The Angband Ladder: Paul, High-Elf Paladin by Donald Jonker

  [Angband 3.1.1 dev (r1267) Character Dump]

 Name   Paul                                     Self  RB  CB  EB   Best
 Sex    Male         Age            122   STR:     18  +1  +3  +0  18/40
 Race   High-Elf     Height          93   INT:     10  +3  -3  +0     10
 Class  Paladin      Weight         166   WIS:     11  -1  +1  +0     11
 Title  Warder       Social     Unknown   DEX:     16  +3  +0  +0  18/10
 HP     -9/210       Maximize         Y   Con:     15  +1  +2  +0     18     17
 SP     17/17                             CHR:     10  +5  +2  +0     17


 Level               21   Armor    [18,+17]     Saving Throw         69%
 Cur Exp          15375   Fight    (+4,+13)     Stealth             Good
 Max Exp          15375   Melee    (+8,+21)     Fighting          Superb
 Adv Exp          15980   Shoot     (+8,+8)     Shooting          Superb
 MaxDepth   1350' (L27)   Blows      4/turn     Disarming            38%
 Turns           332906   Shots      1/turn     Magic Device      Superb
 Gold              3440   Infra       40 ft     Perception       1 in 34
 Burden       132.7 lbs   Speed      Normal     Searching            15%

 You are one of several children of a Noldorin Prince.  You have light
 grey eyes, straight black hair, and a fair complexion.



 Acid:......+...... Confu:.............
 Elec:....+........ Sound:.............
 Fire:+............ Shard:.............
 Cold:...+......... Nexus:.............
 Pois:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:............+ Disen:.............
 Dark:............. S.Dig:.............
Blind:............. Feath:.............

PLite:............. Aggrv:.............
Regen:............. Stea.:.............
Telep:............. Sear.:.............
Invis:............+ Infra:............+
FrAct:............. Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Last Messages]

> The Carrion crawler stings you.
> *** LOW HITPOINT WARNING! ***
> You resist the effects!
> The Carrion crawler stings you.
> *** LOW HITPOINT WARNING! ***
> You resist the effects!
> The Carrion crawler misses you.
> The Carrion crawler stings you.
> *** LOW HITPOINT WARNING! ***
> You are more paralysed!
> The Carrion crawler stings you.
> *** LOW HITPOINT WARNING! ***
> You resist the effects!
> The Carrion crawler stings you.
> You die.

Killed by a Carrion crawler.

  [Character Equipment]

a) The Dagger 'Narthanc' (2d4) (+4,+8)
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     When activated, it creates a fire bolt with damage 9d8.
     It takes 9 to 16 turns to recharge after use.
     With this weapon, you would currently get 4 blows per round.  Each
     blow will do an average damage of 36.5 against fire-vulnerable
     creatures, and 26.3 against normal creatures.
     
     With this item, you can expect to clear rubble in 9.5 turns, magma
     veins in 36 turns, quartz veins in 800 turns, and not affect 
     granite.
b) a Long Bow (x3) (+4,+8)
c) a Ring of Damage (+0,+10)
d) a Ring of Resist Cold
     Provides resistance to cold.
     Cannot be harmed by cold.
e) an Amulet of Resist Lightning
     Provides resistance to lightning.
     Cannot be harmed by electricity.
f) a Wooden Torch (2331 turns)
     Radius 2 light, reduced when running out of fuel.
g) Soft Leather Armour of Resist Acid [4,+9]
     Provides resistance to acid.
     Cannot be harmed by acid.
h) a Cloak [1,+0]
i) a Leather Shield [6,+6]
j) a Metal Cap [3,+0]
k) a Set of Gauntlets [3,+0]
l) a Pair of Leather Sandals [1,+0]


  [Character Inventory]

a) a Holy Book of Prayers [Beginners Handbook] {@m1@b1@G1}
b) 2 Holy Books of Prayers [Words of Wisdom] {@m2@b2@G2}
c) 6 Potions of Cure Critical Wounds
d) a Potion of Speed
e) a Potion of Berserk Strength
f) 20 Scrolls of Phase Door {@r5}
g) 5 Scrolls of Teleport Level
h) 20 Scrolls of Identify {@r1}
i) 3 Scrolls of Word of Recall {!*!*}
j) 2 Scrolls of Recharging
k) a Scroll of Holy Prayer
l) a Wand of Stinking Cloud (14 charges)
m) a Wand of Stone to Mud (6 charges)
n) a Staff of Mapping (5 charges) {@u3}
o) 2 Staves of Teleportation (12 charges) {!*}
p) a Ring of Escaping (+4 speed)
     +4 speed.
     Makes you unable to hit foes.
q) an Amulet of Resist Lightning
     Provides resistance to lightning.
     Cannot be harmed by electricity.
r) 2 Wooden Torches (5000 turns)
     Radius 2 light, reduced when running out of fuel.
s) a Morning Star (2d6) (+2,+1)
     With this weapon, you would currently get 2 blows per round.  Each
     blow will do an average damage of 21.5 against normal creatures.
     
     With this item, you can expect to clear rubble in 5.7 turns, magma
     veins in 16 turns, quartz veins in 53 turns, and not affect 
     granite.
t) a Light Crossbow of Power (x3) (+17,+15)
u) 85 Arrows (1d4) (+0,+0) {@f0}
     Fired from your current missile launcher, this arrow will hit targets
     up to 120 feet away, inflicting an average damage of 31.8 against
     normal creatures.
     35% chance of breaking upon contact.


  [Home Inventory]

a) 2 Potions of Restore Mana
     When ingested, it restores your mana points to maximum.
b) 3 Scrolls of Teleport Level
     When read, it teleports you one level up or down.
c) 6 Scrolls of Recharging
     When read, it tries to recharge a wand or staff, destroying the wa
     nd or staff on failure.
d) an Amulet of Resist Acid
     Provides resistance to acid.
     Cannot be harmed by acid.
     


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 15.2.2009 20:29

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15747. on the Ladder (of 18974)
5711. on the Angband Ladder (of 6502)
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Comments

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On 15.2.2009 20:32 Donald Jonker wrote:
Not sure why I felt compelled to post this one... but Paul was something of a badass cut down early by a carrion crawler - forgot that *dEvil doesn't pick those up. I think I'll play a few more of these HE Paladins, which can begin with 4 blows, even though their spellcasting is somewhat lacking. Can't wait to see how they fare once their stats are boosted.

On 15.2.2009 22:00 Donald Jonker wrote:
Not sure why I felt compelled to post this one... but Paul was something of a badass cut down early by a carrion crawler - forgot that *dEvil doesn't pick those up. I think I'll play a few more of these HE Paladins, which can begin with 4 blows, even though their spellcasting is somewhat lacking. Can't wait to see how they fare once their stats are boosted.

On 16.2.2009 02:14 PowerDiver wrote:
I wouldn't think the 4th blow was worth 11 WIS. The initial game is easy enough with 3 blows. With fewer stat potions, that WIS will hurt pretty bad in the midgame.

On 16.2.2009 03:58 Donald Jonker wrote:
I'm sure you're right. I think I'll give it the old college try, though, and see how it plays. The way those uruks melt under the 4th blow... and it's not even a warrior. Joy.

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