[FuryBand 5.0.3 Character Sheet] Name : Nyssa Age 31 STR! 18/160 Sex : Female Height 28 INT! 18/160 Race : Hobbit LostSoul Weight 50 WIS! 18/190 Class : Slinger Social Class 64 DEX! 18/*** Body : Player CON! 18/*** God : Varda Elentari CHR! 18/200 + To Melee Hit 112 Level 69 Hit Points 1532/ 1532 + To Melee Damage 86 Experience 92263894 Spell Points 338/ 338 + To Ranged Hit 88 Max Exp 92263894 Sanity 1109/ 1109 + To Ranged Damage 15 Exp to Adv. 98000000 Piety -204 AC 34+122 Gold 1003468 Speed Fast (+29) (Miscellaneous Abilities) Fighting : Legendary[67]Perception : Fair Blows/Round: 24 Bows/Throw : Legendary[62]Searching : Good Shots/Round: 5 Saving Throw: Heroic Disarming : Superb Damg./Round: 120d5+2064 Stealth : Legendary[22]Magic Device: Legendary[27]Infra-Vision: 40 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Hobbit Burglar. You are a credit to the family. You have blue eyes, straight black hair, and an average complexion. [Miscellaneous information] Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Angband: Level 100 (5000') Barrow-Downs: Level 1 (50') Orodruin: Level 99 (4950') Halls of Waiting: Level 98 (4900') The Old Forest: Level 13 (650') Dol Guldur: Level 70 (3500') Your body is a Player. You are currently in the town of Caras Galadhon. You have defeated 3869 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved Bree from a dreadful Nazgul. You saved 33 princesses. You saved Arda and became a famed Queen. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 2nd Quelle of the 2890th year of the third age. You have been adventuring for 16 days. adefkmnopsuxz{|@ SlayAnimal: +............... SlayEvil : +............... SlayDragon: +............... Vampiric : +............... Acid Brand: .............+.. Elec Brand: .............+.. Fire Brand: .............+.. Cold Brand: .............+.. Pois.Brand: +............+.. Sharpness : +............... Wounding : +............... Sentient : +............... Sust Str : ..++............ Sust Int : ...++........... Sust Wis : ..+++...+....... Sust Dex : ...+....+......+ Sust Con : ..+++........... Sust Chr : +.+.....+....... Free Act : +.+.......+..... Hold Life : ....++.......... Blessed : ................ Reflect : ................ No Stun : ................ Protection: ......+......... Res Acid : ...+..+++.+..... Res Elec : ...+..+.+....... Imm Fire : +.*...+......... Res Cold : +...+.+......... Res Pois : +............... Res Fear : ..+........+.... Res Light : +....+.......... Res Dark : ....++..+....... Res Blind : ...+.....+...... Res Conf : ...+.+...+...... Res Sound : ................ Res Shard : ...+............ Res Neth : .++++........... Res Nexus : ...+...+........ Res Chaos : .....+...+...... Res Disen : ........+..+.... Fire Aura : +............... Climb : ...........+.... Light : +...++..+....... Digestion : +............... Regen : +.+.+.+......... See Invis : +.+..+.........+ WraithForm: ..............+. Spell-Hold: ..............+. Add Str : 5.1........3..3. Add Int : ..1......2...... Add Wis : ..1.....52...... Add Dex : 541*......4..... Add Con : .41*3......3..3. Add Chr : 5.1.....5.....3. Mul Mana : ......+......... Add Stlth.: ...*..13........ Add Search: ........5....... Add Speed : 5.1*.3.3...3..3. Add Blows : ...*............ Mul life : ...............+ Add Crits : ...*............ Add Luck : ..1..3..5.4...3. Acidproof : ++++++++++++.++. Elecproof : ++++++++++++.++. Fireproof : ++++++++++++.++. Coldproof : ++++++++++++.++. Activate : ..+.++.++.+...+. Drain XP : +............... Cursed : ..............+. Auto Curse: ..............+. Hvy Curse : ..............+. Orc ESP: .....+...+...... Troll ESP: +........+...... Giant ESP: +............... Evil ESP: .........+...... Good ESP: +............... Full ESP: ..........+..... Skills (points left: 0) - Combat 50.000 [0.800] . Weaponmastery 36.500 [0.500] - Archery 50.000 [0.850] . Sling-mastery 50.000 [1.300] . Bow-mastery 00.000 [0.200] . Crossbow-mastery 00.000 [0.200] . Boomerang-mastery 00.000 [0.200] . Throwing 01.000 [0.700] - Sneakiness 07.510 [0.900] . Stealth 09.800 [0.400] . Disarming 39.400 [0.900] - Powers 01.402 [0.200] . Devices 50.000 [1.100] - Spirituality 50.000 [0.400] . Prayer 20.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Ammo creation * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You are fated to meet a Mean-looking mercenary on level 1. You may meet a Mean-looking mercenary on level 1. You may find a Ring of Weakness on level 2. You may meet a Mangy-looking leper on level 14. You may meet a Golden drake on level 58. You are fated to find The Dagger of Samwise on level 1. [Character Equipment] a) The Long Sword 'Sereghathol' (E:4780597, L:43) (5d5) (+64,+43) (+5 to speed) It provides light (radius 1) forever. It increases your strength, dexterity, charisma and speed by 5. It poisons your foes. It drains life from your foes. It can cause damaging strikes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It fights against evil with holy fury. It is especially deadly against natural creatures. It sustains your charisma. It provides immunity to paralysis. It provides resistance to fire, cold, poison and light. It allows you to see invisible monsters. It allows you to sense the presence of trolls, giants and good beings. It slows your metabolism. It speeds your regenerative powers. It produces a fiery sheath. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Munchkin on level 94 of Orodruin. d) The Slingshot of the Thain (x6) (+15,+15) (+4) {!*} It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 97 of Halls of Waiting. e) The Ring of Power 'Narya' (+6,+6) (+1) {!*} It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. f) The Speed Ring of Lornen (+17 to speed) {!*} It increases your dexterity, constitution, stealth, speed, attack speed and ability to score critical hits by 17. It sustains your strength, intelligence, wisdom, dexterity and constitution. It provides resistance to acid, electricity, blindness, confusion, shards, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Power on level 99 of Orodruin. k) The Jewel 'Evenstar' (+3) {!*} It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord on level 80 of Angband. m) The Arkenstone of Thrain (+3) {!*} It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Worm on level 98 of Halls of Waiting. n) a Psychoactive Skin of Resistance (+5,+5) [10,+21](20%) (+1 to stealth) {!*} It reduces damages you take by 50%, physical and magical. It increases your stealth by 1. It increases your mana capacity by 20%. It provides resistance to acid, electricity, fire and cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 92 of Orodruin. o) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 90 of Halls of Waiting. p) The Large Mithril Shield of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 90 of Halls of Waiting. s) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and chaos. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 90 of Halls of Waiting. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 92 of Orodruin. x) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {!*} It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to disenchantment. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) (nothing) {) 15 Elemental Mithril Shots of Acid (3d4) (+21,+20) {90% off} It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. |) The Sceptre of Numenor [Evenstar] (-3 to speed) {cursed, !*} It can be activated for dispel good (level*5) every 300+d300 turns if it is being worn. It has a spell stored inside. It decreases your strength, constitution, charisma, speed and luck by 3. It renders you incorporeal. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ansalom, the Dark Wizard on level 70 of Angband. [Character Inventory] a) a Parchment ``Famous Last Words'' {Heal!*} It can be activated for heal 700 hit points every 100 turns. You found it in the remains of an Oriental vampire on level 85 of Angband. b) 4 Potions of Healing {!*} c) 7 Potions of *Healing* {!*} d) a Potion of Life {!*} e) 25 Scrolls of Teleportation {!*} f) 3 Scrolls of Teleport Level {!*} g) a Golden Rod of the Istari of Perception (250/250) {@z2 !k!d!v} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Red Balrog on level 99 of Orodruin. h) a Mithril Rod of the Istari of Detection (320/320) {@z1 !k!d!v} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of Glaaki on level 69 of Dol Guldur. i) a Mithril Rod of Simplicity of Recall (160/160) {!*} You found it lying in a vault on level 90 of Halls of Waiting. j) a Tilkal Rod of Charging of Healing (200/200) {!*} It regenerates its mana faster. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 90 of Halls of Waiting. k) a Tilkal Rod of Disarming (200/200) {@z5 !k!d!v} l) 21 Iron Shots of Helent (1d4) (+21,+11) {A|E|LI|P|SG|SD} It does extra damage from acid, electricity and light. It poisons your foes. It is especially deadly against giants. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. m) 14 Iron Shots 'Cirhude' (E:10, L:1) (1d4) (+25,+18) {E|FR|DK|SG|SU} It does extra damage from electricity, frost and dark. It is especially deadly against giants. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. n) 16 Elemental Mithril Shots of Frost (3d4) (+17,+20) {90% off} It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. o) 17 Mithril Shots 'Ibinos' (3d4) (+31,+24) {A|L|D|P|SDR|SO|SG|XM} It does extra damage from acid, light and dark. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against giants. It is a great bane of Maiar. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. p) 21 Mithril Shots 'Valenwe' (3d4) (+25,+23) {E|P|SO|SDE|XU|SE} It does extra damage from electricity. It poisons your foes. It is especially deadly against orcs. It strikes at demons with holy wrath. It is a great bane of undead. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. q) 21 Mithril Shots 'Girimarn' (3d4) (+31,+20) {FR|L|SDR|SU|SN} It does extra damage from frost and light. It is especially deadly against dragons. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. r) 25 Mithril Shots (exploding) (3d4) (+11,+13) {Teleport} s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Fireproof Shining Tome of Varda {!k!d!v} It cannot be harmed by fire. You found it lying on the ground on level 72 of Angband. b) Curunir's Alteration Manual {Cure Insanity} It can be activated for cure insanity every 200 turns. You found it in the remains of an Oathbreaker on level 69 of Dol Guldur. c) 4 Sprigs of Athelas d) a Silver Rod of the Istari of Nothing (200/200) e) a Mithril Rod of Restoration (160/160) {!*} f) a Mithril Rod of the Istari of Nothing (320/320) {!*} g) a Mithril Rod of Capacity of Nothing (320/320) {!*} h) a Rod Tip of Healing (120 Mana to cast) {!*} i) The Ring of Barahir (+1) {!*} It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightwalker on level 90 of Halls of Waiting. j) The Ring of Power 'Nenya' (+9,+9) (+2) {!*} It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Oberon, King of Amber on level 99 of Orodruin. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Fire on level 85 of Angband. l) The Feanorian Lamp of Taniquetil (+2) {!*} It can be activated for clairvoyance every 100+d100 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 5) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to light and blindness. It allows you to breathe underwater. It allows you to see invisible monsters. It gives telepathic powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 97 of Halls of Waiting. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It prevents stuns. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . n) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord in the town of Bree . o) The Black Banner of Gondor (-3) It can be activated for summon undead every 666+d333 turns if it is being worn. It provides light (radius 1) forever. It decreases your stealth by 3. It makes you invisible. It provides resistance to dark , nether and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hrungnir, the Stone Giant on level 81 of Angband. p) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 100 of Angband. q) a Crusader Axe of the Nandor (2d5) (+22,+22) [+13] (+4 to speed) {!*} It increases your stealth and speed by 4. It is especially deadly against orcs. It is especially deadly against natural creatures. It sustains your strength and intelligence. It provides resistance to acid, electricity, fire, cold, poison and chaos. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bloodthirster on level 92 of Orodruin. r) The Mighty Hammer 'Grond' (E:25, L:2) (11d11) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of Maiar. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. s) The Mattock of Nain (+12,+18) (+6 to searching) {!*} It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 90 of Halls of Waiting. t) Portable hole u) The Rod of Annuminas (+4) It can be activated for rune of protection every 400 turns if it is being worn. It can be used to store a spell. It increases your charisma and luck by 4. It provides immunity to paralysis. It provides resistance to confusion. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Santa Claus on level 84 of Angband. v) The Key of Thorin It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. w) The Parchment - Map of Thror It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [The Museum Inventory - Bree ] a) a Moonstone Rod of Trap Location (75/75) {@z1 !k!d!v} b) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 90 of Halls of Waiting. c) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, confusion and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 90 of Halls of Waiting. d) The Set of Gauntlets 'Paurhach' [Evenstar] [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It has a spell stored inside. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury. e) 23 Shattered Rounded Pebbles of Backbiting (1d2) (-38,-54) {cursed} It is cursed. You found it in the remains of a Mature blue dragon on level 86 of Angband.