[FuryBand T 5.0.3 Character Sheet] Name : Losty Age 25 STR! 18/200 Sex : Female Height 34 INT! 18/*** Race : Hobbit LostSoul Weight 48 WIS! 18/*** Class : Slinger Social Class 19 DEX! 18/200 Body : Player CON! 18/*** God : Varda Elentari CHR: 18/134 + To Melee Hit 99 Level 58 Hit Points 1115/ 1115 + To Melee Damage 82 Experience 17071905 Spell Points 267/ 267 + To Ranged Hit 77 Max Exp 17071905 Sanity 1078/ 1078 + To Ranged Damage 17 Exp to Adv. 21000000 Piety -352 AC 42+124 Gold 439355 Speed Fast (+23) (Miscellaneous Abilities) Fighting : Legendary[60]Perception : Bad Blows/Round: 6 Bows/Throw : Legendary[57]Searching : Bad Shots/Round: 4 Saving Throw: Fair Disarming : Fair Damg./Round: 30d5+492 Stealth : Superb Magic Device: Superb Infra-Vision: 40 feet Tactic: normal Explor: normal (Character Background) You are the only child of a Hobbit Bum. You are a credit to the family. You have brown eyes, straight brown hair, and a very dark complexion. [Miscellaneous information] Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Angband: Level 103 (5150') Your body is a Player. You are currently on level 100 of Angband. You have defeated 2485 enemies. You saved 34 princesses. You saved Arda and became a famed Queen. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 47th Yavie of the 2890th year of the third age. You have been adventuring for 4 days. adefkmnopsuxz{|@ SlayAnimal: +............... SlayEvil : +............... SlayMaia : +............... SlayDragon: +............... Cold Brand: +............... Sharpness : +............... Wounding : +............... Sentient : +............... Sust Str : ..+.......+..... Sust Int : ...+............ Sust Wis : ..++............ Sust Dex : ..........+....+ Sust Con : ..+............. Sust Chr : ..+............. Free Act : +.+.....+....... Hold Life : .....++......... Blessed : ................ Reflect : ................ No Stun : ................ Protection: ................ Imm Acid : ......++*.+..... Res Elec : +.....+......... Imm Fire : ..*.+.+......... Res Cold : +.....+...+..... Res Pois : ....+.+......... Res Fear : ..+++.+......... Res Light : .....+....+..... Res Dark : ...+.++......... Res Blind : ........++...... Res Conf : ...+.+..+++..... Res Sound : ...+....+....... Res Shard : ................ Res Neth : ..+............. Res Nexus : .......+........ Res Chaos : ...+.+..+++..... Res Disen : .+..+........... Fire Aura : +............... Climb : ...........+.... Light : +...++.......... Digestion : +............... Regen : +.+............. See Invis : +.+..++........+ Invisible : +............... WraithForm: ..............+. Spell-Hold: ..............+. Add Str : 4.1.4...4.....3. Add Int : ..19..4..2...... Add Wis : ..1.4.4..2...... Add Dex : 4.1............. Add Con : ..19....4..3..3. Add Chr : ..1.4.........3. Add Stlth.: ......43...3.... Add Speed : 4.1943.3...3..3. Add Luck : ..1..3........3. Acidproof : +.++++++++++..+. Elecproof : +.++++++++++..+. Fireproof : +.++++++++++..+. Coldproof : +.++++++++++..+. Activate : ..+.++++......+. Drain XP : +............... Cursed : ..............+. Auto Curse: ..............+. Hvy Curse : ..............+. Orc ESP: .....+..++...... Troll ESP: .........+...... Giant ESP: +............... Evil ESP: .........+...... Skills (points left: 114) - Combat 50.000 [0.800] . Weaponmastery 36.000 [0.500] - Archery 50.000 [0.850] . Sling-mastery 50.000 [1.300] . Bow-mastery 00.000 [0.200] . Crossbow-mastery 00.000 [0.200] . Boomerang-mastery 00.000 [0.200] . Throwing 01.000 [0.700] - Sneakiness 02.200 [0.900] . Stealth 05.000 [0.400] . Disarming 02.500 [0.900] - Powers 01.368 [0.200] . Devices 16.000 [1.100] - Spirituality 12.400 [0.400] . Prayer 30.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Ammo creation [Character Equipment] a) The Long Sword 'Sereghathol' (E:562220, L:33) (5d5) (+57,+43) (+4 to speed) {} It provides light (radius 1) forever. It increases your strength, dexterity and speed by 4. It does extra damage from frost. It can cause damaging strikes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It strikes at demons with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It makes you invisible. It provides immunity to paralysis. It provides resistance to electricity and cold. It allows you to see invisible monsters. It allows you to sense the presence of giants. It slows your metabolism. It speeds your regenerative powers. It produces a fiery sheath. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Surtur, the Fire Giant on level 83 of Angband. d) a Slingshot of Extra Might (x4) (+10,+17) {!*} It provides resistance to disenchantment. It fires missiles with extra might. You stole it from the Black Market. e) The Ring of Power 'Narya' (+6,+6) (+1) {!*} It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Raou the Conqueror on level 99 of Angband. f) The Ring of Ingon (+9) {!*} It increases your intelligence, constitution and speed by 9. It sustains your intelligence and wisdom. It makes you completely fearless. It provides resistance to dark, confusion, sound and chaos. It cannot be harmed by acid, cold, lightning or fire. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Baphomet the Minotaur Lord on level 83 of Angband. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater titan on level 83 of Angband. n) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth) It can be activated for heal (777), curing and heroism every 300 turns if it is being worn. It increases your intelligence, wisdom and stealth by 4. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 83 of Angband. o) The Cloak 'Colannon' [1,+15] (+3 to speed) {!*} It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 83 of Angband. p) The Small Mithril Shield of Thorin [3,+25] (+4) {!*} It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to blindness, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 98 of Angband. s) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and chaos. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Rich, the Thief on level 83 of Angband. u) The Set of Cesti of Gulduian [5,+16] It sustains your strength and dexterity. It provides resistance to acid, cold, light, confusion and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 83 of Angband. x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) {!*} It increases your constitution, stealth and speed by 3. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 83 of Angband. z) (nothing) {) (nothing) |) The Sceptre of Numenor [Evenstar] (-3 to speed) (charging) {cursed} It can be activated for dispel good (level*5) every 300+d300 turns if it is being worn. It has a spell stored inside. It decreases your strength, constitution, charisma, speed and luck by 3. It renders you incorporeal. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Thuringwethil, the Vampire Messenger on level 76 of Angband. [Character Inventory] a) 5 Potions of Cure Critical Wounds {!*} b) 4 Potions of Healing {!*} c) a Potion of Curing d) 14 Scrolls of Teleportation {!*} e) 3 Scrolls of Teleport Level {!*} f) 4 Scrolls of *Identify* g) 3 Scrolls of *Remove Curse* {!*} h) a Moonstone Rod of the Istari of Detection (150/150) {@z1 !k!d!v} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You bought it from the Magic Rod Market. i) a Silver Rod of Quickness of Disarming (100/100) {@z5 !k!d!v} It can cast spells faster. You bought it from the Magic Rod Market. j) a Golden Rod of Illumination (125/125) {@z2 !k!d!v} k) a Mithril Rod of Recall (160/160) {!*} l) 3 Rod Tips of Healing (120 Mana to cast) m) a Blessed Ring of Speed [+5] (+16) {!*} It increases your wisdom and speed by 16. It provides resistance to life draining. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Yig, Father of Serpents on level 83 of Angband. n) The Key of Orthanc It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Worm on level 72 of Angband. o) The Large Mithril Shield of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 100 of Angband. p) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 100 of Angband. q) The Lochaber Axe of Gothmog (4d6) (+14,+19) (-4) {cursed} It can be activated for fire ball (300) every 200+d200 turns if it is being worn. It decreases your charisma by 4. It does extra damage from fire. It provides immunity to fire. It is cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 100 of Angband. r) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) It increases your strength, dexterity and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 100 of Angband. s) The Mighty Hammer 'Grond' (E:25, L:2) (11d11) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of Maiar. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. t) 9 Blessed Iron Shots of Slay Maia (1d4) (+16,+17) {90% off} It does extra damage from fire. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It has been blessed by the gods. It cannot be harmed by acid. It cannot be harmed by fire. You made it yourself. u) 29 Iron Shots 'Morth' (1d4) (+25,+13) {XMA|SU|SE} It is a great bane of Maiar. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. v) 17 Mithril Shots of Carimrin (3d4) (+26,+23) {A|F|XDR|SN} It does extra damage from acid and fire. It is a great bane of dragons. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. w) 25 Blessed Mithril Shots (3d4) (+24,+29) {90% off} It does extra damage from fire. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It has been blessed by the gods. It cannot be harmed by acid. It cannot be harmed by fire. You made it yourself. [Home Inventory - Bree ] a) a Shining Tome of Varda {!k!d!v} b) 2 Sprigs of Athelas c) 3 Potions of Cure Insanity {!*} d) 3 Potions of Enlightenment {!*} e) 10 Scrolls of Enchant Weapon To-Hit f) 4 Scrolls of Enchant Weapon To-Dam g) 6 Scrolls of Reset Recall {!*} h) an Iron Rod of Trap Location (50/50) {@z1 !k!d!v} i) a Rod Tip of Recall (80 Mana to cast) j) a Rod Tip of Healing (120 Mana to cast) {!*} k) The Ring of Mondire (+9) {!*} It increases your strength and speed by 9. It makes you invisible. It sustains your intelligence. It provides resistance to light and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 83 of Angband. l) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hastur the Unspeakable on level 74 of Angband. m) The Phial of Galadriel (+4) {!t!k!d} It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It prevents stuns. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven warrior on level 45 of Angband. n) The Star of Elendil (+1) {!*} It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Thuringwethil, the Vampire Messenger on level 76 of Angband. o) The Anchor of Space-Time It provides light (radius 2) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Judge Fire on level 67 of Angband. p) The Black Banner of Gondor (-3) It can be activated for summon undead every 666+d333 turns if it is being worn. It provides light (radius 1) forever. It decreases your stealth by 3. It makes you invisible. It provides resistance to dark, nether and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hastur the Unspeakable on level 74 of Angband. q) The Soft Studded Leather 'Magol' [5,+2] {IMMUNE EL C} It sustains your charisma. It provides immunity to electricity and cold. It provides immunity to paralysis. It provides resistance to life draining, acid and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Skaven on level 37 of Angband. r) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to life draining, electricity, fire, cold, light, blindness, confusion , sound and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 83 of Angband. s) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It is easy to throw. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 83 of Angband. t) Portable hole {!t!k!d!v} u) The Rod of Annuminas (+4) It can be activated for rune of protection every 400 turns if it is being worn. It can be used to store a spell. It increases your charisma and luck by 4. It provides immunity to paralysis. It provides resistance to confusion. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Vlad Dracula, Prince of Darkness on level 83 of Angband. [The Museum Inventory - Bree ] a) The Slingshot of Farmer Maggot (x4) (+20,+0) (+2) It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elder vampire on level 67 of Angband. b) a Mithril Shot of Slaying (4d4) (+29,+30) {90% off} It cannot be harmed by acid. You made it yourself.