The Angband Ladder: Kedeaand, Thunderlord Demonologist by <sebastiengrimard@hotmail.com>
[ToME 2.2.4 Character Dump] Name : Kedeaand Age 19 STR: 37 Sex : Neuter Height 153 INT: 21 Race : Thunderlord Weight 245 WIS: 15 Class : Demonologist Social Class 62 DEX: 26 Body : Player CON: 22 God : Nobody CHR: 25 + To Melee Hit 55 Level 28 Max Hit Points 385 + To Melee Damage 48 Experience 141319 Cur Hit Points 385 + To Ranged Hit 24 Max Exp 141319 Max SP (Mana) 62 + To Ranged Damage 8 Exp to Adv. 200000 Cur SP (Mana) 62 AC 43+64 Gold 367117 (Miscellaneous Abilities) Fighting : Legendary[32]Perception : Excellent Blows/Round: 6 Bows/Throw : Heroic Searching : Superb Shots/Round: 2 Saving Throw: Excellent Disarming : Very Good Mel.dmg/Rnd: 12d5+288 Stealth : Bad Magic Device: Fair Infra-Vision: 0 feet Tactic: normal Explor: normal (Character Background) You are one of many Manwe Maia. Your eagle looks very good. In the past you dwelt on earth in the form of a beneficent but unseen force. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 10 (500') Maze: Level 27 (1350') Orc Cave: Level 22 (1100') The Old Forest: Level 21 (1050') Your body is a Player. You are currently on level 21 of The Old Forest. You have defeated 7951 enemies. You saved a young hobbit from an horrible fate. You saved 10 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 1st Quelle of the 2890th year of the third age. You have been adventuring for 15 days. adefkmnopsuxz{|@ Add Str : .26............. Add Int : 32.............. Add Wis : .2.............. Add Dex : 32..4........... Add Con : .2.............. Add Chr : .2.............. Add Sear. : .........5...... Add Tun.. : ..............1. Add Speed : 3..........4.... Vampiric : .............+.. Slay Demon: .............+.. Slay Troll: +............... Slay Giant: +............+.. Slay Drag.: .............+.. Sust Str : ........+....... Sust Int : ........+....... Sust Wis : ................ Sust Dex : ........+....... Sust Con : ..........+..... Sust Chr : ................ Invisible : ...+............ Mul life : ................ Sens Fire : ................ Reflect : ......+......... Free Act : +.........+..... Hold Life : ................ Res Acid : ...............+ Res Elec : .......+.......+ Res Fire : ................ Res Cold : ...............+ Res Pois : ....+........... Res Fear : ................ Res Lite : ..........+..... Res Dark : ................ Res Blind : .........+...... Res Conf : ......+......... Res Sound : ................ Res Shard : ................ Res Neth : ................ Res Nexus : ........+....... Res Chaos : ................ Res Disen : ................ Aura Elec : .......+........ Levitate : ...............+ Lite : ++........+..... See Invis : +........+...... Xtra Shots: .+.............. Activate : ....+.+...+..... Fly : ......+........+ Dragon.ESP: ...............+ Skills (points left: 0) - Combat 25.733 [0.750] - Weaponmastery 28.183 [0.750] . Sword-mastery 27.000 [0.600] . Archery 02.000 [0.400] - Sneakiness 07.400 [1.800] . Stealth 01.000 [0.300] . Disarming 07.400 [1.800] - Magic 10.225 [0.700] . Magic-Device 06.750 [1.150] . Demonology 15.000 [1.000] - Spirituality 16.000 [0.700] . Prayer 00.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You may meet a Novice priest on level 19. You are fated to find The Hard Leather Cap of Thranduil on level 30. You may meet a Blue worm mass on level 1. [Character Equipment] a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It provides light (radius 1) forever. It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) The Heavy Crossbow of Dendudh (x4) (+8,+8) (+2) It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bert the Stone Troll in the town of Bree . e) an Indestructible Ring of Strength (+6) It increases your strength by 6. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. f) a Ring of Invisibility k) an Indestructible Amulet of the Serpents [+3] (+4) {!!@A3} It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 4. It provides resistance to poison. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. m) a Dwarven Lantern n) Polished Bronze Dragon Scale Mail (-2) [30,+17] (charging) {!!@A4} It can be activated for breathe confusion (120) every 90+d90 turns if it is being worn. It provides resistance to confusion. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. o) a Feathers Cloak of Electricity [1,+7] It provides resistance to electricity. It produces an electric sheath. It cannot be harmed by acid. It cannot be harmed by electricity. It was given to you as a reward. p) The Large Metal Shield of Mormen [5,+13] It sustains your strength, intelligence and dexterity. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gorbag, the Orc Captain on level 26 of Maze. s) a Metal Cap of Seeing [3,+8] (+5 to searching) It increases your searching by 5. It provides resistance to blindness . It allows you to see invisible monsters. It was given to you as a reward. u) The Set of Leather Gloves 'Cammithrim' [1,+10] {@A5} It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Hard Leather Boots of Speed [3,+2] (+4) It increases your speed by 4. You found it lying on the ground on level 18 of The Old Forest. z) (nothing) {) The Bolt of Helothor (1d5) (+12,+3) {(=g} It drains life from your foes. It is especially deadly against dragons. It is especially deadly against giants. It strikes at demons with holy wrath. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Mim, Betrayer of Turin on level 27 of Maze. |) a Pick (1d3) (+5,+2) (+1) [Character Inventory] a) The Gem of Fire {!!@A1} It can be activated for genocide every 500 turns. You found it in the remains of a Hill orc on level 11 of Orc Cave. b) an Arcane Parchment c) 17 Rations of Food {@E1} d) 5 Potions of Speed {@q1} e) a Potion of Heroism f) 3 Potions of Healing g) 8 Scrolls of Word of Recall h) a Scroll titled "bek arguni" {good} i) a Gold Rod Tip {good} j) a Titanium Wand {good} k) Hard Leather Armour [6] l) Hard Studded Leather [7] {good} m) a Cutlass (1d7) {good} n) a Khopesh (2d4) {good} o) a Broad Sword (2d5) {good} p) a Club (1d4) {good} q) a Short Bow (x2) {good} r) 25 Bolts (1d5) {good} s) a Small Wooden Boomerang (1d4) t) a Drum u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Demonblade (4d6) (+9,+3) b) The Tome of Collected Weird Magic It can be activated for cure insanity. You found it while digging a rubble. c) Benetar's Death Ray Experiment It can be activated for create hunger. You found it in the remains of a Hill orc on level 13 of Orc Cave. d) the Skull of Vecna {!!@A2} It can be activated for curing. You found it in the remains of a Poltergeist on level 3 of Barrow-Downs. e) 19 Mushrooms of Cure Serious Wounds {100% off} f) 4 Potions of Restore Life Levels g) a Potion of Restore Strength h) a Potion of Restore Dexterity i) 93 Scrolls of Identify j) 3 Scrolls of *Identify* k) a Rod Tip of Recall (80 Mana to cast) l) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. m) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {!!@A4} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2 . It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) a Parchment - More Deep Thoughts o) a Parchment - Compendium of Deep Thoughts p) a Parchment - The One Ring q) a Parchment - Numenorean for Beginners (I) r) a Parchment - Advanced Lessons of Sindarin s) a Parchment - Khuzdul - The Hidden Tongue of the Dwarves |
Posted on 5.1.2004 19:30
12986. on the Ladder (of 19090)
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