The Angband Ladder: Combat Esper, Spectre Mage by <dzhang@its.caltech.edu>

  [Hengband 1.7.2 Character Dump]

                          Name  : Combat Esper

 Sex      : Female           Age               112   STR!:  18/140
 Race     : Spectre          Height             67   INT!:  18/***
 Class    : Mage             Weight            101   WIS :  18/106
 Magic    : Nature, Chaos    Social Class        1   DEX :  18/***
                             Align            Evil   CON!:  18/***
                                                     CHR!:  18/160

 Right hand      (+63,+38)   Hit point    788/ 788   Fighting   : Heroic
                             SP (Mana)    429/ 429   Bows/Throw : Legendary[5]
 Blows/Round           5+0                           SavingThrow: Heroic
 AverageDmg/Rnd      312+0   Level              48   Stealth    : Heroic
                             Experience    8919107
 Shooting        (+58,+14)   Max Exp       8919107   Perception : Superb
 Multiplier          x4.40   Exp to Adv    9600000   Searching  : Excellent
 Shots/Round          0.83   Gold         10501718   Disarming  : Superb
                                                     MagicDevice: Legendary[15]
 AC              [36,+111]   Time    Day 307  7:02
 Speed               (+35)   Play time    16:06:26   Infra-Vision: 90 feet


                         (Character Background)
          You were created by a Necromancer.  You have a hairless
          head, eyes like red coals,  and a deathly gray complexion.
          An eerie green aura surrounds you.


          ...You retired from the adventure after the winning.


                                                               Modification
 Sex   : Female        Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Spectre       STR!: 18/120 -5 -4  1 10 18/140         ....4.....2.4
 Class : Mage          INT!: 18/100  4  3 -1  9 18/***         ......2.25...
 Level : 48            WIS :  18/66 -1  0 -2  7 18/106         ........25...
 Hits  : 788/788       DEX :  18/87  2  1  2 10 18/***         2...4s.....4.
 Mana  : 429/429       CON!: 18/130  0 -2  0 12 18/***         ....4..42.2..
                       CHR!:  18/80 -3  1  1  9 18/160         ......2.25...
         |)}=="*[(]]]             |)}=="*[(]]]                 |)}=="*[(]]]
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .+.....++....    Sound : .+...........    Speed     : +.+++.++...+.
 Elec  : .+.......*...    Nether: ............*    FreeAction: ........+.+++
 Fire  : .++..........    Nexus : ...........+.    SeeInvisi.: ............+
 Cold  : .+..........+    Chaos : .......+.....    Hold Life : ......+.....+
 Poison: ............+    Disnch: ........+....    Warning   : .............
 Light : .+...........    Fear  : .............    SlowDigest: .......+....+
 Dark  : .+...........    Reflct: .............    Regene.   : .............
 Shard : ..+..........    AuFire: ........+....    Levitation: ......+....++
 Blind : .......+.+...    AuElec: .............    Perm Lite : .............
 Conf  : .....+.......    AuCold: .......+.....    Cursed    : .............

             |)                 |)}=="*[(]]]                   |)}=="*[(]]]
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : ...    Telepathy : ............+    Add Blows   : +............
 Slay Und. : ...    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: ...    ESP Noliv.: .............    Add Infra   : .......+.....
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: .............    Add Stealth : .....+.+.....
 Slay Anim.: ...    ESP Demon : .............    Add Search  : .......++....
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : .............
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : .............
 Elec Brand: ...    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .............
 Cold Brand: ...                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : .............
 Sharpness : +..    Sust Int  : .........+...    Drain Exp   : .............
 Quake     : ...    Sust Wis  : ........++...    Rnd.Teleport: .............
 Vampiric  : ...    Sust Dex  : +....+.....+.    Aggravate   : .............
 Chaotic   : ...    Sust Con  : ........+....    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .........+...

  
  [*Winning* Message]

  Uber money for the win.


  [Option Settings]

 Preserve Mode:      ON
 Small Levels:       ENABLED
 Arena Levels:       ENABLED


  [Recall Depth]

    Angband         : level 100
    Yeek cave       : level   5
   !Dragon's lair   : level  72


  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  7
  Warg problem                             (Danger  level:   5) - level 10
  Orfax, Son of Boldor                     (Dungeon level:   6) - level 19
  Orc Camp                                 (Danger  level:  15) - level 19
  The Vault                                (Danger  level:  30) - level 19
  King Mulu, the Chief of Southerings      (Dungeon level:  12) - level 32
  Gachapin                                 (Dungeon level:  24) - level 32
  Old Man Willow Quest                     (Danger  level:  22) - level 33
  Dark Elven Lords Quest                   (Danger  level:  25) - level 33
  The Cloning Pits                         (Danger  level:  45) - level 37
  The Old Castle                           (Danger  level:  50) - level 37
  Node of Nature                           (Danger  level:  65) - level 38
  Quaker, Master of Earth                  (Dungeon level:  38) - level 40
  Glaurung, Father of the Dragons          (Dungeon level:  44) - level 40
  Eihort, the Thing in the Labyrinth       (Dungeon level:  50) - level 41
  Druaga                                   (Dungeon level:  56) - level 44
  Hypnos, Lord of Sleep                    (Dungeon level:  62) - level 44
  Draugluin, Sire of All Werewolves        (Dungeon level:  76) - level 45
  Node of Chaos                            (Danger  level:  65) - level 47
  Sauron, the Sorcerer                     (Dungeon level:  88) - level 47
  Oberon                                   (Danger  level:  99) - level 48
  Serpent of Chaos                         (Danger  level: 100) - level 48

< Failed Quest >
  The Sewer                                (Danger  level:  15) - level 19
  Logrus Master                            (Danger  level:  25) - level 19


 Arena: 36 Victories


  [Defeated Monsters]

You have defeated 37234 enemies including 118 unique monsters in total.

< Unique monsters top 10 >
  The Serpent of Chaos                     (level 100)
  Oberon, King of Amber                    (level  99)
  Sauron, the Sorcerer                     (level  98)
  The Destroyer                            (level  94)
  Draugluin, Sire of All Werewolves        (level  87)
  Ymir the Ice Giant                       (level  85)
  Ithaqua the Windwalker                   (level  82)
  The Witch-King of Angmar                 (level  80)
  Benedict, the Ideal Warrior              (level  79)
  The Mouth of Sauron                      (level  78)


  [Virtues]

Your alighnment : Evil

You are very virtuous in Knowledge.
You are the polar opposite of Mysticism.
You are the living embodiment of Unlife.
You are a great champion of Nature.
You have sinned against Chance.
You are the polar opposite of Sacrifice.
You are the living embodiment of Temperance.
You are virtuous in Patience.


 You were able to use Chaos magic before.
 You were able to use Death magic before.
 You were able to use Craft magic before.


  [Mutations]

 You can breathe fire (dam lvl * 2).
 You can teleport at will.
 You can emit hard radiation at will.
 You can smell nearby monsters.
 You can feel the strength of the magics affecting you.
 You can emit confusing, blinding radiation.
 You have a hallucinatory insanity.
 You attract demons.
 You are superhumanly strong (+4 STR).
 There is a white aura surrounding you.


  [Character Equipment]

a) The Katana 'Aglarang' (8d4) (+15,+15) (+2) {AtSpDx|S(Dx dlvl 70}
b) The Large Leather Shield of Celegorm [6,+20] {AcElFiCoLiDkSo}
c) The Light Crossbow of Brand (x4) (+10,+14) (+10 to speed) {Sp;FiSh;Xm dlvl 70
vault}
d) a Ring of Speed (+12)
e) The Ring of Tulkas (+4)
f) The Amulet of Faramir (+12,+0) (+3)
g) The Levitation Stone of Laputa (+2 to speed)
h) The Do-maru (*Stealth*) (-2) [20,+15] (+4 to speed) {SpCnSlSrIf;AcBlCa;Sd[C}
i) The Fur Cloak 'Hound' [3,+13] (+2 to searching) {InWiCnChSr;AcDi;Fa[F(WiCn}
j) The Hard Leather Cap of Indra [2,+16] (+5) {InWiCh;*El;Bl(InWiCh}
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {StCn;Fa dlvl 49
vault}
l) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
speed)


  [Character Inventory]

a) 3 Nature Spellbooks [Call of the Wild] {@m1 !k!d}
b) 3 Nature Spellbooks [Nature Mastery] {@m2 !k!d}
c) a Nature Spellbook [Nature's Gifts] {@m3 !k!d}
d) 2 Nature Spellbooks [Nature's Wrath] {@m4 !k!d}
e) 2 Chaos Spellbooks [Sign of Chaos] {@m5 !k!d}
f) 2 Chaos Spellbooks [Chaos Mastery] {@m6 !k!d}
g) a Chaos Spellbook [Armageddon Tome] {@m8 !k!d}
h) a Death Spellbook [Necronomicon]
i) 8 Mushrooms of Restoring {!*}
j) 7 Potions of Speed {!*}
k) 25 Potions of Heroism
l) 20 Potions of Healing {!*}
m) 7 Potions of *Healing* {!*}
n) 17 Potions of Restore Mana {!*}
o) 12 Potions of Restore Life Levels {25% off}
p) 3 Rods of Recall {!*!*}
q) 4 Rods of Healing {!* !!}
r) a Rod of Restoration (charging) {!* !!}
s) 17 Rods of Teleport Other {!k!d}
t) 17 Rods of Disarming {!k!d}
u) a Ring of Speed and Light (+11)
v) The Massive Iron Crown of Chaos [0,+0] (+125) {cursed}
w) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]


  [Home Inventory]

 ( page 1 )
a) 28 Nature Spellbooks [Call of the Wild] {@m1 !k!d}
b) 19 Nature Spellbooks [Nature Mastery] {@m2 !k!d}
c) 24 Nature Spellbooks [Nature's Gifts] {@m3 !k!d}
d) 3 Nature Spellbooks [Nature's Wrath] {@m4 !k!d}
e) 21 Chaos Spellbooks [Sign of Chaos] {@m5 !k!d}
f) 17 Chaos Spellbooks [Chaos Mastery] {@m6 !k!d}
g) 2 Chaos Spellbooks [Chaos Channels] {@m7 !k!d}
h) 3 Crusade Spellbooks [Exorcism and Dispelling]
i) a Daemon Spellbook [Demonthoughts]
j) a Daemon Spellbook [Hellfire Tome]
k) a Craft Spellbook [Note of Acting Master]
l) a Craft Spellbook [Spiritual Enlightenment] {@m8 !k!d}

 ( page 2 )
a) 2 Trump Spellbooks [Trumps of Doom]
b) 20 Death Spellbooks [Black Channels] {@m7 !k!d}
c) 3 Sorcery Spellbooks [Pattern Sorcery]
d) 4 Life Spellbooks [Book of the Unicorn]
e) 30 Mushrooms of Restoring {!*}
f) 64 Potions of Speed {!*}
g) 99 Potions of Heroism
h) 32 Potions of Heroism
i) 99 Potions of Cure Critical Wounds
j) 47 Potions of Cure Critical Wounds
k) 34 Potions of Healing {!*}
l) a Potion of Life {!*!*}

 ( page 3 )
a) 12 Potions of Restore Life Levels
b) a Potion of Strength {!k}
c) a Potion of Intelligence {!k}
d) 2 Potions of Self Knowledge
e) 24 Potions of Resistance {!*}
f) a Potion of Polymorph
g) 99 Scrolls of Phase Door {!*}
h) 4 Scrolls of Phase Door {!*}
i) 99 Scrolls of Teleportation {!*}
j) 99 Scrolls of Teleportation {!*}
k) 99 Scrolls of Teleportation {!*}
l) 10 Scrolls of Teleportation {!*}

 ( page 4 )
a) 77 Scrolls of Teleport Level {!*!*}
b) 5 Scrolls of *Remove Curse*
c) 10 Scrolls of Recharging
d) 15 Scrolls of *Destruction* {!*!*}
e) 9 Scrolls of Genocide {!*}
f) 2 Scrolls of Mass Genocide {!*}
g) a Rod of Perception {!! !k!d}
h) 8 Rods of Disarming {!k!d}
i) a Wand of Slow Monster (0 charges)
j) a Wand of Annihilation (3 charges)
k) a Staff of Healing (4 charges)
l) 9 Staffs of Speed (9x 8 charges) {!*}

 ( page 5 )
a) a Staff of Power (4 charges)
b) a Staff of Power (3 charges) {25% off}
c) a Staff of *Destruction* (3 charges) {!*}
d) a Staff of Mana Storm (5 charges)
e) a Ring of Protection and Wizardry [+20]
f) a Ring of Constitution (+5)
g) a Ring of Constitution (+4)
h) a Ring of Damage (+18)
i) a Ring of Damage (+17)
j) a Ring of Slaying (+9,+12) {25% off}
k) a Ring of Speed (+11)
l) 2 Rings of Speed (+10) {Sp dlvl 72 julian}

 ( page 6 )
a) a Ring of Speed (+7)
b) a Ring of Speed (+6)
c) a Ring of Speed (+3)
d) a Ring of Light and Darkness Resistance
e) a Ring of Nexus Resistance
f) a Ring of Sound Resistance
g) a Ring of Confusion Resistance
h) a Ring of Shard Resistance
i) a Ring of Chaos Resistance
j) a Ring of Blindness Resistance
k) a Ring of Lordly Protection [+20] {PoCfNtDiFe;FaHl}
l) a Ring of Extra Attacks (+2 attacks)

 ( page 7 )
a) 2 Rings of Extra Attacks (+1 attack)
b) a Ring of Extra Attacks and Albino [-7] (-2 attacks) {cursed}
c) The Ring of Cower (Darnya) (-15,-15) (-5) {cursed}
d) a Ring of Extra Shots
e) The Amulet of Carlammas (+2)
f) an Amulet of Resistance
g) an Amulet of Telepathy
h) The Torque of Boromir (+0,+8)
i) an Amulet of Intelligence (+6)
j) an Amulet of Intelligence (+5)
k) The Amulet of The Pitch Dark Night [+5] (+4)
l) The Amulet of Sacred Knights [+10] (+2) {StWi;CfCa;FaSiHlRgBs}

 ( page 8 )
a) The Collar Harness of the Hell (+15,+15) [-5] (-2) {SpInWiChSl;DkNt;SiAg~L}
b) The Pendant of Gogo (+4)
c) a Feanorian Lamp of Immortal Eye
d) The Incandescent Light of Yeduson (+3 to infravision)
e) The Phial of Galadriel (+1 to searching)
f) The Stone of Lore
g) The Palantir of Westernesse (+3)
h) The Metal Scale Mail of Julian (-2) [15,+40] (+4)
i) The Chain Mail of Arvedui (-2) [14,+15] (+2) {StCh;AcElFiCoShNxFe}
j) The Double Ring Mail 'Living Armour' (-2) [15,+13] (+4) {Cn;FiDkSoDi;Wr(Cn}
k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
{StDx;AcElFiCoBlCfSo}
l) The Metal Lamellar Armour of The Padre (+5,+5) [23,+17] (+2)

 ( page 9 )
a) The Full Plate Armour of Isildur [25,+25] (+2) {Cn;AcElFiCoCfSoNx}
b) The O-yoroi of the Bando Musha (+5,+5) [24,+20] (+2) {StCnCh;AcElCoLiBlDiFe}
c) a Robe of Permanence [2,+15] {AcElFiCoCf;Hl(StInWiDxCnCh}
d) a Robe of Permanence [2,+12] {AcElFiCoNx;Hl(StInWiDxCnCh}
e) The Robe of Incanus [2,+20] (+3) {InWiSr;AcElFiCo;MaFaSiLv(InWi dlvl 72
tiamat}
f) Sexy Swimsuit [0,+2]
g) The Cloak 'Colluin' [1,+15]
h) an Elven Cloak [4,+9] (+4 to stealth)
i) The Fur Cloak 'Flamecoat' [3,+16] (+2 to infravision) {InIf;ElFiCf[F}
j) a Shadow Cloak [6,+9]
k) a Shadow Cloak [6,+8]
l) a Small Metal Shield of Resistance [5,+16] {AcElFiCoDi}

 ( page 10 )
a) a Dragon Shield [8,+21] {FiPoDkBlCfSo}
b) a Dragon Shield of Reflection [8,+20] {Dk;Rf}
c) The Golden Crown 'Glacial Acetic Acid' [0,+20] (+2 to stealth)
{SlIf;AcCoNx;Sd}
d) a Jewel Encrusted Crown of Might [0,+5] (+1) {StDxCn;Di;Fa(StDxCn}
e) The Iron Helm 'Holhenneth' [5,+10] (+2)
f) The Iron Helm 'Terror Mask' (+18,+18) [5,+10] (-1) {cursed}
g) The Steel Helm of Hammerhand [6,+20] (+3) {StDxCn;AcNx}
h) a Set of Gauntlets of Agility [2,+6] (+5)
i) a Set of Dragon Gloves [4,+14] {PoLiBlNtCa}
j) a Pair of Soft Leather Boots of Stealth [2,+9] (+3 to stealth)
k) a Pair of Hard Leather Boots of Speed [3,-3] (+4)
l) a Pair of Dragon Boots [5,+19] {Fe}

 ( page 11 )
a) a Pair of Dragon Boots [5,+15] {Cf}
b) The Dagger of Rilia (2d4) (+4,+3)
c) The Main Gauche 'firthang' (1d5) (+19,+18) (+6 to speed) {SpSt;So/D}
d) The Rapier 'Silver Chariot' (2d6) (+17,+12) (+2 to speed)
{AtSpDx;DkDi;FaSi/*oUL}
e) The Small Sword 'Sting' (1d6) (+7,+8) (+2 attacks)
f) The Small Sword 'Excalibur Jr.' (2d6) (+3,+5) (+2 attacks)
g) The Short Sword 'Guanine' (1d7) (+33,+35) (+4 to stealth) {WiSl;Ac;LuTeBs[T}
h) The Short Sword of Merlin (1d7) (+3,+7) (+2 attacks)
i) The Long Sword 'Anduril' (2d5) (+10,+15) [+5] (+4)
j) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
k) The Two-Handed Sword 'Acid Rain' (3d6) (+13,+12) (+4)
l) a Poison Needle (1d1) (+0,+0) {!k!d}

 ( page 12 )
a) 2 Falcon Swords (1d6) (+15,+15) (+1 attack)
b) The Lance of Eorlingas (3d8) (+3,+21) (+3)
c) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2)
d) The Lead-Filled Mace 'novrhiw' (3d4) (+14,+20) (+4) {In;Nt~Tele(In}
e) The Short Bow of Robin Hood (x3) (+15,+17) (+2) {DxChSl;Po;Xm}
f) The Black Arrow of Bard (8d4) (+30,+19)
g) The Corpse of Wolf, Farmer Maggot's dog {!*Wanted}
h) The Corpse of Meng Huo, the King of Southerings {!*Wanted}
i) The Corpse of Ishikawa Goemon {!*Wanted}
j) The Corpse of Jasra, Brand's Mistress {!*Wanted}
k) The Corpse of Beld, Ruler of Marmo {!*Wanted}
l) The Corpse of Nidhogg the Hel-Drake {!*Wanted}

 ( page 13 )
a) The Corpse of Maeglin, Betrayer of Gondolin {!*Wanted}


  [Check Sum: "07aa1b1849421ce8ec"]


Posted on 12.4.2010 16:13
Last updated on 14.4.2010 05:26

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6020. on the Ladder (of 19090)
249. on the Hengband Ladder (of 698)
56. for this player (

Related screenshot:
Paradoxical randart weapon with huge bonuses

Comments

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On 12.4.2010 16:18 dzhang@its.caltech.edu wrote:
Took a look at the Mages on the Hengband ladder, and decided maybe going high HD isn't the right way after all. So I went for the ultra stealthy, high SP approach with Spectre.

[Dlvl Tower] [Clvl 29] 2:11

Currently at 151 HP, 164 SP... when's the last time a non-Sorceror character had more SP than HP? Damage output is a piddly 61, and that's thanks to both Sting and a =oSlaying(+11, +7)

Should have named this girl "Green Glutton Ghost." While farming Quartz Veins, I would make 45 Rations of Food (through one burn of my SP), and that would take me from Weak to Full. Each run through rations would net me about 60k gold. Have 7 million now. So that's 120 runs, or about 5400 rations of food(!!!)

Also, I have perfected my Macro for Quartz Vein farming:

Set "right arrow key" to be mapped to:
666666666666666666666666666666666666666664444444444R9999\r

That way, when you press right, it kills all the quartz veins in the row, moves you back to the left most, and waits for the Quartz Veins to regenerate. You can just mash the right arrow button, and it'll earn you money at amazing speed!

Time to get shopping.

On 12.4.2010 18:40 dzhang@its.caltech.edu wrote:
[Dlvl Tower] [Clvl 31] 4:18

Two hours of store scumming later...

HP getting to respectable levels at 463. Damage output is still pretty bad, but no longer worthless (132 damage per round). I would have liked a better bow, but 150 days of store scumming yielded only nothing of note.

On 13.4.2010 00:26 dzhang@its.caltech.edu wrote:
[Dlvl Tower] [Clvl 32] 5:00

And another 45 minutes of scumming later, I manage to cover all resists except Chaos (well, I have glove swap, but would have to eat a 25% SP penalty for it, as well as a -5 DEX opportunity cost).

Pop-gun mage offense, as always. Highest damage spell is Doom Bolt, 17d8 (76.5) damage for 19 SP. Mana Burst 3d5+48 (57) for 6 SP. Magic Missile 9d4 (22.5) for 1 SP.

Compare those to my 132 / rnd melee damage, and my 150 damage Staff of Power.

And, of course, the RNG saw it fitting to give Esper a plethora of renewable healing, since Esper eventually has access to 0% Fail Herbal Healing... 3 Rods of Healing and a Staff of Healing. I never find anything like this on warriors or rogues, of course.

On 13.4.2010 00:44 dzhang@its.caltech.edu wrote:
Mutations roulette in the Vapor Quest quickly picked up: He-man, White Aura, Aching Joints, and Manic-Depressive. Purging at Zul got rid of only the last two :-D

And now it's time to eat the 25% SP loss to cover RChaos, so I don't pick up any nasty mutations.

On 13.4.2010 01:35 dzhang@its.caltech.edu wrote:
[Dlvl 25] [Clvl 32] 5:24

OK, it's probably a bad sign that I have to burn a !oSpeed to kill Gachapin. I may have to carefully skim the top of the Dragon Lair for a bit... no ESP until lvl 40...

On 13.4.2010 02:15 chris wrote:
Thanks for the macro tip ... Just what I need. More gold ... Faster! It works better for craft casters if you add satisfy hunger to the sequence. In fact, if you just put a weight on your keyboard, you can walk away and come back later to max gold, but I didn't go that far as I felt that might be considered "scumming" ;D

Good luck with the spectre mage!

On 13.4.2010 03:12 dzhang@its.caltech.edu wrote:
And thank you Chris for the shopping macro :-D

[Dlvl Lair] [Clvl 34] 6:19

OK, I humbly retract my earlier annoyance at having a Nature mage buy 3 Rods of Healing. Those guys are sustaining me for Wyrm fights remarkably well. Against a Great Storm Wyrm or Great Ice Wyrm, 1 Rod of Healing + my 500 HP is usually enough to win. Rods of Disarm and Teleport Other for extra SP.

Wondering if it's worthwhile to switch to Death at 36 for Vampirism True... it probably is, assuming fail rates aren't terrible: 300 damage for 35 SP vs 57 damage for 6 SP.


On 13.4.2010 04:29 dzhang@its.caltech.edu wrote:
[Dlvl Lair] [Clvl 37] 7:33

Lvl 36 and Vampirism True was a HUGE power-up. Whereas before I could win against Great Storm Wyrms, but would have to rely on -oHealing, and would have to flee if anything else came by, with Vampire True, I can tank a Great Storm Wyrm along with 2 Dracolisks and not worry at all about dying.

My huge stockpile of Teleport Other and Disarm Rods are seeing lots of action too. 2 so far blew up.

On 13.4.2010 04:53 dzhang@its.caltech.edu wrote:
[Dlvl Cloning Pits] [Clvl 37] 7:53

Cloning Pits complete, though not without a few nasty surprises. I figured Father Dagons would resist the Vampirism, so that was fine. But so did the Its and Bokrugs, which were not expected. The Its took a while to hunt down... good thing I had True Resistance to deal with the hydras!

This character's actually getting to be really fun to play now. Esper has to run at the first sight of a Ringwraith or a higher Lich, but she really can kick dragon butt.

On 13.4.2010 05:54 dzhang@its.caltech.edu wrote:
5% Fail on Vampirism True!

On 13.4.2010 08:27 dzhang@its.caltech.edu wrote:
[Dlvl Lair 70] [Clvl 39] 9:21

Aglarang! That'll be 320 damage per round on my combat mage.

On 13.4.2010 08:50 dzhang@its.caltech.edu wrote:
Master Herbal Healer! 55 SP for 500 HP, at 31% fail (for lvl 40). It'll be 0% at lvl 50 when Incanus! (Assuming I'm able to find Incanus, of course...)

On 13.4.2010 18:59 dzhang@its.caltech.edu wrote:
[Dlvl Lair 72] [Clvl 42] 11:18

380 damage per round, swinging 53% against AC 175! Superb stealth even when Berserking! Gotta love that randart armor (*STEALTH*), with its +4 Speed, Stealth, and CON (plus RChaos)

On 13.4.2010 20:14 dzhang@its.caltech.edu wrote:
[Dlvl 71] [Clvl 45] 12:26

Where's my Spiritual Enlightenment!? I need to it boost Aglarang, dammit! On the bright side, my kit is coming together. Brand (with RShard!), Incanus, =oSpeed(+10), Hell Collar. Need Jewel and a =oExtraAttacks(+3). Also need 4th spellbooks.

Also, it's good to see my Virtues moved back to Neutral, thanks to Unlife from the Death Realm.

On 14.4.2010 01:13 dzhang@its.caltech.edu wrote:
[Dlvl 85] [Cvl 47] 14:08

Finally, Spiritual Enlightenment was found, and I boosted Aglarang from +7,+7 to +15,+15... the equivalent of an extra Cambeleg! Switched to Chaos, as many monsters are starting to resist Vampirism True, and 0% fail Word of Destruction is now needed to controlling out of control situations.

Mana Storm is at 27% fail right now, so that's 18% fail at lvl 50.
.82 * 500 = 410 damage per round, not bad.

On 14.4.2010 04:07 dzhang@its.caltech.edu wrote:
[Dlvl 94] [Clvl 48] 15:00

Destroyer is destroyed! No resources used, just lots of Destruction, Teleport, Mana Storms, Eat Magic, and Herbal Healing. Which means I'm probably ready for the Serpent.

Would like to be level 50 and wear Incanus, but I need RChaos and +4 CON more than I need Economize Mana right now.

On 14.4.2010 05:26 dzhang@its.caltech.edu wrote:
Doh! Forgot to win the arena for the True Winner status. Ah well, take my word, I woulda gotten it ;-)

On 14.4.2010 05:33 dzhang@its.caltech.edu wrote:
Wow, this marks the first time, in a long, long time, that I won without the Jewel. Anyways, 6 rods blew up in the final fight (had 20 of each to go).

There was only one close call in the final fight, and it was due entirely to my stupidity. Note how I didn't bring any ?oTeleportation. Well, I figured I wouldn't need it, with my 0% fail Teleport spell. So, of course, during the fight at one point, I suddenly my myself surrounded by unique summons, and at 1 / 429 SP, 400 HP, and no reliable way of escape.

I weighed my options: Quaff a !o*Healing*? Quaff a !oRestoreMana? Move into a nearby wall? That's when I suddenly realized I had picked up Teleport At Will mutation through the course of polymorph via failed Chaos Spells. 3% fail, but that seemed a lot better than my other options.

After that, I'd never let myself go below 100 SP.

On 14.4.2010 06:25 chris wrote:
Why not the Harness for the final battle? Or were you relying on Mana Storms?

Anyway, nice win!!

On 14.4.2010 06:28 dzhang@its.caltech.edu wrote:
Yep, pure mana storms. Couldn't use the Harness because Faramir was my only source of RConf! Also swapped my =oSlaying for =oSpeed(+12) since I was going pure spells.

(Equipment this game was kind of weird... White Aura doesn't seem to be all that it's cracked up to be.)

On 14.4.2010 07:12 dzhang@its.caltech.edu wrote:
Mage analysis thoughts:

Lvl 1 - 6: Farm White Worm Masses.
Lvl 6 - 10: Worgs Quest
Lvl 11 - 20: Farm Undead Masses.
Lvl 20: Sting dive.
Lvl 20 - 26: Farm Tower Quest for Quartz Veins, get > 6 million gold
Lvl 26: Shop scum for everything you need.
Lvl 26 - 31: Killing Fields or Potions of Experience
Lvl 31: Mutation scumming. Vapor Quest, and if that doesn't work out, find a Chaos Vortex in Dragon Lair.
Lvl 31 - 35: The "grind" levels. Skim Dragon Lair for killable monsters. Be very patient and careful.
Lvl 36 - 44: Vampirism True. Prey exclusively on Great Wyrms. (Watch out for undead)
Lvl 45 - 50: Mana Storm. At this point, the game should be easy. Only a handful of high uniques warrant attention.

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