The Angband Ladder: pelpel, Gnome Priest by <pelpel@zak.att.ne.jp>

  [Angband 3.0.0 Character Dump]

 Name   pelpel                                   Self  RB  CB  EB   Best
 Sex    Male              Age        54   STR! 18/100  -1  -1 +11 18/190
 Race   Gnome             Height     41   INT! 18/100  +2  -3  +5 18/140
 Class  Priest            Weight     90   WIS! 18/100  +0  +3 +11 18/240
 Title  ***WINNER***      Status      1   DEX! 18/100  +2  -1 +11 18/220
 HP     896/896           Maximize    Y   CON! 18/100  +1  +0  +9 18/200
 SP     377/377           Preserve    Y   CHR! 18/100  -2  +2  +3 18/130

 Level           50       Armor    [54,+135]     Saving Throw  Legendary
 Cur Exp    7904366       Fight    (+45,+35)     Stealth       Very Good
 Max Exp    7904366       Melee    (+55,+50)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+55,+14)     Shooting      Legendary
                          Blows       4/turn     Disarming        Superb
 Gold       7344639       Shots       1/turn     Magic Device     Heroic
                                                 Perception         Fair
 Burden   180.0 lbs       Infra        40 ft     Searching          Fair

     You are one of several children of a Gnome Beggar.  You are
     the black sheep of the family.  You have dark brown eyes,
     straight black hair, and an average complexion.



  [Character Equipment]

a) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) {!f!k!d, 2450'}
   It can be activated for fire ball (72) every 40 turns if it is being
   worn.
   It affects your strength.
   It affects your dexterity.
   It fights against evil with holy fury.
   It strikes at undead with holy wrath.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It does extra damage from fire.
   It sustains your strength.
   It sustains your dexterity.
   It provides resistance to fire.
   It provides resistance to fear.
   It provides resistance to disenchantment.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
   It has been blessed by the gods.
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {2750'}
   It can be activated for fire branding of bolts every 999 turns if it is
   being worn.
   It affects your speed.
   It provides resistance to fire.
c) The Ring of Power 'Vilya' (+10,+10) (+3) {4850', The Tarrasque}
   It can be activated for large lightning ball (250) every 20+d20 turns if
   it is being worn.
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It affects your speed.
   It sustains your strength.
   It sustains your dexterity.
   It sustains your constitution.
   It provides immunity to electricity.
   It provides resistance to poison.
   It provides resistance to disenchantment.
   It slows your metabolism.
   It induces feather falling.
   It speeds your regenerative powers.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
   It provides resistance to life draining.
d) a Ring of Speed (+14) {3850', Lesser Titan}
e) an Amulet of Wisdom (+6)
f) The Arkenstone of Thrain {2250'}
   It can be activated for detection every 30+d30 turns if it is being
   worn.
   It provides resistance to light.
   It provides resistance to dark.
   It allows you to see invisible monsters.
   It provides resistance to life draining.
g) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2) {4000', Bl dragon}
   It can be activated for heal (1000) every 444 turns if it is being worn.
   It affects your constitution.
   It sustains your constitution.
   It provides resistance to acid.
   It provides resistance to cold.
   It provides resistance to fear.
   It provides resistance to dark.
   It provides resistance to confusion.
   It provides resistance to nexus.
   It provides resistance to nether.
   It provides resistance to chaos.
   It provides resistance to life draining.
h) The Cloak 'Colluin' [1,+15] {2500'}
   It can be activated for resistance (20+d20 turns) every 111 turns if it
   is being worn.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to poison.
i) The Small Metal Shield of Thorin [3,+25] (+4) {3000', Saruman of Many Colou}
   It affects your strength.
   It affects your constitution.
   It provides immunity to acid.
   It provides resistance to fear.
   It provides resistance to sound.
   It provides resistance to chaos.
   It provides immunity to paralysis.
j) The Hard Leather Cap of Thranduil [2,+10] (+2) {1650', Ugluk the Uruk}
   It affects your intelligence.
   It affects your wisdom.
   It provides resistance to blindness.
   It gives telepathic powers.
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {4300', Gothmog}
   It can be activated for a magical arrow (150) every 30+d30 turns if it
   is being worn.
   It affects your dexterity.
   It provides resistance to acid.
   It provides immunity to paralysis.
l) The Pair of Hard Leather Boots of Feanor [3,+20] (+15) {3000', Saruman of M}
   It can be activated for haste self (20+d20 turns) every 200 turns if it
   is being worn.
   It affects your speed.
   It provides resistance to nexus.


  [Character Inventory]

a) 5 Holy Books of Prayers [Beginners Handbook] {!f!k!d@p1, 10% off}
b) 5 Holy Books of Prayers [Words of Wisdom] {!f!k!d@p2}
c) 5 Holy Books of Prayers [Chants and Blessings] {!f!k!d@p3}
d) 5 Holy Books of Prayers [Exorcism and Dispelling] {!f!k!d@p4, 10% off}
e) a Holy Book of Prayers [Ethereal Openings] {!f!k!d@p5}
f) a Holy Book of Prayers [Godly Insights] {!f!k!d@p6, 1650'}
g) a Holy Book of Prayers [Purifications and Healing] {!f!k!d@p7, 1800'}
h) a Holy Book of Prayers [Holy Infusions] {!f!k!d@p8, 4000'}
i) a Holy Book of Prayers [Wrath of God] {!f!k!d, 4900'}
j) 4 Potions of Restore Mana
k) a Scroll of *Destruction*
l) The Jewel Encrusted Crown of Numenor [0,+18] (+3) {4850', Vecna}
   It affects your intelligence.
   It affects your dexterity.
   It affects your charisma.
   It affects your searching.
   It affects your speed.
   It provides resistance to cold.
   It provides resistance to light.
   It provides resistance to dark.
   It provides resistance to blindness.
   It provides resistance to sound.
   It provides resistance to shards.
   It provides permanent light.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
m) 49 Seeker Bolts (4d5) (+8,+9) {=g@f1}


  [Home Inventory]

a) 21 Holy Books of Prayers [Beginners Handbook] {!f!k!d@p1, 10% off}
b) 17 Holy Books of Prayers [Words of Wisdom] {!f!k!d@p2}
c) 25 Holy Books of Prayers [Chants and Blessings] {!f!k!d@p3}
d) 27 Holy Books of Prayers [Exorcism and Dispelling] {!f!k!d@p4, 10% off}
e) 8 Potions of *Healing*
f) 4 Potions of Life
g) 20 Potions of Restore Mana
h) 6 Scrolls of *Identify*
i) a Staff of the Magi (4 charges)
j) a Ring of Damage (+13)
k) 2 Rings of Damage (+12)
l) a Ring of Speed (+11)
m) The Ring of Tulkas (+4) {4300'}
   It can be activated for haste self (75+d75 turns) every 150+d150 turns
   if it is being worn.
   It affects your strength.
   It affects your dexterity.
   It affects your constitution.
   It provides resistance to fear.
n) The Amulet of Ingwe (+3) {3550', Osyluth}
   It can be activated for dispel evil (x5) every 50+d50 turns if it is
   being worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your charisma.
   It affects your infravision.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to cold.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
o) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {4300', Glaurung}
   It can be activated for door and trap destruction every 10 turns if it
   is being worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your constitution.
   It provides resistance to acid.
   It provides resistance to poison.
   It provides resistance to confusion.
p) The Full Plate Armour of Isildur [25,+25] (+1) {2250'}
   It affects your constitution.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to confusion.
   It provides resistance to sound.
   It provides resistance to nexus.
q) The Large Leather Shield of Celegorm [4,+20] {2650', Ar-Pharazon the Golden}
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to light.
   It provides resistance to dark.
r) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It affects your infravision.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to poison.
   It provides resistance to fear.
   It provides resistance to light.
   It provides resistance to dark.
   It provides resistance to confusion.
   It provides resistance to nexus.
   It provides resistance to nether.
   It provides permanent light.
   It gives telepathic powers.
   It allows you to see invisible monsters.
   It is permanently cursed.
s) The Iron Helm of Dor-Lomin [5,+20] (+4) {2200', Kavlax}
   It affects your strength.
   It affects your dexterity.
   It affects your constitution.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to fear.
   It provides permanent light.
   It gives telepathic powers.
   It allows you to see invisible monsters.
t) The Bastard Sword 'Calris' (5d4) (+10,+20) (+5) {4650, Great Swamp Wyrm}
   It affects your constitution.
   It fights against evil with holy fury.
   It strikes at demons with holy wrath.
   It is especially deadly against trolls.
   It is a great bane of dragons.
   It provides resistance to disenchantment.
   It aggravates nearby creatures.
u) The Glaive of Pain (9d6) (+0,+30) {5000', Morgoth}
   It provides resistance to fear.
v) The Lance of Eorlingas (3d8) (+13,+21) (+2) {1650'}
   It affects your strength.
   It affects your dexterity.
   It affects your speed.
   It fights against evil with holy fury.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It provides resistance to fear.
   It allows you to see invisible monsters.
w) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3) {4300', Gothmog}
   It affects your intelligence.
   It is especially deadly against natural creatures.
   It does extra damage from fire.
   It provides resistance to fire.
x) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It is especially deadly against natural creatures.
   It fights against evil with holy fury.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It is a great bane of dragons.
   It is a great bane of demons.
   It is a great bane of the undead.
   It gives telepathic powers.
   It allows you to see invisible monsters.
   It induces earthquakes.
   It aggravates nearby creatures.


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 2.6.2002 16:13
Last updated on 10.6.2002 17:01

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4686. on the Ladder (of 19090)
1672. on the Angband Ladder (of 6561)
Third best for this player (

Comments

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On 2.6.2002 16:13 pelpel@zak.att.ne.jp wrote:
Recall depth, 2500'. Preferring Thranduil for RBlind... Quite surprised by an early find of RoS+10!

On 5.6.2002 14:11 pelpel@zak.att.ne.jp wrote:
Met Ar-Pharazon the Golden at 2650' and he dropped three arts... The monster recall says he has 5 exceptional drops! I'm afraid he's going to usurp the position of our favourite monster from Wormy quite soon...

On 7.6.2002 15:12 pelpel@zak.att.ne.jp wrote:
2850'. I tend to be lucky with speed items and suck in spellbook finds... And no RChaos yet. I'm not familiar with JLE monsters, I would dive below 4000' when I find Thorin, if it remains the same as --2.9.3... I'm not so sure (see Dor-lomin in the house inventory: it no longer gives me RBlind)

On 8.6.2002 16:50 pelpel@zak.att.ne.jp wrote:
My first find of Feanor ever! I know it's real shame if I fail with this set of gears, but who knows? The RNG giveth and the RNG taketh away...

On 9.6.2002 05:15 pelpel@zak.att.ne.jp wrote:
Hmmm. I thought JLE added new demons, but there are many others... Some of them have variant-like feels to them... I can't be very specific, though.

On 9.6.2002 14:30 pelpel@zak.att.ne.jp wrote:
As always, the Tarrasque is a real pain. Can't finish him yet. And Maeglin's very nasty... *sigh*

On 10.6.2002 15:26 pelpel@zak.att.ne.jp wrote:
Four uniques to go -- Thuringwethil, Tselakus, Atlas and Ancalagon (former Tiamat). Incredibly good equipment to be believable, even for me :)

On 10.6.2002 17:01 pelpel@zak.att.ne.jp wrote:
Because I'm bored to wait for the remaining uniques knowing that I'm strong enough (more than enough, I'd say...) to finish Morgy, I left them orphaned from their boss :)

On 9.8.2002 15:56 morvaelelf@hotmail.com wrote:
I just thought that it might be good for you to know that you are the holy man! For it was you who has compiled those Mac angbands, am I not wrong? And your character ROCKS = ) !! Great equipment... Aye, was it hard for you to kill The Tarrasque..? I had a lot of problems with 'im myself... Soulkeeper is a great find, and I was lucky enough to catch it from a scroll of aquierment : )...

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