The Angband Ladder: Sapphire, Half-Elf Priest by AceRimmer
[Angband 3.0.9b Character Dump] Name Sapphire Self RB CB EB Best Sex Female Age 34 STR! 18/100 +0 -1 +6 18/150 Race Half-Elf Height 62 Int! 18/100 +1 -3 +1 18/90 3 Class Priest Weight 92 WIS! 18/100 -1 +3 +8 18/200 Title ***WINNER*** Status 78 DEX! 18/100 +1 -1 +8 18/180 HP 929/929 Maximize Y CON! 18/100 -1 +0 +11 18/200 SP 162/383 CHR! 18/100 +1 +2 +8 18/210 Level 50 Armor [50,+75] Saving Throw Legendary Cur Exp 9108592 Fight (+54,+32) Stealth Excellent Max Exp 9121210 Melee (+72,+60) Fighting Superb Adv Exp ******** Shoot (+64,+14) Shooting Superb MaxDepth 5000 ft Blows 4/turn Disarming Excellent Turns 2999271 Shots 1/turn Magic Device Superb Gold 1079838 Infra 20 ft Perception Fair Burden 359.5 lbs Speed 17 Searching Fair Your father was of the Nandor. You are one of several children of a Landed Knight. You are a credit to the family. You have hazel eyes, straight red hair, and a very fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:+.....+.+++.. Blind:............. Elec:+.....+.+.... Confu:......+...... Fire:++*.+.+...... Sound:......+...... Cold:+.....+..+... Shard:............. Pois:....+........ Nexus:......++.+... Fear:..+.+........ Nethr:..+.......... Lite:.....+....... Chaos:+............ Dark:.....+..++... Disen:........+.... abcdefghijkl@ abcdefghijkl@ S.Dig:..+.......... Stea.:.......+..... Feath:............. Sear.:............. PLite:........+.... Infra:............. Regen:..+.......... Tunn.:............. Telep:+............ Speed:.++.+..+...+. Invis:+.+..+....... Blows:............. FrAct:+.+.......+.. Shots:............. HLife:.....+....... Might:............. [Character Equipment] a) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It slays animals, trolls, demons, and all evil creatures, and is especially deadly against dragons. It is branded with frost. It provides resistance to acid, lightning, fire, cold, and chaos. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {TrollPit 2750, 37} It increases your speed by 10. It provides resistance to fire. It activates for fire branding of bolts every 999 turns. It cannot be harmed by the elements. c) The Ring of Power 'Narya' (+6,+6) (+1) It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. d) an Engagement Ring of Constitution (+6) It increases your constitution by 6. It sustains your constitution. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Arkenstone of Thrain It provides resistance to light, dark, and life draining. It usually provides light of radius 3. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. h) The Cloak 'Colannon' [1,+15] (+3) It increases your stealth and speed by 3. It provides resistance to nexus. It activates for teleport every 45 turns. It cannot be harmed by the elements. i) The Shield of Deflection of Gil-galad [10,+20] (+5) It increases your wisdom and charisma by 5. It provides resistance to acid, lightning, dark, and disenchantment. It sustains your wisdom, dexterity, and charisma. It usually provides light of radius 4. It activates for starlight (10d8) every 100 turns. It cannot be harmed by the elements. j) The Steel Helm of Hammerhand [6,+20] (+3) It increases your strength, dexterity, and constitution by 3. It provides resistance to acid, cold, dark, and nexus. It sustains your strength, dexterity, and constitution. It aggravates creatures around you. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) a Pair of Hard Leather Boots of Speed [3,-3] (+7) It increases your speed by 7. [Character Inventory] a) 7 Holy Books of Prayers [Words of Wisdom] b) 7 Holy Books of Prayers [Chants and Blessings] c) 7 Holy Books of Prayers [Exorcism and Dispelling] d) a Holy Book of Prayers [Ethereal Openings] It cannot be harmed by the elements. e) a Holy Book of Prayers [Godly Insights] It cannot be harmed by the elements. f) a Holy Book of Prayers [Purifications and Healing] {1600, 32} It cannot be harmed by the elements. g) 3 Holy Books of Prayers [Wrath of God] {Feagwath 3900, 47} It cannot be harmed by the elements. h) 26 Puce Potions of Speed i) 15 Shimmering Potions of Healing j) 2 Metallic Blue Potions of *Healing* k) 21 Yellow Speckled Potions of Restore Mana l) an Adamantite Ring of Speed (+12) It increases your speed by 12. m) The Ring of Power 'Nenya' (+8,+8) (+2) It increases all your stats by 2. It increases your speed by 2. It provides immunity to cold. It provides resistance to blindness and life draining. It sustains your intelligence, wisdom, and charisma. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things. It activates for large frost ball (200) every 20+d20 turns. It cannot be harmed by the elements. n) a Shadow Cloak of Protection [6,+21] It provides resistance to shards. It cannot be harmed by the elements. o) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It increases all your stats by 125. It increases your infravision by 125. It provides resistance to acid, lightning, fire, cold, poison, fear, light, dark, confusion, nexus, and nether. It usually provides light of radius 4. It grants you the power of telepathy and the ability to see invisible things, but it also is permanently cursed. It cannot be harmed by the elements. p) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] It slays animals, orcs, trolls, and all evil creatures, and is especially deadly against dragons, demons, and undead. It creates earthquakes on impact. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. q) 23 Bolts of Lightning (1d5) (+16,+18) It is branded with electricity. It cannot be harmed by electricity. r) 25 Bolts of Venom (1d5) (+18,+13) It is branded with poison. s) 27 Mithril Bolts of Wounding (3d5) (+13,+22) It cannot be harmed by acid or fire. t) 18 Mithril Bolts of Holy Might (3d5) (+12,+13) It slays demons, undead, and all evil creatures. It cannot be harmed by acid or fire. u) 27 Mithril Bolts of Slay Dragon (3d5) (+9,+11) It slays dragons. It cannot be harmed by acid or fire. [Home Inventory] a) a Holy Book of Prayers [Holy Infusions] {1650, 32} It cannot be harmed by the elements. b) a Mahogany Staff of Speed (6 charges) c) The Necklace of the Dwarves (+3) It increases your strength and constitution by 3. It increases your infravision by 3. It cannot be harmed by the elements. It might have hidden powers. d) a Pewter Amulet of Devotion (+3) It increases your wisdom and charisma by 3. It provides resistance to fire, light, dark, and life draining. It sustains your wisdom and charisma. It usually provides light of radius 1. e) The Palantir of Westernesse (+2) It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It provides resistance to blindness and chaos. It usually provides light of radius 3. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you and drains experience. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. f) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed by the elements. g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It increases your intelligence, wisdom, and constitution by 3. It cannot be harmed by the elements. It might have hidden powers. h) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2) It increases your constitution by 2. It provides resistance to acid, cold, fear, dark, confusion, nexus, nether, chaos, and life draining. It sustains your constitution. It activates for heal (1000) every 444 turns. It cannot be harmed by the elements. i) The Hard Leather Armour of Himring [6,+15] It provides resistance to poison, nether, and chaos. It activates for protection from evil every 100+d100 turns. It cannot be harmed by the elements. j) The Cloak 'Holcolleth' [1,+4] (+2) It increases your intelligence and wisdom by 2. It increases your stealth and speed by 2. It cannot be harmed by the elements. It might have hidden powers. k) The Cloak 'Colluin' [1,+15] It cannot be harmed by the elements. It might have hidden powers. l) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. m) The Large Leather Shield of the Haradrim [4,+15] (+2) It increases your strength and constitution by 2. It cannot be harmed by the elements. It might have hidden powers. n) a Jewel Encrusted Crown of Serenity [0,+14] It provides resistance to fear, confusion, and sound. It cannot be harmed by acid. o) The Hard Leather Cap of Thranduil [2,+5] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. p) The Dwarven Pick of Erebor (3d4) (+9,+19) (+5) It increases your strength and constitution by 5. It increases your tunneling by 5. It slays orcs, trolls, and demons. It is branded with acid. It provides resistance to light, dark, and chaos. It sustains your strength. It usually provides light of radius 4. It cannot be harmed by the elements. q) The Long Bow of Bard (x3) (+17,+19) (+2) It increases your dexterity by 2. It increases your speed and shooting power by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. r) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2) It increases your strength and constitution by 2. It increases your shooting power by 2. It provides resistance to lightning, light, dark, and blindness. It aggravates creatures around you. It activates for a magical arrow (150) every 20+d20 turns. It cannot be harmed by the elements. s) 22 Arrows of Frost (1d4) (+4,+11) It is branded with frost. It cannot be harmed by cold. t) 22 Mithril Arrows of Slay Undead (3d4) (+9,+5) It slays undead. It cannot be harmed by acid or fire. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : no (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 6.3.2009 21:16
4299. on the Ladder (of 19090)
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