The Angband Ladder: Nomed, Human Demonologist by budswell

  [ToME 2.3.5 Character Sheet]

 Name  : Nomed                  Age                 15       STR:     24       
 Sex   : Male                   Height              72       INT:     14       
 Race  : Human                  Weight             170       WIS:     13       
 Class : Demonologist           Social Class        18       DEX:     19       
 Body  : Player                                              CON:     18       
 God   : Manwe Sulimo                                        CHR:     10       
                                                                               
 + To Melee Hit          15 Level             29    Hit Points       -1/   297 
 + To Melee Damage       16 Experience     68325    Spell Points     68/   124 
 + To Ranged Hit         24 Max Exp        68654    Sanity          150/   150 
 + To Ranged Damage       4 Exp to Adv.    75000    Piety                -8467 
   AC                 22+58 Gold          256967    Speed            Fast (+3) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Heroic       Perception  : Very Bad     Blows/Round:  9         
 Bows/Throw  : Heroic       Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Poor         Mel.dmg/Rnd:  9d6+144   
 Stealth     : Bad          Magic Device: Legendary[2] Infra-Vision: 0 feet    
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Serf.  You are a                
          credit to the family.  You have hazel eyes, wavy blond               
          hair, and an average complexion.                                     
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 18 (900')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')
        A lost temple: Level 8 (400')

 Your body was a Player.
 You have defeated 3090 enemies.
 You have completed ten princess quests.
 You have completed ten lost sword quests.
 You found 1 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 52nd Yavie of the 2890th year of the third age.
 Your adventure lasted 9 days.

     Your Attributes:
You are dead, killed by The Wight-King of the Barrow-downs in the town of Bree.
You feel righteous.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You can sense the presence of orcs.
You are lucky.
You have a firm hold on your life force.
You are carrying a permanent light.
You are resistant to acid.
You are completely immune to lightning.
You are resistant to fire.
You are resistant to poison.
You are resistant to confusion.
You are resistant to nexus attacks.
You are completely fearless.
Your eyes are resistant to blindness.
Your intelligence is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your dexterity is affected by your equipment.
Your digging ability is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon is very sharp.
Your weapon poisons your foes.
Your weapon strikes at animals with extra force.
Your weapon is especially deadly against orcs.


                    adefkmnopsuxz{|@            
        Add Str   : ..........3.....            
        Add Int   : ..2.............            
        Add Dex   : 3...............            
        Add Tun.. : ..............2.            
        Add Speed : ...............+            
        Add Blows : 3...............            
        Slay Anim.: +...............            
        Slay Evil : .............+..            
        Slay Orc  : +...............            
        Sharpness : +...............            
        Poison Brd: +...............            
        Sust Str  : ................            
        Sust Int  : ......+.........            
        Sust Wis  : ................            
        Sust Dex  : .........+......            
        Sust Con  : ................            
        Sust Chr  : ................            
        Invisible : ...+............            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +......+.+......            
        Hold Life : ......+.........            
        Res Acid  : .......+........            
        Imm Elec  : ......*.+.......            
        Res Fire  : ......+.........            
        Res Cold  : ................            
        Res Pois  : +........+......            
        Res Fear  : .......+.......+            
        Res Light : ................            
        Res Dark  : ................            
        Res Blind : ..........+.....            
        Res Conf  : ...............+            
        Res Sound : ................            
        Res Shard : ................            
        Res Neth  : ................            
        Res Nexus : ......+.........            
        Res Chaos : ................            
        Res Disen : ................            
        Lite      : .....+..........            
        See Invis : .......+........            
        Orc.ESP   : +...............            

Skills (points left: 0)
 - Combat                                        34.250 [0.750]
          - Weaponmastery                        34.750 [0.750]
                   . Sword-mastery               00.000 [0.600]
          . Archery                              19.100 [0.500]
 - Sneakiness                                    02.000 [1.800]
          . Stealth                              00.400 [0.500]
          . Disarming                            02.000 [1.800]
 - Magic                                         27.312 [0.700]
          . Magic-Device                         33.200 [1.150]
          . Demonology                           33.000 [1.000]
 - Spirituality                                  02.000 [0.700]
          . Prayer                               02.500 [0.500]
 . Monster-lore                                  01.500 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Character Equipment]

a) The Whip 'Lasher' (1d6) (+12,+15) (+3) {!k!d!v!y@w1}
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snotling Shaman on level 22 of Orc Cave.
d) a Light Crossbow of Accuracy (x3) (+21,+4)
e) a Ring of Intelligence (+2)
f) a Ring of Invisibility
k) (nothing)
m) an Everburning Torch
n) The Ring Mail 'Valach' (-2 to accuracy) [12,+5]
    It sustains your intelligence.  It provides immunity to electricity.  
    It provides resistance to life draining, fire and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to acid.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) a Small Metal Shield of Resist Lightning [3,+4]
s) The Hard Leather Cap of Aregython [2,+6]
    It provides light (radius 3) forever.  It sustains your dexterity.  It
    provides immunity to paralysis.  It provides resistance to poison.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) a Set of Leather Gloves of Power (+1,+2) [1,+3] (+3)
    It increases your strength by 3.  It provides resistance to blindness.
    
    You found it lying on the ground on level 11 of Mirkwood.
x) a Pair of Hard Leather Boots of Stability [3,+8]
z) (nothing)
{) 16 Bolts of Slay Evil (1d5) (+8,+3)
|) a Pick of Digging (+2)


  [Character Inventory]

a) a Demonblade (4d6) (+9,+6) {!k!d!v!y@w1}
    It strikes at demons with holy wrath.  
b) a Runestone
c) 5 Potions of Heroism
    
d) 7 Potions of Cure Critical Wounds
    
e) 6 Scrolls of Teleportation
    
f) 2 Scrolls of Word of Recall
    
g) 21 Scrolls of Identify {25% off}
    
h) 2 Scrolls of Reset Recall
i) 10 Scrolls of Satisfy Hunger
    
j) 2 Scrolls of Holy Chant
    
k) a Wooden Rod of Trap Location (10/10) {!k!d!v!y@z1}
l) a Rod Tip of Nothing (1 Mana to cast)
m) a Wand of Charm[7|23] (11 charges)
n) a Staff of Disarm[3|14] (22 charges)
o) a Filthy Rag [1,+4]
p) a Light War Axe (2d5) (-5,-6) {cursed}
q) a Two-Handed Sword (3d6) (+4,+5)
r) a Wooden Boomerang (1d8) (+0,+0)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Demonhorn [2,+0]
b) Balrilbon's Bag of Wondrous Tricks
    It can be activated for acquirement every 3000 turns.  
    You found it lying on the ground on level 17 of Mirkwood.
c) The Lost Works of Kenault
    It can be activated for acquirement every 3000 turns.  
    You found it lying on the ground on level 11 of Mirkwood.
d) a Potion of Healing
e) 18 Potions of Restore Life Levels
    
f) 29 Scrolls of Word of Recall {25% off}
    
g) 65 Scrolls of Identify {25% off}
    
h) 5 Scrolls of *Identify* {25% off}
    
i) 11 Scrolls of Remove Curse
    
j) 3 Scrolls of *Remove Curse*
    
k) 36 Scrolls of Satisfy Hunger
    
l) a Copper Rod of Nothing (20/20)
m) a Rod Tip of Light (15 Mana to cast)
n) a Wand of Thunderstorm[3|27] (9 charges)
o) The Wand of Digging of Thrain (20 charges)
p) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
q) a Spectral Broad Sword of *Slay Giant* (2d5) (+10,+3) (+1)
r) a Wooden Boomerang of Slay Dragon (1d8) (+5,+6)


  [Home Inventory - Lothlorien ]

a) Gruumsh's Bottle of Death
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it in the remains of a Poltergeist on level 8 of A lost temple.
b) a Potion of Cure Light Insanity
c) 5 Potions of Restore Life Levels
    
d) 83 Scrolls of Identify {25% off}
    
e) 50 Scrolls of Identify {25% off}
    
f) a Scroll of *Identify* {25% off}
    
g) a Scroll of *Remove Curse*
    
h) 31 Scrolls of Satisfy Hunger
    
i) a Rod Tip of Door/Stair Location (10 Mana to cast)
j) 18 Elf Skeletons


  [The Mathom-house Inventory - Bree ]

a) a Parchment titled ''Famous Last Words''
    It can be activated for cure blindness every 100 turns.  
    You found it in the remains of a Ranger on level 16 of Mirkwood.
b) 19 Mushrooms of Cure Serious Wounds {100% off}
    
c) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.



Posted on 20.8.2008 16:03

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12904. on the Ladder (of 19090)
2245. on the ToME Ladder (of 3155)
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Comments

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On 20.8.2008 19:53 Elliott wrote:
You've probably already figured this out, but you weren't ready for the King of the Wights. In case you didn't already know, your next quest at that point is determined (95% of the time) by whether you have more points in Combat or Magic skill when you take the quest.

The Wight boss and the two emperors flanking him can cast netherballs that can do quite a bit of damage. rNether is kind of a must, and you need more health as well.

You probably would have done better against the Ogre quest (the combat quest. Wight King is the Magic quest), but I'm still not sure you were ready yet. Lots of attacks and ok damage, but needed to be higher level, really.

On 19.2.2009 06:07 budswell wrote:
Thanks mate. A lot of the time I get bored and so decide to "see what that's like". I have only finished the Wight quest once, and that was as a summoner. Swapped in a spectral weapon to hide in the mountains, and then just bring on the 3 header hydras until the land in the right spot and do the business. Otherwise have found it very tough.

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