The Angband Ladder: Losty, Hobbit Slinger by <s_latour@hotmail.com>

  [FuryBand T 5.0.3 Character Sheet]

 Name  : Losty                  Age                 25       STR! 18/200       
 Sex   : Female                 Height              34       INT! 18/***       
 Race  : Hobbit LostSoul        Weight              48       WIS! 18/***       
 Class : Slinger                Social Class        19       DEX! 18/200       
 Body  : Player                                              CON! 18/***       
 God   : Varda Elentari                                      CHR: 18/134       
                                                                               
 + To Melee Hit          99 Level             58    Hit Points     1115/  1115 
 + To Melee Damage       82 Experience  17071905    Spell Points    267/   267 
 + To Ranged Hit         77 Max Exp     17071905    Sanity         1078/  1078 
 + To Ranged Damage      17 Exp to Adv. 21000000    Piety                 -352 
   AC                42+124 Gold          439355    Speed           Fast (+23) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[60]Perception  : Bad          Blows/Round:  6         
 Bows/Throw  : Legendary[57]Searching   : Bad          Shots/Round:  4         
 Saving Throw: Fair         Disarming   : Fair         Damg./Round:  30d5+492  
 Stealth     : Superb       Magic Device: Superb       Infra-Vision: 40 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the only child of a Hobbit  Bum.   You are a credit          
          to the family.   You have brown eyes,  straight  brown               
          hair,  and a very dark complexion.                                   
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Angband: Level 103 (5150')

 Your body is a Player.
 You are currently on level 100 of Angband.
 You have defeated 2485 enemies.
 You saved 34 princesses.
 You saved Arda and became a famed Queen. 
 You found none of the relic pieces.
 

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 47th Yavie of the 2890th year of the third age.
 You have been adventuring for 4 days.

                    adefkmnopsuxz{|@            
        SlayAnimal: +...............            
        SlayEvil  : +...............            
        SlayMaia  : +...............            
        SlayDragon: +...............            
        Cold Brand: +...............            
        Sharpness : +...............            
        Wounding  : +...............            
        Sentient  : +...............            
        Sust Str  : ..+.......+.....            
        Sust Int  : ...+............            
        Sust Wis  : ..++............            
        Sust Dex  : ..........+....+            
        Sust Con  : ..+.............            
        Sust Chr  : ..+.............            
        Free Act  : +.+.....+.......            
        Hold Life : .....++.........            
        Blessed   : ................            
        Reflect   : ................            
        No Stun   : ................            
        Protection: ................            
        Imm Acid  : ......++*.+.....            
        Res Elec  : +.....+.........            
        Imm Fire  : ..*.+.+.........            
        Res Cold  : +.....+...+.....            
        Res Pois  : ....+.+.........            
        Res Fear  : ..+++.+.........            
        Res Light : .....+....+.....            
        Res Dark  : ...+.++.........            
        Res Blind : ........++......            
        Res Conf  : ...+.+..+++.....            
        Res Sound : ...+....+.......            
        Res Shard : ................            
        Res Neth  : ..+.............            
        Res Nexus : .......+........            
        Res Chaos : ...+.+..+++.....            
        Res Disen : .+..+...........            
        Fire Aura : +...............            
        Climb     : ...........+....            
        Light     : +...++..........            
        Digestion : +...............            
        Regen     : +.+.............            
        See Invis : +.+..++........+            
        Invisible : +...............            
        WraithForm: ..............+.            
        Spell-Hold: ..............+.            
        Add Str   : 4.1.4...4.....3.            
        Add Int   : ..19..4..2......            
        Add Wis   : ..1.4.4..2......            
        Add Dex   : 4.1.............            
        Add Con   : ..19....4..3..3.            
        Add Chr   : ..1.4.........3.            
        Add Stlth.: ......43...3....            
        Add Speed : 4.1943.3...3..3.            
        Add Luck  : ..1..3........3.            
        Acidproof : +.++++++++++..+.            
        Elecproof : +.++++++++++..+.            
        Fireproof : +.++++++++++..+.            
        Coldproof : +.++++++++++..+.            
        Activate  : ..+.++++......+.            
        Drain XP  : +...............            
        Cursed    : ..............+.            
        Auto Curse: ..............+.            
        Hvy Curse : ..............+.            
        Orc    ESP: .....+..++......            
        Troll  ESP: .........+......            
        Giant  ESP: +...............            
        Evil   ESP: .........+......            

Skills (points left: 114)
 - Combat                                        50.000 [0.800]
          . Weaponmastery                        36.000 [0.500]
          - Archery                              50.000 [0.850]
                   . Sling-mastery               50.000 [1.300]
                   . Bow-mastery                 00.000 [0.200]
                   . Crossbow-mastery            00.000 [0.200]
                   . Boomerang-mastery           00.000 [0.200]
                   . Throwing                    01.000 [0.700]
 - Sneakiness                                    02.200 [0.900]
          . Stealth                              05.000 [0.400]
          . Disarming                            02.500 [0.900]
 - Powers                                        01.368 [0.200]
          . Devices                              16.000 [1.100]
 - Spirituality                                  12.400 [0.400]
          . Prayer                               30.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Ammo creation


  [Character Equipment]

a) The Long Sword 'Sereghathol' (E:562220, L:33) (5d5) (+57,+43) (+4 to speed)
{}
        It provides light (radius 1) forever.  It increases your strength, 
    dexterity and speed by 4.  It does extra damage from frost.  It can
    cause damaging strikes.  It is very sharp and can make your foes
    bleed.  It is especially deadly against dragons.  It strikes at demons
    with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It makes you invisible.  
    It provides immunity to paralysis.  It provides resistance to 
    electricity and cold.  It allows you to see invisible monsters.  It
    allows you to sense the presence of giants.  It slows your metabolism.
    It speeds your regenerative powers.  It produces a fiery sheath.  It 
    drains experience.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Surtur, the Fire Giant on level 83 of
    Angband.
d) a Slingshot of Extra Might (x4) (+10,+17) {!*}
    It provides resistance to disenchantment.  It fires missiles
    with extra might.  
    You stole it from the Black Market.
e) The Ring of Power 'Narya' (+6,+6) (+1) {!*}
    It can be activated for healing
    (500) every 200+d100 turns if it is being worn. It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma, 
    speed and luck by 1.  It sustains your strength, wisdom, constitution
     and charisma.  It provides immunity to fire.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to nether.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Raou the Conqueror on level 99 of Angband.
f) The Ring of Ingon (+9) {!*}
    
    It increases your intelligence, constitution and speed by 9.  It
    sustains your intelligence and wisdom.  It makes you completely
    fearless.  It provides resistance to dark, confusion, sound and chaos.
    It cannot be harmed by acid, cold, lightning or fire.  
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be
    activated for heal and cure black breath every 200 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    strength, wisdom, charisma and speed by 4.  It makes you completely
    fearless.  It provides resistance to fire, poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Baphomet the Minotaur Lord on level 83 of
    Angband.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    speed and luck by 3.  It provides resistance to life draining, light, 
    dark and chaos.  It allows you to see invisible monsters.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Greater titan on level 83 of Angband.
n) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
    
    It can be activated for heal (777), curing and heroism every 300 turns
     if it is being worn. It increases your intelligence, wisdom and 
    stealth by 4.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 83 of Angband.
o) The Cloak 'Colannon' [1,+15] (+3 to speed) {!*}
    
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 83 of Angband.
p) The Small Mithril Shield of Thorin [3,+25] (+4) {!*}
    It increases your 
    strength and constitution by 4.  It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to blindness, 
    sound and chaos.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 98 of Angband.
s) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases 
    your intelligence and wisdom by 2.  It provides resistance to 
    blindness and chaos.  It allows you to sense the presence of orcs, 
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Rich, the Thief on level 83 of Angband.
u) The Set of Cesti of Gulduian [5,+16]
    
    It sustains your strength and dexterity.  It provides resistance to 
    acid, cold, light, confusion and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 83 of Angband.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) {!*}
    It increases your 
    constitution, stealth and speed by 3.  It allows you to climb
    mountains.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 83 of Angband.
z) (nothing)
{) (nothing)
|) The Sceptre of Numenor [Evenstar] (-3 to speed) (charging) {cursed}
    It can be
    activated for dispel good (level*5) every 300+d300 turns if it is
    being worn. It has a spell stored inside.  It decreases your strength, 
    constitution, charisma, speed and luck by 3.  It renders you
    incorporeal.  It is heavily cursed.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Thuringwethil, the Vampire Messenger on
    level 76 of Angband.


  [Character Inventory]

a) 5 Potions of Cure Critical Wounds {!*}
b) 4 Potions of Healing {!*}
c) a Potion of Curing
d) 14 Scrolls of Teleportation {!*}
e) 3 Scrolls of Teleport Level {!*}
f) 4 Scrolls of *Identify*
g) 3 Scrolls of *Remove Curse* {!*}
h) a Moonstone Rod of the Istari of Detection (150/150) {@z1 !k!d!v}
    It can hold more mana.  It can cast spells for a
    lesser mana cost.  It can cast spells faster.  It regenerates its mana
    faster.  
    You bought it from the Magic Rod Market.
i) a Silver Rod of Quickness of Disarming (100/100) {@z5 !k!d!v}
    It can cast spells faster.  
    You bought it from the Magic Rod Market.
j) a Golden Rod of Illumination (125/125) {@z2 !k!d!v}
k) a Mithril Rod of Recall (160/160) {!*}
l) 3 Rod Tips of Healing (120 Mana to cast)
m) a Blessed Ring of Speed [+5] (+16) {!*}
    It increases your wisdom and 
    speed by 16.  It provides resistance to life draining.  It allows you
    to see invisible monsters.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Yig, Father of Serpents on level 83 of
    Angband.
n) The Key of Orthanc
    It can be activated for perilous identify every turn if it is
    being worn. It provides light (radius 1) forever.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Worm on level 72 of Angband.
o) The Large Mithril Shield of Gil-galad [10,+20] (+5)
    
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
p) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
q) The Lochaber Axe of Gothmog (4d6) (+14,+19) (-4) {cursed}
    It can be activated for fire ball (300) every 200+d200 turns
     if it is being worn. It decreases your charisma by 4.  It does extra
    damage from fire.  It provides immunity to fire.  It is cursed.  It
    carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
r) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your strength, dexterity and constitution by 4.  
    It does extra damage from frost.  It is especially deadly against
    dragons.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It sustains 
    your strength and constitution.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to life
    draining, cold, nether and chaos.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
s) The Mighty Hammer 'Grond' (E:25, L:2) (11d11) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter
    reality every 100 turns if it is being worn. It can cause earthquakes.
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is a great bane of Maiar.  
    It is a great bane of undead.  It fights against evil with holy fury.  
    It is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
t) 9 Blessed Iron Shots of Slay Maia (1d4) (+16,+17) {90% off}
    It does extra damage from 
    fire.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It has been
    blessed by the gods.  It cannot be harmed by acid.  It cannot be
    harmed by fire.  
    You made it yourself.
u) 29 Iron Shots 'Morth' (1d4) (+25,+13) {XMA|SU|SE}
    It is a great bane of Maiar.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
v) 17 Mithril Shots of Carimrin (3d4) (+26,+23) {A|F|XDR|SN}
    It does extra damage from acid and fire.  It is a
    great bane of dragons.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
w) 25 Blessed Mithril Shots (3d4) (+24,+29) {90% off}
    It does extra damage from fire.  It strikes at
    demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It has been blessed by the gods.  
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You made it yourself.


  [Home Inventory - Bree ]

a) a Shining Tome of Varda {!k!d!v}
b) 2 Sprigs of Athelas
c) 3 Potions of Cure Insanity {!*}
d) 3 Potions of Enlightenment {!*}
e) 10 Scrolls of Enchant Weapon To-Hit
f) 4 Scrolls of Enchant Weapon To-Dam
g) 6 Scrolls of Reset Recall {!*}
h) an Iron Rod of Trap Location (50/50) {@z1 !k!d!v}
i) a Rod Tip of Recall (80 Mana to cast)
j) a Rod Tip of Healing (120 Mana to cast) {!*}
k) The Ring of Mondire (+9) {!*}
    It increases your strength and speed by 9.  It
    makes you invisible.  It sustains your intelligence.  It provides
    resistance to light and confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 83 of Angband.
l) The Ring of Barahir (+1)
    It can be
    activated for dispel small life every 55+d55 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth and searching by 1.  It provides
    resistance to poison and dark.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hastur the Unspeakable on level 74 of
    Angband.
m) The Phial of Galadriel (+4) {!t!k!d}
    It can be activated for light area (dam 2d15) every 10+d10
    turns if it is being worn. It provides light (radius 3) forever.  It
    prevents stuns. It increases your searching and luck by 4.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark dwarven warrior on level 45 of
    Angband.
n) The Star of Elendil (+1) {!*}
    It can be activated for light (dam 2d15) & map area every
    50+d50 turns if it is being worn. It grants you the power of detect
    curses if it is being worn.  It provides light (radius 4) forever.  It 
    increases your speed by 1.  It provides resistance to life draining.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Thuringwethil, the Vampire Messenger on
    level 76 of Angband.
o) The Anchor of Space-Time
    It provides light (radius 2) forever.  It prevents
    the space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Judge Fire on level 67 of Angband.
p) The Black Banner of Gondor (-3)
    It
    can be activated for summon undead every 666+d333 turns if it is being
    worn. It provides light (radius 1) forever.  It decreases your stealth
     by 3.  It makes you invisible.  It provides resistance to dark, 
    nether and chaos.  It allows you to sense the presence of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hastur the Unspeakable on level 74 of
    Angband.
q) The Soft Studded Leather 'Magol' [5,+2] {IMMUNE EL C}
    It sustains your charisma.  It provides immunity to 
    electricity and cold.  It provides immunity to paralysis.  It provides
    resistance to life draining, acid and nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Skaven on level 37 of Angband.
r) The Golden Crown of Gondor [0,+15] (+3)
    It can
    be activated for heal 700 hit points every 250 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to life draining, electricity, fire, cold, light, blindness, confusion
    , sound and chaos.  It allows you to see invisible monsters.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 83 of Angband.
s) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be
    activated for ball of fire (72) every 400 turns if it is being worn. 
    It provides light (radius 1) forever.  It is easy to throw. It 
    increases your strength, dexterity and luck by 4.  It does extra
    damage from fire.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It fights against evil with holy
    fury.  It sustains your dexterity.  It provides immunity to paralysis.
    It makes you completely fearless.  It provides resistance to fire, 
    chaos and disenchantment.  It allows you to see invisible monsters.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 83 of Angband.
t) Portable hole {!t!k!d!v}
u) The Rod of Annuminas (+4)
    It can be
    activated for rune of protection every 400 turns if it is being worn. 
    It can be used to store a spell.  It increases your charisma and luck
     by 4.  It provides immunity to paralysis.  It provides resistance to 
    confusion.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Vlad Dracula, Prince of Darkness on level
    83 of Angband.


  [The Museum Inventory - Bree ]

a) The Slingshot of Farmer Maggot (x4) (+20,+0) (+2)
    It can be activated for terrify every 10+d50 turns if it
    is being worn. It increases your searching and infravision by 2.  It
    fires missiles with extra might.  It fires missiles excessively fast.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 67 of Angband.
b) a Mithril Shot of Slaying (4d4) (+29,+30) {90% off}
    
    It cannot be harmed by acid.  
    You made it yourself.



Posted on 19.4.2009 16:04
Last updated on 26.4.2009 22:51

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58. on the Ladder (of 19090)
56. on the FuryBand Ladder (of 163)
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On 19.4.2009 16:04 s_latour@Hotmail.com wrote:
Made it out of the halls of Mandos. Found the shield of Thorin. Dove back into Angband and found a scroll of *acquirement*. Luckily, I had not reset my recall depth. Dove back to dlvl99 and received a nice randart ring and the ethereal cloak. Noticed the dump said I had saved princesses, but I chose zero quests.

On 25.4.2009 23:54 s_latour@Hotmail.com wrote:
First winner in Fury Town mode. I like the idea of Fury classes with the old style one town. I also wanted to do another lost soul, this one being my first slinger lost soul. I think I will keep on diving in the dungeon. Perhaps I will try and find the one ring. Also, I never found the Sling of the Thain.

On 25.4.2009 23:57 s_latour@hotmail.com wrote:
First winner in town mode. I like using Fury classes in the old style one town setting. I think I will dive further and try to find the one ring. Also I did not find the Sling of the Thain.

On 25.4.2009 23:59 s_latour@hotmail.com wrote:
Third time's the charm. Kept uploading a file from normal Furyband.

On 26.4.2009 22:51 s_latour@hotmail.com wrote:
Still diving. I am not even sure if the ring can be found in Fury town.

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