The Angband Ladder: Nyssa, Hobbit Slinger by <s_latour@hotmail.com>

  [FuryBand 5.0.3 Character Sheet]

 Name  : Nyssa                  Age                 31       STR! 18/160       
 Sex   : Female                 Height              28       INT! 18/160       
 Race  : Hobbit LostSoul        Weight              50       WIS! 18/190       
 Class : Slinger                Social Class        64       DEX! 18/***       
 Body  : Player                                              CON! 18/***       
 God   : Varda Elentari                                      CHR! 18/200       
                                                                               
 + To Melee Hit         112 Level             69    Hit Points     1532/  1532 
 + To Melee Damage       86 Experience  92263894    Spell Points    338/   338 
 + To Ranged Hit         88 Max Exp     92263894    Sanity         1109/  1109 
 + To Ranged Damage      15 Exp to Adv. 98000000    Piety                 -204 
   AC                34+122 Gold         1003468    Speed           Fast (+29) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[67]Perception  : Fair         Blows/Round:  24        
 Bows/Throw  : Legendary[62]Searching   : Good         Shots/Round:  5         
 Saving Throw: Heroic       Disarming   : Superb       Damg./Round:  120d5+2064
 Stealth     : Legendary[22]Magic Device: Legendary[27]Infra-Vision: 40 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Hobbit  Burglar.   You          
          are a credit to the family.   You have blue eyes,  straight          
          black hair,  and an average complexion.                              
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Angband: Level 100 (5000')
        Barrow-Downs: Level 1 (50')
        Orodruin: Level 99 (4950')
        Halls of Waiting: Level 98 (4900')
        The Old Forest: Level 13 (650')
        Dol Guldur: Level 70 (3500')

 Your body is a Player.
 You are currently in the town of Caras Galadhon.
 You have defeated 3869 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved 33 princesses.
 You saved Arda and became a famed Queen.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 2nd Quelle of the 2890th year of the third age.
 You have been adventuring for 16 days.

                    adefkmnopsuxz{|@            
        SlayAnimal: +...............            
        SlayEvil  : +...............            
        SlayDragon: +...............            
        Vampiric  : +...............            
        Acid Brand: .............+..            
        Elec Brand: .............+..            
        Fire Brand: .............+..            
        Cold Brand: .............+..            
        Pois.Brand: +............+..            
        Sharpness : +...............            
        Wounding  : +...............            
        Sentient  : +...............            
        Sust Str  : ..++............            
        Sust Int  : ...++...........            
        Sust Wis  : ..+++...+.......            
        Sust Dex  : ...+....+......+            
        Sust Con  : ..+++...........            
        Sust Chr  : +.+.....+.......            
        Free Act  : +.+.......+.....            
        Hold Life : ....++..........            
        Blessed   : ................            
        Reflect   : ................            
        No Stun   : ................            
        Protection: ......+.........            
        Res Acid  : ...+..+++.+.....            
        Res Elec  : ...+..+.+.......            
        Imm Fire  : +.*...+.........            
        Res Cold  : +...+.+.........            
        Res Pois  : +...............            
        Res Fear  : ..+........+....            
        Res Light : +....+..........            
        Res Dark  : ....++..+.......            
        Res Blind : ...+.....+......            
        Res Conf  : ...+.+...+......            
        Res Sound : ................            
        Res Shard : ...+............            
        Res Neth  : .++++...........            
        Res Nexus : ...+...+........            
        Res Chaos : .....+...+......            
        Res Disen : ........+..+....            
        Fire Aura : +...............            
        Climb     : ...........+....            
        Light     : +...++..+.......            
        Digestion : +...............            
        Regen     : +.+.+.+.........            
        See Invis : +.+..+.........+            
        WraithForm: ..............+.            
        Spell-Hold: ..............+.            
        Add Str   : 5.1........3..3.            
        Add Int   : ..1......2......            
        Add Wis   : ..1.....52......            
        Add Dex   : 541*......4.....            
        Add Con   : .41*3......3..3.            
        Add Chr   : 5.1.....5.....3.            
        Mul Mana  : ......+.........            
        Add Stlth.: ...*..13........            
        Add Search: ........5.......            
        Add Speed : 5.1*.3.3...3..3.            
        Add Blows : ...*............            
        Mul life  : ...............+            
        Add Crits : ...*............            
        Add Luck  : ..1..3..5.4...3.            
        Acidproof : ++++++++++++.++.            
        Elecproof : ++++++++++++.++.            
        Fireproof : ++++++++++++.++.            
        Coldproof : ++++++++++++.++.            
        Activate  : ..+.++.++.+...+.            
        Drain XP  : +...............            
        Cursed    : ..............+.            
        Auto Curse: ..............+.            
        Hvy Curse : ..............+.            
        Orc    ESP: .....+...+......            
        Troll  ESP: +........+......            
        Giant  ESP: +...............            
        Evil   ESP: .........+......            
        Good   ESP: +...............            
        Full   ESP: ..........+.....            

Skills (points left: 0)
 - Combat                                        50.000 [0.800]
          . Weaponmastery                        36.500 [0.500]
          - Archery                              50.000 [0.850]
                   . Sling-mastery               50.000 [1.300]
                   . Bow-mastery                 00.000 [0.200]
                   . Crossbow-mastery            00.000 [0.200]
                   . Boomerang-mastery           00.000 [0.200]
                   . Throwing                    01.000 [0.700]
 - Sneakiness                                    07.510 [0.900]
          . Stealth                              09.800 [0.400]
          . Disarming                            39.400 [0.900]
 - Powers                                        01.402 [0.200]
          . Devices                              50.000 [1.100]
 - Spirituality                                  50.000 [0.400]
          . Prayer                               20.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Ammo creation
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You are fated to meet a Mean-looking mercenary on level 1.
You may meet a Mean-looking mercenary on level 1.
You may find a Ring of Weakness on level 2.
You may meet a Mangy-looking leper on level 14.
You may meet a Golden drake on level 58.
You are fated to find The Dagger of Samwise on level 1.


  [Character Equipment]

a) The Long Sword 'Sereghathol' (E:4780597, L:43) (5d5) (+64,+43) (+5 to speed)
        It provides light (radius 1) forever.  It increases your strength, 
    dexterity, charisma and speed by 5.  It poisons your foes.  It drains
    life from your foes.  It can cause damaging strikes.  It is very sharp
    and can make your foes bleed.  It is especially deadly against
    dragons.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It sustains your charisma.  It
    provides immunity to paralysis.  It provides resistance to fire, cold, 
    poison and light.  It allows you to see invisible monsters.  It allows
    you to sense the presence of trolls, giants and good beings.  It slows
    your metabolism.  It speeds your regenerative powers.  It produces a
    fiery sheath.  It drains experience.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Munchkin on level 94 of Orodruin.
d) The Slingshot of the Thain (x6) (+15,+15) (+4) {!*}
    It 
    increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 97 of Halls of Waiting.
e) The Ring of Power 'Narya' (+6,+6) (+1) {!*}
    It
    can be activated for healing (500) every 200+d100 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, speed and luck by 1.  It sustains your 
    strength, wisdom, constitution and charisma.  It provides immunity to 
    fire.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to nether.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) The Speed Ring of Lornen (+17 to speed) {!*}
    It increases your 
    dexterity, constitution, stealth, speed, attack speed and ability to
    score critical hits by 17.  It sustains your strength, intelligence, 
    wisdom, dexterity and constitution.  It provides resistance to acid, 
    electricity, blindness, confusion, shards, nether and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 99 of
    Orodruin.
k) The Jewel 'Evenstar' (+3) {!*}
    It can be activated for restore stats and life levels every
    750 turns if it is being worn. It provides light (radius 1) forever.  
    It increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord on level 80 of Angband.
m) The Arkenstone of Thrain (+3) {!*}
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 98 of Halls of
    Waiting.
n) a Psychoactive Skin of Resistance (+5,+5) [10,+21](20%) (+1 to stealth) {!*}
    It reduces damages you take by 50%, physical and magical. It 
    increases your stealth by 1.  It increases your mana capacity by 20%.  
    It provides resistance to acid, electricity, fire and cold.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 92 of Orodruin.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be
    activated for teleport (range 100) every 45 turns if it is being worn. 
    It increases your stealth and speed by 3.  It provides resistance to 
    acid and nexus.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 90 of Halls of Waiting.
p) The Large Mithril Shield of Gil-galad [10,+20] (+5)
    It can
    be activated for starlight (75) every 75+d75 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your wisdom, 
    charisma, searching and luck by 5.  It sustains your wisdom, dexterity
     and charisma.  It provides resistance to acid, electricity, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 90 of Halls of Waiting.
s) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It 
    increases your intelligence and wisdom by 2.  It provides resistance 
    to blindness and chaos.  It allows you to sense the presence of orcs, 
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 90 of Halls of Waiting.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can
    be activated for arrows (150) every 90+d90 turns if it is being worn. 
    It grants you the power of magic missile if it is being worn.  It 
    increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It gives telepathic
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 92 of Orodruin.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {!*}
    It increases your strength, constitution and 
    speed by 3.  It makes you completely fearless.  It provides resistance 
    to disenchantment.  It allows you to climb mountains.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
z) (nothing)
{) 15 Elemental Mithril Shots of Acid (3d4) (+21,+20) {90% off}
    It does extra damage from acid, 
    electricity, fire and frost.  It poisons your foes.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
|) The Sceptre of Numenor [Evenstar] (-3 to speed) {cursed, !*}
    It can be activated for dispel good (level*5)
    every 300+d300 turns if it is being worn. It has a spell stored
    inside.  It decreases your strength, constitution, charisma, speed and 
    luck by 3.  It renders you incorporeal.  It is heavily cursed.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ansalom, the Dark Wizard on level 70 of
    Angband.


  [Character Inventory]

a) a Parchment ``Famous Last Words'' {Heal!*}
    It can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of an Oriental vampire on level 85 of Angband.
b) 4 Potions of Healing {!*}
c) 7 Potions of *Healing* {!*}
d) a Potion of Life {!*}
e) 25 Scrolls of Teleportation {!*}
f) 3 Scrolls of Teleport Level {!*}
g) a Golden Rod of the Istari of Perception (250/250) {@z2 !k!d!v}
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Red Balrog on level 99 of Orodruin.
h) a Mithril Rod of the Istari of Detection (320/320) {@z1 !k!d!v}
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of Glaaki on level 69 of Dol Guldur.
i) a Mithril Rod of Simplicity of Recall (160/160) {!*}
    
    You found it lying in a vault on level 90 of Halls of Waiting.
j) a Tilkal Rod of Charging of Healing (200/200) {!*}
    It
    regenerates its mana faster.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 90 of Halls of Waiting.
k) a Tilkal Rod of Disarming (200/200) {@z5 !k!d!v}
l) 21 Iron Shots of Helent (1d4) (+21,+11) {A|E|LI|P|SG|SD}
    It does
    extra damage from acid, electricity and light.  It poisons your foes.  
    It is especially deadly against giants.  It strikes at demons with
    holy wrath.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
m) 14 Iron Shots 'Cirhude' (E:10, L:1) (1d4) (+25,+18) {E|FR|DK|SG|SU}
    It does extra damage from electricity, frost and 
    dark.  It is especially deadly against giants.  It strikes at undead
    with holy wrath.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.
n) 16 Elemental Mithril Shots of Frost (3d4) (+17,+20) {90% off}
    It does extra damage from acid, electricity, fire
     and frost.  It poisons your foes.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
o) 17 Mithril Shots 'Ibinos' (3d4) (+31,+24) {A|L|D|P|SDR|SO|SG|XM}
    It does extra damage from acid, light and dark.  
    It poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    giants.  It is a great bane of Maiar.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You made it yourself.
p) 21 Mithril Shots 'Valenwe' (3d4) (+25,+23) {E|P|SO|SDE|XU|SE}
    It does extra damage from electricity.  It 
    poisons your foes.  It is especially deadly against orcs.  It strikes
    at demons with holy wrath.  It is a great bane of undead.  It fights
    against evil with holy fury.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
q) 21 Mithril Shots 'Girimarn' (3d4) (+31,+20) {FR|L|SDR|SU|SN}
    It does extra damage from frost and light.  It is
    especially deadly against dragons.  It strikes at undead with holy
    wrath.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You made it yourself.
r) 25 Mithril Shots (exploding) (3d4) (+11,+13) {Teleport}
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Fireproof Shining Tome of Varda {!k!d!v}
    It cannot be harmed by fire.  
    You found it lying on the ground on level 72 of Angband.
b) Curunir's Alteration Manual {Cure Insanity}
    It can be
    activated for cure insanity every 200 turns.  
    You found it in the remains of an Oathbreaker on level 69 of Dol Guldur.
c) 4 Sprigs of Athelas
d) a Silver Rod of the Istari of Nothing (200/200)
e) a Mithril Rod of Restoration (160/160) {!*}
f) a Mithril Rod of the Istari of Nothing (320/320) {!*}
g) a Mithril Rod of Capacity of Nothing (320/320) {!*}
h) a Rod Tip of Healing (120 Mana to cast) {!*}
i) The Ring of Barahir (+1) {!*}
    
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Nightwalker on level 90 of Halls of
    Waiting.
j) The Ring of Power 'Nenya' (+9,+9) (+2) {!*}
    It can be activated for healing (800) every 100+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Oberon, King of Amber on level 99 of
    Orodruin.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Worm of Fire on level 85 of Angband.
l) The Feanorian Lamp of Taniquetil (+2) {!*}
    
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It grants you the power of detect curses if it is being
    worn.  It provides light (radius 5) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to light and blindness.  It allows you to breathe
    underwater.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 97 of Halls of Waiting.
m) The Phial of Galadriel (+4)
    It
    can be activated for light area (dam 2d15) every 10+d10 turns if it is
    being worn. It provides light (radius 3) forever.  It prevents stuns. 
    It increases your searching and luck by 4.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
n) The Star of Elendil (+1)
    
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Blue Thunderlord in the town of Bree .
o) The Black Banner of Gondor (-3)
    
    It can be activated for summon undead every 666+d333 turns if it is
    being worn. It provides light (radius 1) forever.  It decreases your 
    stealth by 3.  It makes you invisible.  It provides resistance to dark
    , nether and chaos.  It allows you to sense the presence of undead.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hrungnir, the Stone Giant on level 81 of
    Angband.
p) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
q) a Crusader Axe of the Nandor (2d5) (+22,+22) [+13] (+4 to speed) {!*}
    It increases your stealth and speed by 4.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It sustains your strength and intelligence.  It provides
    resistance to acid, electricity, fire, cold, poison and chaos.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Bloodthirster on level 92 of Orodruin.
r) The Mighty Hammer 'Grond' (E:25, L:2) (11d11) (+25,+25) [+10]
    
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of Maiar.  It is
    a great bane of undead.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It provides resistance 
    to acid, electricity, fire and cold.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It cannot be harmed by acid,
    cold, lightning or fire.  
s) The Mattock of Nain (+12,+18) (+6 to searching) {!*}
    It can be activated for stone to mud every 5
    turns if it is being worn. It increases your strength, searching, 
    infravision and ability to tunnel by 6.  It does extra damage from 
    acid.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It provides resistance to acid, 
    dark and disenchantment.  It allows you to climb mountains.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 90 of Halls of Waiting.
t) Portable hole
u) The Rod of Annuminas (+4)
    It can
    be activated for rune of protection every 400 turns if it is being
    worn. It can be used to store a spell.  It increases your charisma and 
    luck by 4.  It provides immunity to paralysis.  It provides resistance 
    to confusion.  It has been blessed by the gods.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Santa Claus on level 84 of Angband.
v) The Key of Thorin
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
w) The Parchment - Map of Thror
    It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [The Museum Inventory - Bree ]

a) a Moonstone Rod of Trap Location (75/75) {@z1 !k!d!v}
b) The Amulet of Ingwe (+3)
    It can be activated
    for dispel evil (level*5) every 300+d300 turns if it is being worn. It 
    increases your intelligence, wisdom, charisma, searching and 
    infravision by 3.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity and cold.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 90 of Halls of Waiting.
c) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can
    be activated for genocide every 500 turns if it is being worn. It 
    increases your strength and charisma by 4.  It provides resistance to 
    acid, electricity, fire, cold, dark, confusion and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 90 of Halls of Waiting.
d) The Set of Gauntlets 'Paurhach' [Evenstar] [2,+15]
    It can
    be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. 
    It has a spell stored inside.  It provides resistance to fire.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Armoury.
e) 23 Shattered Rounded Pebbles of Backbiting (1d2) (-38,-54) {cursed}
    It is cursed.  
    You found it in the remains of a Mature blue dragon on level 86 of Angband.



Posted on 6.11.2009 23:31

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35. on the Ladder (of 19090)
34. on the FuryBand Ladder (of 163)
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On 6.11.2009 23:31 s_latour@hotmail.com wrote:
Can't seem to stay away from Hobbit Slingers. This time the speed ring with the extra blows made this character more melee than missle. I can see the lure of a swordmaster.

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