The Angband Ladder: Anarra, High-Elf Mage by <drchung@rcn.com>

  [FAangband 0.1.2 Character Dump]

 Name    : Anarra          Age                 508   STR:        11            
 Sex     : Female          Height               86   INT:     18/50            
 Race    : High Elf        Weight              174   WIS:        13            
 Class   : Mage            Social Class         31   DEX:        14            
                                                     CON:     18/30            
                                                     CHR:     18/20            
                                                                               
 Max Hit Points      205   Level                27   Max SP (Mana)        55   
 Cur Hit Points      -18   Experience        52946   Cur SP (Mana)        20   
                           Max Exp           52946                             
        (Fighting)         Exp to Adv.       64000          (Shooting)         
 Blows/Round           2   Gold              15047   Shots/Round         0.0   
 + to Skill            3                             + to Skill            0   
 Deadliness (%)       18   Base AC/+ To AC  15/ 13   Deadliness (%)        0   
                                                                               
                            (Character Abilities)                              
 Fighting    : Poor        Stealth     : Very Good   Disarming   : Good        
 Bows/Throw  : Mediocre    Perception  : Fair        Magic Device: Superb      
 Saving Throw: Excellent   Searching   : Mediocre    Infra-Vision: 20 feet     
                                                                               
                            (Character Background)                             
          You are one of several children of a Ranger.  You have               
          light grey eyes, straight black hair, and a fair                     
          complexion.                                                          
                                                                               


  [Recent locations]

Current Location : Tol-In-Gaurhoth Level 40
Recall Point 1   : West Beleriand Level 18
Recall Point 2   : Tol-In-Gaurhoth Level 40
Recall Point 4   : Amon Rudh Level 29


  [Resistances and Powers]

      abcdefghijkl@       abcdefghijkl@
 Acid:....+........ Blind:.............
 Elec:............. Confu:.............
 Fire:........+.... Sound:.............
 Cold:............. Shard:.............
 Pois:............. Nexus:.............
 Fear:............. Nethr:.............
 Lite:............+ Chaos:.............
 Dark:+............ Disen:.............


      abcdefghijkl@       abcdefghijkl@
S.Dig:............. M-Mas:.............
Feath:+..........+. Stea.:.......+.....
PLite:+............ Sear.:.............
Regen:............. Infra:.............
Telep:............. Tunn.:.............
Invis:+...........+ Speed:.............
FrAct:+............ Might:.............
HLife:............. Shots:.............


  [Specialty Abilities]

Beguile 


  [Last Messages]

> You failed to get the spell off!
> The Mummified troll disappears!
> You are surrounded by a white light.
> You detect monsters (8 offscreen).
> You detect monsters (7 offscreen).
> There is a wall in the way!
> You detect monsters (4 offscreen).
> The Mystic blinks toward you.
> Illegal target!
> It casts a spell, burning your eyes!
> You are blind!
> You can see again.
> You have 4 Green Potions of Cure Critical Wounds {25% off} (h).
> The Mystic casts a ball of electricity.
> You die.


  [Character Equipment]

a) a Magestaff of Gondolin (1d3) (+3,+4) [4,+0]
c) an Adamantite Ring of Constitution (+3) {25% off}
d) an Adamantite Ring of Constitution (+3)
e) a Serpentine Amulet of Resist Acid
f) The Lamp of Gwindor {Tol-in-Gaurhoth 30 Mummified human}
h) a Cloak of Stealth [1,+3] (+2 to stealth) {25% off}
i) a Large Leather Shield of Resist Fire [6,+3]
j) a Metal Cap [3,+6]
l) a Pair of Leather Sandals of Slow Descent [1,+1]


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners]
b) a Book of Magic Spells [Conjurings and Tricks]
c) a Book of Magic Spells [Incantations and Illusions]
d) a Book of Magic Spells [Sorcery and Evocations]
e) 5 Ivory White Potions of Speed
f) a Sea-blue Potion of Resist Fire and Cold {25% off}
g) an Auburn Potion of Resist Acid and Electricity {50% off}
h) 4 Green Potions of Cure Critical Wounds {25% off}
i) 5 Scrolls titled "alabu densna" of Teleport Level {25% off}
j) 4 Scrolls titled "sehski vlyesh" of Word of Recall {25% off}
k) a Rhodium Rod of Acid Bolts
l) 2 Wrought Iron Rods of Lightning Bolts
m) a Bismuth Rod of Frost Bolts
n) a Lithium Wand of Lightning Balls (4 charges)
o) 4 Copper-plated Wands of Shrapnel (15 charges)
p) a Mahogany Staff of Perception (0 charges)
q) a Rosewood Staff of Sleep Monsters (10 charges)
r) a Long Sword (2d5) (+2,+2)


  [Home Inventory]

a) 4 Books of Magic Spells [Conjurings and Tricks]
b) a Book of Magic Spells [Incantations and Illusions]
c) a White Mushroom of Restore Strength
d) a Violet Mushroom of Restore Constitution
e) 2 Sprigs of Athelas
f) 4 Cakes of the Beornings
g) 5 Ivory White Potions of Speed
h) 16 Sea-blue Potions of Resist Fire and Cold {25% off}
i) 10 Auburn Potions of Resist Acid and Electricity {50% off}
j) 2 Green Potions of Cure Critical Wounds {25% off}
k) 3 Turgid Potions of Healing
l) a Shimmering Potion of Restore Strength
m) a Myrtle Green Potion of Restore Constitution
n) 4 Scrolls titled "nih roltox" of Teleportation
o) 29 Scrolls titled "alabu densna" of Teleport Level {25% off}
p) 24 Scrolls titled "sehski vlyesh" of Word of Recall {25% off}
q) 2 Beryllium Rods of Light
r) a Damascened Wand of Stone to Mud (6 charges)
s) a Nickel Wand of Lightning Bolts (6 charges)
t) 2 Palladium Wands of Frost Bolts (11 charges)
u) a Mahogany Staff of Perception (15 charges)
v) a Bronze Amulet of Charisma (+3)


Anarra the High Elf Mage
Began the quest to kill Morgoth on 02/14/2006 at 09:05 PM
============================================================
                                  CHAR.  
|   TURN  |      LOCATION        |LEVEL| EVENT
============================================================
|     2519|        Gondolin Town |  6  | Killed The Complainer
|    17335|     Sirion Vale  25  | 10  | Reached level 10
|    30410|  West Beleriand  19  | 15  | Reached level 15
|   114507|       Amon Rudh  29  | 20  | Reached level 20
|   231580|       Amon Rudh  29  | 23  | Killed Ulwarth, son of Ulfang
|   251638| Tol-In-Gaurhoth  30  | 23  | Found The Lamp of Gwindor
|   298855| Tol-In-Gaurhoth  36  | 25  | Reached level 25
|   329169| Tol-In-Gaurhoth  36  | 25  | Killed Pongo the Devious
============================================================
|   429315| Tol-In-Gaurhoth  40  | 27  | Killed by a Mystic.
|   429315| Tol-In-Gaurhoth  40  | 27  | Killed on 02/28/2006 at 10:21 PM.
============================================================
============================================================


  [Birth and Cheat Options]

Adult: Use point based character generation      : no  (adult_point_based)
Adult: Use Autoroller if rolling for stats       : yes (adult_auto_roller)
Adult: Have notes written to a file              : yes (adult_take_notes)
Adult: Artifacts preserved & no special feelings : yes (adult_preserve)
Score: Peek into object creation                 : no  (score_peek)
Score: Peek into monster creation                : no  (score_hear)
Score: Peek into dungeon creation                : no  (score_room)
Score: Peek into something else                  : no  (score_xtra)
Score: Know complete monster info                : no  (score_know)
Score: Allow player to avoid death               : no  (score_live)

Posted on 21.2.2006 00:54
Last updated on 1.3.2006 13:28

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13803. on the Ladder (of 19090)
311. on the FAangband Ladder (of 498)
36. for this player (

Comments

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On 21.2.2006 00:54 drchung@rcn.com wrote:
Flamed out of the Angband competition, and given my lack of game time, don't think I have enough time to better my result. So, giving mages a twirl in Fangband. A glance at the mage spell list inspires in me deepest ennui. The things that they do seem to be good at are: mesmerization spells (conf, slow, etc.), teleportation, and magic item usage. So, damage will be what wands Anarra can scrounge up, and Beguiling and Phasewalking are the abilities that she'll focus on. The trip to Amon Rudh was ... a bit more exciting that she wanted, but much duller than she feared. Damage output is a major major problem, especially after she blew up the one wand of lightning she found. Anyway, paranoia, as usual, is the mantra of the day.

Level 16, Amon Rudh 18, 1 unique slain

On 21.2.2006 09:16 nckmccnnll@yahoo.com.au wrote:
Yeah, my best attempt from like 50 got to clev18; I should get back to some development work soon. Let me know what you think of the mage spells as you go on.

On 22.2.2006 02:48 drchung@rcn.com wrote:
Early on, a mages assests are: Detect monster, and run away!!!!! Still, detect monster will get a companion far, though not safely. Anarra calculates that she is just three sources of R*** and three attack wands short of the next specialty :P Basically wandering around, picking on low hp monsters; strangely Qulythugs have been really good for xp. Strangely enough, items of any kind have been a bit scarce...

Level 19, Amon Rudh 29, 1 unique slain

On 22.2.2006 02:55 drchung@rcn.com wrote:
Nick-- The comp character was, how shall I say it, a bit of a challenge. The low hp eventually got to me. My entry was pretty decent-- level in mid 30's. However, the one month restriction hits me pretty hard because I don't have much time to play right now, and so I couldn't really recovered after getting killed.

I'll go through the priest spells in their entirety soon. The mage spells, at least early on, seem to be pretty similar in power to the priest spells (which is not a good sign for the mage spells, as I've always been under the impression that the priest spells, before books 4,5,6,7, were kinda weak). I remember thinking that the druid and necro spells looked quite a bit better, but we'll see. If Anarra fails, I'll probably try a different class next time, though I'll eventually want to verify my pet theory on the mage spell list at some point.

On 22.2.2006 02:56 drchung@rcn.com wrote:
Probably should have mentioned that book 3 priest is kinda ok as well :)

On 28.2.2006 03:33 drchung@rcn.com wrote:
Anarra had been sweating bullets for a while, having just a wand of stinking cloud and frost bolt. That meant having to actually use her mana on attack spells-- not something she is very good at. Still, there were monsters that were vulnerable to that (though many were not, leading to a string of close calls). Progress, however, was inexorably made, and she picked up a couple or rods and a wand of shrapnel (yummy!) which she used to take out Ulwarth.

At that point, she had been bouncing around Amon Rudh 28-29 for a while (the bottom was considered to dangerous, with her dainty hp and lack of the appropriate defences), but I hate being stuck just below 30. So, she shlepped to Tol-In-Gaurhoth. One thing lead to another, and she is down at T-I-G 35. The last recall was particularly profitable-- found three hammers of ***slay troll***, which finally gave her some capital to work with. As it turned out, the blackmarket had a =oCON and 3 shrapnel wands for sale. Things are looking up.

Level 24, Tol-In-Gaurhoth 36, 2 uniques slain

On 28.2.2006 12:43 nckmccnnll@yahoo.com.au wrote:
I did the same thing with Silence - hope that's not an omen :)

One thing I'm aiming for in 0.2.0 is for at least some characters to have an easier time in wilderness, so going straight for the dungeons isn't such a no-brainer. Not that I've done much yet (apart from close the shapechange exploit hole).

On 1.3.2006 13:28 drchung@rcn.com wrote:
Nick, you definitely jinxed me :)

This death was definitely a learning experience-- I suspect that mages should be playing pretty fast, and part of that is learning what monsters should be avoided at all costs. Got sloppy with a mystic, and he double-moved Anarra to death in one turn. C'est la vie. My earlier characters were a bit slow, so this was a good test run.

On 1.3.2006 23:28 nckmccnnll@yahoo.com.au wrote:
Mystics are _really_ nasty - probably my least favourite monster (as a player). Better luck next time.

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