The Angband Ladder: Lazy SingedDream, [Vampire] Mage by <dzhang@its.caltech.edu>

  [Hengband 1.6.1 Character Dump]

                          Name  : Lazy SingedDream

 Sex      : Male             Age               260    STR!:  18/170
 Race     : [Vampire]        Height             66    INT!:  18/***
 Class    : Mage             Weight             75    WIS :  18/149
 Magic    : Death, Life      Social Class       39    DEX!:  18/***
                             Align         Chaotic    CON!:  18/***
                                                      CHR :  18/199

 Right hand      (+71,+64)   Hit point    790/ 926    Fighting    : Amber [10]
                             SP (Mana)    437/ 437    Bows/Throw  : Amber [20]
 Blows/Round           5+0                            Saving Throw: Chaos Rank
 AverageDmg/Rnd      442+0   Level              50    Stealth     : Amber [15]
                             Experience   16294885
 Shooting        (+98,+22)   Max Exp      16294885    Perception  : Superb
 Multiplier          x4.52   Exp to Adv      *****    Searching   : Excellent
 Shots/Round          2.57   Gold         14298506    Disarming   : Superb
                                                      Magic Device: Amber [12]
 AC              [11,+199]   Time     Day 17 15:45
 Speed               (+35)   Play time    60:07:13    Infra-Vision: 50 feet


                         (Character Background)
          You are the only child of a Shadow-Fairy Scribe.  You have
          blue-gray eyes, straight pure white hair that flows down to
          your waist, and a pale complexion.


          ...You retired from the adventure after the winning.


                                                               Modification
 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : [Vampire]     STR!:  18/80  4 -4 -2 11 18/170         .4.1.s....2.4
 Class : Mage          INT!: 18/110  4  3 -2 11 18/***         ..71.....3...
 Level : 50            WIS :  18/49  1  0 -2 11 18/149         ..71..3......
 Hits  : 790/926       DEX!: 18/100  1  1 -2 13 18/***         2..1.....3.43
 Mana  : 437/437       CON!: 18/100  2 -2 -2 14 18/***         .4.1...7..2..
                       CHR :  18/39  3  1 -2 14 18/199         ...1..37.3...
         |)}=="*((]]]             |)}=="*((]]]                 |)}=="*((]]]
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .*.....+.....    Sound : .+.....+.+...    Speed     : +.+++......++
 Elec  : .......*.....    Nether: .......+....+    FreeAction: .+.+....+.++.
 Fire  : ...*.........    Nexus : .......+...+.    SeeInvisi.: ...+....+...+
 Cold  : ..*.........+    Chaos : .+.....+.....    Hold Life : .......++...+
 Poison: .......+....+    Disnch: ..+..........    Warning   : .............
 Light : ..+......+...v   Fear  : .....+.......    SlowDigest: ..++.........
 Dark  : .++.........*    Reflct: .............    Regene.   : ...+.........
 Shard : .........+...    AuFire: .......+.....    Levitation: .......+...+.
 Blind : ..+..........    AuElec: .......+.....    Perm Lite : .........+..+
 Conf  : .......+.....    AuCold: .......+.....    Cursed    : .........+...

             |)                 |)}=="*((]]]                   |)}=="*((]]]
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : ...    Telepathy : ......+.+....    Add Blows   : +............
 Slay Und. : ...    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: ...    ESP Noliv.: .............    Add Infra   : .............
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: .............    Add Stealth : .......++....
 Slay Anim.: ...    ESP Demon : .............    Add Search  : ........+....
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : .............
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : .............
 Elec Brand: ...    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .............
 Cold Brand: ...                                 Econom. Mana: ..+..........
 Poison Brd: ...    Sust Str  : ...+.+.......
 Sharpness : +..    Sust Int  : ..+..........    Drain Exp   : .............
 Quake     : ...    Sust Wis  : ..+..........    Rnd.Teleport: .............
 Vampiric  : ...    Sust Dex  : +..+.......+.    Aggravate   : .............
 Chaotic   : ...    Sust Con  : .......+.....    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .......+.....
 
                 

  [Quest information]

< Completed Quest >
  The Sewer                                (Danger  level:  15) - level 16
  Orc Camp                                 (Danger  level:  15) - level 18
  Thieves Hideout                          (Danger  level:   5) - level 20
  Warg problem                             (Danger  level:   5) - level 20
  Meng Huo, the King of Southerings        (Dungeon level:   6) - level 21
  Old Man Willow Quest                     (Danger  level:  22) - level 21
  Nar, the Dwarf                           (Dungeon level:  12) - level 22
  Logrus Master                            (Danger  level:  25) - level 22
  Doom Quest 1                             (Danger  level:  15) - level 23
  The Ultimate Dungeon Cleaner             (Dungeon level:  24) - level 23
  Dark Elven Lords Quest                   (Danger  level:  25) - level 25
  Tengu and Death Swords                   (Danger  level:  25) - level 25
  The Mimic's Treasure                     (Danger  level:  25) - level 25
  The Tower                                (Danger  level:  30) - level 25
  The Vault                                (Danger  level:  30) - level 25
  Judge Death                              (Dungeon level:  38) - level 31
  The Cloning Pits                         (Danger  level:  45) - level 31
  Killing Fields                           (Danger  level:  50) - level 33
  Nappa the Saiayan                        (Dungeon level:  44) - level 34
  Dworkin Barimen                          (Dungeon level:  50) - level 36
  Druaga                                   (Dungeon level:  56) - level 38
  The Old Castle                           (Danger  level:  50) - level 40
  Fiona the Sorceress                      (Dungeon level:  62) - level 40
  Vapor Quest                              (Danger  level:  25) - level 41
  Haunted House                            (Danger  level:  48) - level 42
  Water Cave                               (Danger  level:  50) - level 42
  The Rise and Fall of Micro$oft           (Danger  level:  50) - level 44
  Draugluin, Sire of All Werewolves        (Dungeon level:  76) - level 46
  Spawning Pits                            (Danger  level:  65) - level 47
  The Royal Crypt                          (Danger  level:  70) - level 47
  Doom Quest 2                             (Danger  level:  55) - level 48
  Eric's Stronghold                        (Danger  level:  70) - level 48
  Cerberus, Guardian of Hades              (Dungeon level:  88) - level 49
  Oberon                                   (Danger  level:  99) - level 50
  Serpent of Chaos                         (Danger  level: 100) - level 50

< Failed Quest >
  Nothing.

  [Miscellaneous information]

 Recall Depth:
    Angband         : level 114
    Yeek cave       : level  13
    Hell            : level 666

 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ENABLED
 Arena Levels:       ENABLED
 Num. Random Quests: 10

 Arena: Champion


 You have defeated 10985 enemies.


  [Virtues]

Your alighnment : Chaotic

You are a champion of Knowledge.
You are somewhat virtuous in Mysticism.
You are the polar opposite of Honour.
You are the living embodiment of Unlife.
You are the polar opposite of Vitality.
You are an arch-enemy of Valour.
You are a bitter enemy of Compassion.
You are the polar opposite of Justice.


  [Mutations]

 Your gaze is hypnotic.
 Your mind randomly expands and contracts.
 Your blood sometimes rushes to your head.
 You are superhumanly strong (+4 STR).
 You have an extra pair of legs (+3 speed).
 Your body is very limber (+3 DEX).


  [Character Equipment]

a) The Katana 'Aglarang' (8d4) (+10,+10) (+2) {dlvl 67}
b) The Small Metal Shield of Thorin [5,+21] (+4) {dlvl 49 acquirement}
c) The Yumi of irresponsibility (x4) (+22,+22) [+10] (+7) {dlvl 99 unicorn of
order}
d) The Ring of Power (Narya) (+10,+10) (+1) {dlvl 99 great wyrm of many colors}
e) a Ring of Speed (+15) {!*!* dlvl 99 vault}
f) The Torque of Boromir (+0,+8) {cloning pits}
g) The Palantir of Westernesse (+3)
h) The Clothes of idler (+10,+10) [0,+77] (+7)
i) The Cloak of Jack of Shadow [1,+19] (+7 to stealth)
j) The Jewel Encrusted Crown of Numenor [0,+15] (+3) {cursed}
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {dlvl 32}
l) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
speed) {cloning pits}


  [Character Inventory]

a) 4 Death Spellbooks [Black Prayers] {!k!k@m1}
b) 3 Death Spellbooks [Black Mass] {!k!k@m2}
c) a Death Spellbook [Black Channels] {!k!k@m3}
d) a Death Spellbook [Necronomicon] {!k!k@m4 dlvl 70 brand}
e) 2 Life Spellbooks [Book of Common Prayer] {!k!k@m5}
f) 2 Life Spellbooks [High Mass] {!k!k@m6}
g) a Life Spellbook [Book of the Unicorn] {!k!k@m7}
h) a Life Spellbook [Blessings of the Grail] {!k!k@m8 dlvl 82 vault}
i) 9 Potions of Healing
j) 2 Potions of *Healing*
k) 2 Potions of Restore Mana {!*}
l) 35 Scrolls of Teleportation {!*}
m) 2 Rods of Healing {!*}
n) 4 Rods of Teleport Other {!*}
o) 3 Rods of Disarming {!k!k}
p) a Rod of Havoc {!k!k!*}
q) a Rod of Stone to Mud {!k!k}
r) The Jewel of Judgement (+3 to speed) {dworkin dlvl 50}
s) The Golden Crown of Amber [0,+15] (+3) {dlvl 45}
t) 82 Arrows (1d4) (+10,+10) (155/398) {@f1 =g !k}


  [Home Inventory]

 ( page 1 )
a) 2 Death Spellbooks [Black Prayers] {!k!k@m1}
b) 4 Life Spellbooks [Book of Common Prayer] {!k!k@m5}
c) 11 Potions of *Healing* {!*}
d) 4 Potions of Life {!*}
e) 10 Potions of Restore Mana {!*}
f) a Potion of New Life {25% off}
g) a Scroll of *Destruction*
h) a Rod of Recall (charging) {!*!*}
i) a Rod of Detection {!k!k}
j) a Rod of Fire Balls
k) a Staff of Healing (3 charges)
l) a Staff of the Magi (5 charges)

 ( page 2 )
a) a Ring of Protection (Extra Armor) [+26]
b) a Ring of Damage (+17)
c) a Ring of Speed and Blizzard (+14) {!*!* dlvl 76 draugluin}
d) a Ring of Speed (+7)
e) The Ring 'Frakir' (+1)
f) The Ring of Tulkas (+4)
g) a Ring of Shard Resistance
h) a Ring of Disenchantment Resistance
i) a Ring of Extra Attacks (+2 attacks)
j) The Ring of Cower (Darnya) (-15,-15) (-5) {cursed, dlvl 99 sauron}
k) a Ring of Extra Shots
l) a Ring of Mana {!k!k}

 ( page 3 )
a) a Ring of Reinforce Muscle (+3)
b) an Amulet of Resistance (Defender) [+5] (+4 to stealth) {dlvl 60 smaug}
c) The Amulet of Faramir (+12,+0) (+3) {dlvl 58 saruman}
d) The Amulet of The Pitch Dark Night [+5] (+4) {dlvl 50 vault}
e) The Collar Harness of the Hell (+15,+15) [-5] (-2) {dlvl 58 itangast}
f) The Charmed Pendant [+5] (+2) {dlvl 50 vault}
g) The Phial of Galadriel (+1 to searching)
h) Balance Dragon Scale Mail (-2) [30,+13]
i) The Metal Scale Mail of Julian (-2) [15,+40] (+4)
j) The Chain Mail of Arvedui (-2) [14,+15] (+2)
k) The Mithril Chain Mail of Lohengrin (-1) [28,+20] (+4 to stealth)
l) The Robe of Incanus [2,+20] (+3) {dlvl 70 gandalf}

 ( page 4 )
a) The Leather Scale Mail of Knowledge (-1) [11,+20] (+5 to speed) {judge death
dlvl 38}
b) Sexy Swimsuit [0,+0] {black market}
c) a Robe of The Twilight [0,+6] {dlvl 50 dworkin}
d) an Elven Cloak [4,+5] (+4 to stealth)
e) a Fur Cloak of Aman [3,+19] (+3 to stealth)
f) The Fur Cloak of Knowledge [3,+9] (+3 to stealth)
g) The Shadow Cloak of Tuor [6,+12] (+4 to stealth)
h) a Small Metal Shield of Resistance [5,+18]
i) The Large Leather Shield of Celegorm [6,+20]
j) The Large Metal Shield of Anarion [8,+18]
k) The Knight's Shield of Phasing [10,+14] (+4 to speed) {black market}
l) an Iron Crown of Might [0,+12] (+3)

 ( page 5 )
a) The Massive Iron Crown of Chaos [0,+0] (+125) {cursed}
b) The Hard Leather Cap of Indra [2,+18] (+5)
c) The Metal Cap of the Fairy [3,+11] (+4)
d) a Set of Gauntlets of Genji (+3,+0) [2,+8] (+3)
e) a Set of Dragon Gloves [4,+5]
f) The Pair of Metal Shod Boots 'Tetsu-geta of Flame' (-5,+10) [6,+20] (-1 to
speed)
g) The Dagger of Fiona (2d4) (+6,+9) (+2)
h) The Rapier 'Quickthorn' (1d7) (+27,+9) (+3 attacks)
i) The Small Sword 'Sting' (1d6) (+7,+8) (+2 attacks)
j) The Broad Sword 'Chainsword' (11d5) (-30,+7) (-2)
k) The Katana 'Zantetsuken' (10d4) (+17,+21) (+2)
l) The Two-Handed Sword 'Twilight' (4d6) (+6,+6) [-50] (+10 to speed)

 ( page 6 )
a) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2) {dlvl 92 vault}
b) a Poison Needle (1d1) (+0,+0) {!*!*}
c) The Beaked Axe of Hurin (2d6) (+10,+12) [+2] (+3) (charging) {dlvl 71 greater
hell-mushroom were-quythug}
d) The Glaive of Pain (9d6) (+0,+30)
e) The Fishingpole of Taikobo (1d1) (+0,+0)
f) a Death Scythe  (10d10) (+10,+30)
g) The Flail 'Winblows' (8d6) (+0,+30) (-4 to speed) {cursed}
h) The Mace of Disruption 'Deathwreaker' (7d8) (+18,+18) (+6)
i) a Wizardstaff (Vampiric) (1d2) (+8,+9) {!*!*}
j) a Wizardstaff of Venom (1d2) (+11,+10) {!*!*}
k) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
l) The Long Bow of Bard (x4) (+17,+19) (+3)

 ( page 7 )
a) The Long Bow of Yoichi (x4) (+40,+13) (+4)
b) The Light Crossbow of Brand (x4) (+10,+14) (+10 to speed) {dll 56 druaga}
c) The Heavy Crossbow 'Windwalker' (x4) (+19,+9) [+14] (+3 to speed) {black
market}
d) The Gun 'Crimson' (x0) (+20,+20) (+4 to speed)
e) 30 Steel Bolts of Holy Might (3d5) (+8,+5) {@f1}


  [Museum]

 ( page 1 )
a) The Light Crossbow 'Cubragol' (x4) (+13,+13)
b) The Corpse of Smeagol


  [Check Sum: "b4eb6f67472a4e05ec"]


Posted on 19.3.2005 12:19
Last updated on 16.8.2005 11:12

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2432. on the Ladder (of 19090)
90. on the Hengband Ladder (of 698)
31. for this player (

Comments

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On 19.3.2005 12:19 dzhang@its.caltech.edu wrote:
Hm... so all my Heng characters have a nasty habit of dying shortly after I post them after hitting Lvl 50, but I'm hoping this will break the jinx.

The build was based on the idea that Death spells should be able to kill all the normal monsters, while the Life ones will take care of the Undead, so this was going to be the ultimate blaster mage. It didn't quite work out as planned... the Mage has more average damage than both my other characters (Tourist and Mindcrafter, but still).

Oh, in case it doesn't show up correctly, SingedDream is actually a Shadow Fairy, under the Polymorph Vampire spell. I tend to always get the dump at the fully buffed state.

The first part of the game was rather un-remarkable, except that I found Black Channels really early on.

The major effect of this, is that I got my +10 temp speed from Battle Frenzy before I actually picked up my first speed artifact (the randart Leather Scale Mail of Knowledge, which was quite useful for a really long time). And then I'd quaff a !oCW to cure the Berserk to blast with spells.

Even with Death though, spells stopped being all that useful as a direct damage attack against most monsters. Death Ray is a joke considering how late you pick up Necrocomicon, and how many monsters resist the stupid spell. Vampirism True is really good when it actually works (i.e. not reflected or resisted), doing 300 and healing 300 for the mere price of 30 SP, but late-game it's not reliable. Nether Wave has been ok for killing mobs of puny monsters in Arena-type levels, and was actually really useful in Spawning Pits quest, because it would damage the Q's, and it has higher range than all the other spells.

Genocide and Mass Genocide were also a bit of a let-down, since it seems a lot of monsters actually resist it. And I'm not even talking tough Uniques, I'm talking like Lvl 30 Dreads found at dlvl 90. That's just not cool.

Hellfire has a 25% chance of failure even with Great Champion of Unlife, clvl 50, INT 18/220, which strikes it from being a staple spell (due to Necromicon failure penalties).

Darkness Storm is possibly the only decent direct damage spell, but the damage/SP ratio's low since it's area effect. There really just isn't any good magic against single opponents.

Ooh, no one told me that Mages in Heng only get 3 max blows, so I spent a really long time early trying to boost my STR and DEX, wondering when I finally pick up blow #4. Finally, I gave in, looked at the spoilers, and slapped myself upside the forehead.

So, I have all resistances covered except for Poison, but that's fine because I have both RPoison spell, and innate resist Poison from Vampire form, so that's still double-resist I think.

Closest/Hardest battle just now (right before the post) is against the Destroyer, in which I used like 5 !o*Healing* and 10 !oRestore Mana... I hunted him down, hoping to get one of the Lazy Artifacts... and he didn't put out >_< Dammit, could someone tell me who (other than the Unicorn) has the other two? Gr... that wasn't really worth it. He doesn't resist teleport, so I could have just avoided it.



On 19.3.2005 13:46 Antiguard wrote:
Well you do realize lazy gives +10 to spell fail rate... brave choice :)

Are the artifacts worth it ?

On 19.3.2005 14:54 dzhang@its.caltech.edu wrote:
Well, the major good Lazy artifact for a Mage is the Yumi of Irresponsiblility, which besides giving +7 Speed, INT, WIS, also gives the "Economize Mana" attribute, cutting all spell costs by 25%. The only other sources of Economize Mana are Wizardstaffs (which means no melee damage at all), and the Robe of Icanus (which I'm wearing now, but sucky for resists and AC, and generally not useful except for that ability).

On 19.3.2005 18:28 Antiguard wrote:
Well for Life mage the AC and resistance issue is rather useless anyways. I'd say going lazy is a bad choice. If you insist on being a meleemage i'd still pick not having the +10 fail rate to -25 mana consumption. (like you arent doing just fine with the Robe though).

On 19.3.2005 19:11 dzhang@its.caltech.edu wrote:
Well, again, the intent when creating this character was to have the ultimate blaster mage--it wasn't until later when I realized how much the Death Ray sucked that I switched over to melee. The primary school is Death--otherwise I would be playing a priest (which I am starting up, btw ^^ we'll see how that goes--did notice Life spells are much cheaper though, and max blows is 5 instead of 3).

In terms of the +10 fail rate though... right now, at 18/220 INT, the only spells with fail rates between 1 and 10 percent are Mass Genocide and Restore Life, both from Necrocomicon. And if the fail rate is higher than 10%, then not being lazy wouldn't have helped that much, because it's still not reliable. For example, True Healing is at 33% fail right now. Even if I didn't take Lazy, it'd still be 23%, which means no way I'd use it in a very close fight.

BTW, I do notice some Sorceror Winners on this ladder and also on the Heng main score server. I wonder what they use to do damage? Because obviously they can't melee, and like you pointed out, killing tough uniques with magic only is really hard, unless you're prepared to burn through a dozen !oRestoreMana for each.

On 19.3.2005 19:21 Antiguard wrote:
Well there is staff of magi too and eat magic :). I think my mage carried around rods of * balls and ate them for SP.

On 20.3.2005 02:12 wrote:
If you try to make "the ultimate blaster mage" you should've chosen Crusade as the 1st realm, I suppose. The 4th spellbook is absurdly powerful.
the other realm should be... Death, Chaos.. or maybe Daemon is probably an interesting choice, if you understand how to use effectively.

sorcerers... can use all the powerful summoning spells from the Trump realm, and they can cast "Passwall" "Ultimate Resistance" and then "Devine Intervention" "Manastorm" "Bloody Curse", and "eat magic" and "Recharging"...

On 20.3.2005 04:51 Atriel wrote:
I think Crusade and Daemon may be a good combo.. because of explode pet right after Crusade casting. but not Crusade and Death.
I´ve had a hi-lvl paladin, and even thu the 4th spellbook is nice, there r no very good bosskiller spell of easy sustained casting even with a High Mage. Ok, *destruction* is nice, but Wrath of God (the spell) is imho a bit weak. With my paladin, i failed to kill a troll once because all the meteors missed him.
Divine Intervention is cool but costly and not good boss killer too...
After seeing Wrath of God, i think the Crusade mage have to resort to Holy Word w/ occasional Divine Intervention, Starburst and Judgement Thunder, late in the game.
Stardust is mildly powerful even late game against a single close oponent thu....

On 20.3.2005 10:39 dzhang@its.caltech.edu wrote:
Hi guys, and thanks for the comments!

Ok, so I did totally forget about Eat Magic.. Lol, I guess I could have saved myself a lot of !oRestoreMana that way. Well, better late than never. I think I'll go spend my 4 million gold on buying out the Black Markets multiple times for those now. Just to think that I've probably destroyed a good few hundred of those in Angband... >_<

Yeah, so I did remember the Staff of the Magi.. but a lot a lot of monsters drain charges, so I didn't think bringing that along would be good. I suppose if I was doing Darkness Storm and Phase Dooring, then it's not a problem, but neither Death nor Life have Phase Door or Teleport, so I have to rely completely on scrolls.

Re: sorcerors, just looked briefly at the spells mentioned. Manastorm does look pretty good in terms of damage/SP ratio, but Bloody Curse looks a bit lacking, considering its level and SP cost. Divine Intervention and Holy Word both seem more like crowd control spells (i.e. same type as Nether Wave) than a boss-fight technique.

Starburst is just the reverse of Darkness Storm (pretty much same stats, except different element). Judgement Thunder could be good though.. not sure how many monsters late game resist lightning.

Anyway, back to Black Market buy-scumming. Thanks again!

On 21.3.2005 12:00 Antiguard wrote:
Does someone know how explode pets damage works? Is it related to monster level or something. I just cant see how Crusade/daemon mage could be so effective combo. Protection side is bad and the damage output isnt that great unless the exploding thing does obscene damage (and doesnt hurt yourself). Never really played a daemon caster though. Not available to too many classes.

On 27.3.2005 22:15 dzhang@its.caltech.edu wrote:
Killed Oberon. Frankly, he was quite a bit easier than I expected.. definitely much easier a kill than the Destroyer. He doesn't hit nearlly as often or hard, and often wastes turns trying to Curse me or invoke Hand of Doom (none of which worked, as far as I could tell).

The only vaguely annoying part was the Dispel Magics and the constant Mana drain, but even that wasn't too much of an issue.

The Unicorn hasn't appeared before me at all, surprisingly. I guess it's stock to go stock up on potions and then scum 99 for it.



On 3.5.2005 21:37 dzhang@its.caltech.edu wrote:
Ok, I completely take back everything I said about Hellfire sucking. Against good monsters such as Angels and the Unicorn, it totally rocks.

The fight with the Unicorn was amazingly easy. He showed up next to me, so I whacked him once, and then the blinked. Since I didn't have any other ranged attacks, I decided I'd give Hellfire a shot, and it took him down a full star!

Hm... standard damage is 666, Unicorn has 20k HP... so it does 3X damage against good. So, I kept blasting him with Hellfire, and a mere !oRestoreMana later, he's dead, and I pick up my first lazy artifact, the Yumi!

In that same level, I also picked up Narya, as well as a slightly better RoSpeed, so I'm up to 3 out of 4 immunities now ^^. Though it's upsetting that I still haven't found a Ring of Extra Attacks with pval greater than 1.

On 4.5.2005 05:38 dzhang@its.caltech.edu wrote:
Beat the Serpent. Quite tough, especially since I didn't clear the other guardians. Morgoth and Sauron were a bit easier, but also not nearly as easy as the Unicorn.

Hm... ok, so Morgoth dropped the Clothes, the Unicorn dropped the Yumi. Where's the last artifact? Browsing the monster spoilers showed only "Plain Gold Ring" as the unique 98+ that I haven't killed yet.

Help, please?

On 4.5.2005 05:41 dzhang@its.caltech.edu wrote:
Oh, and I totally lucked out, because Morgoth was trapped in a vault as I fought the Serpent. Otherwise, it could have gotten quite nasty.

On 4.5.2005 23:15 elrosk@gmail.com wrote:
*Spoiler*
Yup, you answered your own question... you want to look out for the Plain Gold Ring for the last lazy artifact.

I've been interested in seeing how well exploding pets worked, but never actually got around to trying it out... has anyone reading this used the spell?



On 5.5.2005 14:41 dzhang@its.caltech.edu wrote:
Well, generally before I start serious playing a race/class combo, I open up a Test character in debug mode and boost myself to max, just to see how everything works. I don't really consider that cheating, since it's a "learning" experience, and I always start a new character whenever I'm ready to tackle the challenge normally.

Anyway, you could consider doing that on things you're curious about.

On 8.5.2005 20:36 Atriel wrote:
My experience from Explode Pets come from playing Chaos Warrior w/ daemon.
My experience from crusade come from playing Paladin.
Explode Pet is a nice first strike and "condition" spell, coupled with summon hi daemon before, shutting down pet summon and activating again only a bit before the fight. Dunno about how it works with Crusade, but if the explosion damage is based on monster HP, then definitely it wouldnt be as good cuz demons have lots of HP.
Example of summon / EP fights.
Paladin character against Tiamat was a real long fight. Took hours.
I had only +16 perm speed, and cast lots of crusade.
Chaos warrior character in the fight with Tiamat: I had 3 big U´s before fight, and full mana. I use _haste monster out of Tiamat sight. In sight, activate pet summon. chain summoning. Pets surround me and Tiamat, i fight Tiamat while Pets hold his summons, heavily outsummoning her. 2 stars go away. mana start going down fast and things start getting messy. I ?teleport and then explode pet. Re-summon demons in AS corridor.
When i met she again, 4 stars have gone away and her summons weakened, and i with 3 new U´s to repeat.
be sure to turn of the "allow involve player in AOE" lol

On 16.8.2005 11:12 dzhang@its.caltech.edu wrote:
Realized I was counted as a winner by oook.cz because I hadn't retired yet, so I did that. Hell is too much to brave without a good source of Destruction.

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