The Angband Ladder: Fingy, Dunadan Paladin by fizzix

  [Angband 3.1.1 dev (r1626) Character Dump]

 Name   Fingy                                    Self  RB  CB  EB   Best
 Sex    Male         Age             69   Str:     16  +1  +3  +0  18/20     17
 Race   Dunadan      Height          85   INT:     10  +2  -3  +0      9
 Class  Paladin      Weight         210   WIS:     16  +2  +1  +0  18/10
 Title  Warder       Social     Unknown   DEX:     16  +2  +0  +0     18
 HP     -1/219       Maximize         Y   CON:     16  +3  +2  +0  18/30
 SP     34/34                             CHR:     10  +2  +2  +0     14


 Level               21   Armor    [18,+32]     Saving Throw         56%
 Cur Exp          13405   Fight     (+2,+2)     Stealth             Fair
 Max Exp          13405   Melee     (-3,-8)     Fighting          Superb
 Adv Exp          14620   Shoot     (+8,+6)     Shooting          Superb
 MaxDepth   1000' (L20)   Blows      1/turn     Disarming            38%
 Turns           282975   Shots      1/turn     Magic Device   Excellent
 Gold              5943   Infra       40 ft     Perception       1 in 35
 Burden       153.8 lbs   Speed          -3     Searching            15%

 You are the illegitimate but acknowledged child of a Serf.  You are a
 credit to the family.  You have brown eyes, straight black hair, and a
 very fair complexion.


rAcid:........+.... rConf:.............
rElec:........+.... Sound:.............
rFire:........+.... Shard:.............
rCold:........+.... Nexus:.............
rPois:............. Nethr:.............
rFear:............. Chaos:.............
rLite:............. Disen:.............
rDark:............. S.Dig:.............
rBlnd:............. Feath:..+..........

PLite:............. Aggrv:+............
Regen:............. Stea.:.............
  ESP:............. Sear.:.............
Invis:+............ Infra:....+........
FrAct:............. Tunn.:.............
HLife:+............ Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Last Messages]

> It mumbles.
> You resist the effects!
> It claws you.
> It hits you.
> It drains power from your muscles!
> You feel yourself moving slower!
> You miss it.
> It claws you.
> It hits you.
> It claws you.
> It bites you.
> It claws you.
> It hits you.
> It claws you.
> You die.

Killed by a Nighthawk.

  [Character Equipment]

a) a Battle Axe of Morgul (2d8) (-5,-10) {cursed}
     Heavily cursed.
     Slays undead.
     Branded with venom.
     Stops experience drain.  Grants the ability to see invisible
     things.  Aggravates creatures nearby.  Drains experience.  
     
     Combat info:
     1 blow/round.
     Average damage/hit: 19.9 vs. undead, 19.9 vs. creatures not
     resistant to poison, and 1.1 vs. others.
     
b) a Sling (x2) (+6,+6)
c) a Malachite Ring of Feather Falling
     Feather Falling.  
     
d) a Bronze Ring of Protection [+9]
e) an Obsidian Amulet of Infravision (+4)
     +4 infravision.
     
f) The Phial of Galadriel
     Cannot be harmed by acid, electricity, fire, cold.
     
     Radius 3 light.
g) Leather Scale Mail (-1) [10,+6]
h) a Cloak [1,+0]
i) a Wicker Shield of Resistance [2,+6]
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     
j) a Hard Leather Cap [2,+2]
k) a Set of Leather Gloves [1,+2]
l) a Pair of Leather Boots [2,+5]


  [Character Inventory]

a) 2 Holy Books of Prayers [Beginners Handbook] {@m1@b1}
b) 8 Rations of Food
     
c) a Scroll titled "rus pricto" of Phase Door
     When read, it teleports you randomly up to 10 squares away.
     
d) 6 Scrolls titled "nor veo sio" of Satisfy Hunger
     When read, it magically renders you well-fed, curing any gastroint
     estinal problems.
     
e) a Scroll titled "rior vus illus" of Deep Descent
     When read, it transports you two or three levels below your maximu
     m dungeon depth.
     
f) a Zirconium Rod of Treasure Location {!!}
     When activated, it detects gold and objects nearby.
     Takes 20 turns to recharge at your current speed.
     
g) 2 Silver Rods of Light {!!}
     When aimed, it lights up part of the dungeon in a straight line.
     Takes 3 turns to recharge at your current speed.
     
h) a Brass Wand of Stinking Cloud (2 charges)
     
     When aimed, it fires a stinking cloud with damage 12.
     
i) 5 Silver Wands of Sleep Monster (73 charges)
     
     When aimed, it attempts to induce magical sleep in a single monste
     r.
     
j) 2 Lead Wands of Light (4 charges)
     
     When aimed, it lights up part of the dungeon in a straight line.
     
k) 2 Mithril-Plated Wands of Wonder (32 charges)
     Cannot be harmed by acid, electricity, fire, cold.
     
     When aimed, it creates random and unpredictable effects.
     
l) a Maple Staff of Confuse Monsters (8 charges)
     
     When activated, it confuses all non-unique creatures within line o
     f sight.
     
m) a Runed Staff of Identify (10 charges)
     
     When activated, it reveals to you the extent of an item's magical 
     powers.
     
n) a Zircon Ring of Teleportation (+2 speed)
     +2 speed.
     Induces random teleportation.  
     
o) a Pair of Iron Shod Boots [3,+4]
p) a Pike of Extra Attacks (2d5) (+9,+2) (+2)
     +2 attack speed.
     
     Combat info:
     3 blows/round.
     Average damage/hit: 10.6.
     
q) a Lance of *Slay Undead* (2d8) (+2,+6) (+1)
     +1 wisdom.
     *Slays* undead.
     Grants the ability to see invisible things.  
     
     Combat info:
     You are too weak to use this weapon.
     1 blow/round.
     Average damage/hit: 58.3 vs. undead, and 18.7 vs. others.
     
r) a Long Bow (x3) (+5,+2)
s) 22 Iron Shots (1d4) (+0,+0)
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/hit: 17.1.
     25% chance of breaking upon contact.
     
t) 13 Iron Shots (1d4) (+2,+7)
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/hit: 31.3.
     25% chance of breaking upon contact.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      1805     50'    1   Killed Grip, Farmer Maggot's dog
      1805     50'    2   Reached level 2
      1805     50'    3   Reached level 3
     19310    100'    4   Reached level 4
     34673    100'    5   Reached level 5
     37951    150'    5   Killed Fang, Farmer Maggot's dog
     47244    150'    6   Reached level 6
     55468    250'    7   Reached level 7
     74851    300'    8   Reached level 8
     76371    300'    8   Killed Bullroarer the Hobbit
     80511    300'    9   Reached level 9
     97540    350'   10   Reached level 10
     98938    350'   11   Reached level 11
    115301    400'   12   Reached level 12
    116481    400'   12   Killed Mughash the Kobold Lord
    122560    400'   13   Reached level 13
    133623    400'   13   Killed Smeagol
    143946    400'   13   Killed Wormtongue, Agent of Saruman
    148626    450'   14   Reached level 14
    180084    550'   15   Reached level 15
    180704    550'   15   Killed Grishnakh, the Hill Orc
    184884    550'   15   Killed Brodda, the Easterling
    192090    700'   16   Reached level 16
    212891    750'   17   Reached level 17
    219501    800'   18   Reached level 18
    231792    850'   19   Reached level 19
    235682    850'   19   Killed Nar, the Dwarf
    247080    900'   20   Reached level 20
    251886    900'   20   Killed Ufthak of Cirith Ungol
    262015    900'   21   Reached level 21


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : yes (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : yes (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 25.9.2009 05:02
Last updated on 26.9.2009 01:04

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20. on the Competition No.75 Ladder (of 32)

Comments

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On 25.9.2009 05:04 fizzix wrote:
this is my 4th or 5th attempt. Having 0% search is kind of annoying. Having a maul of acid is kind of nice. I guess it all balances out. I also have yet to find a launcher...ugh.

I haven't found a prayer book in *any* attempts so far...

On 25.9.2009 15:40 fizzix wrote:
I probably need to speed it up a little, but since is my first ironman attempt i'm going painfully slow, and probably even slower now that I found some items.

Phial + pb1 is making this a *lot* more enjoyable.

On 25.9.2009 17:04 fizzix wrote:
Decisions, decisions.

Picked up a lance off the ground with +1 wisdom and see invis. (could be holy avenger)

Keeping both it and my maul really loads me down. Plus I have a pike of extra attacks +2 which I guess isn't worth keeping at this point.

On 25.9.2009 21:02 Matthias wrote:
I think I would actually use the +2 attacks weapon

On 25.9.2009 21:31 fizzix wrote:
looking at the dump, I realize that I never bothered to get the +to hit and +dam on the pike. So when I was looking at dam per round my calculation was way off.

Looks like I need to kill something with it.

Also, i only recently learned that my shield had racid on it (probably shield of resistance), so the racid from the maul is not needed. Haven't found a single identify scroll yet.

I also finally found a remove curse scroll so I was able to get rid of that stupid ring of searching and free up that slot for something more useful. (if i find something more useful)

My real problem is that I'm down to 1 scroll of phase door... c'mon pb2....

On 26.9.2009 01:06 fizzix wrote:
well fingy's luck reached an end. Got stuck wearing a battle axe of morgul that took forever to pseudo. Surely if it was cursed it would've pseudo'ed by now. Besides the possibilities of a cursed weapon are really small right? right?

oh well.

tried to dive looking for mb2 or a remove curse scroll. but that morgul axe was a killer. literally.

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