The Angband Ladder: Merinwan, Hobbit Slinger by <s_latour@hotmail.com>
[FuryBand 5.0.3 Character Sheet] Name : Merinwan Age 28 STR! 18/*** Sex : Female Height 33 INT! 18/170 Race : Hobbit Barbarian Weight 48 WIS! 18/*** Class : Slinger Social Class 71 DEX! 18/*** Body : Player CON! 18/*** God : Tulkas CHR! 18/210 + To Melee Hit 115 Level 62 Hit Points 1265/ 1265 + To Melee Damage 98 Experience 54017734 Spell Points 141/ 141 + To Ranged Hit 112 Max Exp 54017734 Sanity 1152/ 1152 + To Ranged Damage 18 Exp to Adv. 57750000 Piety 66263 AC 50+109 Gold 1485940 Speed Fast (+23) (Miscellaneous Abilities) Fighting : Legendary[80]Perception : Good Blows/Round: 9 Bows/Throw : Legendary[77]Searching : Very Good Shots/Round: 5 Saving Throw: Good Disarming : Poor Damg./Round: 13d7+1274 Stealth : Bad Magic Device: Legendary[27]Infra-Vision: 140 feet Tactic: berserker Explor: running (Character Background) You are the only child of a Hobbit Burglar. You are a credit to the family. You have brown eyes, straight brown hair, and a fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barad-Dur: Level 65 (3250') Angband: Level 79 (3950') Barrow-Downs: Level 10 (500') Orodruin: Level 99 (4950') Fort Blade: Level 50 (2500') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 32 (1600') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 26 (1300') The Helcaraxe: Level 40 (2000') A lost temple: Level 38 (1900') Forodwaith: Level 75 (3750') Emyn Luin: Level 60 (3000') Near Harad: Level 25 (1250') Your body is a Player. You are currently in the town of Bree. You have defeated 12965 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You abandoned Gondolin when it most needed you, thus causing its destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 93 princesses. You saved Arda and became a famed Queen. You found 1 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 23rd Quelle of the 2890th year of the third age. You have been adventuring for 37 days. adefkmnopsuxz{|@ SlayAnimal: +............+.. SlayEvil : +............... SlayUndead: +............... SlayMaia : +............+.. SlayOrc : +.............+. SlayTroll : ..............+. SlayGiant : .............++. SlayDragon: +.............+. KillDragon: .............+.. Acid Brand: .............++. Elec Brand: +............... LightBrand: .............+.. Sentient : +............... Sust Str : ...+............ Sust Int : ..+............. Sust Wis : ..++............ Sust Dex : ......+........+ Sust Con : ...+..+......... Sust Chr : ..++............ Free Act : +.++....+.+..... Hold Life : ..+..+.......... Blessed : ................ Reflect : ................ No Stun : ................ Protection: ................ Imm Acid : .......+*.+...+. Res Elec : +............... Imm Fire : +..*+.++........ Imm Cold : ..*...*+........ Res Pois : +...+........... Res Fear : ...++.+........+ Res Light : +....+.......... Res Dark : .....++.......+. Res Blind : +.+......+...... Res Conf : .....++.+....... Res Sound : ........+....... Res Shard : ......+......... Res Neth : ...+....+....... Res Nexus : .......+........ Res Chaos : .....++.+....... Res Disen : ....+.........+. Elec Aura : +............... Levitate : ..........+..... Fly : ......+......... Climb : ...........+..+. Light : ++..++.......... Regen : ...+............ See Invis : +.++.+.......... Invisible : .......+....+... Spell-Hold: .......+........ Teleport : +............... Add Str : 43214...4.....6? Add Int : ..21...2.2...... Add Wis : 4.214..2.2...... Add Dex : 4321......4..... Add Con : 4.21....4......? Add Chr : .3214..2........ Add Stlth.: ..2....2........ Add Search: ...........4..6. Add Infra : ...........4..6. Add Speed : 432143.2........ Add Blows : 4............... Add Luck : ..21.3.2..4..... Tunneling : ...........4..6. Acidproof : ++++++++++++.++. Elecproof : ++++++++++++.++. Fireproof : ++++++++++++.++. Coldproof : ++++++++++++.++. Activate : ..++++++..+...+. Orc ESP: +....+..++....+. Troll ESP: .........+...... Undead ESP: +............... Evil ESP: .........+...... Good ESP: +............... Spider ESP: +............... Full ESP: ..+............. Skills (points left: 0) - Combat 50.000 [0.800] . Weaponmastery 50.000 [0.500] - Archery 50.000 [0.850] . Sling-mastery 50.000 [1.300] . Bow-mastery 00.000 [0.200] . Crossbow-mastery 00.000 [0.200] . Boomerang-mastery 00.000 [0.200] . Throwing 01.000 [0.700] - Sneakiness 03.010 [0.900] . Stealth 06.400 [0.500] . Disarming 07.700 [0.900] - Powers 00.907 [0.300] . Devices 50.000 [1.100] - Spirituality 25.100 [0.500] . Prayer 02.500 [0.500] - Monster-lore 06.350 [0.500] . Symbiosis 50.000 [0.500] Abilities * Ammo creation * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Character Equipment] a) The Short Sword 'Sting' (E:3450476, L:41) (1d7) (+40,+19) (+4 to speed) {!*} It provides light (radius 1) forever. It increases your strength, wisdom, dexterity, constitution, speed and attack speed by 4. It does extra damage from electricity. It is especially deadly against dragons. It is especially deadly against orcs. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to electricity, fire, poison, light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of orcs, spiders, undead and good beings. It produces an electric sheath. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Munchkin on level 68 of Angband. d) The Sling called 'Merinwan's Revenge' (x5) (+12,+18) (+3 to speed) {!*} It provides light (radius 1) forever. It increases your strength, dexterity, charisma and speed by 3. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. e) The Ring of Power 'Nenya' (+9,+9) (+2) {!*} It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Carcharoth, the Jaws of Thirst on level 97 of Orodruin. f) The Ring of Power 'Narya' (+6,+6) (+1) {!*} It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom , dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {!*} It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom , charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a White Balrog on level 64 of Barad-Dur. m) The Arkenstone of Thrain (+3) {!*} It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Worm on level 61 of Barad-Dur. n) The Red Dragon Scale Mail 'Aretil' (-2 to accuracy) [30,+23] {!*} It can be activated for breathe fire (200) every 90+d90 turns if it is being worn. It sustains your dexterity and constitution. It provides immunity to cold. It makes you completely fearless. It provides resistance to fire, dark, shards and chaos. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Norsa on level 98 of Angband. o) The Shadow Cloak of Luthien [6,+20] (+2) {!*} It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence , wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Small Mithril Shield of Thorin [3,+25] (+4) {!*} It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, nether and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Hard Leather Cap of Thranduil [2,+10] (+2) {!*} It increases your intelligence and wisdom by 2. It provides resistance to blindness. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave orc on level 35 of Moria. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {!*} It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Curufin the Crafty on level 60 of Barad-Dur. x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) {!*} It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Santa Claus on level 70 of Angband. z) a Master quylthulg named Qulthy (3000 hp) {) 15 Rounded Pebbles 'Glindros' (1d2) (+11,+10) {A|LI|XDR|SG|SDE|SN} It does extra damage from acid and light. It is a great bane of dragons. It is especially deadly against giants. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. |) The Mattock of Nain (+12,+18) (+6 to searching) {!*} It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Nyogtha, the Thing that Should not Be on level 66 of Barad-Dur. [Character Inventory] a) The Perfect Symbiote (charging) {Genocide !*} It can be activated for genocide every 500 turns . You found it in the remains of a Ghoul in the town of Minas Anor . b) 12 Potions of Cure Critical Wounds {!*} c) 18 Potions of Healing {!*} d) 4 Potions of *Healing* {!*} e) 19 Scrolls of Teleportation {!*} f) 21 Scrolls of Teleport Level {!*} g) a Mithril Rod of Capacity of Detection (302/320) {@z1 !k!d!v} It can hold more mana. You found it lying on the floor of a special level. h) a Mithril Rod of Home Summoning (160/160) {!*} i) a Mithril Rod of Charging of Healing (160/160) {!*} It regenerates its mana faster. You found it in the remains of Sauron, the Sorcerer on level 99 of Angband. j) a Mithril Rod of Disarming (160/160) {@z5 !k!d!v} k) a Mithril Rod of Recall (117/160) {!*} l) a Tilkal Rod of Healing (200/200) {!*} m) a Tilkal Rod of Healing (200/200) {!*} n) a Tilkal Rod of Speed (192/200) {!*} o) The Key of Orthanc {!t!k!v} It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) 24 Iron Shots of Halade (1d4) (+22,+14) {A|E|P|XDR|SO|ST|XM|SE} It does extra damage from acid and electricity. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of Maiar. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. q) 19 Iron Shots of Quentar (1d4) (+14,+19) {A|E|XDR|ST|XM|XU} It does extra damage from acid and electricity. It is especially deadly against dragons. It is especially deadly against trolls. It is a great bane of Maiar. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. r) 14 Iron Shots 'Aleme' (1d4) (+10,+10) {FR|L|XD|SDE|SU} It does extra damage from frost and light. It is a great bane of dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 12 Sprigs of Athelas {!*} b) 12 Potions of Cure Insanity c) 5 Potions of Enlightenment {!*} d) a Potion of Invulnerability {!*} e) 4 Scrolls of *Identify* {!*} f) a Mithril Rod of Restoration (160/160) g) a Mithril Rod of Quickness of Nothing (160/160) h) a Mithril Rod of Simplicity of Nothing (160/160) i) 3 Rod Tips of Detection (80 Mana to cast) {!*} j) a Rod Tip of Healing (120 Mana to cast) {!*} k) a Fireproof Staff of Remove Curses[4|47] (5 charges) {!*} l) a Radiant Ring of Speed (+8) {!*} It grants you the power of illuminate if it is being worn. It provides light (radius 3) forever. It increases your speed by 8. It provides resistance to light and blindness. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Speed Ring Market. m) The Jewel 'Evenstar' (+3) {!*} It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black Balrog on level 60 of Barad-Dur. n) The Anchor of Space-Time {!*} It provides light (radius 2) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . o) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Frost giant Priest on level 41 of Moria. p) The Double Chain Mail of Anena (-2 to accuracy) [16,+13] {!*} It sustains your intelligence. It provides immunity to acid, fire and cold. It makes you completely fearless. It provides resistance to nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Santa Claus on level 70 of Angband. q) The Cloak of Obelumeth [1,+1] (+3 to stealth) {!*} It increases your stealth by 3. It sustains your charisma. It provides immunity to acid and electricity. It provides resistance to dark. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury. r) The Large Mithril Shield of Earendil [20,+80] {!*} It can be activated for invulnerability (4+d8) every 800 turns if it is being worn. It provides resistance to electricity, fire, dark, blindness and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bahamut, Celestial Dragon of Good on level 95 of Angband. s) The Set of Leather Gloves 'Cammithrim' [1,+10] {!*} It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. t) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Sling of the Thain (x6) (+15,+15) (+4) {!*} It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord in a plain of grass. v) The Sling 'Gunal' (x5) (+22,+15) (+3) It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, constitution and charisma by 3. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. [Home Inventory - Caras Galadhon ] a) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} b) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of Maiar. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 98 of Angband. c) The Mighty Hammer 'Grond' (E:25, L:2) (11d11) (+25,+25) [+10] [The Museum Inventory - Bree ] a) The Silmaril of Flames (+2) It can be activated for invulnerability (dur 8+d8) every 1000 turns if it is being worn. It grants you the power of banish evil if it is being worn. It provides light (radius 5) forever. It increases your strength by 2. It provides resistance to fire, light, dark, shards, nether, nexus and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It drains mana and experience. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Combat-Echizen "Because it's time" on level 92 of Angband. b) The Silmaril of the Seas (+2) It can be activated for word of recall every 200 turns if it is being worn. It grants you the power of banish evil if it is being worn. It provides light (radius 5) forever. It increases your intelligence by 2. It provides resistance to light, dark, nether, nexus and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It drains life and experience. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Worm on level 84 of Angband. c) The Slingshot 'Belembar' (x5) (+20,+14) (+3) It provides light (radius 1) forever. It increases your intelligence, dexterity and constitution by 3. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Vecna, the Emperor Lich on level 97 of Orodruin. d) a Slingshot of Extra Might (x4) (+10,+16) It provides resistance to nexus. It fires missiles with extra might. It was given to you as a reward. e) a Slingshot of Extra Might (x5) (+18,+15) It provides resistance to acid. It fires missiles with extra might. You found it in the remains of a Fire-drake on level 37 of Barad-Dur. f) The Sling of Farmer Maggot (x4) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. |
Posted on 27.11.2008 16:12
43. on the Ladder (of 19091)
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