The Angband Ladder: Wilfgang, Hobbit Rogue by <ks@addertec.com>

  [Angband 3.0.9b Character Dump]

 Name   Wilfgang                                 Self  RB  CB  EB   Best
 Sex    Male              Age        27   STR! 18/100  -2  +2  +2 18/120
 Race   Hobbit            Height     35   Int! 18/100  +2  +1  +1 18/140 18/135
 Class  Rogue             Weight     62   WIS:  18/92  +1  -2  +4 18/122
 Title  Rogue             Status      1   DEX! 18/100  +3  +3  +3 18/190
 HP     -78/500           Maximize    Y   CON! 18/100  +2  +1  +0 18/130
 SP     135/135                           CHR! 18/100  +1  -1  +5 18/150

 Level           38       Armor    [30,+88]     Saving Throw      Heroic
 Cur Exp    1122104       Fight   (+14,+23)     Stealth           Superb
 Max Exp    1122104       Melee   (+23,+34)     Fighting          Heroic
 Adv Exp    1147500       Shoot   (+26,+15)     Shooting          Heroic
 MaxDepth    Lev 35       Blows      7/turn     Disarming         Heroic
 Turns      8764391       Shots      2/turn     Magic Device      Heroic
 Gold        930406       Infra       40 ft     Perception     Very Good
 Burden   184.5 lbs       Speed      Normal     Searching      Excellent

 You are the only child of a Hobbit Burglar.  You are the black sheep
 of the family.  You have hazel eyes, straight red hair, and an average
 complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+.+.... Blind:.............
 Elec:.+....+.+.... Confu:.........+...
 Fire:.+....+.+.+.. Sound:.............
 Cold:.+....+.+.... Shard:......++.....
 Pois:............. Nexus:......+......
 Fear:............. Nethr:.............
 Lite:........+.... Chaos:.............
 Dark:........+.... Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:.+........... Stea.:.............
Feath:............. Sear.:.............
PLite:............. Infra:.............
Regen:....+.....+.. Tunn.:.............
Telep:............. Speed:.+...........
Invis:+............ Blows:+............
FrAct:...........+. Shots:.+...........
HLife:............+ Might:.+...........


  [Last Messages]

> The Ghoul stares deep into your eyes!
> You are unaffected!
> You hit the Ghoul. <2x>
> You have destroyed the Ghoul.
> You have found 32 gold pieces worth of garnets.
> It breathes sound.
> You have been stunned.
> It breathes nexus.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> It breathes acid.
> Your Cloak of Protection is unaffected!
> *** LOW HITPOINT WARNING! ***
> It breathes frost.
> You die.


  [Character Equipment]

a) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2)
   It increases your dexterity by 2.  It increases your attack speed by
   2.  It slays animals, undead, and all evil creatures.  It grants you 
   the ability to see invisible things.  It cannot be harmed by the
   elements.  
b) The Short Bow of Amras (x2) (+12,+15) (+1 to speed)
   It increases your intelligence, wisdom, and dexterity by 1.  It
   increases your speed, shooting speed, and shooting power by 1.  It
   provides resistance to lightning, fire, and cold.  It slows your
   metabolism.  It cannot be harmed by the elements.  
c) a Corundum Ring of Damage (+10)
d) a Corundum Ring of Damage (+10)
e) a Brass Amulet of Regeneration
   It speeds your regeneration.  
f) The Phial of Galadriel
   It usually provides light of radius 3.  It activates for 
   illumination every 10+d10 turns.  It cannot be harmed by the
   elements.  
g) The Chain Mail of Arvedui (-2) [14,+14] (+2)
   It increases your strength and charisma by 2.  It provides
   resistance to acid, lightning, fire, cold, shards, and nexus.  It
   cannot be harmed by the elements.  
h) a Cloak of Protection [1,+11]
   It provides resistance to shards.  It cannot be harmed by the
   elements.  
i) The Large Leather Shield of Celegorm [4,+20]
   It provides resistance to acid, lightning, fire, cold, light, and 
   dark.  It cannot be harmed by the elements.  
j) The Metal Cap of Thengel [3,+11] (+3)
   It increases your wisdom and charisma by 3.  It provides resistance
   to confusion.  It cannot be harmed by the elements.  
k) The Set of Gauntlets 'Paurhach' [2,+15]
   It provides resistance to fire.  It speeds your regeneration.  It
   activates for fire bolt (9d8) every 8+d8 turns.  It cannot be harmed
   by the elements.  
l) a Pair of Metal Shod Boots of Free Action [6,+3]
   It grants you immunity to paralysis.  


  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Conjurings and Tricks]
c) 6 Books of Magic Spells [Incantations and Illusions]
d) 4 Books of Magic Spells [Sorcery and Evocations]
e) 2 Books of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
h) a Holy Book of Prayers [Ethereal Openings]
   It cannot be harmed by the elements.  
i) 2 Orange Speckled Potions of Speed
j) a Silver Speckled Potion of Healing
k) a Viscous Pink Potion of Strength
l) a Scroll titled "antum disso ex" of *Identify*
m) a Silver Rod of Recall
   It cannot be harmed by electricity.  
n) a Gold-Plated Rod of Sleep Monster
o) a Magnesium Rod of Slow Monster
p) a Steel Rod of Fire Balls
q) a Cast Iron Wand of Disarming (6 charges)
r) a Magnesium Wand of Frost Bolts (8 charges)
s) 7 Redwood Staffs of Teleportation (49 charges)
t) a Rapier of Slay Dragon (1d6) (+4,+8)
   It slays dragons.  
u) a Ball-and-Chain of *Slay Orc* (2d4) (+8,+4) (+1)
   It increases your dexterity by 1.  It slays orcs.  It sustains your 
   dexterity.  
v) 6 Arrows (1d4) (+3,+6)


  [Home Inventory]

a) a Book of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
b) a Book of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
c) a Grey Potion of Detonations
d) 34 Orange Speckled Potions of Speed
e) 11 Coagulated Crimson Potions of Cure Critical Wounds
f) 4 Scrolls titled "antum disso ex" of *Identify*
g) 26 Scrolls titled "sisconus pero" of Enchant Armor
h) 3 Scrolls titled "exto hocubito" of Enchant Weapon To-Hit
i) 4 Scrolls titled "recator me" of Enchant Weapon To-Dam
j) 5 Scrolls titled "invido lega" of Recharging
k) a Scroll titled "pesero remei" of Acquirement
l) a Lead-Plated Rod of Drain Life
m) 4 Redwood Staffs of Teleportation (18 charges)
n) The Set of Gauntlets 'Pauraegen' [2,+15]
   It provides resistance to lightning.  It usually provides light of
   radius 4.  It activates for lightning bolt (4d8) every 6+d6 turns.  
   It cannot be harmed by the elements.  
o) a Dagger of Westernesse (1d4) (+10,+7) (+2)
   It increases your strength, dexterity, and constitution by 2.  It
   slays orcs, trolls, and giants.  It grants you immunity to paralysis 
   and the ability to see invisible things.  
p) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
   It increases your dexterity by 3.  It increases your stealth by 3.  
   It provides resistance to acid, lightning, fire, and cold.  It makes
   you fall like a feather and speeds your regeneration.  It grants you 
   the ability to see invisible things.  It cannot be harmed by the
   elements.  
q) a War Hammer of Westernesse (3d3) (+15,+9) (+1)
   It increases your strength, dexterity, and constitution by 1.  It
   slays orcs, trolls, and giants.  It grants you immunity to paralysis 
   and the ability to see invisible things.  
r) a Flail (Defender) (2d6) (+12,+8) [+5] (+3 to stealth)
   It increases your stealth by 3.  It provides resistance to acid, 
   lightning, fire, and cold.  It sustains your constitution.  It makes
   you fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
s) a Pick of Earthquakes (1d3) (+13,+10) (+3)
   It increases your strength by 3.  It increases your tunneling by 3.  
   It is branded with acid.  It creates earthquakes on impact.  
t) 33 Arrows (1d4) (+8,+6)
u) 4 Arrows (1d4) (+6,+7)
v) 21 Arrows (1d4) (+3,+7)
w) 26 Arrows (1d4) (+3,+4)
x) 15 Arrows (1d4) (+2,+0)


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 9.11.2009 00:58

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8866. on the Ladder (of 19090)
3760. on the Angband Ladder (of 6561)
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Comments

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On 9.11.2009 00:58 ks@addertec.com wrote:
Kavlax the many headed took me out!

On 9.11.2009 10:21 Djabanete wrote:
Oh man, you had Haradekket, my favorite weapon!

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