystal (-2) [13,+18] (+2 to speed) {SpSrIf;Bl}
j) The Metal Scale Mail of Quiz King (-2) [13,+18] (+3 to searching) {InChSr}
k) The Augmented Chain Mail of Benten (-2) [16,+13] (+4) {StDxCh[F}
l) The Augmented Chain Mail 'Muscle Curtain' (-2) [16,+14] (+2 to stealth)
{StDxSl;Dk}

 ( page 2 )
a) The Augmented Chain Mail 'Snow' (-2) [16,+15] {Lu[C}
b) The Splint Mail of the Hawaiian Islands (-2) [19,+10] (+3 to stealth)
{ChSl;Fi;Fa}
c) The Rhino Hide Armour 'Dasai' (-1) [8,+64] (-10)
d) The Cord Armour 'Sumo wrestler's loincloth' [4,+0] (+4)
e) The Cloak 'Colannon' [1,+15] (+3 to stealth)
f) The Small Metal Shield of Perseus [5,+15] (+2)
g) The Small Metal Shield 'Turbo' [5,+13] (+4) {St[T(St}
h) The Large Leather Shield 'Righteousness' [6,+13] (+4) {Wi;NxCa;Fa}
i) The Iron Crown of Beruthiel [0,+25] (-25) { }
j) The Hard Leather Cap 'Holy Strength' [2,+10] (+4 to stealth) {WiSl;El}
k) The Metal Cap of Thengel [3,+12] (+3)
l) The Iron Helm 'Terror Mask' (+18,+18) [5,+10] (-1) {cursed, AgTy}

 ( page 3 )
a) a Dragon Helm of Stupidity [8,-6] (-3) {FiPoNxFe}
b) The Pair of Metal Shod Boots 'Tetsu-geta of Flame' (-5,+10) [6,+20] (-1 to
speed)
c) The Dagger of Rilia (2d4) (+4,+3)
d) The Dagger 'Grimtooth' (1d4) (+5,+5) (+1 attack)
e) The Dagger 'Dethanc' (1d4) (+4,+6) {Bl}
f) The Dagger 'Narthanc' (1d4) (+4,+6) {Dk}
g) The Dagger 'Nimthanc' (1d4) (+4,+6) {Nt}
h) The Rapier 'Forasgil' (1d6) (+12,+19)
i) The Small Sword 'Excalibur Jr.' (2d6) (+3,+5) (+2 attacks)
j) The Short Sword 'Olrochtal' (1d7) (+9,+16) (+1 attack) {AtDx/oT(Dx}
k) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
l) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)

 ( page 4 )
a) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1 to searching) { }
b) The Broad Sword 'Protean Edge' (2d5) (+20,+11) {Ca|Ca/pZ}
c) The Broad Sword 'Molotov Cocktail' (2d5) (+14,+17) (+3) {Ch;Fi|F/XD}
d) The Long Sword 'Worpal Blade' (5d5) (+32,+32) (+2)
e) The Ninjato of Kamui the Escapee (2d9) (+15,+2) (+4 to stealth)
f) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
g) The Falchion 'Lawgiver' (4d5) (+12,+14) {Rg|SM/o(Wi}
h) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
i) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
j) The Spear of Hagen (1d6) (+11,+13) (+3 to speed)
k) The Broad Spear 'Patriot' (1d9) (+18,+17) (+4 to stealth) {Sl/pZ}
l) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)

 ( page 5 )
a) The Pike 'Pig's Eye' (2d5) (+16,+20) (+3 to infravision) {If;Bl/o}
b) The Pike 'Tabasco' (2d5) (+13,+19) {Fi}
c) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
d) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
e) The Scythe 'Patriot' (6d3) (+20,+16) (+4 to infravision) {If;SiRg/XD}
f) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
g) The Battle Axe 'Polar Bear' (2d8) (+19,+15) {|Co.}
h) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
i) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
j) The Nunchaku of Xiaolong (4d3) (+20,+10) [+10] (+3)
k) The Nunchaku 'Hyousi-gi' (1d2) (-3,-7) [+6] (+3)
l) The Ball-and-Chain 'Iron ball' (25d4) (-30,+0) [+20] (-6)

 ( page 6 )
a) The Ball-and-Chain 'Lolita' (3d4) (+18,+18) (+4) {DxCh|M/D(Ch}
b) The Jo Staff 'Cheating' (2d7) (+15,+17) (+3) {In;Rg}
c) The Jo Staff 'Matoi' (1d7) (-5,+10) [+3] (+3)
d) The Flail 'Winblows' (8d6) (+0,+30) (-4 to speed) {cursed}
e) The Bo Staff 'Mormegil' (1d11) (-17,-12) {cursed, FaAg|F}
f) a Clay Statue of a Tanuki
g) a Clay Statue of The Greater Hell Magic Mushroom Were-Quylthulg
h) a Mithril Statue of It
i) an Ornate Statue of Greater Hell-Beast
j) a Magical Figurine of an Ewok


  [Check Sum: "b4eb8b67d62a4e05ec"]


Posted on 15.7.2005 06:30
Last updated on 29.7.2005 19:39

Download this dump

3192. on the Ladder (of 19090)
146. on the Hengband Ladder (of 698)
Second best for this player (

Related screenshots:
attack from the dead angle
Demise of the Ring Rangers

Comments

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On 15.7.2005 06:30 namelessman@nowhere.in.jp wrote:
This time, a magic-eater.
I see the ladder lacks well-advanced magic-eater, so I hope this will be a bit of informative idea.

The magic-eater tends to be regarded as a sort of spellcaster class, but that's somewhat incorrect.
It's not impossible to go the pure spellcaster way but still that's very hard and not recommended, because -

Although magical devices like wands and staffs provide vast sort of attack spells, they are usually weak compared to real "spells" and especially so at early stages, and in midgame you cannot do almost anything against monsters which are resistant to elemental attacks.
In addition to that, although you can have large nunber of charges for all kinds of devices once you absorb them enough, they are usually slow to recharge, and you are not likely to find so many useful wands and staffs!
(so missle weapons should not be ignored in early stages).

On the other hand, magic-eaters don't have actual MP, unlike other spellcasters, and thus they don't have any kind of restriction on their armors, and can totally ignore 'drain mana force' melee attacks. Also they rarely 'carry' wands and staffs and will be invulnerable to 'drain charges' kind of attacks too.
And (staffs of) Manastorm, the final attack spell for magic-eaters, is virtually melee-range attack.
They are indeed decent fighters if not powerful, like priests and mindcrafters (-2 to con is a bit annoying, though.) I would even say the initial primary stat is not int!

Some hasty players will not care for this class
(have to find a number of wands of rocket and that'll need some work!) and you will never be the true champion in the Arena, but still powerful and very fun to play.


This time I am very lucky to be able to buy a staff of speed and a staff of dispel evil, at this point!
These things make me much powerful. The failure rate for the staff of speed is 43% now, but there is no penalty for failings (no charges will be lost and no MP to consume away!) and I will rarely be at +0 speed in the battle from now on.

On 15.7.2005 14:11 Mars wrote:
Ah the magic eater. I think one of the keys to success with that class is patience. My best one is on the ladder (Slurper II) and got fried by Habu, didn't care to startup another one after that.

An early high-level wand/rod/staff find (in dungeon or BM) can speed things up. And the sooner you get your hands on a staff of speed, the better :). To have speed AND dispel evil already you're very lucky!

On 17.7.2005 04:08 namelessman@nowhere.in.jp wrote:
...Well, I think I am proceeding steadily, but it looks like somehow I cannot have the see-invisible thing other than the ring...
And res_blind is not important for me but res_dark is a real problem here too.

Hope Jack of Shadows will not find me!

On 17.7.2005 04:57 blackreaver368@yahoo.com wrote:
Me too. If Jack finds you, you will have trouble :-) My archer has +7 base speed, 700hp and resist dark, yet he still runs from the master thief ... Darkness Storms hurt and Jack is +40 speed! Yikes!

On 17.7.2005 06:02 ahorowitz@bellsouth.net wrote:
I've had a few high level magic-eater attempts. I must confess
to a feeling of extreme disappointment when I finally
absorbed the powers of a staff of the magi, only to see its activation did NOTHING for renewing my spells. As hard as it was to come by, I think it should have restored some spells besides the magi staff charges.

Pretty disappointed in the overall damage output of the magic-eater though. Still, it'd be a neat accomplishment to win with one.



On 17.7.2005 09:42 namelessman@nowhere.in.jp wrote:
I've been exploring the pretty dangerous place, but I need to have this staff of *Destruction*! Really!

Haven't met Jack of Shadows but Bull Gates' blinding attack was unexpectedly annoying...
I am able to activate the staff of teleportation even when blinded, though.

Now I don't think I will go deeper in the castle. Most enemies there are far beyond my power...
and without Nether and Chaos resistance how can I take on monsters down there anyway?

I'll go to the dragon's lair now. Though there is still very high possibility of being instakilled...

On 18.7.2005 00:47 Atriel wrote:
Very nice and descritive first post :)
question
how does the magic eater recharge charges of eaten stuff? shops do it? (or recharge scrolls)? no way to test myself, no computer for a while...
Good luck!

On 18.7.2005 02:06 ralonso@au1.ibm.com wrote:
They recharge over time gradually.

On 20.7.2005 15:08 namelessman@nowhere.in.jp wrote:
Searching around and killing ancient dragons in the Dragon's Lair, I have been able to find better equipment. And various useful wands and staffs too, although not totally satisfying.

I always recharge wands and staffs at the tower of socery in the town, and then overcharge them
with scroll of recharging, so I am usually able to have some more charges for useful devices
(for example I have 10 charges for the wand of striking although I consumed only one from the Arena!) but this method is still a bit risky and as is often the case I broke the wand of dragon's flame I've newly found, and I am just looking for one now.

On 20.7.2005 17:44 Mars wrote:
@Atriel (& ralonso): Charges can also be regained by the activation of the Charmed Pendant. I think it's also the Old Castle reward.

On 21.7.2005 01:21 ralonso@au1.ibm.com wrote:
@Mars - Ahh - That makes it possibly worthwhile for the Magic Eater to get the charmed pendant then. Yes it is the reward for the old castle.

Nameless - What particular combo are you using to kill the Ancient Dragons? I'm just trying to work out when to hit the Dragon's Lair with my Magic Eater - I figure it's too early at the moment at chlvl 26. Overcharging's not a bad idea - Do you just read one scroll of recharge on a fullly charged item or can you get away with 2?

On 23.7.2005 12:44 namelessman@nowhere.in.jp wrote:
>What particular combo are you using to kill the Ancient Dragons?

Well, it depends...
Ancient Dragons are not that bad (AMHD is an exception though) and I think I don't need any particular tactics but just one thing: stay away from great wyrms! (and drolems and dracolichs and U's and L's and...)
I mainly used the wand of Drain Life and some ball spell, and sometimes the staff of dispel evil, and then hit them to death.
Once I've got the wand of dragon's frost, things got easier.
If you don't have powerful attack spells, you can use missle weapons here too! And, turn on the output option "Display actual path before shooting" and aim your weapon wisely here.

And you can be always hasted using the staff of speed, and you can heal up quickly with the staff of cure light wounds, and ...you can think of your own way to fight and I think that's fun.

But the Dragon's Lair is very dangerous place if you don't have ESP and if you are not enough stealthy. That's why I dived deep in the castle to get the staff of *Destruction* first!
Go into the lair and whenever you are not confident that you are perfectly safe, use *destruction* or teleport level without any hesitation.



And, talking about overcharging... well, first I read one scroll of recharging and if the wand or staff is charged enough (say 7 or 8 charges) I'd stop here. if not, simply use one more on the wand.
But getting too greedy is a vice it seems, and I am still searching for a wand of dragon's flame.
Somehow it just doesn't appear :(



I've cleared the Cloning Pits and killed some of mid-level uniques and things look better now,
and my next destination is the Volcano.
The failure rate for the staff of manastorm will not be zero however you're powerful, but it's still of some use, I suppose.

On 24.7.2005 19:38 namelessman@nowhere.in.jp wrote:
Defeated Gothmog in R'lyeh and he dropped Grayswandir! Not really a powerful weapon but +4 to CON and high resists are definetely what I need.

Still lacking the sound resistance as usual but I think I have enough strength to take on most of the uniques there now.

On 25.7.2005 21:10 namelessman@nowhere.in.jp wrote:
Hypnos dropped this powerful randart cloak! And I think I have my equipment now is enough to take on the Serpent.
But before that I need some more charges for rockets and manastorms....
(Grayswandir is doubtlessly underpowered as a melee-weapon against him)

On 26.7.2005 17:54 namelessman@nowhere.in.jp wrote:
I thought the guardian on 76th floor was Kronos but actually was Wong!

I managed to kill him in the end but it was really hard, mainly because I wasn't ready for him, having only one potion of restore mana and no mashroom of restoring.
And to make matters worse, I made a typing error and amidst the battle I involved him in
*Destruction* instead of firing a rocket!
(Typed "ma3", not "mb3" - you will understand when you play a magic-eater!)

But I had some scrolls of recharging, and luckily there was a wand of rockets on the floor, picked it up and fired it directly at him instead of absorbing it.
And then fired my own remaining "charges" and then recharged the wand with the scrolls and finished him eventually. Whew!

Maybe I'd better use macros by the way?

On 27.7.2005 14:47 namelessman@nowhere.in.jp wrote:
clevel 49:
Defeated the Destroyer on Angband level 88.
That was relatively easy: I have enough charges for the staff of healing, and the staff of animate dead worked very well.
The character dump now you're seeing is the one before the fight.

After all no potion of healing or *healing* is used in the fight. I used just one potion of restore mana (mainly for 7 more charges for the staff of healing), and scrolls of summon kin and summon pet, which is rather useless against other tough monsters.

At this stage the magic-eater is very powerful. You can use teleportation and *Destruction* freely and you can use powerful weapons like wands of drain life, striking, disintegrete, dragon's breath, rockets, the staff of starlight, holiness, power, mana storm... and some utility spells like animate dead, stone to mud, restoration, earthquake... and powerful healing spells too!
I feel like I am invincible now! (still there is no way to defeat the metal bubble in the Arena though)

The Destoroyer dropped the mighty war hammer of Aule, but I'd rather use the staff of mana storm, so Grayswandir is better I think.
Some more uniques to defeat, then Oberon and the Serpent.

On 27.7.2005 15:39 blackreaver368@yahoo.com wrote:
>I feel like I am invincible now!

Shhhh! Don't let the RNG hear you say that ;-)

On 27.7.2005 16:51 wrote:
Ok, well, I think I know the real enemies are called "overconfidence", "greed" and "carelessness"...

On 28.7.2005 16:58 namelessman@nowhere.in.jp wrote:
Killed some minor uniques, and Godzilla, the Mouth of Sauron, Tiamat, the Witch-King, Azriel, Great Cthulhu, Shuma-Gorath, and finally, Oberon.
Now I've got the Thorin's shield from Oberon, and I'm thinking what armors to use.

There are still dozens of unique monsters left alive, Shub-Niggurath, Azathoth, Ymir, Loki, Kronos, Caldarm the Third, Raphael, Nodens, and Sauron, and...and...
(I really wonder why Ansalom is still alive though)

On 29.7.2005 19:39 namelessman@nowhere.in.jp wrote:
Killed Sauron, and he dropped the One ring (again!) and the Boots of Feanor!!!
But it's difficult to choose what to use... And what I really want is the staff of Genocide (and the rod of havoc) and not the equipment.

Killed Loki, Ymir, Mephistopheles, and Ansalom and some more minor uniques too, but failed to defeat Nodens...
He summoned the Unicorn twice, and then restlessly cast manastorms and I thought it's too dangerous to continue the fight.
Maybe dozens of *Healing* and more speed and one more rod of healing are needed to defeat him.
I think even the Unicorn is easier, or at least she's not as dangerous to me...

On 30.7.2005 14:35 wrote:
Killed Nodens, at last!!
It was real tough work, though, used 4 potions of restore mana and 3 potions of *healing*, and took about an hour.

On 7.9.2005 10:02 dzhang@its.caltech.edu wrote:
Whoa! 3 scrolls of Artifact Creation sitting in your home! Go use them on something already! ^^

On 31.3.2008 19:01 chris wrote:
I always wondered what ever happened to this character ... very promising, and magic eater is still a class I have yet to win with, so I am doing some research on old dumps.

You're right about Nodens being difficult to kill. When he gets wounded, he seems to heal himself almost every turn, for something like 560hp. So if you can't do *more* than that in damage, he is really unkillable (I can't believe you got him). I've had characters fight him in the 1-3 star range for over an hour before giving up ... and I had one character (a Chaos HMage with a 500hp 0% fail manastorm) that killed Nodens, but died the very next move to his angelic summons (This after a *very* long fight). He is very annoying, and often I would rather fight the unicorn, which I almost never do.

But a powerful melee character with passwall can handle him rather easily ...

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