The Angband Ladder: Thoth, Half-Troll Priest by nekrotyrael

  [Angband 3.1.1 dev Character Dump]

 Name   Thoth                                    Self  RB  CB  EB   Best
 Sex    Male         Age             24   STR:     17  +4  -1  +0  18/20
 Race   Half-Troll   Height         101   INT:     10  -4  -3  +0      3
 Class  Priest       Weight         308   WIS:     17  -2  +3  +7  18/70
 Title  Priest       Social     Unknown   DEX:     10  -4  -1  +0      5
 HP     -1/187       Maximize         Y   Con:     17  +3  +0  +0  18/20  18/10
 SP     1/56                              CHR:     10  -6  +2  +0      6


 Level               22   Armor    [23,+23]     Saving Throw         55%
 Cur Exp           9762   Fight     (+7,+3)     Stealth             Fair
 Max Exp           9762   Melee   (+14,+14)     Fighting          Superb
 Adv Exp          11760   Shoot    (+13,+5)     Shooting            Good
 MaxDepth   1700' (L34)   Blows      1/turn     Disarming            30%
 Turns            97867   Shots      1/turn     Magic Device   Excellent
 Gold              2309   Infra       30 ft     Perception       1 in 37
 Burden       119.3 lbs   Speed      Normal     Searching            15%

 Your father was a Cave-Troll Warrior.  You have slime-green eyes, oily
 bright red hair, and white leprous skin.



rAcid:............. rConf:.............
rElec:............. Sound:........??...
rFire:............. Shard:........??...
rCold:...+..+...... Nexus:.............
rPois:............. Nethr:........??...
rFear:+............ Chaos:........??...
rLite:............. Disen:........??...
rDark:........??... S.Dig:.............
rBlnd:............. Feath:.............

PLite:........??... Aggrv:.............
Regen:............+ Stea.:...........+.
  ESP:........??... Sear.:.............
Invis:+.......??... Infra:........??..+
FrAct:..+.......... Tunn.:........??...
HLife:........??... Speed:........??...
ImpHP:............. Blows:........??...
ImpSP:............. Shots:........??...
 Fear:........??... Might:........??...


  [Last Messages]

> You sense the presence of evil creatures!
> The Stone troll misses you.
> The Stone troll hits you.
> *** LOW HITPOINT WARNING! ***
> The Stone troll bites you.
> *** LOW HITPOINT WARNING! ***
> You have 10 charges remaining.
> It breathes nexus.
> The Nexus hound resists.
> The Giant silver ant grunts with pain.
> The Nexus hound resists.
> *** LOW HITPOINT WARNING! ***
> It breathes nexus.
> The Nexus hound resists.
> You die.

Killed by a Nexus hound.

  [Character Equipment]

a) a Short Sword (Holy Avenger) (1d7) (+7,+11) [+2] (+4)
     +4 wisdom.
     Slays evil creatures, undead, demons.
     Provides resistance to fear.
     Sustains intelligence.
     Blessed by the gods.  Grants the ability to see invisible things.  
     
     
     Combat info:
     1 blow/round.
     Average damage/hit: 22.8 vs. evil creatures, 27 vs. undead, 27 vs.
     demons, and 18.6 vs. others.
     
b) a Light Crossbow (x3) (+6,+5)
c) a Ring of Free Action
     Prevents paralysis.  
     
d) a Ring of Resist Cold
     Provides resistance to cold.
     Cannot be harmed by cold.
     
e) an Amulet of Wisdom (+3)
     +3 wisdom.
     Sustains wisdom.
     
f) a Lantern (6443 turns)
     Cannot be harmed by fire.
     
     Radius 2 light.
g) Augmented Chain Mail of Resist Cold (-2) [16,+5]
     Provides resistance to cold.
     Cannot be harmed by cold.
     
h) a Cloak [1,+1]
i) (nothing)
j) (nothing)
k) a Set of Gauntlets [3,+6]
l) a Pair of Iron Shod Boots of Stealth [3,+6] (+2)
     +2 stealth.
     


  [Character Inventory]

a) 2 Holy Books of Prayers [Beginners Handbook] {@p1@b1@G1}
b) a Holy Book of Prayers [Words of Wisdom] {@p2@b2@G2}
c) a Holy Book of Prayers [Chants and Blessings] {@p3@b3@G3}
d) a Holy Book of Prayers [Exorcism and Dispelling] {@p4@b4@G4}
e) a Flask of oil
     Branded with flames.
     
f) a Potion of Cure Critical Wounds {@q1}
     
     When drunk, it heals you a large amount (1/4 of your wounds, minim
     um 30HP), heals cut damage, and cures stunning, poisoning, blindne
     ss, and confusion.
     
g) 2 Potions of Heroism
     When drunk, it restores 10 hit points, removes fear and grants you 
     resistance to fear and +12 to-hit for 1d25+25 turns.
     
h) a Potion of Resist Cold
     When drunk, it grants temporary resistance to cold for 1d10+10 tur
     ns.
     
i) a Potion of Speed
     When drunk, it hastens you for 2d10+20 turns.
     
j) a Scroll of Phase Door {@r1}
     When read, it teleports you randomly up to 10 squares away.
     
k) 2 Scrolls of Teleportation {@r2!r}
     When read, it teleports you randomly up to 100 squares away.
     
l) a Scroll of Deep Descent {@r4!*}
     When read, it transports you two or three levels below your maximu
     m dungeon depth.
     
m) a Rod of Treasure Location {@z1!!}
     When activated, it detects gold and objects nearby.
     Takes 50 turns to recharge.
     
n) a Rod of Frost Bolts
     When aimed, it creates a frost bolt with damage 12d8.
     Takes 13 turns to recharge.
     
o) a Rod of Lightning Bolts
     When aimed, it creates a lightning bolt with damage 6d6.
     Takes 11 turns to recharge.
     
p) a Wand of Frost Bolts (7 charges)
     
     When aimed, it creates a frost bolt with damage 6d8.
     
q) a Wand of Trap/Door Destruction (5 charges)
     
     When aimed, it destroys traps and doors.
     
r) 2 Staves of Teleportation (10 charges) {@u1!*}
     
     When activated, it teleports you randomly up to 100 squares away.
     
s) an Amulet of Wisdom (+2)
     +2 wisdom.
     Sustains wisdom.
     
t) an Amulet of Resist Lightning
     Provides resistance to lightning.
     Cannot be harmed by electricity.
     
u) Studded Leather Armour (-1) [6,+3]
v) a Long Sword (2d5) (+6,+7)
     Combat info:
     1 blow/round.
     Average damage/hit: 14.7.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      2625    100'    2   Reached level 2
      4544    150'    3   Reached level 3
      5364    150'    3   Killed Fang, Farmer Maggot's dog
      6835    150'    4   Reached level 4
      9307    150'    5   Reached level 5
     15854    200'    6   Reached level 6
     21610    300'    7   Reached level 7
     26239    350'    8   Reached level 8
     29041    400'    9   Reached level 9
     36447    500'   10   Reached level 10
     42730    650'   11   Reached level 11
     43090    650'   12   Reached level 12
     46008    800'   13   Reached level 13
     49164    850'   14   Reached level 14
     52912    950'   15   Reached level 15
     59000   1100'   16   Reached level 16
     60200   1100'   16   Killed Brodda, the Easterling
     65047   1100'   17   Reached level 17
     70891   1200'   18   Reached level 18
     71654   1200'   18   Killed Orfax, Son of Boldor
     81425      0'   18   Killed Farmer Maggot
     89242   1650'   20   Reached level 20
     90902   1650'   21   Reached level 21
     97613   1700'   22   Reached level 22


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : yes (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 14.8.2009 16:48
Last updated on 15.8.2009 10:00

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9. on the Competition No.73 Ladder (of 12)

Comments

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On 14.8.2009 16:48 nekrotyrael wrote:
Finally a ranged weapon better than Shortbow (+0,+0) showed up. But still no ?to-dam.

On 14.8.2009 20:08 PowerDiver wrote:
IMO you shouldn't play 3.1.2 for the comp. The gameplay changes [oil, merged prayers] give you an advantage over the 3.1.1 players.

On 14.8.2009 20:54 nekrotyrael wrote:
Well, I had a trunk version from 08/11, which I've thought to be the same as 3.1.1.1626 used for the comp, so I didn't bother compiling again.

On 15.8.2009 10:01 nekrotyrael wrote:
That was pretty stupid.

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