The Angband Ladder: Falinyth, Hobbit Slinger by <s_latour@Hotmail.com>

  [FuryBand 5.0.3 Character Sheet]

 Name  : Falinyth               Age                 24       STR! 18/***       
 Sex   : Female                 Height              14       INT! 18/170       
 Race  : Hobbit                 Weight              50       WIS! 18/***       
 Class : Slinger                Social Class        11       DEX! 18/***       
 Body  : Player                                              CON! 18/***       
 God   : Tulkas                                              CHR! 18/***       
                                                                               
 + To Melee Hit         113 Level             59    Hit Points     1308/  1308 
 + To Melee Damage       91 Experience  25266040    Spell Points    268/   268 
 + To Ranged Hit         97 Max Exp     25266040    Sanity         1096/  1096 
 + To Ranged Damage      14 Exp to Adv. 28000000    Piety                 5995 
   AC                46+123 Gold         2930789    Speed           Fast (+37) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[80]Perception  : Excellent    Blows/Round:  9         
 Bows/Throw  : Legendary[70]Searching   : Excellent    Shots/Round:  5         
 Saving Throw: Heroic       Disarming   : Fair         Damg./Round:  45d5+819  
 Stealth     : Superb       Magic Device: Legendary[27]Infra-Vision: 130 feet  
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Hobbit  Bum.   You are          
          a well liked child.   You have brown eyes,  straight                 
          auburn hair,  and an average complexion.                             
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barad-Dur: Level 65 (3250')
        Angband: Level 100 (5000')
        Barrow-Downs: Level 1 (50')
        Orodruin: Level 99 (4950')
        Cirith Ungol: Level 25 (1250')
        Heart of the Earth: Level 25 (1250')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 48 (2400')
        Dol Guldur: Level 70 (3500')
        The Land Of Rhun: Level 36 (1800')
        The Helcaraxe: Level 40 (2000')
        Near Harad: Level 22 (1100')
        Isengard: Level 36 (1800')

 Your body is a Player.
 You are currently in the town of Caras Galadhon.
 You have defeated 10702 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 96 princesses.
 You saved Arda and became a famed Queen.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 21st Quelle of the 2890th year of the third age.
 You have been adventuring for 35 days.

                    adefkmnopsuxz{|@            
        SlayAnimal: +............+..            
        SlayEvil  : +...............            
        SlayUndead: +...............            
        SlayOrc   : .............+..            
        SlayTroll : .............+..            
        KillMaia  : .............+..            
        Elec Brand: +...............            
        Fire Brand: .............+..            
        Cold Brand: +...............            
        LightBrand: .............+..            
        Sharpness : +...............            
        Wounding  : +...............            
        Sentient  : +...............            
        Sust Str  : ........+.......            
        Sust Int  : ..+.....+.......            
        Sust Wis  : ..+.....++......            
        Sust Dex  : ........+......+            
        Sust Con  : ........+.......            
        Sust Chr  : ..+.....+.......            
        Free Act  : +.+.......+.....            
        Hold Life : ..+..+..........            
        Blessed   : +...............            
        Reflect   : ................            
        No Stun   : ................            
        Protection: ................            
        Res Acid  : +.....+++.+.....            
        Res Elec  : ......+.+.......            
        Res Fire  : ....+.++++......            
        Imm Cold  : ..*...+++.......            
        Res Pois  : ....+...........            
        Res Fear  : ....+.+.........            
        Res Light : .....+..........            
        Res Dark  : +....+..........            
        Res Blind : ..+.............            
        Res Conf  : .....++.........            
        Res Sound : ......+.........            
        Res Shard : ................            
        Res Neth  : .......+........            
        Res Nexus : ........+.......            
        Res Chaos : .....+..........            
        Res Disen : ....+...........            
        Light     : .+..++..........            
        Digestion : +...............            
        Regen     : +...............            
        See Invis : +.+..+....+.....            
        Invisible : .......+....+...            
        Spell-Hold: .......+........            
        Add Str   : 452.4.2.........            
        Add Int   : ..2....2........            
        Add Wis   : 452.4..2.9......            
        Add Dex   : 452...2...4.....            
        Add Con   : ..2......9.....?            
        Add Chr   : 452.4..2........            
        Add Stlth.: ..2....2........            
        Add Search: .........9......            
        Add Infra : .........9......            
        Add Speed : 4.2*4322...*....            
        Mul life  : ...............+            
        Add Luck  : ..2..3.2..4.....            
        Tunneling : ..............4.            
        Acidproof : +++++++++.+..++.            
        Elecproof : +++++++++.+..++.            
        Fireproof : +++++++++.+..++.            
        Coldproof : +++++++++.+..++.            
        Activate  : ..+.++.+..+.....            
        Orc    ESP: .....+..........            
        Troll  ESP: .........+......            
        Dragon ESP: .........+......            
        Evil   ESP: ........+.......            
        Good   ESP: +...............            
        Full   ESP: ..+.............            

Skills (points left: 0)
 - Combat                                        50.000 [0.800]
          . Weaponmastery                        50.000 [0.500]
          - Archery                              50.000 [0.850]
                   . Sling-mastery               50.000 [1.300]
                   . Bow-mastery                 00.000 [0.200]
                   . Crossbow-mastery            00.000 [0.200]
                   . Boomerang-mastery           00.000 [0.200]
                   . Throwing                    01.000 [0.700]
 - Sneakiness                                    09.355 [0.900]
          . Stealth                              13.400 [0.500]
          . Disarming                            02.500 [0.900]
 - Powers                                        00.602 [0.200]
          . Devices                              50.000 [1.100]
 - Spirituality                                  50.000 [0.500]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  00.900 [0.500]
          . Symbiosis                            08.500 [0.400]

Abilities
 * Ammo creation
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You are fated to meet a Giant white ant on level 1.
You may find a Wooden Torch on level 1.
You may meet a Giant white mouse on level 1.
You are fated to meet an Insect swarm on level 18.
You are fated to find a Staff of Globe of Light on level 1.
You may meet a Phantom beast on level 60.


  [Character Equipment]

a) The Long Sword 'Sereghathol' (E:1040092, L:35) (5d5) (+55,+35) (+4 to speed)
{}
        It increases your strength, wisdom, dexterity, charisma and speed by 4
    .  It does extra damage from electricity and frost.  It can cause
    damaging strikes.  It is very sharp and can make your foes bleed.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid and dark.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of good beings.  It slows your metabolism.  It speeds your
    regenerative powers.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) The Slingshot 'Gaerudh' (x7) (+14,+14) (+5) {!*}
    It provides light (radius 1) forever.  
    It increases your strength, wisdom, dexterity and charisma by 5.  It
    fires missiles with extra might.  It fires missiles excessively fast.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Zephyr Lord on level 99 of Orodruin.
e) The Ring of Power 'Nenya' (+9,+9) (+2) (charging) {!*}
    
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 99 of Angband.
f) a Ring of Speed (+12) {!*}
    It increases your speed by 12.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 80 of
    Angband.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {!*}
    It can be activated for heal and cure black breath every 200
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Archlich on level 70 of Angband.
m) The Arkenstone of Thrain (+3) {!*}
    It
    can be activated for detection every 30+d30 turns if it is being worn. 
    It provides light (radius 3) forever.  It increases your speed and 
    luck by 3.  It provides resistance to life draining, light, dark and 
    chaos.  It allows you to see invisible monsters.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Red Balrog in the town of Khazad-dum .
n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {!*}
    
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
o) The Shadow Cloak of Luthien [6,+20] (+2) {!*}
    It can be activated for restore life levels every
    450 turns if it is being worn. It can be used to store a spell.  It 
    increases your intelligence, wisdom, charisma, stealth, speed and luck
     by 2.  It makes you invisible.  It provides resistance to acid, fire, 
    cold and nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
p) The Large Metal Shield of Anarion [5,+20] {!*}
    It sustains your 
    strength, intelligence, wisdom, dexterity, constitution and charisma.  
    It provides resistance to acid, electricity, fire, cold and nexus.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) a Dwarven Gnomish Helm of Wisdom [5,+11] (+9) {!*}
    It increases your wisdom, constitution
    , searching and infravision by 9.  It sustains your wisdom.  It
    provides resistance to fire.  It allows you to sense the presence of 
    trolls and dragons.  
    It was given to you as a reward.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {!*}
    It can be activated for arrows (150)
    every 90+d90 turns if it is being worn. It grants you the power of 
    magic missile if it is being worn.  It increases your dexterity and 
    luck by 4.  It provides immunity to paralysis.  It provides resistance 
    to acid.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) a Pair of Metal Shod Boots of Speed [6,+11] (+10) {!*}
    It increases your speed by 10.  
    It was given to you as a reward.
z) a Greater Maiac quylthulg (2400 hp)
{) 22 Iron Shots of Tanwe (1d4) (+33,+16) {FI|L|SO|ST|XM|SN}
    It does extra damage from fire and 
    light.  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It is a great bane of Maiar.  It is especially deadly
    against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
|) a Magical Dwarven Pick of Digging (+4) {!*}
    It grants you the power of stone to mud if it is
    being worn.  It increases your ability to tunnel by 4.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [Character Inventory]

a) The Deck of Wild Magic (charging) {Heal 700!*}
    It can be activated
    for heal 700 hit points every 100 turns.  
    You found it in the remains of a Shadowlord on level 85 of Angband.
b) The Gem of Wisdom {Teleport level !*}
    It
    can be activated for teleport level every 50 turns.  
    You found it lying on the ground on level 25 of Mirkwood.
c) 18 Potions of Cure Critical Wounds {!*}
d) 6 Potions of Healing {!*}
e) a Potion of *Healing* {!*}
f) 16 Scrolls of Teleportation {!*}
g) a Moonstone Rod of the Istari of Home Summoning (150/150) {!*}
    It can hold
    more mana.  It can cast spells for a lesser mana cost.  It can cast
    spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 64 of Barad-Dur.
h) a Moonstone Rod of Illumination (75/75) {@z2 !k!d!v}
i) a Silver Rod of the Istari of Healing (200/200) {!*}
    It can hold
    more mana.  It can cast spells for a lesser mana cost.  It can cast
    spells faster.  It regenerates its mana faster.  
    You found it in the remains of Ghatanothoa on level 61 of Barad-Dur.
j) a Golden Rod of Cheapness of Disarming (124/125) {@z4 !k!d!v}
    It
    can cast spells for a lesser mana cost.  
    You found it in the remains of Gachapin on level 49 of Barad-Dur.
k) a Mithril Rod of the Istari of Detection (320/320) {@z1 !k!d!v}
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of The King in Yellow on level 89 of Angband.
l) a Mithril Rod of Perception (145/160) {@z3 !k!d!v}
m) a Mithril Rod of Recall (133/160) {!*}
n) a Tilkal Rod of Enlightenment (200/200) {@z5 !k!d!v}
o) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
p) The Mace 'Taratol' (4d4) (+12,+12)
q) The Mighty Hammer 'Grond' (E:25, L:2) (11d11) (+25,+25) [+10] {whoops}
r) 17 Rounded Pebbles of Aiant (1d2) (+10,+13) {Fr|XDr|SO|SG}
    
    It does extra damage from frost.  It is a great bane of dragons.  It
    is especially deadly against orcs.  It is especially deadly against
    giants.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
s) 21 Iron Shots of Annastil (E:10, L:1) (1d4) (+14,+12)
{A|F|D|SDr|ST|SDe|XU|SN}
    It does extra damage from acid, fire and dark.  
    It is especially deadly against dragons.  It is especially deadly
    against trolls.  It strikes at demons with holy wrath.  It is a great
    bane of undead.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
t) 23 Mithril Shots 'Nanwen' (E:100, L:5) (3d4) (+22,+20) {FR|XDR|XU|SU|SE}
    It does extra damage from frost.  It is a great
    bane of dragons.  It is a great bane of Maiar.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
u) 24 Blessed Mithril Shots of Slay Evil (3d4) (+21,+24) {90% off}
    It does extra damage from fire.  It strikes at
    demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It has been blessed by the gods.  
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You made it yourself.
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Amulet of Faramir (+18,+0) [+8] (+5) {!*}
    It can be activated for word of recall every 200
    turns if it is being worn. It increases your stealth by 5.  It
    sustains your dexterity.  It provides resistance to confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
b) The Phial of Galadriel (+4) {@w1 !d!v}
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It prevents stuns. It increases your searching
     and luck by 4.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.
c) The Star of Elendil (+1) {!*}
    It can be activated for light (dam
    2d15) & map area every 50+d50 turns if it is being worn. It grants you
    the power of detect curses if it is being worn.  It provides light
    (radius 4) forever.  It increases your speed by 1.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) The Key of Orthanc {@w1 !d!v}
    It can be activated for perilous
    identify every turn if it is being worn. It provides light (radius 1)
    forever.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
e) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your 
    strength, constitution and speed by 3.  It makes you completely
    fearless.  It allows you to climb mountains.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Nightcrawler on level 99 of Orodruin.
f) The Key of Thorin {!*}
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
g) The Parchment - Map of Thror
    It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Caras Galadhon ]

a) a Parchment ``There And Back Again'' {@*}
    It can be activated
    for cure insanity every 200 turns.  
    You found it in the remains of an Acidic cytoplasm on level 59 of
    Barad-Dur.
b) 7 Sprigs of Athelas {!*}
c) a Rod Tip of Healing (120 Mana to cast)
d) a Rod Tip of Teleport Other (60 Mana to cast)
e) a Ring of Speed (+11) {!*}
    It increases your speed by 11.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 72 of
    Angband.
f) a Blazing Ring of Flying {!*}
    It provides light (radius 1) forever.  It provides resistance 
    to fire.  It allows you to fly.  It produces a fiery sheath.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master mystic on level 55 of Barad-Dur.
g) The Amulet of Ingwe (+3) {!*}
    
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 71 of Angband.
h) The Jewel 'Evenstar' (+3)
    
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Iketa, the Brave on level 61 of Barad-Dur.
i) an Ethereal Psychoactive Skin (+5,+5) [10,+20](20%) (+1 to stealth) {!*}
    
    It can be activated for wraith-form every 50+d50 turns if it is being
    worn. It reduces damages you take by 50%, physical and magical. It 
    increases your stealth by 1.  It increases your mana capacity by 20%.  
    It provides immunity to paralysis.  It provides resistance to life
    draining and electricity.  It allows you to breathe without air.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Serpent of Chaos on level 76 of Angband.
j) The Shield of Deflection of Gil-galad [10,+20] (+5) {!*}
    
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Metal Babble on level 89 of Angband.
k) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2) (charging) {!*}
    
    It can be activated for mass genocide every 1000 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution and charisma by 2.  It does extra damage from frost.  It
    is especially deadly against orcs.  It is a great bane of Maiar.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to cold.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It allows you to
    sense the presence of non-living things.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dread in the town of Minas Anor .
l) The Trident of Osse (4d8) (+15,+19) (+4)
    It
    can be activated for teleport away every 200 turns if it is being
    worn. It increases your dexterity by 4.  It is especially deadly
    against dragons.  It is especially deadly against natural creatures.  
    It provides immunity to acid.  It provides immunity to paralysis.  It
    provides resistance to life draining and nether.  It allows you to
    breathe underwater.  It allows you to levitate.  It allows you to see
    invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 64 of Barad-Dur.
m) The Slingshot of the Thain (x6) (+15,+15) (+4) {!*}
    
    It increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Santa Claus on level 72 of Angband.
n) a Sling of Extra Might (x6) (+11,+25) {!*}
    It
    provides resistance to disenchantment.  It fires missiles with extra
    might.  
    You found it in the remains of a Red Balrog in the town of Khazad-dum .
o) 28 Rounded Pebbles of Glach (1d2) (+22,+14) {E|Fr|L|D|ST|SM|SU|SE}
    
    It does extra damage from electricity, frost, light and dark.  It is
    especially deadly against trolls.  It is a great bane of Maiar.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
p) 27 Rounded Pebbles 'Belmaith' (1d2) (+10,+10) {L|P|SDr|XM|SN}
    It does extra damage from light.  It poisons your
    foes.  It is especially deadly against dragons.  It is a great bane of
    Maiar.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You made it yourself.
q) 17 Rounded Pebbles of Cuinwe (1d2) (+11,+11) {Fr|L|SG|XU|SA}
    It does extra damage from frost and light.  It is
    especially deadly against giants.  It is a great bane of undead.  It
    is especially deadly against natural creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You made it yourself.
r) 16 Mithril Shots of Slay Evil (3d4) (+22,+24) {90% off}
    It fights against evil with holy fury.  It cannot
    be harmed by acid.  
    You made it yourself.


  [The Museum Inventory - Bree ]

a) 3 Silmarils of Flames (+2) {cursed}
    It can be activated for invulnerability (dur
    8+d8) every 1000 turns if it is being worn. It grants you the power of 
    banish evil if it is being worn.  It provides light (radius 5)
    forever.  It increases your strength by 2.  It provides resistance to 
    fire, light, dark, shards, nether, nexus and chaos.  It allows you to
    see invisible monsters.  It allows you to sense the presence of evil
    beings.  It drains mana and experience.  It is heavily cursed.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Power on level 99 of
    Orodruin.
b) The Silmaril of the Seas (+2) {cursed}
    It can be activated for word of recall every 200 turns if it
    is being worn. It grants you the power of banish evil if it is being
    worn.  It provides light (radius 5) forever.  It increases your 
    intelligence by 2.  It provides resistance to light, dark, nether, 
    nexus and chaos.  It allows you to see invisible monsters.  It allows
    you to sense the presence of evil beings.  It drains life and 
    experience.  It is heavily cursed.  It can re-curse itself.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Serpent of Chaos on level 76 of Angband.
c) The Sling called 'Hobbit's Revenge' (x4) (+9,+18) (+2 to speed)
    
    It increases your wisdom, charisma and speed by 2.  It fires missiles
    with extra might.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
d) The Sling of Farmer Maggot (x4) (+20,+10) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns
     if it is being worn. It increases your searching and infravision by 2
    .  It fires missiles with extra might.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
e) 18 Rounded Pebbles of Taradh (E:10, L:1) (1d2) (+26,+9) {Fr|Dk|P|SO|SE|SA}
    It does extra damage from frost and 
    dark.  It poisons your foes.  It is especially deadly against orcs.  
    It fights against evil with holy fury.  It is especially deadly
    against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
f) 18 Rounded Pebbles 'Thore' (1d2) (+10,+9) {L|SG|SDe|XU|SE}
    It does extra damage from light.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It is a great bane of undead.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
g) The Iron Shot of Thalent (1d4) (+7,+4)
    It does extra damage from fire.  It is especially
    deadly against dragons.  It is especially deadly against giants.  It
    is a great bane of Maiar.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Half-orc on level 35 of Moria.
h) 22 Iron Shots of Leglos (1d4) (+14,+10) {AE}
    It does
    extra damage from acid and electricity.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You made it yourself.



Posted on 25.6.2008 01:28
Last updated on 3.7.2008 13:49

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56. on the Ladder (of 19090)
54. on the FuryBand Ladder (of 163)
7. for this player (

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On 25.6.2008 01:28 s_latour@hotmail.com wrote:
Finally found the Sling of the Thain. Haven't cleared out some of the side dungeons yet. Getting to Clev 75 will take some time.

On 3.7.2008 13:49 s_latour@Hotmail.com wrote:
My first win on Fury, and my 10th *band win. Took forever to find the cowardly Morgoth. Was using the Sling of the Thain for quite some time until I found the randart sling. Wanted some more powerful artifact sling stones, but got bored and decided to go for it. For the same reason of boredom, I did not clean out all of the dungeons or finish all of the quests. I think I am going to stick to the one town one dungeon scenario from now on. Otherwise it just seems like I spend way too much time playing. :)

On 3.7.2008 13:51 s_latour@hotmail.com wrote:
I forgot to mention that I have 3 silmarils of fire in the Mathom House. Looks like Feanor did some extra work not mentioned in the Silmarillion!

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