The Angband Ladder: Rubish, Kobold Priest by nekrotyrael

  [Angband 3.1.1 dev Character Dump]

 Name   Rubish                                   Self  RB  CB  EB   Best
 Sex    Male         Age             23   STR:     17  -1  -1  +9  18/60
 Race   Kobold       Height          37   INT:     12  -1  -3  +2     10
 Class  Priest       Weight          69   WIS:     17  +0  +3  +2  18/40
 Title  Curate       Social     Unknown   DEX:     16  +2  -1  +2  18/10
 HP     -36/208      Maximize         Y   Con:     17  +2  +0  +4  18/50     18
 SP     2/43                              CHR:     10  -2  +2  +2     12


 Level               28   Armor    [34,+64]     Saving Throw         68%
 Cur Exp          58672   Fight     (+4,+3)     Stealth        Excellent
 Max Exp          58672   Melee   (+13,+12)     Fighting       Excellent
 Adv Exp          67500   Shoot   (+13,+15)     Shooting       Excellent
 MaxDepth   3350' (L67)   Blows      4/turn     Disarming            54%
 Turns           227708   Shots      1/turn     Magic Device      Superb
 Gold             69909   Infra       50 ft     Perception       1 in 17
 Burden       146.5 lbs   Speed           2     Searching            41%

 You are the largest of a litter of 3 pups. Your father was a warrior,
 and your mother was a cook. You have light brown eyes, a dark brown
 hide, and small, sharp teeth.


rAcid:......+...... rConf:.........+...
rElec:......+...... Sound:.............
rFire:...++.+...... Shard:......+......
rCold:......+.+.... Nexus:......+......
rPois:............+ Nethr:.............
rFear:+............ Chaos:.............
rLite:+............ Disen:.............
rDark:............. S.Dig:.............
rBlnd:.........+... Feath:...........+.

PLite:+............ Aggrv:.............
Regen:............. Stea.:.............
  ESP:............. Sear.:.........+...
Invis:+........+... Infra:............+
FrAct:+............ Tunn.:.............
HLife:............. Speed:+............
ImpHP:............. Blows:+............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Last Messages]

> You can learn 13 more prayers.
> Looks like any other level.
> You enter a maze of down staircases.
> Looks like any other level.
> The Time hound claws you.
> *** LOW HITPOINT WARNING! ***
> The Time hound misses you.
> The Time hound bites you.
> *** LOW HITPOINT WARNING! ***
> The Time hound bites you.
> *** LOW HITPOINT WARNING! ***
> The Time hound breathes time.
> The Time hound resists.
> You're not as hale as you used to be...
> You die.

Killed by a Time hound.

  [Character Equipment]

a) The Short Sword 'Sting' (1d6) (+9,+9) (+2)
     +2 strength, dexterity, constitution, speed, attack speed.
     Slays animals, evil creatures, undead, orcs.
     Provides resistance to fear, light.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
     Combat info:
     4 blows/round.
     This weapon benefits from one or more ring brands.
     Average damage/hit: 19.7 vs. animals, 19.7 vs. evil creatures, 
     23.3 vs. undead, 23.3 vs. orcs, 23.3 vs. creatures not resistant
     to fire, and 16 vs. others.
     
     Radius 1 light.
b) a Long Bow of Power (x3) (+9,+15) {!d!k!v}
c) a Ring of Strength (+3)
     +3 strength.
     Sustains strength.
     
d) a Ring of Flames [+14]
     It brands your melee attacks with flames.
     Provides resistance to fire.
     Cannot be harmed by fire.
     
     When aimed, it grants fire resistance for d20+20 turns and creates 
     a fire ball of damage 80.
     Takes 61 to 120 turns to recharge at your current speed.
     
e) The Amulet of Carlammas (+2)
     +2 constitution.
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     
f) a Lantern (10419 turns)
     Cannot be harmed by fire.
     
     Radius 2 light.
g) The Chain Mail of Arvedui (-2) [14,+15] (+2)
     +2 strength, charisma.
     Provides resistance to acid, lightning, fire, cold, shards, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) a Cloak [1,+7]
i) a Leather Shield of Resist Cold [6,+4]
     Provides resistance to cold.
     Cannot be harmed by cold.
     
j) The Iron Helm 'Holhenneth' [5,+10] (+2) (charging)
     +2 intelligence, wisdom.
     +10% to searching.
     Provides resistance to blindness, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
k) a Set of Mithril Gauntlets of Power (+4,+2) [5,+7] (+2)
     +2 strength.
     Cannot be harmed by acid.
     
l) a Pair of Iron Shod Boots of Slow Descent [3,+5]
     Feather Falling.  
     


  [Character Inventory]

a) 3 Holy Books of Prayers [Beginners Handbook] {@p1@b1@G1}
b) 3 Holy Books of Prayers [Words of Wisdom] {@p2@b2@G2}
c) a Holy Book of Prayers [Chants and Blessings] {@p3@b3@G3}
d) 2 Holy Books of Prayers [Exorcism and Dispelling] {@p4@b4@G4}
e) 4 Potions of Cure Serious Wounds
     
     When drunk, it heals you a fair amount (1/5 of your wounds, minimu
     m 25HP), heals cut damage, and cures blindness and confusion.
     
f) 5 Potions of Cure Critical Wounds {@q1}
     
     When drunk, it heals you a large amount (1/4 of your wounds, minim
     um 30HP), heals cut damage, and cures stunning, poisoning, blindne
     ss, and confusion.
     
g) a Potion of Restore Mana
     When drunk, it restores your mana points to maximum.
     
h) a Potion of Enlightenment
     When drunk, it completely lights up and magically maps the level.
     
i) 2 Potions of Speed
     When drunk, it hastens you for 2d10+20 turns.
     
j) 4 Scrolls of Phase Door {@r1}
     When read, it teleports you randomly up to 10 squares away.
     
k) 4 Scrolls of Word of Recall {@r0!r!r}
     When read, it returns you from the dungeon or takes you to the dun
     geon after a short delay.
     
l) a Rod of Treasure Location {@z1}
     When activated, it detects gold and objects nearby.
     Takes 60 turns to recharge at your current speed.
     
m) a Rod of Lightning Balls
     When aimed, it creates a lightning ball with damage 64.
     Takes 27 turns to recharge at your current speed.
     
n) a Rod of Sleep Monster
     When aimed, it attempts to induce magical sleep in a single monste
     r.
     Takes 21 turns to recharge at your current speed.
     
o) 2 Wands of Teleport Other (9 charges) {@a1}
     
     When aimed, it teleports a target monster away.
     
p) a Staff of Teleportation (5 charges) {@u1!*}
     
     When activated, it teleports you randomly up to 100 squares away.
     
q) a Ring of Delving (+5)
     +5 tunneling.
     
     When aimed, it turns rock into mud.
     Takes 20 to 42 turns to recharge at your current speed.
     
r) a Ring of Protection [+11]
s) an Amulet of Teleportation
     Induces random teleportation.  
     
t) The Full Plate Armour of Isildur [26,+25] (+1)
     +1 constitution.
     Provides resistance to acid, lightning, fire, cold, confusion, 
     sound, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
u) 8 Arrows of Wounding (1d4) (+17,+14)
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 96.4.
     35% chance of breaking upon contact.
     
v) 14 Arrows (1d4) (+7,+6) {@f0}
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 71.9.
     35% chance of breaking upon contact.
     


  [Home Inventory]

a) 10 Holy Books of Prayers [Beginners Handbook] {@p1@b1@G1}
b) 11 Holy Books of Prayers [Words of Wisdom] {@p2@b2@G2}
c) a Potion of Restore Mana
     When drunk, it restores your mana points to maximum.
     
d) 3 Potions of Restore Strength
     When drunk, it restores your strength.
     
e) 3 Potions of Restore Dexterity
     When drunk, it restores your dexterity.
     
f) 2 Scrolls of Enchant Weapon To-Dam
     When read, it attempts to magically enhance a weapon's to-dam bonu
     s.
     
g) 2 Scrolls of Identify
     When read, it reveals to you the extent of an item's magical power
     s.
     
h) a Staff of Teleportation (6 charges) {@u1!*}
     
     When activated, it teleports you randomly up to 100 squares away.
     
i) a Staff of Identify (3 charges) {@u0}
     
     When activated, it reveals to you the extent of an item's magical 
     powers.
     
j) a Ring of Ice [+17]
     It brands your melee attacks with frost.
     Provides resistance to cold.
     Cannot be harmed by cold.
     
     When aimed, it grants cold resistance for d20+20 turns and creates 
     a cold ball of damage 75.
     Takes 61 to 120 turns to recharge at your current speed.
     
k) a Ring of Slaying (+6,+5)
l) The Rapier 'Careth Asdriag' (1d6) (+7,+9) (+1) {!d!k!v}
     +1 attack speed.
     Slays animals, orcs, trolls, giants, dragons.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     3 blows/round.
     This weapon benefits from one or more ring brands.
     Average damage/hit: 19.5 vs. animals, 23.1 vs. orcs, 23.1 vs.
     trolls, 23.1 vs. giants, 23.1 vs. dragons, 23.1 vs. creatures not
     resistant to fire, and 15.9 vs. others.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      2101     50'    2   Reached level 2
     10314     50'    3   Reached level 3
     11155    100'    3   Killed Grip, Farmer Maggot's dog
     12076    100'    4   Reached level 4
     18225    300'    5   Reached level 5
     22947    300'    6   Reached level 6
     25093    350'    7   Reached level 7
     41969    600'    8   Reached level 8
     43569    600'    9   Reached level 9
     48149    650'   10   Reached level 10
     55316    750'   11   Reached level 11
     57757    800'   11   Killed Fang, Farmer Maggot's dog
     61625    850'   12   Reached level 12
     68483    900'   13   Reached level 13
     73384   1000'   14   Reached level 14
     77871   1200'   15   Reached level 15
     78345   1250'   15   Killed Wormtongue, Agent of Saruman
     78456   1250'   15   Found The Chain Mail of Arvedui
     81115   1250'   15   Killed Mughash the Kobold Lord
     82211   1250'   16   Reached level 16
     84612   1300'   17   Reached level 17
     85558   1300'   18   Reached level 18
     90335   1300'   19   Reached level 19
    101987   1350'   20   Reached level 20
    108261   1500'   21   Reached level 21
    115226   1500'   21   Killed Bolg, Son of Azog
    118243   1600'   22   Reached level 22
    131460   1700'   23   Reached level 23
    136496   1750'   24   Reached level 24
    143614   1800'   25   Reached level 25
    154547   1850'   24   Killed Nar, the Dwarf
    163980   1950'   25   Killed Ugluk, the Uruk
    176956   2200'   25   Found The Iron Helm 'Holhenneth'
    180655   2350'   26   Reached level 26
    187228   2450'   26   Found The Short Sword 'Sting'
    193185   2550'   27   Reached level 27
    200546   2650'   27   Killed Sangahyando of Umbar
    202096   2750'   27   Killed Ufthak of Cirith Ungol
    202352   2750'   27   Found The Amulet of Carlammas
    211334   2850'   28   Reached level 28


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 30.7.2009 21:26
Last updated on 4.8.2009 14:50

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13364. on the Ladder (of 19090)
5140. on the Angband Ladder (of 6561)
Second best for this player (

Comments

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On 31.7.2009 11:41 nekrotyrael wrote:
Had to skip a Lesser Vault, because I had no way of getting in. :(

On 31.7.2009 19:00 nekrotyrael wrote:
Btw, should I buy Ring of Flames from BM? It would cost me most of my gold for little gain, but it might come handy I find a weapon with a bigger dice.

On 1.8.2009 09:49 will_asher wrote:
I would if I were you. It'd come in really have if you find a weapon of extra attacks. With elemental rings giving melee brands, extra attacks weapons are even better than they used to be because of the powerful combination.

On 2.8.2009 17:22 nekrotyrael wrote:
Now an Amulet of ESP, please! ;]

On 4.8.2009 14:50 nekrotyrael wrote:
I got too reckless again. Taking a step in new level without detecting monsters first is suicidal.
But I'm happy with my diving speed - over the two weeks since I returned to Angband I've improved roughly 20-25 times.

On 4.8.2009 15:17 ehertlein wrote:
Man hounds a just brutal. I am getting so tired of seeing them! Time Hounds seem to be some of the worst.

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