The Angband Ladder: Amandir XX, Dunadan Paladin by <bryan.g.hutchinson@gmail.com>

  [Angband 3.0.9b Character Dump]

 Name   Amandir XX                               Self  RB  CB  EB   Best
 Sex    Male              Age        66   STR! 18/100  +1  +3  +2 18/160
 Race   Dunadan           Height     82   INT! 18/100  +2  -3  +2 18/110
 Class  Paladin           Weight    185   WIS! 18/100  +2  +1  +6 18/190
 Title  Chevalier         Status     33   DEX! 18/100  +2  +0  +3 18/150
 HP     -128/882          Maximize    Y   CON! 18/100  +3  +2  +5 18/200
 SP     321/321                           CHR! 18/100  +2  +2  +0 18/140

 Level           40       Armor    [28,+77]     Saving Throw      Heroic
 Cur Exp    2195722       Fight   (+27,+19)     Stealth        Very Good
 Max Exp    2195722       Melee   (+46,+40)     Fighting       Legendary
 Adv Exp    2687500       Shoot   (+36,+14)     Shooting          Heroic
 MaxDepth   2150 ft       Blows      5/turn     Disarming      Excellent
 Turns      7920592       Shots      2/turn     Magic Device      Superb
 Gold        639196       Infra        0 ft     Perception          Fair
 Burden   171.1 lbs       Speed           3     Searching           Fair

 You are one of several children of a Yeoman.  You are a credit to the
 family.  You have dark brown eyes, wavy black hair, and a fair
 complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:+.....+.+.... Blind:.........+...
 Elec:+.......+.... Confu:.........+...
 Fire:+.......+.... Sound:.............
 Cold:+.......+.... Shard:......+......
 Pois:...+......... Nexus:+..........+.
 Fear:+............ Nethr:.............
 Lite:........+.... Chaos:.............
 Dark:........+.... Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:....+........ Stea.:.......+.....
Feath:...........+. Sear.:.........+...
PLite:............. Infra:.............
Regen:............. Tunn.:+............
Telep:............. Speed:......+......
Invis:+........+... Blows:.............
FrAct:+.........+.. Shots:.+...........
HLife:....+........ Might:.............


  [Last Messages]

> The Olog dies.
> One of your Grey Speckled Potions of Cure Critical Wounds (j) was destroyed!
> The Great Swamp Wyrm creates a mesmerising illusion.
> You disbelieve the feeble spell.
> You have found 48 gold pieces worth of garnets.
> You hit the Ice troll.
> You have slain the Ice troll.
> The Great Swamp Wyrm casts a spell, burning your eyes!
> You are unaffected!
> It breathes confusion.
> The Great Ice Wyrm resists somewhat.
> The Great Swamp Wyrm resists somewhat.
> The Olog dies.
> The Algroth looks confused.
> You die.


  [Character Equipment]

a) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4)
   It increases your wisdom by 4.  It increases your tunneling by 4.  
   It slays demons, undead, and all evil creatures, and is especially
   deadly against dragons.  It is branded with acid.  It provides
   resistance to acid, lightning, fire, cold, fear, and nexus.  It
   grants you immunity to paralysis and the ability to see invisible
   things.  It cannot be harmed by the elements.  
b) a Long Bow of Extra Shots (x3) (+9,+14) (+1)
   It increases your shooting speed by 1.  
c) a Bronze Ring of Constitution (+3)
   It increases your constitution by 3.  It sustains your constitution.
   
d) a Moonstone Ring of Resist Poison
   It provides resistance to poison.  
e) a Driftwood Amulet of Sustenance
   It provides resistance to life draining.  It sustains all your
   stats.  It slows your metabolism.  It cannot be harmed by the
   elements.  
f) The Phial of Galadriel
   It usually provides light of radius 3.  It activates for 
   illumination every 10+d10 turns.  It cannot be harmed by the
   elements.  
g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+23] (+3)
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
h) a Cloak of Stealth [1,-1] (+2 to stealth)
   It increases your stealth by 2.  
i) The Large Leather Shield of Celegorm [4,+16]
   It provides resistance to acid, lightning, fire, cold, light, and 
   dark.  It cannot be harmed by the elements.  
j) The Iron Helm 'Holhenneth' [5,+8] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  
   It grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
   
k) The Set of Leather Gloves 'Cambeleg' (+7,+7) [1,+14] (+2)
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
l) a Pair of Metal Shod Boots of Stability [6,+2]
   It provides resistance to nexus.  It makes you fall like a feather.  
   


  [Character Inventory]

a) 3 Holy Books of Prayers [Beginners Handbook]
b) 3 Holy Books of Prayers [Words of Wisdom]
c) 3 Holy Books of Prayers [Chants and Blessings]
d) 5 Holy Books of Prayers [Exorcism and Dispelling]
e) 7 Holy Books of Prayers [Ethereal Openings]
   It cannot be harmed by the elements.  
f) a Holy Book of Prayers [Godly Insights]
   It cannot be harmed by the elements.  
g) a Holy Book of Prayers [Purifications and Healing]
   It cannot be harmed by the elements.  
h) a Holy Book of Prayers [Holy Infusions]
   It cannot be harmed by the elements.  
i) a Holy Book of Prayers [Wrath of God]
   It cannot be harmed by the elements.  
j) 25 Grey Speckled Potions of Cure Critical Wounds
k) a Smoky Potion of Life
l) 5 Brown Speckled Potions of Restore Life Levels
m) 7 Clotted Red Potions of Enlightenment
n) a Scroll titled "magus dus cio" of Teleport Level
o) 4 Runed Rods of Recall
   It cannot be harmed by electricity.  
p) a Steel Rod of Acid Balls
q) 2 Redwood Staffs of Teleportation (2 charges)
r) a Mahogany Staff of Curing (5 charges)
s) a Jewel Encrusted Crown of Telepathy [0,+6]
   It grants you the power of telepathy.  It cannot be harmed by acid.  
   
t) The Spear of Orome (4d6) (+11,+12) (+4)
   It increases your intelligence by 4.  It increases your infravision 
   and speed by 4.  It slays animals and giants.  It is branded with 
   fire.  It provides resistance to fire and light.  It usually
   provides light of radius 4.  It is blessed by the gods and makes you
   fall like a feather.  It grants you the ability to see invisible
   things.  It activates for stone to mud every 5 turns.  It cannot be
   harmed by the elements.  
u) 7 Arrows of Lightning (1d4) (+8,+8)
   It is branded with electricity.  It cannot be harmed by electricity.
   
v) 4 Arrows of Slay Evil (1d4) (+5,+13)
   It slays all evil creatures.  


  [Home Inventory]

a) a Holy Book of Prayers [Beginners Handbook]
b) 14 Holy Books of Prayers [Words of Wisdom]
c) 18 Holy Books of Prayers [Chants and Blessings]
d) 5 Holy Books of Prayers [Exorcism and Dispelling]
e) 14 Scrolls titled "nendus pellus" of *Identify*
f) a Mithril Ring of Accuracy (+10)
g) a Quartz Ring of Lightning [+18]
   It provides resistance to lightning.  It activates for electricity
   resistance (20+d20 turns) and electricity ball (85) every 50+d50 turns
h) Black Dragon Scale Mail (-2) [30,+13]
   It provides resistance to acid.  It activates for breathe acid (130)
   every 450+d450 turns.  It cannot be harmed by the elements.  
i) The Chain Mail of Arvedui (-2) [14,+15] (+2)
   It increases your strength and charisma by 2.  It provides
   resistance to acid, lightning, fire, cold, shards, and nexus.  It
   cannot be harmed by the elements.  
j) a Large Leather Shield of Resistance [4,+25]
   It provides resistance to acid, lightning, fire, and cold.  It
   cannot be harmed by the elements.  
k) a Jewel Encrusted Crown of Lordliness [0,+10] (+1)
   It increases your wisdom and charisma by 1.  It provides resistance
   to fear.  It sustains your wisdom and charisma.  It usually provides
   light of radius 1.  It cannot be harmed by the elements.  
l) The Hard Leather Cap of Thranduil [2,+10] (+2)
   It increases your intelligence and wisdom by 2.  It provides
   resistance to blindness.  It grants you the power of telepathy.  It
   cannot be harmed by the elements.  
m) The Set of Leather Gloves 'Cammithrim' [1,+10]
   It provides resistance to light.  It sustains your constitution.  It
   usually provides light of radius 4.  It grants you immunity to
   paralysis.  It activates for magic missile (2d6) every 2 turns.  It
   cannot be harmed by the elements.  
n) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
   It increases your dexterity by 2.  It is branded with frost.  It
   provides resistance to cold.  It slows your metabolism and speeds
   your regeneration.  It grants you the ability to see invisible things.
   It activates for frost ball (48) every 5+d5 turns.  It cannot be
   harmed by the elements.  
o) The Dagger 'Dethanc' (2d4) (+4,+6)
   It is branded with electricity.  It provides resistance to lightning.
   It activates for lightning bolt (4d8) every 6+d6 turns.  It cannot
   be harmed by the elements.  
p) The Dagger 'Narthanc' (2d4) (+4,+6)
   It is branded with fire.  It provides resistance to fire.  It
   activates for fire bolt (9d8) every 8+d8 turns.  It cannot be harmed
   by the elements.  
q) The Dagger 'Nimthanc' (2d4) (+4,+6)
   It is branded with frost.  It provides resistance to cold.  It
   activates for frost bolt (6d8) every 7+d7 turns.  It cannot be
   harmed by the elements.  
r) The Sabre 'Careth Asdriag' (1d7) (+6,+8) (+1)
   It increases your attack speed by 1.  It slays animals, orcs, trolls,
   giants, and dragons.  It cannot be harmed by the elements.  
s) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
   It increases your searching by 3.  It slays orcs, dragons, and all
   evil creatures.  It is branded with frost.  It provides resistance
   to cold and dark.  It usually provides light of radius 4.  It is
   blessed by the gods and slows your metabolism.  It cannot be harmed
   by the elements.  
t) The Long Sword 'Elvagil' (2d5) (+2,+7) (+2)
   It increases your dexterity and charisma by 2.  It increases your 
   stealth by 2.  It slays orcs and trolls.  It makes you fall like a
   feather.  It grants you the ability to see invisible things.  It
   cannot be harmed by the elements.  
u) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
   It increases your strength by 2.  It is especially deadly against 
   dragons.  It is branded with fire and poison.  It provides
   resistance to fire and poison.  It slows your metabolism and speeds
   your regeneration.  It grants you immunity to paralysis.  It cannot
   be harmed by the elements.  
v) The Beaked Axe of Hurin (3d6) (+12,+15) (+2)
   It increases your strength and constitution by 2.  It slays trolls 
   and dragons, and is especially deadly against demons.  It is branded
   with acid.  It provides resistance to acid, fire, and dark.  It
   usually provides light of radius 4.  It activates for berserk rage
   (50+d50 turns) every 80+d80 turns.  It cannot be harmed by the
   elements.  
w) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
   It increases your strength and dexterity by 1.  It slays orcs and 
   trolls.  It activates for cure wounds (4d8) every 3+d3 turns.  It
   cannot be harmed by the elements.  
x) The Lochaber Axe 'Mundwine' (3d8) (+12,+17)
   It slays animals, demons, and all evil creatures.  It provides
   resistance to acid, lightning, fire, and cold.  It cannot be harmed
   by the elements.  


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 11.4.2009 04:51
Last updated on 14.4.2009 06:48

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8331. on the Ladder (of 19090)
3575. on the Angband Ladder (of 6561)
6. for this player (

Comments

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On 11.4.2009 04:51 bryan.g.hutchinson@gmail.com wrote:
It took me a while to figure out how to keep from dying, but I've been doing pretty well with this character so far. Got down to 35 HP today when I stumbled upon a bunch of Inertia hounds, but had several potions of healing, so I'm still alive for now... :-)

On 14.4.2009 06:48 bryan.g.hutchinson@gmail.com wrote:
Well, so much for that. And I was doing so well, too.

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