[ToME 2.3.5(CVS) Character Sheet] Name : Mwahaha Age 40 Str: 25 26 Sex : Male Height 58 INT: 11 Race : Dwarf Weight 163 WIS: 16 Class : Demonologist Social Class 49 DEX: 21 Body : Player CON: 24 God : Tulkas CHR: 14 + To Melee Hit 24 Level 28 Hit Points -4/ 371 + To Melee Damage 30 Experience 59929 Spell Points 9/ 52 + To Ranged Hit 21 Max Exp 59929 Sanity 159/ 159 + To Ranged Damage 14 Exp to Adv. 62500 Piety 11984 AC 25+34 Gold 275436 Speed Fast (+7) (Miscellaneous Abilities) Fighting : Heroic Perception : Very Bad Blows/Round: 3 Bows/Throw : Excellent Searching : Very Bad Shots/Round: 1 Saving Throw: Bad Disarming : Fair Mel.dmg/Rnd: 3d9+90 Stealth : Bad Magic Device: Legendary[2] Infra-Vision: 50 feet Tactic: berserker Explor: running (Character Background) With a demonic laugh like yours there was only ever going to be one career choice for you. It is well and truly time to unleash the demon! [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 10 (500') Orc Cave: Level 22 (1100') A lost temple: Level 16 (800') Your body was a Player. You have defeated 3615 enemies. You have completed seven princess quests. You have completed three lost sword quests. You found 1 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 2nd Enderi of the 2890th year of the third age. Your adventure lasted 13 days. Your Attributes: You are dead, killed by a Mirkwood spider on level 16 of A lost temple. You can use secret passages. You are able to control the space/time continuum. You are poisoned. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. You can sense the presence of evil beings. You are lucky. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are resistant to darkness. You are resistant to confusion. You are resistant to blasts of shards. You are completely fearless. Your eyes are resistant to blindness. The space-time continuum cannot be disrupted near you. Your strength is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your weapon strikes at evil with extra force. Your weapon strikes at demons with holy wrath. Your weapon is especially deadly against trolls. Your weapon is especially deadly against dragons. adefkmnopsuxz{|@ Add Str : 3..............+ Add Wis : .........3...... Add Dex : 3.....3......... Add Con : 3..............+ Add Chr : .........3...... Add Tun.. : ..............1. Add Speed : ......3......... Slay Evil : ++.............. Slay Demon: +............... Slay Orc : .+.............. Slay Troll: +............... Slay Drag.: +............... Kill Drag.: .+.............. Elec Brand: .+.............. Fire Brand: .+.............. Sust Str : ................ Sust Int : ................ Sust Wis : ................ Sust Dex : ................ Sust Con : ................ Sust Chr : ................ Invisible : ...+............ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : +............... Hold Life : ................ Res Acid : ......+.+....... Res Elec : ....+.....+..... Res Fire : ................ Res Cold : ................ Res Pois : ................ Res Fear : +.+............+ Res Light : ................ Res Dark : +............... Res Blind : ...............+ Res Conf : .........+.....+ Res Sound : ................ Res Shard : ......+......... Res Neth : ................ Res Nexus : ................ Res Chaos : ................ Res Disen : ................ Levitate : +............... Lite : +............... See Invis : +............... Activate : ..........+..... Cursed : ..............+. Evil.ESP : +............... Corruption list: Anti-teleportation: Prevents all teleportations, be it of you or monsters Skills (points left: 19) - Combat 17.000 [0.750] - Weaponmastery 32.500 [0.750] . Sword-mastery 00.000 [0.600] . Archery 02.900 [0.500] - Sneakiness 05.760 [1.800] . Stealth -01.000 [0.400] . Disarming 32.800 [1.800] - Magic 09.343 [0.700] . Magic-Device 32.950 [1.150] . Demonology 32.000 [1.000] - Spirituality 08.750 [0.700] . Prayer 15.000 [0.500] . Mindcraft 01.000 [0.300] - Monster-lore 00.000 [0.500] . Symbiosis 01.000 [0.300] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Character Equipment] a) a Broad Spear of Gondolin (1d9) (+12,+11) (+3) It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 3. It is especially deadly against dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to dark. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of Wormtongue, Agent of Saruman on level 6 of A lost temple. d) The Small Wooden Boomerang of Gionar (1d4) (+9,+14) It does extra damage from electricity and fire. It is a great bane of dragons. It is especially deadly against orcs. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) a Ring of Fear Resistance It makes you completely fearless. f) a Ring of Invisibility k) an Amulet of Lightning Resistance m) a Dwarven Lantern n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) a Cloak [1,+1] {25% off} p) a Small Leather Shield of Resist Acid [2,+1] s) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Werebear on level 21 of Orc Cave. u) The Set of Gauntlets 'Pauraegen' [Stone Skin] [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It has a spell stored inside. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 22 of Orc Cave. x) a Pair of Metal Shod Boots [6,+3] z) (nothing) {) (nothing) |) a Shovel (+1) {cursed} It increases your ability to tunnel by 1. It is cursed. [Character Inventory] a) a Potion of Speed b) 6 Potions of Cure Critical Wounds c) 9 Scrolls of Teleportation d) 3 Scrolls of Word of Recall {@r0} e) 22 Scrolls of Identify {@r2} f) a Scroll of Enchant Weapon To-Hit g) a Scroll of Light h) 8 Scrolls of Satisfy Hunger {@r1} i) a Scroll of Treasure Detection j) a Wooden Rod of Trap Location (10/10) {@z1} k) a Wand of Noxious Cloud[1|28] (7 charges) l) a Hard Studded Leather (-1 to accuracy) [7,+0] m) a Metal Cap [3,+2] n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Demonblade (4d6) (+0,+0) It strikes at demons with holy wrath. b) a Spellbook of Whirlwind c) a Spellbook of Stone Skin d) a Spellbook of Divine Aim {50% off} e) The Ebon Cube of Darkness {Corruption} It can be activated for gain corruption every 10 turns. You found it lying on the ground on level 4 of Barrow-Downs. f) Bigby's Big Book of Brutality {Summon} It can be activated for summon pet every 101 turns. You found it in the remains of a Green glutton ghost on level 13 of Orc Cave. g) Agannazar's Antique Acorn {Acquire} It can be activated for acquirement every 3000 turns. You found it lying on the ground on level 4 of Barrow-Downs. h) Tenser's Top-Heavy Teaspoon {Restore} It can be activated for restore stats and life levels every 200 turns. You found it in the remains of a Moaning spirit on level 16 of Orc Cave. i) 2 Potions of Cure Serious Insanity j) a Potion of Cure Insanity k) 2 Potions of Healing l) 2 Potions of Restore Life Levels m) a Potion of Curing n) 6 Scrolls of *Identify* {25% off} o) The Wand of Digging of Thrain (18 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. p) a Staff of Identify[1|15] (5 charges) q) a Robe of Permanence [2,+11] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to life draining, acid, electricity, fire, cold and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 13 of Orc Cave. r) a Dagger (Defender) (1d4) (+8,+10) [+6] (+1 to stealth) s) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to levitate. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. t) a Wooden Boomerang of Westernesse (1d8) (+8,+5) (+2) It increases your strength, dexterity and constitution by 2. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. You found it lying on the ground on level 16 of Orc Cave. [The Mathom-house Inventory - Bree ] a) The Clay Tablets of Antiquity It can be activated for stun. You found it lying on the ground on level 11 of Orc Cave. b) The Ring 'Beondor' (+4 to infravision) It increases your wisdom, charisma and infravision by 4. It sustains your intelligence. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Novice rogue on level 10 of Orc Cave. c) The Metal Scale Mail 'Angwe' (-2 to accuracy) [13,+3] It sustains your strength and wisdom. It provides immunity to paralysis. It provides resistance to acid, fire, poison and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. e) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogrillon on level 19 of Orc Cave. f) The Dagger of Vandach (1d4) (+4,+10) (+1) It increases your strength and dexterity by 1. It is very sharp and can make your foes bleed. It is especially deadly against giants. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill orc Shaman on level 11 of Orc Cave. g) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave orc on level 21 of Orc Cave.