The Angband Ladder: Sexy Paranoia, Dunadan Magic-Eater by <dzhang@its.caltech.edu>

  [Hengband 1.7.2 Character Dump]

                          Name  : Sexy Paranoia

 Sex      : Female           Age                51   Str :  18/204 18/209
 Race     : Dunadan          Height             72   INT :  18/202
 Class    : Magic-Eater      Weight            169   WIS :      18
                             Social Class        1   DEX :  18/***
                             Align            Evil   CON :  18/211
                                                     CHR :  18/130

 Right hand      (+55,+44)   Hit point    672/ 943   Fighting   : Legendary[15]
                             SP (Mana)      0/   0   Bows/Throw : Legendary[15]
 Blows/Round           8+0                           SavingThrow: Heroic
 AverageDmg/Rnd      408+0   Level              50   Stealth    : Superb
                             Experience   15568932
 Shooting        (+55,+14)   Max Exp      15568932   Perception : Excellent
 Multiplier          x4.64   Exp to Adv      *****   Searching  : Excellent
 Shots/Round          0.83   Gold         14178787   Disarming  : Heroic
                                                     MagicDevice: Legendary[20]
 AC              [27,+155]   Time    Day 352 19:37
 Speed            (+31+10)   Play time    26:41:25   Infra-Vision: 60 feet


                         (Character Background)
          Someone almost killed you once by leaving a note for you
          with a symbol of paralysis.  He then forcefed you a glass
          of poisoned wine.  Since then, you've refused to read
          scrolls or drink potions.  (Potion-less and scroll-less.)

          ...You retired from the adventure after the winning.


                                                               Modification
 Sex   : Female        Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Dunadan       Str :  18/69  1 -1  1 13 18/209 18/204  ...2.3.4....4
 Class : Magic-Eater   INT :  18/82  2  2  1  7 18/202         .3.2..3..3..4
 Level : 50            WIS :     10  2  1  1  4     18         .3.2..3.....4
 Hits  : 672/943       DEX :  18/34  2  2  1 16 18/***         ...2....43.43
 Mana  : 0/0           CON :  18/71  3 -2  1 12 18/211         3..2.3..4...s
                       CHR :     17  2  1  3  8 18/130         ...2...4.3..1
         /*}=="*[(]]]             /*}=="*[(]]]                 /*}=="*[(]]]
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .......+....#    Sound : .........+...    Speed     : ..+++.+....+#
 Elec  : .......+....#    Nether: ..........+..    FreeAction: ...+.+....++.
 Fire  : ..+....++.+.#    Nexus : .......+...+.    SeeInvisi.: .+.+.++......
 Cold  : ...*...+....#    Chaos : ......+...+..    Hold Life : .+.+..+......
 Poison: ..........+.#    Disnch: .......+.....    Warning   : .............
 Light : .........+...    Fear  : ..........+..    SlowDigest: .............
 Dark  : .......+.....    Reflct: .+...........    Regene.   : ...+.+......+
 Shard : .........++..    AuFire: ........+...+    Levitation: ...+.......++
 Blind : ..........+..    AuElec: ............+    Perm Lite : .+...+...+..+
 Conf  : ..+...+...+..    AuCold: .............    Cursed    : .............

             /*                 /*}=="*[(]]]                   /*}=="*[(]]]
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : ...    Telepathy : .+...........    Add Blows   : +............
 Slay Und. : ...    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: +..    ESP Noliv.: .............    Add Infra   : .+...+.......
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: .............    Add Stealth : ........+....
 Slay Anim.: ...    ESP Demon : .............    Add Search  : ........+....
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: +..    ESP Human : .............    Riding      : .............
 Slay Giant: ...    ESP Animal: .......+.....    Throw       : .............
 Acid Brand: +..    ESP Orc   : .............    Blessed     : .............
 Elec Brand: ...    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .............
 Cold Brand: ...                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : .............
 Sharpness : ...    Sust Int  : ...+.........    Drain Exp   : .............
 Quake     : ...    Sust Wis  : ...+.........    Rnd.Teleport: .............
 Vampiric  : ...    Sust Dex  : ...........+.    Aggravate   : ............+
 Chaotic   : ...    Sust Con  : ............+    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .............

         
  [*Winning* Message]

  Who needs potions.. or scrolls.. or books!?


  [Option Settings]

 Preserve Mode:      ON
 Small Levels:       ENABLED
 Arena Levels:       ENABLED


  [Recall Depth]

    Angband         : level 100
    Yeek cave       : level   5
   !Dragon's lair   : level  72
   !Graveyard       : level  70
   !Volcano         : level  60
   !R'lyeh          : level  96
    Mine            : level  75
   !Chameleon cave  : level  45
   !Dark cave       : level  72


  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  7
  Orc Camp                                 (Danger  level:  15) - level 31
  Old Man Willow Quest                     (Danger  level:  22) - level 31
  Dark Elven Lords Quest                   (Danger  level:  25) - level 31
  The Tower                                (Danger  level:  30) - level 31
  Gachapin                                 (Dungeon level:  24) - level 32
  Killing Fields                           (Danger  level:  50) - level 32
  The Ghost 'Q'                            (Dungeon level:  12) - level 33
  Doom Quest 1                             (Danger  level:  15) - level 33
  Vapor Quest                              (Danger  level:  25) - level 33
  Zoth-Ommog                               (Dungeon level:  38) - level 33
  The Rise and Fall of Micro$oft           (Danger  level:  50) - level 33
  The Cloning Pits                         (Danger  level:  45) - level 34
  Doom Quest 2                             (Danger  level:  55) - level 34
  Brand, Mad Visionary of Amber            (Dungeon level:  44) - level 41
  The Old Castle                           (Danger  level:  50) - level 41
  The King in Yellow                       (Dungeon level:  50) - level 41
  Lems the Cyborg                          (Dungeon level:  56) - level 42
  Fiona the Sorceress                      (Dungeon level:  62) - level 42
  The Witch-King of Angmar                 (Dungeon level:  76) - level 50
  Cerberus, Guardian of Hades              (Dungeon level:  88) - level 50
  Oberon                                   (Danger  level:  99) - level 50
  Serpent of Chaos                         (Danger  level: 100) - level 50

< Failed Quest >
  The Borshin                              (Dungeon level:   6) - level 11
  The Sewer                                (Danger  level:  15) - level 12
  Logrus Master                            (Danger  level:  25) - level 12
  The Vault                                (Danger  level:  30) - level 12


 Arena: Champion


  [Defeated Monsters]

You have defeated 50921 enemies including 239 unique monsters in total.

< Unique monsters top 10 >
  The Serpent of Chaos                     (level 100)
  Oberon, King of Amber                    (level  99)
  Sauron, the Sorcerer                     (level  98)
  Great Cthulhu                            (level  96)
  Gothmog, the High Captain of Balrogs     (level  95)
  The Destroyer                            (level  94)
  Cerberus, Guardian of Hades              (level  94)
  Azathoth, Seething Nuclear Chaos         (level  93)
  Nyarlathotep, the Crawling Chaos         (level  93)
  Carcharoth, the Jaws of Thirst           (level  92)


  [Virtues]

Your alighnment : Evil

You are neutral to Mysticism.
You are the living embodiment of Knowledge.
You are an enemy of Individualism.
You are virtuous in Justice.
You are an arch-enemy of Honour.
You are the polar opposite of Valour.
You are the polar opposite of Compassion.
You are the living embodiment of Harmony.


  [Magic devices eaten]

[Staffs]
               Darkness (71)                   Slowness (24)             Haste
Monsters (51)
              Summoning (27)              Teleportation (99)                
Perception (99)
           Remove Curse (44)                  Starlight (73)                    
 Light (71)
          Enlightenment (99)          Treasure Location (33)            Object
Location (99)
          Trap Location (31)        Door/Stair Location (61)           Detect
Invisible (49)
            Detect Evil (99)          Cure Light Wounds (99)                    
Curing (64)
                Healing (47)             Sleep Monsters (47)              Slow
Monsters (37)
                  Speed (93)                    Probing (31)               
Dispel Evil (46)
                  Power (36)                   Holiness (24)               
Earthquakes (48)
          *Destruction* (72)               Animate Dead (52)                
Mana Storm (24)

[Wands]
           Heal Monster (11)              Haste Monster (12)              Clone
Monster (21)
         Teleport Other (99)                  Disarming (83)      Trap/Door
Destruction (64)
           Stone to Mud (99)                      Light (38)              Sleep
Monster (62)
           Slow Monster (32)            Confuse Monster (63)              Scare
Monster (12)
             Drain Life (37)                  Polymorph (65)            
Stinking Cloud (53)
          Magic Missile (77)                 Acid Bolts (99)               Tame
Monster (19)
             Fire Bolts (71)                Frost Bolts (54)                
Acid Balls (40)
        Lightning Balls (99)                 Fire Balls (34)                
Cold Balls (99)
                 Wonder (65)               Disintegrate (17)            
Dragon's Flame ( 4)
         Dragon's Frost ( 5)                    Rockets (20)                  
Striking (24)
           Annihilation ( 4)    

[Rods]
          Trap Location (16)        Door/Stair Location (28)                
Perception ( 7)
                 Recall (10)               Illumination (32)             
Enlightenment ( 3)
              Detection (11)                    Probing ( 5)                    
Curing ( 2)
                Healing ( 5)                Restoration ( 2)                    
 Speed ( 1)
              Pesticide (21)             Teleport Other (18)                 
Disarming (47)
                  Light (19)              Sleep Monster (24)               Slow
Monster (24)
             Drain Life ( 6)                  Polymorph (26)                
Acid Bolts ( 9)
        Lightning Bolts ( 7)                 Fire Bolts ( 6)               
Frost Bolts (10)
             Acid Balls (13)            Lightning Balls (30)                
Fire Balls (16)
             Cold Balls (25)                      Havoc ( 1)               Stone
to Mud (18)
      Aggravate Monster (16)    


  [Mutations]

 You can spit acid (dam lvl).
 Your gaze is hypnotic.
 You can drive yourself into a berserk frenzy.
 You can cause mold to grow near you.
 You can harden yourself to the ravages of the elements.
 You can feel the strength of the magics affecting you.
 Your eyes can fire laser beams.
 You can hurl objects with great force.
 You sometimes cause nearby creatures to vanish.
 You fade in and out of physical reality.
 You receive warnings about your foes.
 You are superhumanly strong (+4 STR).
 You are moronic (-4 INT/WIS).
 You are resistant to magic.
 Electricity is running through your veins.
 Your body is enveloped in flames.
 Your skin has turned into scales (-1 CHR, +10 AC).
 You have wings.
 You are regenerating.
 Your body is very limber (+3 DEX).


  [Character Equipment]

a) The Beaked Axe of Hurin (2d6) (+10,+12) [+2] (+3) (charging) {AtCn|A/TU}
b) The Mirror 'Yata-no-Kagami' [0,+18] (+3) {InWiIf;RfSiHlLu~Tele dlvl 72
GWoChaos}
c) The Light Crossbow of Brand (x4) (+10,+14) (+10 to speed) {Sp;FiCf;Xm dlvl 70
vault}
d) The Ring of Power (Nenya) (+11,+11) (+2)
e) a Ring of Speed and Heroism (+13) (charging) {Sp dlvl 85 nyogtha}
f) The Necklace of the Dwarves (+3) {StCnIf;FaSiRgLu}
g) The Jewel of Judgement (+3 to speed) {SpInWi;CfCa;SiHl dlvl 65 dworkin !!}
h) The Metal Scale Mail of Julian (-2) [15,+40] (+4) (charging)
{StCh;AcElFiCoDkNxDi~Z}
i) The Elven Cloak 'barnien' [4,+20] (+4 to stealth) {DxCnSlSr;Fi[F dlvl 60
shooting star}
j) The Jewel Encrusted Crown of Numenor [0,+15] (+3) {InDxCh;LiShSo;Lu}
k) a Set of Dragon Gloves of Free Action [4,+18] {FiPoShBlCfNtCaFe;Fa}
l) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
speed)


  [Character Inventory]

a) 39 Mushrooms of Restoring {!*}
b) 80 Pieces of Elvish Waybread {75% off}
c) The Ring of Power (Narya) (+10,+10) (+1)
d) The Charmed Pendant [+5] (+2) (charging) {InChSrIf;FaSiSdRgLuWr[FEC !!}
e) The Mithril Chain Mail of Lohengrin (-1) [28,+20] (+4 to stealth)
{InWiSl;AcElFiCoPoDkNtFe;SiHl}
f) The Massive Iron Crown of Chaos [0,+0] (+125) {cursed}
g) The Hard Leather Cap of Indra [2,+18] (+5) {InWiCh;*El;Bl(InWiCh cloning
pits}
h) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed)
i) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]


  [Home Inventory]

 ( page 1 )
a) 6 Books of Kendo [Gorinnosho]
b) 3 Song Books [Harps of Rivendell]
c) 6 Crusade Spellbooks [Exorcism and Dispelling]
d) 5 Daemon Spellbooks [Demonthoughts]
e) 3 Craft Spellbooks [Note of Acting Master]
f) 9 Trump Spellbooks [Trumps of Doom]
g) 3 Death Spellbooks [Black Channels]
h) 5 Chaos Spellbooks [Chaos Channels]
i) a Chaos Spellbook [Armageddon Tome]
j) 4 Nature Spellbooks [Nature's Gifts]
k) 6 Sorcery Spellbooks [Pattern Sorcery]
l) 2 Life Spellbooks [Book of the Unicorn]

 ( page 2 )
a) a Ring of Sustain Dexterity
b) a Ring of Poison Resistance and Accuracy (+1,+0)
c) a Ring of Constitution (+4)
d) a Ring of Damage (+17)
e) a Ring of Damage (+16)
f) a Ring of Damage and Mana Storm (+17)
g) a Ring of Slaying (+8,+16)
h) 2 Rings of Speed (+11)
i) 2 Rings of Speed (+10)
j) a Ring of Speed (+9)
k) 5 Rings of Speed (+8)
l) 2 Rings of Speed (+7)

 ( page 3 )
a) 2 Rings of Speed (+6)
b) 4 Rings of Speed (+5)
c) a Ring of Speed (-6) {cursed}
d) a Ring of Speed and Slaying (+3,+4) (+8)
e) The Ring 'Frakir' (+1) {StInWiDxCnChSlSr;Po;SiWr}
f) The Ring of Tulkas (+4)
g) a Ring of Fear Resistance
h) a Ring of Light and Darkness Resistance
i) a Ring of Nether Resistance
j) a Ring of Nexus Resistance
k) a Ring of Sound Resistance and Damage (+0,+2)
l) a Ring of Confusion Resistance

 ( page 4 )
a) 2 Rings of Shard Resistance
b) a Ring of Disenchantment Resistance
c) a Ring of Chaos Resistance
d) a Ring of Blindness Resistance
e) a Ring of Lordly Protection [+22] {PoCaDi;FaHl}
f) 6 Rings of Extra Attacks (+1 attack)
g) The Ring of Cower (Darnya) (-15,-15) (-5) {cursed}
h) a Ring of Extra Shots
i) a Ring of Sustaining
j) a Ring of Mana
k) an Amulet of Brilliance (+2)
l) an Amulet of the Magi [+6] (+6 to searching)

 ( page 5 )
a) an Amulet of Reflection
b) The Amulet of Carlammas (+2)
c) The Amulet of Ingwe (+3)
d) an Amulet of Resistance {AcElFiCoPoLi}
e) 3 Amulets of Resistance {AcElFiCoPo}
f) an Amulet of Resistance {AcElFiCoSo}
g) 8 Amulets of Resistance {AcElFiCo}
h) an Amulet of Resistance and Protection [+2] {AcElFiCoPoNt}
i) an Amulet of Telepathy
j) The Amulet of Faramir (+12,+0) (+3)
k) The Torque of Boromir (+0,+8)
l) The Bead 'Yasaka-no-Magatama' (+3)

 ( page 6 )
a) The Inro of Mito Koumon (+2)
b) an Amulet of Intelligence (+4)
c) 3 Amulets of Intelligence (+3)
d) an Amulet of Intelligence and Hold Life (+5)
e) an Amulet of Intelligence and Protection [+6] (+3)
f) The Amulet of The Pitch Dark Night [+5] (+4)
g) The Amulet of Sacred Knights [+10] (+2)
h) The Collar Harness of the Hell (+15,+15) [-5] (-2) {SpInWiChSl;DkNt;SiAg~L
dlvl 65 great bile wyrm}
i) The Pendant of Gogo (+4)
j) a Feanorian Lamp of Immortal Eye
k) The Phial of Galadriel (+1 to searching)
l) The Star of Elendil (+1 to speed)

 ( page 7 )
a) The Stone of Lore
b) The Palantir of Westernesse (+3) {WiCh~Tele}
c) The Levitation Stone of Laputa (+2 to speed)
d) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [40,+25]
e) The Bronze Dragon Scale Mail 'Stainless' (-2) [40,+17]
f) Balance Dragon Scale Mail (-2) [40,+20] {!*!*}
g) The Metal Scale Mail 'Dal-i-Thalion' (+9,+3) [13,+10] (+4 to searching)
h) Chain Mail of Resistance (-2) [14,+16] {AcElFiCoPoNt}
i) Augmented Chain Mail of Resistance (-2) [16,+13] {AcElFiCoCf}
j) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {InWiCn;AcPoBlCf}
k) Metal Brigandine Armour of Resistance (-3) [19,+10] {AcElFiCoNx}
l) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
{StDx;AcElFiCoCfSoFe cloning pits}

 ( page 8 )
a) The Metal Lamellar Armour of The Padre (+5,+5) [23,+17] (+2) {Ch;FiCa;RfLu
cloning pits}
b) The Haramakido of Yositsune [17,+28] (+2) {SpDxSl;AcElFiCoCfNxCa;FaSdRg}
c) The Full Plate Armour of the Wizard (-3) [25,+19] (+2 to stealth)
d) The Full Plate Armour of Isildur [25,+25] (+2) {Cn;AcElFiCoCfSoNx}
e) The O-yoroi of the Bando Musha (+5,+5) [24,+20] (+2) {StCnCh;AcElCoBlCaDiFe}
f) The Ribbed Plate Armour 'maegorod' (-3) [28,+20] (+4) {StIn;Nt}
g) The Mithril Plate Mail 'Iimrimdag' (-3) [35,+17] (+4) {InWiCh;*Fi;AcDk[F}
h) The Mithril Plate Mail 'Silentwalker' (-3) [35,+20] (+3 to stealth)
{WiSlSr;HlRg}
i) The T-shirt 'I killed the GHB and all I got was this lousy t-shirt!' [1,+0]
j) a Robe of Permanence [2,+7] {AcElFiCoLi;Hl(StInWiDxCnCh}
k) The Robe of Incanus [2,+20] (+3)
l) The Paper Armour of the Wizard [4,+19] (+4)

 ( page 9 )
a) Soft Leather Armour of Resistance [4,+9] {AcElFiCoPoCf}
b) The Soft Leather Armour of Diamond [4,+16] (+4 to searching) {StInDxCnSr;Fe}
c) The Soft Leather Armour 'Hithlomir' [4,+20] (+4 to stealth)
d) The Rhino Hide Armour 'Deja-Vu' (-1) [8,+12] (+4) {In;AcSh(InWi}
e) The Leather Scale Mail 'Aathegwing' (+10,+10) [11,+17] (+4 to infravision)
{If;El[E cloning pits}
f) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Dx;AcPoSh}
g) The Black Clothes 'Holy Chant' (+6,+4) [4,+24] (+4 to speed)
{SpWiSl;FiCo(Wi}
h) a Cloak of Aman [1,+4] (+1 to stealth) {Sl;Ca}
i) The Cloak 'Blink' [1,+17] (+4) {In;Nx;Lv}
j) The Cloak of Jack of Shadows [1,+19] (+7 to stealth) {SlSr;FaSiHl~Tele}
k) The Cloak 'Colannon' [1,+15] (+3 to stealth)
l) The Cloak of Thorongil [1,+10]

 ( page 10 )
a) The Fur Cloak of Mook [3,+20]
b) The Ethereal Cloak of the Heavenly Maiden [0,+20] (+4)
c) a Small Metal Shield of Resistance [5,+9] {AcElFiCoPo}
d) The Small Metal Shield of Ceremony [5,+14] (+4) {Wi;CfSoDi;Si(Wi}
e) The Large Leather Shield of Celegorm [6,+20] {AcElFiCoLiDkCf dlvl 58
dracolich}
f) a Dragon Shield [8,+16] {DkShDi}
g) a Dragon Shield [8,+13] {PoDi}
h) a Dragon Shield [8,+12] {Po}
i) a Dragon Shield of Resist Lightning [8,+19] {ElDkDi}
j) The Knight's Shield of Earendil [10,+20]
k) an Iron Crown of Telepathy [0,+0] {~Tele~o}
l) The Iron Crown 'Rreorg' (+4,+3) [0,+17] (+4 to stealth)

 ( page 11 )
a) The Iron Crown 'Steel Bull' (+5,+2) [0,+12] (+4 to stealth)
b) The Jewel Encrusted Crown 'Holy Chant' [0,+12] (+3 to stealth)
c) The Hard Leather Cap of Thranduil [2,+10] (+2) {InWi;BlNx~Tele}
d) The Iron Helm of Loki [5,+19] {BlNt;RfSdLv(In}
e) The Iron Helm 'Snow White' [5,+16] (+3 to stealth)
f) The Iron Helm of Humiliation [5,-17] (-7) {cursed}
g) The Iron Helm 'Holhenneth' [5,+10] (+2) {InWiSr;Bl;Si}
h) The Steel Helm of Hammerhand [6,+20] (+3) {StDxCn;AcNx old castle}
i) a Dragon Helm [8,+14] {So}
j) The Dragon Helm of Dor-Lomin [8,+20] (+4) {StDxCn;AcElFiCoLiBl;SiLu~Tele}
k) a Set of Dragon Gloves [4,+10] {DkBlCfFe}
l) a Set of Dragon Gloves [4,+13] {FiPoNxCa}

 ( page 12 )
a) a Set of Dragon Gloves [4,+15] {AcPoLiNx}
b) a Set of Dragon Gloves [4,+16] {Dk}
c) a Set of Dragon Gloves [4,+12]
d) a Set of Dragon Gloves [4,+15]
e) a Set of Dragon Gloves of Slaying (+1,+2) [4,+22] {Nx}
f) The Set of Cesti of Martin [5,+10]
g) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
h) a Pair of Hard Leather Boots of Levitation [3,+7] {Sh;Lv}
i) a Pair of Hard Leather Boots of Levitation [3,+10]
j) a Pair of Dragon Boots [5,+23] {CoSo}
k) a Pair of Dragon Boots [5,+15] {Po}
l) a Pair of Metal Shod Boots of Levitation [6,+10]

 ( page 13 )
a) a Pair of Metal Shod Boots of Levitation [6,-6] {Li;Lv}
b) The Pair of Metal Shod Boots 'Scale of Vrtra' [6,+17] (+3) {Dx;*AcCo~Z}
c) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {SpStCn;Dk}
d) The Broken Sword of Prominence (2d2) (+11,+9) (+4)
e) The Dagger 'Elvagil' (1d4) (+15,+14) (+4 to speed) {SpStDx[T}
f) The Dagger 'Ice Blast' (2d4) (+23,+21) (+4)
g) The Dagger of Caine (2d4) (+10,+15) [+5] (+4)
h) The Dagger of Fiona (2d4) (+6,+9) (+2) {AtSpDx;Co;ThSiSdRg|CoP}
i) The Dagger 'Dethanc' (1d4) (+4,+6)
j) The Rapier 'Silver Chariot' (2d6) (+17,+12) (+2 to speed)
k) The Rapier 'Quickthorn' (1d7) (+27,+9) (+3 attacks)
l) The Rapier 'Forasgil' (1d6) (+12,+19)

 ( page 14 )
a) The Short Sword of Merlin (1d7) (+3,+7) (+2 attacks) {At;Di;SiSdRg/Z}
b) The Sabre 'Grayswandir' (2d7) (+20,+12) (+4)
c) The Sabre 'Careth Asdriag' (1d7) (+6,+8) (+1 attack)
d) The Broad Sword 'Patriot' (2d5) (+18,+9) [+5]
e) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
f) The Long Sword 'Excalibur' (5d5) (+21,+19) [+5] (+3)
g) The Scimitar 'Soulsword' (2d5) (+9,+11) (+2 attacks)
{AtInWi;NtNxCaDi;SiHlLvBs/*DULZ}
h) The Katana 'Peace Maker' (3d4) (+13,+20) (+2)
i) The Katana 'Kusanagi-no-tsurugi' (4d4) (+15,+15) (+3 to stealth)
j) The Two-Handed Sword 'Ray Storm' (3d6) (+19,+16) (+2 attacks)
{AtInWiDxChSr;Bs|S/P(InWiCn}
k) The Two-Handed Sword of Soul (3d6) (+8,+17) (+3 to searching)
l) The Two-Handed Sword 'Kill me' (3d6) (-18,-19) {cursed}

 ( page 15 )
a) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2) {cursed,
StCn;CfNtCa;FaHlAg|V/p}
b) a Diamond Edge (7d5) (+15,+17) (+4) {!*}
c) 2 Poison Needles (1d1) (+0,+0)
d) a Poison Needle (1d1) (+0,+0)
e) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
f) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
g) The Glaive 'Mundwine' (2d6) (+7,+20) (+2 attacks) {AtWi;Bs|M/DZ}
h) The Battle Axe of Soul (2d8) (+16,+18) (+4 to stealth)
i) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
j) The Great Axe 'Insect's Poison' (5d4) (+12,+16)
k) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
l) The Whip of Dr. Jones (1d6) (+16,+13) (+1)

 ( page 16 )
a) The Quarterstaff 'Armageddon' (1d9) (+15,+18) (+3 to speed) {Sp;Ca|ECa
cloning pits}
b) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
c) The Ball-and-Chain 'Iron ball' (25d4) (-30,+0) [+20] (-6) {cursed}
d) The Jo Staff of The Bonze Octopus (1d7) (+8,+8) [+8] (+2 attacks)
e) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4)
f) The Flail 'Abslicer' (3d6) (+17,+11) (+1 attack)
g) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
h) The Bo Staff 'Melted-in Balm' (1d11) (+13,+15) (+4 to searching)
{DxSr;AcDi|AV(Cn}
i) a Wizardstaff of *Slay* Undead (1d2) (+6,+5) (+1)
j) The Dwarven Pick 'Weapon Alpha' (1d4) (+15,+20) (+2 attacks) {AtChDg;Ca|Q}
k) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
{StSrIfDg;AcDkDi|A/DoTP}
l) The Sling 'caranwath' (x2) (+9,+20) (+4) {StDxCn;ElFe;Xs}

 ( page 17 )
a) The Short Bow 'Mirror of Seeing' (x3) (+14,+8) (+3 to infravision)
{InIfDg;NtCaDi;LvXm(InWi}
b) The Short Bow 'Fire Whip' (x3) (+11,+10) (+4 to infravision)
{DxIf;FiLiSh;Xm}
c) The Short Bow of Robin Hood (x3) (+15,+17) (+2)
d) The Long Bow 'Ppabod' (x3) (+17,+12) [+15] (+4 to speed) {SpSl;Fi;FaLu}
e) The Light Crossbow of 'Hellfire' (x3) (+15,+17) (+4)
f) The Gun 'Crimson' (x0) (+20,+20) (+4 to speed) {SpSl;NtFe;Lu dlvl 60 eol}
g) The Corpse of Bullroarer the Hobbit {!* Wanted}
h) The Corpse of Lousy, the King of Louses {!* Wanted}
i) The Corpse of Hobbes the Tiger {!* Wanted}
j) The Corpse of Shagrat, the Orc Captain {!* Wanted}
k) The Corpse of Alberich the Nibelung King {!* Wanted}
l) The Corpse of Jaian, the Boss of the Kids {!* Wanted}

 ( page 18 )
a) The Corpse of Fafner the Dragon {!* Wanted}
b) The Corpse of Charybdis {!*Wanted}
c) The Corpse of Bleys, Master of Manipulation {!*Wanted}
d) The Corpse of Julian, Master of Arden Forest {!*Wanted}
e) The Corpse of Gerard, Strongman of Amber {!*Wanted}
f) The Corpse of Corwin, Lord of Avalon {!*Wanted}
g) The Corpse of The Tarrasque {!*Wanted}
h) The Corpse of Carcharoth, the Jaws of Thirst {!*Wanted}


  [Check Sum: "07aa1b1849421ce8ec"]


Posted on 10.10.2009 02:51
Last updated on 25.1.2010 00:21

Download this dump

2595. on the Ladder (of 19092)
101. on the Hengband Ladder (of 698)
32. for this player (

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Double Immunity Armor! In a variant other than ToME!

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On 10.10.2009 03:09 dzhang@its.caltech.edu wrote:
Hm, planning out loud here. Sexy for +1 to all stats. Half-Titan for more stats and d14 Hit Dice. Mage for Eat Magic. This gives me an innate +2 to STR, +5 to INT, and +2 to CON. Assuming decent luck I can boost each of these to 18/60, so innate stats at level 50 would be 18/80, 18/110, and 18/80.

0% Fail is essential so I'll need to clear Moronic as many times as necessary. That means for the first time in a long time, I won't be getting mutations.

I'll need another 9 points of INT and 12 points of CON. Indra is good for 5 points of INT, Thorin is good for 4 points of STR and CON. Hurin is good for another 3 points of CON. An artifacted Swimsuit is +4 to all stats, which bumps me up to 18/200 INT and CON.

Of course, I haven't found a swimsuit in any of the last 10 or so Sexy characters I've played...

On 10.10.2009 15:10 chriskousky@hotmail.com wrote:
This is a "Mighty Impossible" challenge. You better hurry up, as my character is already CL8!

On 11.10.2009 00:14 dzhang@its.caltech.edu wrote:
[Dlvl 1] [Clvl 6] 0:07

Ah, there we go. Magic-Eater, first three stat-ups are STR, CON, CON, so I'm at 18/40 CON already. Now, I'll need some INT...

Clvl 38 already? Geez, you're running laps around me. Especially since this magic-eater will need to spend forever getting 80+ charges of Rockets, Disintegration, Healing, and Mana Storm.

On 11.10.2009 02:04 dzhang@its.caltech.edu wrote:
Hm, I just realized scroll-less means I can't super-charge wands and staffs. This is going to take a really, really long time. And I have no idea how I'm supposed to get my first wand of lightning/acid balls to do the dlvl 6 and 12 quests with...

On 11.10.2009 05:45 dzhang@its.caltech.edu wrote:
[Dlvl Tower] [Clvl 24] 1:15

After a very rough start involving Farmer Maggot dropping only a Shovel of Digging and Borshin nearly killing me (I had to abort), I found a Quartz vein in the Tower Quest. Unfortunately, I only brought about 70 rations of food, which was only good for about 700k gold. Still, that allowed me to shop scum a little, and I've gotten myself 6 charges of Speed as well as a Staff of Holiness! I'm saving the latter though, for when I can head to Zul to get it recharged.

Two great items stocked in the BM early on! Weapon with +4 DEX, RDis, and drain life! Bow with +4 Speed and FA! I then picked up a resistance armor from the Armory for RBase and RConf.

Time to head back into the Tower for more Quartz farming!

(Stat ups so far: 2 STR, 1 INT, 2 DEX, 3 CON, 2 CHA) Selected both of my multiples of 10 for INT.

On 11.10.2009 07:53 dzhang@its.caltech.edu wrote:
[Dlvl Tower] [Clvl 31] 3:00

Spent another 30 minutes in the Tower trying to find another Quartz Vein, but to no avail. So when I saw a Magma intrusion, I decided that was it, and farmed 6 million GP off it. Now will the BM please be kind and provide a few wands of rockets and disintegrate?

On 11.10.2009 12:02 dzhang@its.caltech.edu wrote:
[Dlvl Killing Fields] [Clvl 33] 6:15

Harden to Elements! And I got it from a non-conventional source this time... Barney the dinosaur in the Arena. I realized that Barney was a lot like Gachapin, but couldn't summon because he's in the arena.. which makes him perfect prey for mutation scumming!

Plus, as a magic-eater, I get access to Curing to remove hallucination. I kept him at one-star and repeatedly have him chaos breath me. (Oh, he also stole about 300k gold, but that's well worth the Harden to Elements mutation).

18/211 INT already! But CON is only at 18/119, and that's including a Ring of CON +4. I upped CON at level 30... and it went from 18/50 to 18/59 intrinsic >_<. DEX also looks like it's gimped, as the lvl 32 boost moved it only from 18 to 18/13.

Am I ready to tackle the Cloning Pits? Probably not, with only 4 charges of Healing and at 22% fail.

On 11.10.2009 12:40 dzhang@its.caltech.edu wrote:
[Dlvl 38] [Clvl 33] 6:45

Judge Death drained me for about 100,000 xp, but I killed him in the end. Unfortunately, no potions means no Restore Life means I need to regain those xp the hard way, until I get a Rod of Restoration. Hm... Doom Quest 2 gives another Staff of Healing... but I don't think I'm quite ready for that yet.



On 11.10.2009 13:45 dzhang@its.caltech.edu wrote:
[Dlvl Cloning PIts] [Clvl 34] 7:35

Cloning PIts and Doom Quest 2 complete. And, I'm sitting on an AMAZING 18/251 INT right now.

It looks like DEX is headed for 18/70... the next DEX stat-up pushed me from 18/13 to 18/21 >_<

Judging from the current position, I think STR and INT are high, while CON is somewhere around 18/80 or 18/90. Argh... lack of !oSelfKnowledge

On 11.10.2009 14:37 dzhang@its.caltech.edu wrote:
[Dlvl Lair 64] [Clvl 37] 8:15

2 Immunities now! Just need Nenya and Thorin to complete the set!



On 11.10.2009 21:57 chriskousky@hotmail.com wrote:
Hey, I just realized you are playing scroll-less, potion-less, *and* book-less! That last wasn't part of the original challenge, was it? ;)

On 12.10.2009 00:09 dzhang@its.caltech.edu wrote:
[Dlvl Lair 68] [Clvl 40] 9:45

Oy, my first Ring of Speed turned out to be a -6.

Sigh, normally I would have 12 charges of Healing by now, but without ?oRecharging, I'm only at 6. Oh, I did find myself a few _o*Destruction*, so now I have access to 0% fail Destruction!

A fight with Shudde M'ell reminded me that this 0% isn't completely safe though: Stunning is really bad. That's another reason why I liked Golems. Hm, I do have the Polymorph self mutation... dare I try? Nah, I wouldn't want my 10 WIS to end up as INT :-P

On 12.10.2009 00:43 dzhang@its.caltech.edu wrote:
[Dlvl Old Castle] [Clvl 41] 10:16

Old Castle was pretty easy, but didn't find anything of note other tan Hammerhand. With max CON, my HP is only 792 at clvl 41... Yikes! I probably have a low Life rating >_< Will probably have less than 1000 HP for the Serpent fight, oy.

On 12.10.2009 04:19 chriskousky@hotmail.com wrote:
HP: Racial d10. Class d3. So d13 overall. Expect 7/level or 350 at CL50. Then, 600hp from max con makes your expected max 950 at CL50. That's 19/level. Times 41 gives 779. I think you are in line with expectations ...

On 12.10.2009 04:30 dzhang@its.caltech.edu wrote:
That's can't be right, because I had 45 HP at level 1 with 18/10 CON. By your math, even with 18/220 CON I would only have 25 HP max at level 1...

On 12.10.2009 05:06 chriskousky@hotmail.com wrote:
You're right, of course. Start up characters get extra hp. I think it is 3 extra rolls of your hit dice? Yup (wizard2.c). So, you get an extra 3d13 to start. You start with max of 13hp. Plus your con boost 5/4 per level at 18/10 (tables.c). Call that 14. You say 45, so you gained 31 on your 3d13 (Scummer!). So, your expected max is 981. For CL41, your expected hp is 779 plus the 31 you scummed on startup, or 810. OK, you are -18 :) That's not too bad ... You are 18.56/level vs. expected 19.00/level. Life Rating of 98%!

On 12.10.2009 05:29 dzhang@its.caltech.edu wrote:
Hah! My low-level golem warrior (3d21+21+2) started with 83 HP. That's 3d21 = 60 HP, occurs with probability 20/9261, about 1 in 400. (And of course, I had to do this manually because the autoroller doesn't allow you to specific minimum HP...)

On 12.10.2009 08:41 dzhang@its.caltech.edu wrote:
Wait a minute, it's 18.56 / level vs 19 / level, but after you subtract the 12 from CON, it's 6.56 vs 7, or a life rating of 94%

On 12.10.2009 14:45 chriskousky@hotmail.com wrote:
Duh! You're right. Your character is screwed :)

See what happens when you don't go to bed on time! I even double checked all my math since I knew I was tired. But the effect is small overall. You will be down .5 hp/level or only 25hp for 94%. Maybe a 50hp difference between you and a character with a good life? I think you can still win!

On 10.1.2010 08:43 dzhang@its.caltech.edu wrote:
[Dlvl 72] [Clvl 45] 13:00

Well, I've tried 3 times against Tiamat on this level, never to bring her down to less than 6 stars before I'm outt of Mana Storms, Healing, Striking, and Power. I don't I can do it this go, despite finding Brand on a Vault not too long ago. Man, Magic-Eaters without Super-charging is really, really tedious.

On 10.1.2010 08:46 dzhang@its.caltech.edu wrote:
Hm, and apparently I got moronified. Dare I risk removing it at Zul, and lose Harden to elements? On one hand, double resist is super important against a lot of late game bosses. On the other hand, so is 0% fail Healing and Destruction. I may need to try to find a Chaos Vortex and hope for a "flip."

On 23.1.2010 07:23 dzhang@its.caltech.edu wrote:
[Dlvl 72] [Clvl 47] 14:15

Well, finally found a Wand of Rockets (4 charges), so that improves my magic offense a little. Also, I offed Julian and he dropped his namesake armor, so that finally allows me to replace the Balance DSM (for RDis) and Amulet of Resistance (for RAcid and RCold).

It really says something to me that this potionless scrollless bookless character is easier to play than a standard mage...

On 23.1.2010 09:49 dzhang@its.caltech.edu wrote:
[Dlvl 72] [Clvl 48] 15:30

Well, the good news is that I managed to Needle the GWoP to death in the Arena, and got myself a nifty Rod of Healing. Also, my lvl 48 stat went to CON, and that + Necklace of the Dwarves means I can max out CON now for over 900 HP.

The bad news is, every single useful device (Staff of Healing, Staff of Power, Wand of Rockets, Wand of Striking) only increases my total charges by 1. I've already swallowed something like 7 Staves of Power for my current 11 charges!

Also, ambivalent about what to take as my final stat up. Logically, I think INT is most important for me right now, because I think I'll probably get moronified again. But it's sitting at 18/74, and I'm not certain a boost will take it to above 18/80. STR is at 18/69, and guaranteed to go up, if I want to focus more on melee.

Honestly, I think I'll just need another 5-10 Rods and Staves of Healing.

On 23.1.2010 11:04 dzhang@its.caltech.edu wrote:
[Dlvl 72] [Clvl 50] 16:30

Obligatory lvl 50 post. I decided to take the risk and go for INT, and was pleased when my INT went 18/74 -> 18/82. Now I can probably suffer Moronification and still manage 18/200 INT for 0% fail.

So now end-game equipment hunting begins. +17 speed is pretty good, but with my weak offense and limited healing, I'm probably going to insist on +25.

My Ring of Slaying contributes a full 1/3 of my damage output, so getting rid of it isn't an option. I'm at 18/231 CON right now, so dropping the Ring of CON (+4) will push me down to 18/191, or 893 HP (a 75 penalty, or roughly 8%). That's acceptable, I suppose. Hm. Nenya or Vilya would be pretty welcome right now.

On 23.1.2010 11:31 dzhang@its.caltech.edu wrote:
Sitting at 11+1 shots of Healing, or 3800 HP reserve. 4600 HP reserve if you count the 16 shots of Holiness. Charmed Pendant Swap will increase that by 1/3, to 6100 HP. Really not seeing how I can fight the Serpent with just this.

I'll need at least double that, meaning another 12 Staves/Rods of Healing. >_<



On 24.1.2010 00:43 dzhang@its.caltech.edu wrote:
Very uncharacteristically, I've begun the process of Unique extermination. Godzilla and Lungorthin were both pretty easy to kill, but Richard Wong was very annoying and scary. He took me down to 18/130 INT and down about 1.5 million xp (which is a permanent drain, since there are no !oRestoreLife).

Based on so far, I'd say I'm good for killing Destroyer and the lvl 90 uniques (except the Unicorn!) but probably not ready for the big 4 (Oberon, Serpent, Sauron, Morgoth).

On 24.1.2010 00:45 dzhang@its.caltech.edu wrote:
Scratch that... there is exactly 1 artifact that activates for Restore Life... the Shadow Cloak of Luthien. I don't recall finding that often though.

On 24.1.2010 00:49 chris wrote:
There is bo staff that does as well ...

On 24.1.2010 01:20 dzhang@its.caltech.edu wrote:
Played around with a Chaos Hound for additional mutations, and picked up Super Strength and Nimble Muscles. Too bad I didn't get the one I really wanted, Extra Resilient. Also picked up Berserk Self, which is worse than useless for a Potionless character. That also reminded me that Random Berserk would be very, very bad for this character. I guess that's it for mutations.

On 24.1.2010 08:38 dzhang@its.caltech.edu wrote:
No-Go against the Destroyer. Granted, I forgot my Charmed Pendant swap, but basically I could do 4 stars of damage before running out of everything. When I teleported far away to rest up to about 1/2 charges, Destroyer was back to 9 stars.

Right, looks like 20 charges of Healing was an underestimate... I'll probably need 40.

On 24.1.2010 09:23 dzhang@its.caltech.edu wrote:
[Dlvl 99] [Clvl 50] 20:30

Wow, Oberon was a lot easier than expected. He summoned Cyberdemons of course, but endless Destruction is good for dealing with those. I didn't end up needing my Charmed Pendant (had something like 8 out of 18 charges of Healing left).

I think I've taken out most of the dangerous uniques except Nodens, Unicorn, Destroyer, Morgoth, and Sauron. Morgoth doesn't reflect bolts, which means my Wands of Striking are good against him. Maybe I should scum 99 for vaults and hope the big P shows up?

On 24.1.2010 10:33 dzhang@its.caltech.edu wrote:
2 of the 3 Rings of Power, and a Rod of Restoration! My power is definitely gathering, but I'm hoping to be able to squeeze some more melee damage out of this build.

On 24.1.2010 11:03 dzhang@its.caltech.edu wrote:
Yeah, not a chance right now against the Serpent. Going through my entire reserves does a mere 2000 damage against the Serpent. I was even running low on Destruction, with 6 / 48 left!

Unfortunately, attack wands and staves have been entirely too scarce in this game.

I'm swinging 57% to hit AC 175, so my expected melee damage is only 210 per round.

Also, Azathoth, Morgoth, and Destroyer are really annoying.

On 24.1.2010 14:37 dzhang@its.caltech.edu wrote:
24:30

Up to 14 Rockets and 28 Healing. Last time I tried Destroyer, got him down to about 15000 HP before ran completely out of resources. And he regenerates faster than I regenerate charges :/

This is really boring...

On 24.1.2010 14:40 dzhang@its.caltech.edu wrote:
14 rockets is 5600 damage. 11 Mana Storms is 4400 damage. 9 Disintegrates is 2250 damage. That's a total of 12250 damage. Multiply by 1.3 (Charmed Pendant) gives about 16000 damage.

Halfway there!

On 24.1.2010 23:30 dzhang@its.caltech.edu wrote:
Moronification, but I'm sitting at over 18/200 INT despite that.

45+5 healing = 16000 HP of healing

24 mana storms = 9600 damage
20 rockets = 8000 damage
17 disintegrate = 4250 damage
36 power = 5400 damage
Total = 27250 damage.

Melee should be able to do the rest. It's time to pay the Destroyer another visit!

On 24.1.2010 23:42 dzhang@its.caltech.edu wrote:
Destroyer down. Using all my offense took him down only to 3 stars, presumably because of the regeneration. Was able to finish things up with melee.

Still a little worried about the Serpent and his +45 speed, but I think I'll try it, and maybe abort to collect more resources if necessary.

On 25.1.2010 00:27 dzhang@its.caltech.edu wrote:
Victory!

Well, the Serpent wasn't as bad as expected. I never really was in danger of dying. Using all my Rockets and Disintegration and Mana Storms took the Serpent down to 4-5 stars. I would then melee and teleport whenever HP < 600. More charges seems to mean charges recharge faster, because I was regenerating a Rocket and Mana Storm every two such melee and teleports.

Serpents summons actually generally helped, because the ones I left (some of the Orcs and Trolls and Yeek) came with large escorts, which means that I could nuke the Serpent with Mana Storms without worrying about other summons.

I never really needed as much Healing as I expected... I never went below 35 / 47 charges. Which makes sense, since I probably regenerate 1 charge every tussle and use 1-2 charges every tussle.

---

Oy, so I finally won Potionless and Scrollless, some few months after Chris won with his Monk. Paranoia definitely had the feel of "safe but slow." Endless Destruction and healing meant nothing really threatened me unless I made mistakes, but getting enough firepower to take down the Serpent was MONOTONOUS, to say the least.

On 25.1.2010 00:34 chris wrote:
Congrats!!! Finally finding a -Rockets and only gaining 1 charge must have been really demoralizing ...

On 25.1.2010 02:20 dzhang@its.caltech.edu wrote:
Charging Rockets and Disintegrate at Zul maxxed at 4, and those always gave exactly 1 charge each. Charging Healing and Mana Storm at Zul goes up to 5 charges though, and those quite frequently gave 2 charges... that's why I ended up with more charges of Mana Storm (24) than Rockets (20) despite starting out lower (7 MS vs 14 rockets).

I don't think I'm going to ever do another character as slow as this one to completion.

On 25.1.2010 14:30 chris wrote:
I just thought of this: Did you hang on to the Staff of Magi from the Arena? With the 5 restore mana abilities, you could have really increased your offensive power with rockets et. al. You'd have to stash it on the ground for the final battle, though. But, it seems you could melee just as effectively anyway ...

On 25.1.2010 18:12 dzhang@its.caltech.edu wrote:
Er... I accidentally destroyed that, due to Automizer programming follies (I set it to destroy all staves except Power, Mana Storm, Holiness, and Destruction.. and apparently I had that line above my line of picking up all unknown types). I only realized after I defeated the Fenghuang and had it destroy the Staff of Magi.

However, I don't think it would have worked... I seem to recall Staff of Magi not working on Magic-Eater at all, in terms of restoring charges.

On 25.1.2010 21:01 chris wrote:
It doesn't work if you eat it first ... but if you use it normally ('u') then it should work OK. But I haven't tried this, so I'm not certain. You'll just have to play this character over again ;D

On 25.1.2010 21:03 dzhang@its.caltech.edu wrote:
Hah! Sure! Just as soon as we win with Lazy Yeek Tourists (or would Lazy Human Tourist be harder?)

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