[Angband 3.0.9b Character Dump] Name Wilfgang Self RB CB EB Best Sex Male Age 27 STR! 18/100 -2 +2 +2 18/120 Race Hobbit Height 35 Int! 18/100 +2 +1 +1 18/140 18/135 Class Rogue Weight 62 WIS: 18/92 +1 -2 +4 18/122 Title Rogue Status 1 DEX! 18/100 +3 +3 +3 18/190 HP -78/500 Maximize Y CON! 18/100 +2 +1 +0 18/130 SP 135/135 CHR! 18/100 +1 -1 +5 18/150 Level 38 Armor [30,+88] Saving Throw Heroic Cur Exp 1122104 Fight (+14,+23) Stealth Superb Max Exp 1122104 Melee (+23,+34) Fighting Heroic Adv Exp 1147500 Shoot (+26,+15) Shooting Heroic MaxDepth Lev 35 Blows 7/turn Disarming Heroic Turns 8764391 Shots 2/turn Magic Device Heroic Gold 930406 Infra 40 ft Perception Very Good Burden 184.5 lbs Speed Normal Searching Excellent You are the only child of a Hobbit Burglar. You are the black sheep of the family. You have hazel eyes, straight red hair, and an average complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+.+.... Blind:............. Elec:.+....+.+.... Confu:.........+... Fire:.+....+.+.+.. Sound:............. Cold:.+....+.+.... Shard:......++..... Pois:............. Nexus:......+...... Fear:............. Nethr:............. Lite:........+.... Chaos:............. Dark:........+.... Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:.+........... Stea.:............. Feath:............. Sear.:............. PLite:............. Infra:............. Regen:....+.....+.. Tunn.:............. Telep:............. Speed:.+........... Invis:+............ Blows:+............ FrAct:...........+. Shots:.+........... HLife:............+ Might:.+........... [Last Messages] > The Ghoul stares deep into your eyes! > You are unaffected! > You hit the Ghoul. <2x> > You have destroyed the Ghoul. > You have found 32 gold pieces worth of garnets. > It breathes sound. > You have been stunned. > It breathes nexus. > Low hitpoint warning! > *** LOW HITPOINT WARNING! *** > It breathes acid. > Your Cloak of Protection is unaffected! > *** LOW HITPOINT WARNING! *** > It breathes frost. > You die. [Character Equipment] a) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2) It increases your dexterity by 2. It increases your attack speed by 2. It slays animals, undead, and all evil creatures. It grants you the ability to see invisible things. It cannot be harmed by the elements. b) The Short Bow of Amras (x2) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, and dexterity by 1. It increases your speed, shooting speed, and shooting power by 1. It provides resistance to lightning, fire, and cold. It slows your metabolism. It cannot be harmed by the elements. c) a Corundum Ring of Damage (+10) d) a Corundum Ring of Damage (+10) e) a Brass Amulet of Regeneration It speeds your regeneration. f) The Phial of Galadriel It usually provides light of radius 3. It activates for illumination every 10+d10 turns. It cannot be harmed by the elements. g) The Chain Mail of Arvedui (-2) [14,+14] (+2) It increases your strength and charisma by 2. It provides resistance to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed by the elements. h) a Cloak of Protection [1,+11] It provides resistance to shards. It cannot be harmed by the elements. i) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, lightning, fire, cold, light, and dark. It cannot be harmed by the elements. j) The Metal Cap of Thengel [3,+11] (+3) It increases your wisdom and charisma by 3. It provides resistance to confusion. It cannot be harmed by the elements. k) The Set of Gauntlets 'Paurhach' [2,+15] It provides resistance to fire. It speeds your regeneration. It activates for fire bolt (9d8) every 8+d8 turns. It cannot be harmed by the elements. l) a Pair of Metal Shod Boots of Free Action [6,+3] It grants you immunity to paralysis. [Character Inventory] a) 3 Books of Magic Spells [Magic for Beginners] b) 2 Books of Magic Spells [Conjurings and Tricks] c) 6 Books of Magic Spells [Incantations and Illusions] d) 4 Books of Magic Spells [Sorcery and Evocations] e) 2 Books of Magic Spells [Resistances of Scarabtarices] It cannot be harmed by the elements. f) a Book of Magic Spells [Raal's Tome of Destruction] It cannot be harmed by the elements. g) a Book of Magic Spells [Mordenkainen's Escapes] It cannot be harmed by the elements. h) a Holy Book of Prayers [Ethereal Openings] It cannot be harmed by the elements. i) 2 Orange Speckled Potions of Speed j) a Silver Speckled Potion of Healing k) a Viscous Pink Potion of Strength l) a Scroll titled "antum disso ex" of *Identify* m) a Silver Rod of Recall It cannot be harmed by electricity. n) a Gold-Plated Rod of Sleep Monster o) a Magnesium Rod of Slow Monster p) a Steel Rod of Fire Balls q) a Cast Iron Wand of Disarming (6 charges) r) a Magnesium Wand of Frost Bolts (8 charges) s) 7 Redwood Staffs of Teleportation (49 charges) t) a Rapier of Slay Dragon (1d6) (+4,+8) It slays dragons. u) a Ball-and-Chain of *Slay Orc* (2d4) (+8,+4) (+1) It increases your dexterity by 1. It slays orcs. It sustains your dexterity. v) 6 Arrows (1d4) (+3,+6) [Home Inventory] a) a Book of Magic Spells [Resistances of Scarabtarices] It cannot be harmed by the elements. b) a Book of Magic Spells [Mordenkainen's Escapes] It cannot be harmed by the elements. c) a Grey Potion of Detonations d) 34 Orange Speckled Potions of Speed e) 11 Coagulated Crimson Potions of Cure Critical Wounds f) 4 Scrolls titled "antum disso ex" of *Identify* g) 26 Scrolls titled "sisconus pero" of Enchant Armor h) 3 Scrolls titled "exto hocubito" of Enchant Weapon To-Hit i) 4 Scrolls titled "recator me" of Enchant Weapon To-Dam j) 5 Scrolls titled "invido lega" of Recharging k) a Scroll titled "pesero remei" of Acquirement l) a Lead-Plated Rod of Drain Life m) 4 Redwood Staffs of Teleportation (18 charges) n) The Set of Gauntlets 'Pauraegen' [2,+15] It provides resistance to lightning. It usually provides light of radius 4. It activates for lightning bolt (4d8) every 6+d6 turns. It cannot be harmed by the elements. o) a Dagger of Westernesse (1d4) (+10,+7) (+2) It increases your strength, dexterity, and constitution by 2. It slays orcs, trolls, and giants. It grants you immunity to paralysis and the ability to see invisible things. p) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3) It increases your dexterity by 3. It increases your stealth by 3. It provides resistance to acid, lightning, fire, and cold. It makes you fall like a feather and speeds your regeneration. It grants you the ability to see invisible things. It cannot be harmed by the elements. q) a War Hammer of Westernesse (3d3) (+15,+9) (+1) It increases your strength, dexterity, and constitution by 1. It slays orcs, trolls, and giants. It grants you immunity to paralysis and the ability to see invisible things. r) a Flail (Defender) (2d6) (+12,+8) [+5] (+3 to stealth) It increases your stealth by 3. It provides resistance to acid, lightning, fire, and cold. It sustains your constitution. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. s) a Pick of Earthquakes (1d3) (+13,+10) (+3) It increases your strength by 3. It increases your tunneling by 3. It is branded with acid. It creates earthquakes on impact. t) 33 Arrows (1d4) (+8,+6) u) 4 Arrows (1d4) (+6,+7) v) 21 Arrows (1d4) (+3,+7) w) 26 Arrows (1d4) (+3,+4) x) 15 Arrows (1d4) (+2,+0) [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : no (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)