The Angband Ladder: Azanul, Dwarf Priest by rdermyer

  [Angband 3.0.9 Character Dump]

 Name   Azanul                                   Self  RB  CB  EB   Best
 Sex    Male              Age        38   STR:     16  +2  -1  +0     17
 Race   Dwarf             Height     45   INT:     10  -3  -3  +0      4
 Class  Priest            Weight    146   WIS:     16  +2  +3  +2  18/50
 Title  Curate            Status     11   DEX:     10  -2  -1  +0      7
 HP     200/200           Maximize    Y   CON:     16  +2  +0  +0     18
 SP     57/57                             CHR:     13  -3  +2  +0     12

 Level           28       Armor    [19,+40]     Saving Throw      Superb
 Cur Exp      57585       Fight     (-2,+2)     Stealth             Poor
 Max Exp      58217       Melee    (+7,+11)     Fighting          Superb
 Adv Exp      70000       Shoot   (+16,+12)     Shooting       Excellent
 MaxDepth   1450 ft       Blows      1/turn     Disarming           Good
 Turns      1101016       Shots      2/turn     Magic Device      Superb
 Gold         26573       Infra       50 ft     Perception          Fair
 Burden    96.1 lbs       Speed      Normal     Searching           Fair

 You are the only child of a Dwarven Thief.  You are a credit to the
 family.  You have dark brown eyes, straight black hair, a one foot
 beard, and a dark complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:........+.... Blind:............+
 Elec:............. Confu:.............
 Fire:............. Sound:.............
 Cold:............. Shard:.............
 Pois:............. Nexus:.............
 Fear:............. Nethr:.............
 Lite:............. Chaos:.............
 Dark:............. Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.............
Feath:...........+. Sear.:.............
PLite:............. Infra:.............
Regen:............. Tunn.:.............
Telep:............. Speed:.............
Invis:............. Blows:.............
FrAct:...+......... Shots:.+...........
HLife:............. Might:.............


  [Character Equipment]

a) a War Hammer of Venom (4d3) (+9,+9)
   It is branded with poison.  
b) a Long Bow of Extra Shots (x3) (+18,+12) (+1)
   It increases your shooting speed by 1.  
c) an Onyx Ring of Protection [+11]
d) a Moonstone Ring of Free Action
   It grants you immunity to paralysis.  
e) a Brass Amulet of Wisdom (+2)
   It increases your wisdom by 2.  It sustains your wisdom.  
f) a Lantern (5934 turns)
   It usually provides light of radius 2.  It cannot be harmed by fire.
   
g) Hard Leather Armour (-1) [6,+4]
h) a Cloak [1,+6]
i) a Small Leather Shield of Resist Acid [2,+6]
   It provides resistance to acid.  It cannot be harmed by acid.  
j) a Metal Cap [3,+3]
k) a Set of Leather Gloves [1,+4]
l) a Pair of Metal Shod Boots of Slow Descent [6,+6]
   It makes you fall like a feather.  


  [Character Inventory]

a) 2 Holy Books of Prayers [Beginners Handbook]
b) 3 Holy Books of Prayers [Words of Wisdom]
c) 4 Holy Books of Prayers [Chants and Blessings]
d) 3 Flasks of oil
e) a Yellow Speckled Potion of Speed
f) a Green Potion of Healing
g) 2 Scrolls titled "oma patrum cor" of Teleport Level
h) 6 Scrolls titled "hum pro illam" of Word of Recall
i) 2 Scrolls titled "ta cons si" of Identify
j) 5 Zinc-Plated Rods of Light
k) a Zinc Rod of Lightning Bolts
l) 2 Rusty Wands of Stone to Mud (12 charges)
m) a Moonstone Ring of Free Action
   It grants you immunity to paralysis.  
n) a Turquoise Ring of Accuracy (+9)
o) a Turquoise Ring of Accuracy (+6)
p) a Diamond Ring of Damage (+11)
q) a Dragon Tooth Amulet of Resist Lightning
   It provides resistance to lightning.  It cannot be harmed by 
   electricity.  


  [Home Inventory]

a) 2 Holy Books of Prayers [Words of Wisdom]
b) a Holy Book of Prayers [Exorcism and Dispelling]
c) The Dagger 'Narthanc' (2d4) (+4,+6)
   It cannot be harmed by the elements.  It might have hidden powers.
d) an Awl-Pike of *Slay Animal* (1d8) (+1,+5) (+1)
   It increases your intelligence by 1.  It slays animals.  It slows
   your metabolism.  
e) a Shovel of Digging (1d2) (+4,+5) (+4)
   It increases your tunneling by 4.  It is branded with acid.  
f) a Shovel of Digging (1d2) (+4,+5) (+2)
   It increases your tunneling by 2.  It is branded with acid.  


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : no  (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 11.2.2008 23:51

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13371. on the Ladder (of 19090)
5141. on the Angband Ladder (of 6561)
31. for this player (

Comments

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On 11.2.2008 23:51 rdermyer wrote:
I died a little after this. I've never really played a priest, so I didn't know exactly what to do. I started 16 points on STR, WIS, CON. I didn't get a lot on the way of armor; my bow was nice, but I didn't really have a lot of key resists and such. it's kind of unfortunate that priests only have something like 1 offensive spell at that point that I can reliably cast.

On 12.2.2008 08:38 ramela wrote:
But that 1 offensive spell is by far the most powerful offensive spell in the game. It is far more powerful than anything that the mage ever has.

Starting with maximum WIS of 18/50 rather than 18/30 is very much worth it. Not just for the few extra mana, but the 6% It shaves off your fail rate is quite important for Orb of Draining. I like to start my Dwarf Priests at 18/50 WIS, 15 STR and the rest on CON.

On 12.2.2008 23:16 eddiegrove@hotmail.com wrote:
That war hammer looks nice but it was wasted weight.
Buy out the general store's supply of arrows with any great bow.
You should have gone weaponless, having an extra slot
and extra weight to carry another weapon home to sell.
You can start with better stats if you use the autoroller,
but if you insist on 18/50 WIS you have to go point-based.

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