The Angband Ladder: Orpheus, High-Elf Mage by AnonymousHero

  [FAangband 1.0.3 Character Dump]

 Name    : Orpheus         Age                   577 STR         10
 Sex     : Male            Height                 86 INT      18/80
 Race    : High-Elf        Weight                154 Wis          9       13
 Class   : Mage            Social Class           46 Dex         13       14
                                                     CON      18/41
                                                     CHR         18

 Max Hit Points      203   Level                25   Max SP (Mana)        76
 Cur Hit Points      203   Experience        28725   Cur SP (Mana)        76
                           Max Exp           28725
        (Fighting)         Exp to Adv.       36500          (Shooting)
 Blows/Round           2   Gold                100   Shots/Round         0.0
 + to Skill           10                             + to Skill            0
 Deadliness (%)       54   Base AC/+ To AC   5/ 22   Deadliness (%)        0
                           Game Turn         75123

 Fighting   :Mediocre(34)  Stealth    :Very Good(7)  Disarming  :Good(44)
 Bows/Throw :Mediocre(35)  Perception :Good(30)      MagicDevice:Heroic(138)
 SavingThrow:Excellent(62) Searching  :Fair(25)      Infravision:20 feet

                            (Character Background)
          You were born into the House of the Hammer of Wrath.  You
          are one of several children of an Archer.  You have light
          grey eyes, straight black hair, and a fair complexion.
          

  [Recent locations]

 Current Location : Anfauglith Level 58
 Previous Location: Lothlann Level 56

  [Resistances, Powers and Bonuses]

      abcdefghijkl@            abcdefghijkl@
 Acid:.............   0% Confu:.............   0%
 Elec:.............   0% Sound:.............   0%
 Fire:+............  45% Shard:.............   0%
 Cold:.............   0% Nexus:.............   0%
 Pois:.............   0% Nethr:.............   0%
 Lite:+...........+  67% Chaos:.............   0%
 Dark:.............   0% Disen:.............   0%

      abcdefghijkl@            abcdefghijkl@
S.Dig:+............      M-Mas:....5........
Feath:.............      Stea.:...........2.
PLite:+............      Sear.:1............
Regen:.............      Infra:.............
Telep:...+.....+...      Tunn.:.............
Invis:............+      Speed:.............
FrAct:.............      Shots:.............
HLife:.............      Might:.............
Blind:.........+...
NFear:.............


  [Specialty Abilities]

Heighten Magic 


  [Stat Breakdown]

Stat Intrnl Rce Cls Oth Actual Currnt     abcdefghijkl
Str:     12   2  -4   0     10            ............
Int:     18   3   3   2  18/80            .........2..
Wis:     11   0   0   2     13      9     .........2..
Dex:     10   3   1   0     14     13     ............
Con:  18/01   2  -2   4  18/41            ..4.........
Chr:     12   5   1   0     18            ............

  [Character Equipment]

a) The Broad Sword 'Glamdring' (2d5) (+10,+15) <+1 to searching> {!*}
c) a Ring of Constitution <+4> {!*}
d) a Ring of Telepathy
e) an Amulet of Magical Item Mastery <+5 to device skill>
f) a Wooden Torch (with 2179 turns of light)
g) a Robe [2,+3]
j) The Hard Leather Cap of Mablung [2,+10] <+2> {!*}
l) a Pair of Leather Sandals of Stealth [1,+9] <+2 to stealth> {!*}


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners] {!k!d!v@b1@G1@m1}
b) a Book of Magic Spells [Minor Powers] {!k!d!v@b2@G2@m2}
c) a Book of Magic Spells [Escapes and Trickery] {!k!d!v@m3@b3@G3}
d) 6 Mushrooms of Cure Confusion
e) 6 Pieces of Elvish Waybread
f) a Potion of Heroism
g) a Potion of Cure Light Wounds
h) a Potion of Healing
i) a Scroll of Word of Recall
j) 20 Scrolls of Identify
k) 3 Scrolls of *Destruction*
l) a Rod of Sense Surroundings
m) a Rod of Frost Bolts
n) 2 Wands of Disarming
o) a Wand of Slow Monster (7 charges)
p) 2 Wands of Lightning Bolts (6 charges)
q) a Staff of Slow Monsters (16 charges)
r) a Staff of Detection (22 charges)
s) a Ring of Mental Strength <+2, +1> {!*}
t) a Ring of Nether Resistance {!*}
u) a Ring of the Dawn {!k!d!v}
v) 3 Wooden Torches (with 2000 turns of light)
w) a Barbut of Seeing [4,+13] <+2 to searching> {!*}


Orpheus the High-Elf Mage
Began the quest to kill Morgoth on 09/29/2009 at 06:49 PM

============================================================
                                  CHAR.
|   TURN  |      LOCATION        |LEVEL| EVENT
============================================================
|        1|      Anfauglith  58  |  1  | Gained the Heighten Magic 
|  continued...                  |     | specialty. 
|       11|      Anfauglith  58  |  5  | Reached level 5
|       11|      Anfauglith  58  | 10  | Reached level 10
|       11|      Anfauglith  58  | 15  | Reached level 15
|    28260|      Anfauglith  58  | 20  | Reached level 20
|    42793|      Anfauglith  58  | 22  | Found The Broad Sword 'Glamdring'
|    68142|      Anfauglith  58  | 23  | Found The Hard Leather Cap of 
|  continued...                  |     | Mablung 
|    73753|      Anfauglith  58  | 25  | Reached level 25
============================================================
|    75123|      Anfauglith  58  | 25  | Still alive
============================================================

  [Options]

Adult: Never return to less danger before winning: no  (adult_ironman)
Adult: Start as a thrall at the gate of Angband  : yes (adult_thrall)
Adult: View and spell distances halved           : no  (adult_small_device)
Score: Peek into object creation                 : no  (score_peek)
Score: Peek into monster creation                : no  (score_hear)
Score: Peek into dungeon creation                : no  (score_room)
Score: Peek into something else                  : no  (score_xtra)
Score: Know complete monster info                : no  (score_know)
Score: Allow player to avoid death               : no  (score_live)

Posted on 27.9.2009 14:15
Last updated on 10.12.2009 19:53

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14825. on the Ladder (of 19092)
358. on the FAangband Ladder (of 498)
22. for this player (

Comments

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On 27.9.2009 14:15 AnonymousHero wrote:
[Clvl 15]

Posting waaay to early, but this guy has been quite lucky, so I wanted to share.

Found both Battle Spells and Escapes and Tricker books already at clvl 15. Just waiting for the inevitable RNG smackdown.


On 27.9.2009 14:15 AnonymousHero wrote:
s/Trickier/Trickery/

On 27.9.2009 14:23 AnonymousHero wrote:
Also just spotted Magical Defenses, but it was being guarded by Waldern and a Plasma Vortex. Dang :(.

On 27.9.2009 14:38 AnonymousHero wrote:
Pffdead. Of course I wasn't careful enough and a high-elven sorcerer blinked into LoS and killed me before I had a chance to react. It's really hard to get used to the incredible speed disadvantage.

Might try a Mage again -- the spellbooks seem quite fun.

On 27.9.2009 15:23 Nick wrote:
Thralls are kind of addictive...

On 27.9.2009 19:34 AnonymousHero wrote:
Very addictive indeed. There's just something about leveling 1-15 with a single kill like my new incarnation of Brutus a H-E warrior did. He's only killed a single Fire Vortex so far.

On 30.9.2009 19:06 AnonymousHero wrote:
RESTART

[Clvl 19]

Had a little luck with early kills, so Clvl 19 at this point. Spent a little too many resources at this point though... had to *Destruct* a horde of hounds after a Nexus vortex teleported me.

Some good early kills I've discovered: Vortices (shimmering, cold/elec/fire, the others have too much HP), memory moss (incredible XP for these) and not least dragonflies (F). The latter are pretty rare, but incredbile XP.

Which good sources of starting XP am I missing?

On 30.9.2009 19:44 AnonymousHero wrote:
[Clvl 20]

Just picked up a Minor Powers book. Telekinesis should make it a lot less risky to stair-scum further.

On 30.9.2009 20:25 HallucinationMushroom@Yahoo.egg wrote:
I only played a few thralls, but the one that actually made it back to civilization alive collected wands and took out demons. I don't recall exactly which demons, but I want to say that Vrocks can safely be pelted from a distance, and once those stop being beneficial it might be Mariliths, I forget...whichever ones don't hurl crap at you. That's mid-to-end-thrall game though... and you need some distance and a straight path to hit them enough times for them to die. They give really good exp for the danger level. As far as first few kills, I would add the Glutton Ghost and the most mundane hounds... clear, lightning... I usually would drink the potions un id'd for a few easy character levels. Psi's the real thrall guru, I'm probably batting 2 for 500 on thrall survivors.

On 30.9.2009 20:32 HallucinationMushroom@Yahoo.egg wrote:
Oh yeah, and half-trolls, or any boring looking troll.

On 30.9.2009 21:18 AnonymousHero wrote:
Yeah, I noticed about Vrocks... they're relatively safe and yield huge XP for their danger level (zero at a distance). Their confusion attack can be annoying though -- though I suppose if you're on the stairs you can always leave the level.

Wands, yes. I've noticed that some of the Ball of X wands are quite powerful for taking out groups of low-level critters (Orcs, Ogres, etc.).

I'm starting to think about taking on a Death Mold... maybe if one spawns close to you and there isn't anything else dangerous lurking around...? I don't know how their regeneration rate is, but if you can beat that you've got an extremely safe kill. They're quite high-level and should yield a lot of XP.



On 30.9.2009 21:20 AnonymousHero wrote:
Oooh, while I'm here...

What about specialties? I'm thinking Heighten Magic is quite useful at the start since you're likely to require many casts to kill anything anyway, but Channeling also seems appealing.


On 1.10.2009 04:28 HallucinationMushroom wrote:
Dunno about mages. I always take armsman and fury and extra attacking and attacking and attacking and so on and so forth. :)

On 1.10.2009 16:17 Psi wrote:
I tend to take clarity followed by heighten magic for a mage. I guess it depends on if you are planning on going back for Mim or just going straight down.

In terms of good XP thrall kills, my favourite first kill is a memory moss (you can't help but one shot them and they give massive XP) followed by Gnawing bugs (let them breed a bit before you kill one), then bats, dragonflies and vortices. After that I enjoy a Vrock and Mumak diet until I start descending Angband.

I wouldn't touch a death mold myself.

On 1.10.2009 19:47 AnonymousHero wrote:
[Clvl 22]

Thanks for the tips.

Leveling going a bit slowly, but did find Glamdring which is a great find as it has permanent light. Don't have to worry about running out of light now.

Also found the third Mage book. Alas, Stair Creation doesn't work outside of dungeons -- so still no perfect means of escape away from the stairs (well, I have a few scrolls of *Destruction* left).

Telekinesis also seems to work a bit... oddly. I can enter a level, immediately see an item (not using Detection or anything like that) and not be able to pick it up because of a sand dune. I realize that you have to have LoS to the object, but how did I see it if I didn't have LoS?

On 5.10.2009 15:40 Psi wrote:
That is the subtle difference between FoV (field of view) and LoS I'm afraid. Both are calculated differently. Whether they should be is a topic for debate.

On 10.12.2009 19:53 AnonymousHero wrote:
(Upgraded from 1.0.2 to 1.0.3)

[Clvl 25] Still hanging around the first levels, but had to escape towards and he's now on the edge stairs (which limits options and visibility greatly). Still pondering whether to try to move towards the center.

On 10.12.2009 19:55 AnonymousHero wrote:
*Uh, "had to escape at one point".

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