[Angband 3.0.9b Character Dump] Name Amandir XX Self RB CB EB Best Sex Male Age 66 STR! 18/100 +1 +3 +2 18/160 Race Dunadan Height 82 INT! 18/100 +2 -3 +2 18/110 Class Paladin Weight 185 WIS! 18/100 +2 +1 +6 18/190 Title Chevalier Status 33 DEX! 18/100 +2 +0 +3 18/150 HP -128/882 Maximize Y CON! 18/100 +3 +2 +5 18/200 SP 321/321 CHR! 18/100 +2 +2 +0 18/140 Level 40 Armor [28,+77] Saving Throw Heroic Cur Exp 2195722 Fight (+27,+19) Stealth Very Good Max Exp 2195722 Melee (+46,+40) Fighting Legendary Adv Exp 2687500 Shoot (+36,+14) Shooting Heroic MaxDepth 2150 ft Blows 5/turn Disarming Excellent Turns 7920592 Shots 2/turn Magic Device Superb Gold 639196 Infra 0 ft Perception Fair Burden 171.1 lbs Speed 3 Searching Fair You are one of several children of a Yeoman. You are a credit to the family. You have dark brown eyes, wavy black hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:+.....+.+.... Blind:.........+... Elec:+.......+.... Confu:.........+... Fire:+.......+.... Sound:............. Cold:+.......+.... Shard:......+...... Pois:...+......... Nexus:+..........+. Fear:+............ Nethr:............. Lite:........+.... Chaos:............. Dark:........+.... Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:....+........ Stea.:.......+..... Feath:...........+. Sear.:.........+... PLite:............. Infra:............. Regen:............. Tunn.:+............ Telep:............. Speed:......+...... Invis:+........+... Blows:............. FrAct:+.........+.. Shots:.+........... HLife:....+........ Might:............. [Last Messages] > The Olog dies. > One of your Grey Speckled Potions of Cure Critical Wounds (j) was destroyed! > The Great Swamp Wyrm creates a mesmerising illusion. > You disbelieve the feeble spell. > You have found 48 gold pieces worth of garnets. > You hit the Ice troll. > You have slain the Ice troll. > The Great Swamp Wyrm casts a spell, burning your eyes! > You are unaffected! > It breathes confusion. > The Great Ice Wyrm resists somewhat. > The Great Swamp Wyrm resists somewhat. > The Olog dies. > The Algroth looks confused. > You die. [Character Equipment] a) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4) It increases your wisdom by 4. It increases your tunneling by 4. It slays demons, undead, and all evil creatures, and is especially deadly against dragons. It is branded with acid. It provides resistance to acid, lightning, fire, cold, fear, and nexus. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. b) a Long Bow of Extra Shots (x3) (+9,+14) (+1) It increases your shooting speed by 1. c) a Bronze Ring of Constitution (+3) It increases your constitution by 3. It sustains your constitution. d) a Moonstone Ring of Resist Poison It provides resistance to poison. e) a Driftwood Amulet of Sustenance It provides resistance to life draining. It sustains all your stats. It slows your metabolism. It cannot be harmed by the elements. f) The Phial of Galadriel It usually provides light of radius 3. It activates for illumination every 10+d10 turns. It cannot be harmed by the elements. g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+23] (+3) It increases your dexterity by 3. It increases your speed by 3. It provides resistance to acid and shards. It cannot be harmed by the elements. h) a Cloak of Stealth [1,-1] (+2 to stealth) It increases your stealth by 2. i) The Large Leather Shield of Celegorm [4,+16] It provides resistance to acid, lightning, fire, cold, light, and dark. It cannot be harmed by the elements. j) The Iron Helm 'Holhenneth' [5,+8] (+2) It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. k) The Set of Leather Gloves 'Cambeleg' (+7,+7) [1,+14] (+2) It increases your strength and constitution by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. l) a Pair of Metal Shod Boots of Stability [6,+2] It provides resistance to nexus. It makes you fall like a feather. [Character Inventory] a) 3 Holy Books of Prayers [Beginners Handbook] b) 3 Holy Books of Prayers [Words of Wisdom] c) 3 Holy Books of Prayers [Chants and Blessings] d) 5 Holy Books of Prayers [Exorcism and Dispelling] e) 7 Holy Books of Prayers [Ethereal Openings] It cannot be harmed by the elements. f) a Holy Book of Prayers [Godly Insights] It cannot be harmed by the elements. g) a Holy Book of Prayers [Purifications and Healing] It cannot be harmed by the elements. h) a Holy Book of Prayers [Holy Infusions] It cannot be harmed by the elements. i) a Holy Book of Prayers [Wrath of God] It cannot be harmed by the elements. j) 25 Grey Speckled Potions of Cure Critical Wounds k) a Smoky Potion of Life l) 5 Brown Speckled Potions of Restore Life Levels m) 7 Clotted Red Potions of Enlightenment n) a Scroll titled "magus dus cio" of Teleport Level o) 4 Runed Rods of Recall It cannot be harmed by electricity. p) a Steel Rod of Acid Balls q) 2 Redwood Staffs of Teleportation (2 charges) r) a Mahogany Staff of Curing (5 charges) s) a Jewel Encrusted Crown of Telepathy [0,+6] It grants you the power of telepathy. It cannot be harmed by acid. t) The Spear of Orome (4d6) (+11,+12) (+4) It increases your intelligence by 4. It increases your infravision and speed by 4. It slays animals and giants. It is branded with fire. It provides resistance to fire and light. It usually provides light of radius 4. It is blessed by the gods and makes you fall like a feather. It grants you the ability to see invisible things. It activates for stone to mud every 5 turns. It cannot be harmed by the elements. u) 7 Arrows of Lightning (1d4) (+8,+8) It is branded with electricity. It cannot be harmed by electricity. v) 4 Arrows of Slay Evil (1d4) (+5,+13) It slays all evil creatures. [Home Inventory] a) a Holy Book of Prayers [Beginners Handbook] b) 14 Holy Books of Prayers [Words of Wisdom] c) 18 Holy Books of Prayers [Chants and Blessings] d) 5 Holy Books of Prayers [Exorcism and Dispelling] e) 14 Scrolls titled "nendus pellus" of *Identify* f) a Mithril Ring of Accuracy (+10) g) a Quartz Ring of Lightning [+18] It provides resistance to lightning. It activates for electricity resistance (20+d20 turns) and electricity ball (85) every 50+d50 turns h) Black Dragon Scale Mail (-2) [30,+13] It provides resistance to acid. It activates for breathe acid (130) every 450+d450 turns. It cannot be harmed by the elements. i) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed by the elements. j) a Large Leather Shield of Resistance [4,+25] It provides resistance to acid, lightning, fire, and cold. It cannot be harmed by the elements. k) a Jewel Encrusted Crown of Lordliness [0,+10] (+1) It increases your wisdom and charisma by 1. It provides resistance to fear. It sustains your wisdom and charisma. It usually provides light of radius 1. It cannot be harmed by the elements. l) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. m) The Set of Leather Gloves 'Cammithrim' [1,+10] It provides resistance to light. It sustains your constitution. It usually provides light of radius 4. It grants you immunity to paralysis. It activates for magic missile (2d6) every 2 turns. It cannot be harmed by the elements. n) The Dagger 'Belangil' (2d4) (+6,+9) (+2) It increases your dexterity by 2. It is branded with frost. It provides resistance to cold. It slows your metabolism and speeds your regeneration. It grants you the ability to see invisible things. It activates for frost ball (48) every 5+d5 turns. It cannot be harmed by the elements. o) The Dagger 'Dethanc' (2d4) (+4,+6) It is branded with electricity. It provides resistance to lightning. It activates for lightning bolt (4d8) every 6+d6 turns. It cannot be harmed by the elements. p) The Dagger 'Narthanc' (2d4) (+4,+6) It is branded with fire. It provides resistance to fire. It activates for fire bolt (9d8) every 8+d8 turns. It cannot be harmed by the elements. q) The Dagger 'Nimthanc' (2d4) (+4,+6) It is branded with frost. It provides resistance to cold. It activates for frost bolt (6d8) every 7+d7 turns. It cannot be harmed by the elements. r) The Sabre 'Careth Asdriag' (1d7) (+6,+8) (+1) It increases your attack speed by 1. It slays animals, orcs, trolls, giants, and dragons. It cannot be harmed by the elements. s) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) It increases your searching by 3. It slays orcs, dragons, and all evil creatures. It is branded with frost. It provides resistance to cold and dark. It usually provides light of radius 4. It is blessed by the gods and slows your metabolism. It cannot be harmed by the elements. t) The Long Sword 'Elvagil' (2d5) (+2,+7) (+2) It increases your dexterity and charisma by 2. It increases your stealth by 2. It slays orcs and trolls. It makes you fall like a feather. It grants you the ability to see invisible things. It cannot be harmed by the elements. u) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) It increases your strength by 2. It is especially deadly against dragons. It is branded with fire and poison. It provides resistance to fire and poison. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis. It cannot be harmed by the elements. v) The Beaked Axe of Hurin (3d6) (+12,+15) (+2) It increases your strength and constitution by 2. It slays trolls and dragons, and is especially deadly against demons. It is branded with acid. It provides resistance to acid, fire, and dark. It usually provides light of radius 4. It activates for berserk rage (50+d50 turns) every 80+d80 turns. It cannot be harmed by the elements. w) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1) It increases your strength and dexterity by 1. It slays orcs and trolls. It activates for cure wounds (4d8) every 3+d3 turns. It cannot be harmed by the elements. x) The Lochaber Axe 'Mundwine' (3d8) (+12,+17) It slays animals, demons, and all evil creatures. It provides resistance to acid, lightning, fire, and cold. It cannot be harmed by the elements. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : no (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)