The Angband Ladder: Durin, Dwarf Warrior by Fenrir

  [Angband 3.1.0 beta Character Dump]

 Sex    Male         Age             39   STR:     14  +2  +5  +8 18/110
 Race   Dwarf        Height          49   INT:      9  -3  -2  +3      7
 Class  Warrior      Weight         140   WIS:     16  +2  -2  +3  18/10
 Title  Commando     Social      Lordly   DEX:     17  -2  +2  +0     17
 HP     -338/624     Maximize         Y   CON:  18/23  +2  +2  +6 18/123
 SP     0/0                               CHR:     12  -3  -1  +0      8


 Level               35   Armor    [37,+91]     Saving Throw         65%
 Cur Exp         459761   Fight   (+10,+31)     Stealth        Very Good
 Max Exp         459761   Melee   (+18,+42)     Fighting       Legendary
 Adv Exp         540000   Shoot   (+17,+10)     Shooting          Heroic
 MaxDepth   4550' (L91)   Blows      2/turn     Disarming            59%
 Turns          1787517   Shots      1/turn     Magic Device   Excellent
 Gold             43587   Infra       50 ft     Perception       1 in 38
 Burden       163.8 lbs   Speed      Normal     Searching            21%

 You are one of two children of a Dwarven King.  You are a credit to
 the family.  You have dark brown eyes, straight black hair, a two foot
 beard, and a dark complexion.


 Acid:+...+.+...... Confu:......+......
 Elec:+............ Sound:.............
 Fire:+............ Shard:.......+.....
 Cold:+............ Nexus:...........+.
 Pois:......+...... Nethr:........+....
 Fear:............+ Chaos:.............
 Lite:............. Disen:........+....
 Dark:............. S.Dig:.............
Blind:+...........+ Feath:+..........+.

PLite:.....+....... Aggrv:.............
Regen:+............ Stea.:+......+.....
Telep:.........+... Sear.:.............
Invis:+............ Infra:............+
FrAct:+............ Tunn.:.............
HLife:........+.... Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.+...........


  [Last Messages]

> You miss the Air hound.
> You hit the Air hound.
> The Air hound breathes gas.
> The Air hound resists a lot.
> The Air hound breathes gas.
> The Air hound resists a lot.
> The Air hound misses you.
> You hit the Zombified human.
> You have destroyed the Zombified human.
> The Air hound breathes gas.
> The Tarrasque breathes disenchantment.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> The Tarrasque breathes fire.
> You die.

Killed by The Tarrasque.

  [Character Equipment]

a) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
     +3 strength, constitution, stealth.
     Provides resistance to acid, lightning, fire, cold, blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.
     Speeds regeneration.
     Prevents paralysis.
     Grants the ability to see invisible things.
     With this weapon, you would currently get 2 blows per round.  Each
     blow will do an average damage of 82.5 against orcs, 82.5 against
     trolls, 82.5 against demons, and 55.5 against normal creatures.
b) a Heavy Crossbow of Extra Might (x4) (+7,+10) (+1)
     +1 shooting power.
c) a Pearl Ring of Damage (+0,+13)
d) a Pearl Ring of Damage (+0,+10)
e) a Ruby Amulet of Resist Acid
     Provides resistance to acid.
     Cannot be harmed by acid.
f) a Lantern of Brightness (4223 turns)
     Cannot be harmed by fire.
     Radius 3 light.
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
     +3 intelligence, wisdom, constitution.
     Provides resistance to acid, poison, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     When activated, it destroys all traps and doors surrounding you.
     It takes 10 turns to recharge after use.
h) an Elven Cloak of Protection [6,+21] (+2 stealth)
     +2 stealth.
     Provides resistance to shards.
     Cannot be harmed by acid, electricity, fire, cold.
i) a Large Metal Shield of Preservation [8,+9]
     Provides resistance to nether, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, dexterity, constitution.
     Stops experience drain.
j) a Hard Leather Cap of Telepathy [2,+9]
     Grants telepathy.
k) a Set of Gauntlets of Power (+4,+1) [3,+7] (+5)
     +5 strength.
l) a Pair of Leather Boots of Stability [2,+19]
     Provides resistance to nexus.
     Feather Falling.


  [Character Inventory]

a) 6 Cloudy Potions of Cure Critical Wounds
b) 2 Violet Speckled Potions of Healing
c) 2 White Potions of Speed
d) 17 Scrolls titled "tunnam ter" of Teleport Level
e) 3 Scrolls titled "restias" of Word of Recall
f) a Lead Rod of Treasure Location
g) a Rusty Rod of Door/Stair Location (charging)
h) a Mithril Rod of Trap Location
i) a Magnesium Rod of Lightning Bolts
j) a Silver Rod of Teleport Other
k) a Lead-Plated Rod of Light
l) a Zirconium Rod of Recall
     Cannot be harmed by electricity.
m) 2 Silver Wands of Teleport Other (15 charges)
n) a Pewter Wand of Trap/Door Destruction (14 charges)
o) a Balsa Staff of Detect Evil (13 charges)
p) 3 Locust Staffs of Teleportation (15 charges)
q) a Mistletoe Staff of Speed (5 charges)
r) an Ashen Staff of Identify (8 charges)
s) 12 Bolts of Slay Dragon (1d5) (+10,+13)
     Fired from your current missile launcher, this arrow will hit targets
     up to 160 feet away, inflicting an average damage of 390 against
     dragons, and 130 against normal creatures.
     25% chance of breaking upon contact.
t) 21 Bolts of Slay Animal (1d5) (+7,+10)
     Fired from your current missile launcher, this arrow will hit targets
     up to 160 feet away, inflicting an average damage of 230 against
     animals, and 115 against normal creatures.
     25% chance of breaking upon contact.
u) 14 Seeker Bolts (4d5) (+5,+2)
     Fired from your current missile launcher, this arrow will hit targets
     up to 160 feet away, inflicting an average damage of 120 against
     normal creatures.
     25% chance of breaking upon contact.
v) 5 Mithril Bolts of Slay Animal (3d5) (+12,+9)
     Cannot be harmed by acid, fire.
     Fired from your current missile launcher, this arrow will hit targets
     up to 160 feet away, inflicting an average damage of 280 against
     animals, and 140 against normal creatures.
     25% chance of breaking upon contact.


  [Home Inventory]

a) 6 Scrolls titled "ut se qui" of Teleportation
     When read, it teleports you randomly up to 100 squares away.
b) a Scroll titled "pultum dita" of Treasure Detection
     When read, it detects all gold and objects on the level.
c) 4 Scrolls titled "restias" of Word of Recall
     When read, it returns you from the dungeon or takes you to the dun
     geon after a short delay.
d) 6 Scrolls titled "ter pro" of Recharging
     When read, it tries to recharge a wand or staff, destroying the wa
     nd or staff on failure.
e) a Titanium Wand of Stone to Mud (0 charges)
     When aimed, it turns rock into mud.
f) a Silver Staff of Earthquakes (6 charges)
     When used, it causes an earthquake around you.
g) a Balsa Staff of Detect Evil (4 charges)
     When used, it detects all evil creatures in the immediate area.
h) an Elm Staff of Healing (0 charges)
     When used, it heals you a really large amount (35% of max HP, mini
     mum 300HP), heals cut damage, and cures stunning, poisoning, blind
     ness, and confusion.
i) 2 Locust Staffs of Teleportation (12 charges)
     When used, it teleports you randomly up to 100 squares away.
j) 3 Ashen Staffs of Identify (11 charges)
     When used, it reveals to you the extent of an item's magical power
     s.
k) a Turquoise Ring of Strength (+3)
     +3 strength.
     Sustains strength.
     
l) a Wicker Shield of Elvenkind [2,+20] (+3 stealth)
     +3 stealth.
     Provides resistance to acid, lightning, fire, cold, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
m) a Golden Crown of Might [0,+11] (+1)
     +1 strength, dexterity, constitution.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, dexterity, constitution.
     Prevents paralysis.
     
n) a Golden Crown of Serenity [0,+8]
     Provides resistance to fear, confusion, sound.
     Cannot be harmed by acid.
     
o) The Metal Cap of Thengel [3,+12] (+3)
     +3 wisdom, charisma.
     Provides resistance to confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
p) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
     +2 strength, constitution.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.
     
q) a Set of Gauntlets of Slaying (+3,+5) [3,+14]
r) a Dagger (1d4) (+3,+9)
     With this weapon, you would currently get 3 blows per round.  Each
     blow will do an average damage of 40.5 against normal creatures.
s) The Short Sword 'Dagmor' (1d7) (+3,+7) (+2)
     +2 attack speed.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.
     Speeds regeneration.
     
     With this weapon, you would currently get 5 blows per round.  Each
     blow will do an average damage of 44 against animals, 48 against
     poison-vulnerable creatures, and 40 against normal creatures.
t) a Trident of Gondolin (1d10) (+17,+10)
     Provides resistance to dark.
     Cannot be harmed by acid, fire.
     Prevents paralysis.
     Grants telepathy.
     Grants the ability to see invisible things.
     
     Radius 1 light.
     With this weapon, you would currently get 3 blows per round.  Each
     blow will do an average damage of 55.5 against orcs, 55.5 against
     trolls, 55.5 against dragons, 55.5 against demons, and 44.5
     against normal creatures.
u) The Lance of Eorlingas (3d8) (+13,+21) (+2)
     +2 strength, dexterity, speed.
     Provides resistance to fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.
     
     With this weapon, you would currently get 1 blow per round,
     averaging a damage of 78 against evil creatures, 91.5 against
     orcs, 91.5 against trolls, and 64.5 against normal creatures.
v) 5 Bolts of Slay Undead (1d5) (+2,+8)
     Fired from your current missile launcher, this arrow will hit targets
     up to 160 feet away, inflicting an average damage of 315 against
     undead, and 105 against normal creatures.
     25% chance of breaking upon contact.
w) 22 Bolts (1d5) (+0,+0)
     Fired from your current missile launcher, this arrow will hit targets
     up to 160 feet away, inflicting an average damage of 65 against
     normal creatures.
     25% chance of breaking upon contact.


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 1.3.2009 20:59

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9877. on the Ladder (of 19090)
4114. on the Angband Ladder (of 6561)
Third best for this player (

Comments

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On 1.3.2009 20:59 Fenrir wrote:
"It hit me for HOW MUCH?!!"

It was one square outside my detection range.

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