The Angband Ladder: Zikatie, Human Paladin by Zikke

  [Angband 3.1.0 beta Character Dump]

 Sex    Female       Age             20   Str:     17  +0  +3  +0  18/20  18/10
 Race   Human        Height          64   INT:     10  +0  -3  +0      7
 Class  Paladin      Weight         150   WIS:     16  +0  +1  +0     17
 Title  Warder       Social     Unknown   Dex:     10  +0  +0  +0     10      7
 HP     206/206      Maximize         Y   CON:     16  +0  +2  +0     18
 SP     29/29                             CHR:     16  +0  +2  +0     18


 Level               21   Armor     [29,+2]     Saving Throw         50%
 Cur Exp           7897   Fight    (-2,+10)     Stealth             Poor
 Max Exp           7897   Melee    (+2,+16)     Fighting          Superb
 Adv Exp           9180   Shoot     (-2,+0)     Shooting       Excellent
 MaxDepth    750' (L15)   Blows      2/turn     Disarming            29%
 Turns           594560   Shots      1/turn     Magic Device   Excellent
 Gold             17001   Infra        0 ft     Perception       1 in 23
 Burden        99.4 lbs   Speed      Normal     Searching            27%

 You are one of several children of a Serf.  You are a credit to the
 family.  You have dark brown eyes, straight black hair, and an average
 complexion.


 Acid:....+........ Confu:.............
 Elec:............. Sound:.............
 Fire:+............ Shard:.............
 Cold:............. Nexus:.............
 Pois:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:............. Disen:.............
 Dark:............. S.Dig:...+.........
Blind:.........+... Feath:.............

PLite:............. Aggrv:.............
Regen:............. Stea.:.............
Telep:............. Sear.:.........+...
Invis:.........+... Infra:.............
FrAct:............. Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Character Equipment]

a) The Dagger 'Narthanc' (2d4) (+4,+6)
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     When activated, it creates a fire bolt with damage 9d8.
     It takes 8 turns to recharge after use.
     With this weapon, you would currently get 2 blows per round.  Each
     blow will do an average damage of 31 against fire-vulnerable
     creatures, and 21 against normal creatures.
b) a Long Bow (x3) (+0,+0) (squelch)
c) a Ring of Damage (+0,+8)
d) a Ring of Slow Digestion
     Slows your metabolism.
e) an Amulet of Resist Acid
     Provides resistance to acid.
     Cannot be harmed by acid.
f) a Lantern (Everburning)
     Cannot be harmed by fire.
     Radius 2 light.  No fuel required.
g) Chain Mail (-2) [14,-2] (squelch)
h) a Cloak [1,-1] (squelch)
i) a Leather Shield [6,+0] (squelch)
j) a Hard Leather Cap of Seeing [2,+9] (+3 searching)
     +3 searching.
     Provides resistance to blindness.
     Grants the ability to see invisible things.
k) a Set of Gauntlets [3,-1] (squelch)
l) a Pair of Iron Shod Boots [3,-3] (squelch)


  [Character Inventory]

a) a Holy Book of Prayers [Beginners Handbook]
b) a Holy Book of Prayers [Words of Wisdom]
c) a Holy Book of Prayers [Chants and Blessings]
d) 4 Potions of Cure Light Wounds
e) a Potion of Speed
f) 3 Scrolls of Phase Door
g) 13 Scrolls of Identify
h) a Scroll of Word of Recall
i) 2 Rods of Treasure Location (1 charging) {@z1}
j) 2 Rods of Door/Stair Location (1 charging) {@z0}
k) 2 Rods of Trap Location (1 charging) {@z2}
l) a Wand of Confuse Monster (7 charges)
m) a Staff of Confuse Monsters (11 charges)
n) 65 Arrows (1d4) (+0,+0) {@f0}
     Fired from your current missile launcher, this arrow will hit targets
     up to 120 feet away, inflicting an average damage of 7.5 against
     normal creatures.
     35% chance of breaking upon contact.


  [Home Inventory]

a) a Potion of Restore Intelligence
     When ingested, it restores your intelligence.


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 18.3.2009 16:55
Last updated on 19.3.2009 16:50

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5810. on the Angband Ladder (of 6561)
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Comments

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On 18.3.2009 16:55 Zikke wrote:
My newest project: a V human female paladin. I have had success recently in V and FA with warriors, and tried a FA necro and just got frustrated, so I thought I'd stick with a melee-based class for now.

I like the strong types so that I can use any uber gear I find in the dungeon instead of having to just sell it because I'm a weak caster. I've never played a paladin for very long, so we'll see how this one goes. I tend to be very careful, so hopefully the paladin has some outs (not as much as a mage, but hopefully more than a warrior).

On 19.3.2009 16:50 Zikke wrote:
First artifact! Found a *thanc and it's better than my whip of extra attacks. I'm doing my whole "explore each level fully but only go down stairs" routine. It's kinda neat learning all these priest spells; I don't have a lot of experience with priest books.

Orb of Draining will be neat later, but right now it fails too much and takes all my mana. Plus my pseudo-ID kicks in decently so I don't use it for burning cursed items.

Money has been very easy to come by with my CHA and selling some ego items. I quickly got up to around 25k gold and bought a helm of Seeing which helps a lot at this level. Also bought a Ring of Damage +8 which is adding a lot to my melee prowess.

Onward!

On 19.3.2009 20:50 Pete Mack wrote:
Should have kept that whip, just in case--extra attacks makes a big difference, especially if you haven't got many attacks to begin with, or if you are getting most of your damage from bonuses rather than dice.

And don't put too much hope in Orb of Draining for a paladin. It costs a lot of mana, and it does less damage. Use missiles for distance attacks.




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