The Angband Ladder: Glarr5, Dwarf Mage by MattB

  [FAangband 1.4.1 Character Dump]

 Name    : Glarr5          Age                    38 STR         15
 Sex     : Male            Height                 48 INT      18/50
 Race    : Dwarf           Weight                144 WIS          8
 Class   : Mage            Social Class           36 DEX         15
                                                     CON         17
                                                     CHR         12

 Max Hit Points      184   Level                26   Max SP (Mana)        48
 Cur Hit Points      -38   Experience        43669   Cur SP (Mana)        46
                           Max Exp           43669
        (Fighting)         Exp to Adv.       48500          (Shooting)
 Blows/Round           2   Gold              14080   Shots/Round         1.0
 + to Skill            7   Score              8813   + to Skill            8
 Deadliness (%)       66   Base AC/+ To AC  21/ 40   Deadliness (%)       90
                           Game Turn        775842

 Fighting   :Mediocre(37)  Stealth    :Mediocre(3)   Disarming  :Fair(37)
 Bows/Throw :Mediocre(30)  Perception :Mediocre(23)  MagicDevice:Excellent(76)
 SavingThrow:Excellent(64) Searching  :Mediocre(18)  Infravision:50 feet

                            (Character Background)
          You are one of two children of a Dwarven Miner.  You are a
          credit to the family.  You have dark brown eyes, straight
          brown hair, a three foot beard, and a dark complexion.


  [Recent locations]

 Current Location : Angband Level 30
 Previous Location: Angband Level 28
 Recall Point 1   : Angband Level 26

  [Resistances, Powers and Bonuses]

      abcdefghijkl@            abcdefghijkl@
 Acid:.............   0% Confu:.............   0%
 Elec:....+........  35% Sound:.............   0%
 Fire:..+...+......  55% Shard:.............   0%
 Cold:..+..........  35% Nexus:.............   0%
 Pois:.............   0% Nethr:.............   0%
 Lght:.............   0% Chaos:.............   0%
 Dark:.............   0% Disen:.............   0%

      abcdefghijkl@            abcdefghijkl@
S.Dig:.............      M-Mas:.............
Feath:.............      Stea.:.......2.....
PLght:+............      Sear.:.............
Regen:.............      Infra:.............
Telep:.............      Tunn.:.............
Invis:.............      Speed:.............
FrAct:.............      Shots:.............
HLife:.............      Might:.............
Blind:............+
NFear:...+.........


  [Specialty Abilities]

Channeling 


  [Stat Breakdown]

Stat Intrnl Rce Cls Oth Actual Currnt     abcdefghijkl
Str:     16   2  -4   1     15            1...........
Int:     16   1   3   3  18/50            ....1....2..
Wis:     10  -2   0   0      8            ............
Dex:     11   1   1   2     15            ..2.........
Con:     17   2  -2   0     17            ............
Chr:     12  -1   1   0     12            ............

  [Last Messages]

> You are surrounded by a white light.
> You detect monsters.
> M�m, Betrayer of Turin resists a lot.
> M�m, Betrayer of Turin misses you.
> M�m, Betrayer of Turin hits you.
> M�m, Betrayer of Turin misses you.
> You feel yourself moving faster!
> You have 6 Potions of Speed (f).
> M�m, Betrayer of Turin resists a lot.
> M�m, Betrayer of Turin is targeted.
> M�m, Betrayer of Turin resists a lot.
> You have 23 Arrows (2d4) (+3,+2) (n).
> M�m, Betrayer of Turin casts an acid ball.
> Your Hard Leather Armour of Resistance is unaffected!
> You die.


  [Character Equipment]

a) a Magestaff of *Slay* Troll (2d3) (+7,+5) [4,+0] <+1>
     Found under some rubble in Angband Level 12.
     1 strength. 
     Great bane of trolls

     Powers:  Provides permanent light. 
     When activated, it restores 10 spell points (mages and necromancers
     only).
     Takes 28 to 45 turns to recharge at your current speed.
     Your chance of success is 97.1%
     2 blows av. dam. 34 against trolls, 7 against other monsters.  + 7 to
     skill. 
     Radius 1 light.
     Clears rubble in 3.8 turns, magma veins in 9.5 turns, quartz veins in
     25 turns, and granite in 133 turns.

b) a Long Bow of Velocity (x3) (+8,+13) {25% off}
     Bought from a store in Angband Town.

c) a Ring of Basic Resistance <+2> (charging)
     Bought from a store in Angband Town.
     2 dexterity. 
     Provides resistance to fire(40%), frost(35%). Cannot be harmed by
     fire, cold. When activated, it produces a magical shield.
     Takes 720 turns to recharge at your current speed.
     Your chance of success is 96.7%

d) a Ring of Combat (+0,+14)
     Bought from a store in Angband Town.

     Powers:  Renders you fearless. 

e) an Amulet of Basic Resistance <+1>
     Bought from a store in Angband Town.
     1 intelligence. 
     Provides resistance to electricity(35%). Cannot be harmed by
     electricity. When activated, it heals 7d40HP.
     Takes 405 turns to recharge at your current speed.
     Your chance of success is 96.7%

f) The Lamp of Gwindor
     Dropped by Brodda, the Easterling in Angband Level 9.
     Cannot be harmed by acid, electricity, fire, cold. When activated, it
     illuminates the surrounding area, dealing 2d15 damage to
     light-sensitive monsters.
     Takes 19 to 36 turns to recharge at your current speed.
     Your chance of success is 97.3%
     Radius 3 light forever.

g) Hard Leather Armour of Resistance (-1) [6,+12] {75% off}
     Bought from a store in Angband Town.
     Provides resistance to fire(24%). Cannot be harmed by acid,

h) an Elven Cloak [2,-1] <+2 to stealth>
     Bought from a store in Angband Town.
     2 stealth. 

i) a Small Leather Shield (Reinforced) [3,+16]
     Dropped by Balcmeg, the Cave Orc in Angband Level 9.

j) a Metal Cap of Intelligence [3,+10] <+2>
     Found lying on the ground in Angband Level 24.
     2 intelligence. 

l) a Pair of Hard Leather Boots [3,+2]
     Bought from a store in Angband Town.


         [Quiver]
n) 23 Arrows (2d4) (+3,+2)
     Dropped by Ulwarth, son of Ulfang in Angband Level 21.
     Av shooting dam. 29 against all monsters. 

o) 50 Arrows (2d4) (+2,+2)
     Av shooting dam. 29 against all monsters. 

p) 15 Arrows (2d5) (+3,+3) {50% off}
     Bought from a store in Angband Town.
     Av shooting dam. 35 against all monsters. 



  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners] {@m1 @b1 @G1}
b) a Book of Magic Spells [Minor Powers] {@m2 @b2 @G2}
c) a Book of Magic Spells [Useful Magic] {@m3 @b3 @G3}
d) a Book of Magic Spells [Battle Spells] {@m4 @b4 @G4}
     Bought from a store in Angband Town.

e) a Mushroom of Restore Strength
     Found lying on the ground in Angband Level 28.
     Nourishes for around 450 turns.

f) 6 Potions of Speed
g) 13 Potions of Cure Critical Wounds
     Nourishes for around 90 turns.

h) 8 Scrolls of Phase Door {@r1, 25% off}
     Bought from a store in Angband Town.

i) 3 Scrolls of Teleportation
     Bought from a store in Angband Town.

j) 3 Scrolls of Teleport Level
k) 4 Scrolls of Word of Recall {@r9}
l) a Rod of Perception
     Found lying on the ground in Angband Level 21.

m) 3 Rods of Light
n) a Rod of Acid Bolts (charging)
     Bought from a store in Angband Town.

o) a Rod of Lightning Bolts (charging)
     Found lying on the ground in Angband Level 26.

p) a Wand of Lightning Bolts (5 charges)
     Dropped by a Cave orc in Angband Level 11.

q) a Staff of Teleportation (9 charges) {@u3}
     Bought from a store in Angband Town.

r) a Staff of Object Location (6 charges) {@u1}
s) a Ring of Utility <+1> (charging)
     Found lying on the ground in Angband Level 12.
     1 wisdom. 

     Powers:  Slows your metabolism. 
     When aimed, it fires a chaos ball for d300 damage.
     Takes 1080 turns to recharge at your current speed.
     Your chance of success is 97.1%

t) a Dagger of Gondolin (2d4) (+11,+12)
     Dropped by Orcogar, Son of Orcobal in Angband Level 24.
     It slays demons, orcs, trolls and dragons. 
     Provides resistance to darkness(44%). 
     Powers:  Provides permanent light. Prevents paralysis. Sustains your
     life force. Grants the ability to see invisible things. 
     Cannot be harmed by acid, fire. 2 blows av. dam. 31 against demons,
     31 against orcs, 31 against trolls, 31 against dragons, 10 against
     other monsters.  + 11 to skill. Av. throwing dam. 192 against demons,
     192 against orcs, 192 against trolls, 192 against dragons, 91 against
     other monsters. 
     Radius 1 light.
     Clears rubble in 4.1 turns, magma veins in 11 turns, quartz veins in
     29 turns, and granite in 200 turns.

u) a Short Sword of Shocking (1d7) (+6,+4)
     Dropped by a Berserker in Angband Level 28.
     Branded with lightning. 
     Provides resistance to electricity(35%). Cannot be harmed by
     electricity. 2 blows av. dam. 21 against non lightning resistant
     creatures, 8 against other monsters.  + 6 to skill. 
     Clears rubble in 3.7 turns, magma veins in 9.3 turns, quartz veins in
     24 turns, and granite in 123 turns.

v) a War Hammer of Nogrod (5d3) (+8,+12) <+1, +2>
     Dropped by a Half-orc in Angband Level 28.
     1 strength. 
     2 tunnelling, 1 speed. 

     Powers:  Provides permanent light. 
     2 blows av. dam. 19 against all monsters.  + 8 to skill. 
     Radius 1 light.
     Clears rubble in 2.1 turns, magma veins in 4.7 turns, quartz veins in
     11 turns, and granite in 29 turns.



  [Home Inventory]

a) 2 Books of Magic Spells [Magic for Beginners] {@m1 @b1 @G1}
b) a Potion of Restore Wisdom
     Found lying on the ground in Angband Level 26.

c) 15 Scrolls of Remove Curse {50% off}
     Bought from a store in Angband Town.

d) a Wand of Magic Missile (9 charges)
e) a Staff of Detect Invisible (27 charges)
     Dropped by a Hill orc in Angband Level 9.

f) a Ring of Mobility <+2>
     Bought from a store in Angband Town.
     2 strength. 

     Powers:  Prevents paralysis. 
     When aimed, it fires a sphere of frost for 90 damage.
     Takes 450 turns to recharge at your current speed.
     Your chance of success is 96.7%

g) a Hard Leather Cap of the Shadow Realm [2,+1] <+3 to stealth>
     Dropped by a Cave orc in Angband Level 9.
     3 stealth, 3 infravision. 
     Provides resistance to darkness(46%), nether(21%). 
     Powers:  Allows you to see in the dark. 

     Curses:  Calls the undead from their slumber. Will briefly paralyze
     you. Drains experience. 



Glarr5 the Dwarf Mage

============================================================
                                  CHAR.
|   TURN  |      LOCATION        |LEVEL| EVENT
============================================================
        11          Angband Town    1    Gained the Channeling specialty.
     15981          Angband   3     5    Reached level 5
     67845          Angband Town    8    Killed The Complainer
    115104          Angband   7    10    Reached level 10
    197131          Angband   9    15    Reached level 15
    206313          Angband   9    15    Killed Balcmeg, the Cave Orc
    210965          Angband   9    15    Killed Ulfast, son of Ulfang
    216503          Angband   9    15    Killed Brodda, the Easterling
    226660          Angband Town   16    Found The Lamp of Gwindor
    283770          Angband  11    17    Destroyed Julian Lighton, the 
   continued...                          Skeleton 
    293522          Angband  11    17    Killed The Thief of the Mountains
    417005          Angband  16    20    Reached level 20
    447508          Angband  21    20    Killed Ulwarth, son of Ulfang
    451832          Angband  21    20    Killed Mugh�sh the Kobold Lord
    611906          Angband  23    24    Destroyed Leon Marrick, the Spirit
    614951          Angband  23    24    Killed Orfax, Son of Boldor
    664105          Angband  25    25    Reached level 25
    664105          Angband  25    25    Killed Othrod, Lord of the Orcs
    684111          Angband  26    25    Found The Short Sword 'Dagmor' 
   continued...                          (LOST) 
    693427          Angband  26    25    Killed Pongo the Devious
    735581          Angband  24    26    Killed Orcogar, Son of Orcobal
============================================================
    775842          Angband  30    26    Killed by M�m, Betrayer of Turin.
    775842          Angband  30    26    Killed on 07/25/2013 at 12:52 PM.
============================================================
============================================================

  [Map and modes]

Angband dungeon
Disconnected stairs

  [Options]

Score: Peek into object creation                 : no  (score_peek)
Score: Peek into monster creation                : no  (score_hear)
Score: Peek into dungeon creation                : no  (score_room)
Score: Peek into something else                  : no  (score_xtra)
Score: Know complete monster info                : no  (score_know)
Score: Allow player to avoid death               : no  (score_live)

Posted on 23.7.2013 13:06
Last updated on 25.7.2013 13:56

Download this dump

12. on the Competition No.142 Ladder (of 21)

Comments

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On 23.7.2013 13:06 MattB wrote:
Alright, this is the one (I really, really need to do some work this week...)

On 23.7.2013 14:06 MattB wrote:
Tried to uncurse that hat in my home, but it said I had nothing with a curse that could be removed. Does that mean that summon undead, XP drain and paralysis are all part and parcel of an item of the shadow realm? If so I'll flog it down the armourer. Any advice?

On 23.7.2013 14:20 Nick wrote:
There should be a message to say it can't be uncursed - that will be in the next version. Advice. Well, there are times when that would be worth wearing - you have free action, so you only have to worry about the XP drain (which is a bit nasty) and the odd undead summon. And the stealth and infravision would let you play a bit like a rogue.

On 23.7.2013 14:23 MattB wrote:
Thanks Nick. I guess I'll keep hold of it in case I get hold of something with Hold life (will that work?). The undead summon doesn't worry me unduly as I have a short sword of *slay* undead as a swap for the good ol' magestaff.

On 24.7.2013 10:58 MattB wrote:
Oh well, lost the sword to a black ooze. I'm beginning to think there's no point carrying swaps, they always seem to get fried!

The other thing I've learnt on this run is not to squelch unID'd dubious stuff. There's some really great stuff that comes up as dubious on pseudo ID!

On 24.7.2013 12:48 Nick wrote:
Yes, you want to squelch "identified as dubious" as a full caster.

On 24.7.2013 14:10 MattB wrote:
My current least favourite things are sodding huntsladies and those little skeletal snake things. Seem to be xp-drained half the time I'm running around. Looking forward to my first artifact...

On 24.7.2013 23:50 Nick wrote:
Yeah, they're on my list too - but my list is quite long...

On 25.7.2013 14:01 MattB wrote:
Mim's first attack was an acid ball and it took me from 175/184 HP to -38. Not a lot I could have done about that, although I suppose I could have run away. But then again, I felt an intense desire to kill him!

I suppose you could say that my lack of acid resistance was a GLARing ommission on my behalf! Tee hee hee. HaHAHAHAHAHA! Mwahaha!!!

I think I need some sleep.

GLARrrrrggghhhhh!

On 25.7.2013 14:15 MattB wrote:
I think that's me done. Like I said earlier, I really need to get some work done over the next five days. Thank you Nick for the competition, the advice and the game itself. I thoroughly enjoyed it. Top job!

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