The Angband Ladder: Lucky, Dwarf Warrior by Twilight

  [Angband 3.0.9b Character Dump]

 Name   Lucky                                    Self  RB  CB  EB   Best
 Sex    Male              Age        47   Str:  18/36  +2  +5  +0 18/106  18/96
 Race   Dwarf             Height     48   INT:     14  -3  -2  +1     10
 Class  Warrior           Weight    159   WIS:     16  +2  -2  +3  18/10
 Title  Commando          Status     43   Dex:  18/66  -2  +2  +0  18/66  18/56
 HP     -52/525           Maximize    Y   CON:  18/54  +2  +2  +2 18/114
 SP     0/0                               CHR:     18  -3  -1  +0     14

 Level           35       Armor    [54,+69]     Saving Throw      Superb
 Cur Exp     460500       Fight     (+5,+5)     Stealth              Bad
 Max Exp     460500       Melee   (+20,+19)     Fighting       Legendary
 Adv Exp     540000       Shoot   (+14,+19)     Shooting          Heroic
 MaxDepth   4900 ft       Blows      4/turn     Disarming      Excellent
 Turns       325569       Shots      1/turn     Magic Device   Excellent
 Gold        154112       Infra       50 ft     Perception          Poor
 Burden   235.7 lbs       Speed          19     Searching           Fair

 You are the only child of a Dwarven Miner.  You are a credit to the
 family.  You have dark brown eyes, straight black hair, a two foot
 beard, and a dark complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+...... Blind:......+.....+
 Elec:......+...... Confu:......+......
 Fire:....+.+...... Sound:......+......
 Cold:......+...... Shard:......+......
 Pois:......+...... Nexus:......+......
 Fear:+...........+ Nethr:......+......
 Lite:......+...+.. Chaos:......+......
 Dark:......+...... Disen:......+......

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.............
Feath:...........+. Sear.:.............
PLite:..........+.. Infra:.............
Regen:............. Tunn.:.............
Telep:............. Speed:..++.........
Invis:+....+....... Blows:.............
FrAct:..........+.. Shots:.............
HLife:............. Might:.+...........


  [Last Messages]

> You failed to use the rod properly. <12x>
> You sense the presence of traps!
> You sense the presence of doors!
> You sense the presence of stairs!
> You sense the presence of buried treasure!
> You sense the presence of objects!
> You sense the presence of invisible creatures!
> You sense the presence of monsters!
> You have 5 charges remaining.
> You are surrounded by a white light.
> You feel yourself moving faster!
> You have 6 charges remaining.
> You have picked the lock.
> The Great Wyrm of Balance breathes disenchantment.
> You die.


  [Character Equipment]

a) a Dagger (Holy Avenger) (1d4) (+15,+14) [+1] (+3) {@w0}
   It increases your wisdom by 3.  It slays demons, undead, and all
   evil creatures.  It provides resistance to fear.  It sustains your 
   charisma.  It is blessed by the gods.  It grants you the ability to
   see invisible things.  
b) a Light Crossbow of Extra Might (x3) (+9,+19) (+1)
   It increases your shooting power by 1.  
c) a Ring of Speed (+12) {4600ft 306k turns}
   It increases your speed by 12.  
d) a Ring of Speed (+9)
   It increases your speed by 9.  
e) The Amulet of Carlammas (+2) {!!@A2}
   It increases your constitution by 2.  It provides resistance to fire.
   It activates for protection from evil every 225+d225 turns.  It
   cannot be harmed by the elements.  
f) The Star of Elendil (charging)
   It usually provides light of radius 3.  It grants you the ability to
   see invisible things.  It activates for magic mapping every 50+d50
   turns.  It cannot be harmed by the elements.  
g) Power Dragon Scale Mail (-3) [40,+15]
   It provides resistance to acid, lightning, fire, cold, poison, light,
   dark, blindness, confusion, sound, shards, nexus, nether, chaos, and 
   disenchantment.  It activates for breathe the elements (300) every
   300+d300 turns.  It cannot be harmed by the elements.  
h) a Cloak [1,+7]
i) a Large Leather Shield [4,+6]
j) a Steel Helm of Intelligence [6,+15] (+1)
   It increases your intelligence by 1.  It sustains your intelligence.
   
k) The Set of Leather Gloves 'Cammithrim' [1,+10]
   It provides resistance to light.  It sustains your constitution.  It
   usually provides light of radius 4.  It grants you immunity to
   paralysis.  It activates for magic missile (2d6) every 2 turns.  It
   cannot be harmed by the elements.  
l) a Pair of Soft Leather Boots of Slow Descent [2,+12]
   It makes you fall like a feather.  


  [Character Inventory]

a) 53 Potions of Cure Critical Wounds {@q1}
b) 2 Potions of Healing
c) 17 Scrolls of Phase Door {@r2}
d) a Scroll of Teleport Level
e) 18 Scrolls of Identify {@r4}
f) 3 Scrolls of Recharging
g) 4 Scrolls of Magic Mapping
h) 14 Scrolls of Object Detection
i) 2 Rods of Recall {@z0!k!v!d}
   It cannot be harmed by electricity.  
j) 3 Rods of Illumination (2 charging) {@z3!k!v!d}
k) a Rod of Enlightenment (charging) {!!@z8!k!v!d}
l) a Rod of Detection (charging) {!!@z2!k!v!d}
   It cannot be harmed by electricity.  
m) 2 Rods of Teleport Other {!!@z5!k!v!d}
n) 2 Wands of Teleport Other (2 charges) {@a1}
o) 2 Staffs of Teleportation (5 charges) {@u2}
p) 2 Staffs of Detect Evil (34 charges)
q) 3 Staffs of Speed (6 charges) {@u3}
r) 3 Staffs of *Destruction* (8 charges)
s) a Lantern of Brightness (8853 turns)
   It usually provides light of radius 3.  It cannot be harmed by fire.
   
t) an Executioner's Sword of *Slay Undead* (4d5) (+15,+8) (+2)
   It increases your wisdom by 2.  It is especially deadly against 
   undead.  It grants you the ability to see invisible things.  
u) The Mattock of Nain (2d8) (+12,+18) (+6 to searching) {@w0}
   It increases your strength by 6.  It increases your searching, 
   infravision, and tunneling by 6.  It slays orcs, trolls, giants, and 
   dragons.  It provides resistance to dark and disenchantment.  It
   activates for stone to mud every 2 turns.  It cannot be harmed by
   the elements.  
v) 15 Bolts of Frost (1d5) (+9,+15) {@f3=g}
   It is branded with frost.  It cannot be harmed by cold.  
w) 21 Bolts (1d5) (+3,+8) {@f1=g}


  [Home Inventory]

a) 6 Potions of Speed
b) 2 Potions of *Healing*
c) 74 Scrolls of Phase Door {@r2}
d) 36 Scrolls of Identify {@r4}
e) a Scroll of *Identify*
f) 14 Scrolls of Enchant Weapon To-Hit
g) 27 Scrolls of Enchant Weapon To-Dam
h) 71 Scrolls of Recharging
i) 85 Scrolls of Magic Mapping
j) a Scroll of Banishment
k) 3 Scrolls of Mass Banishment
l) 2 Rods of Disarming {!!@z9}
m) 2 Wands of Stone to Mud (4 charges) {@a2}
n) 2 Staffs of Teleportation (3 charges) {@u2}
o) a Staff of *Destruction* (2 charges)
p) a Ring of Constitution (+4)
   It increases your constitution by 4.  It sustains your constitution.
   
q) a Ring of Damage (+11)
r) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It provides
   resistance to acid, lightning, fire, cold, fear, confusion, and 
   sound.  It cannot be harmed by the elements.  
s) The Large Leather Shield of the Haradrim [4,+15] (+2) (charging)
   It increases your strength and constitution by 2.  It provides
   resistance to poison, fear, and blindness.  It sustains your 
   strength and constitution.  It aggravates creatures around you.  It
   activates for berserk rage (50+d50 turns) every 50 turns.  It cannot
   be harmed by the elements.  
t) a Two-Handed Sword of Extra Attacks (3d6) (+5,+4) (+2)
   It increases your attack speed by 2.  
u) 30 Bolts of Venom (1d5) (+5,+11) {@f2=g}
   It is branded with poison.  
v) 19 Arrows of Frost (1d4) (+17,+14)
   It is branded with frost.  It cannot be harmed by cold.  
w) 18 Arrows of Slay Evil (1d4) (+10,+16)
   It slays all evil creatures.  
x) 26 Mithril Shots of Slay Evil (2d4) (+17,+19)
   It slays all evil creatures.  It cannot be harmed by acid.  


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : yes (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 2.1.2009 00:25

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7. on the Competition No.62 Ladder (of 63)

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On 2.1.2009 00:25 Twilight wrote:
Decided to make a comeback at *banding with this christmas present competition.

Nothing special - diving and avoiding. Got my first speed-item at 4600 ft (306k turns) and was almost past the scary part with a few fast levels and !CON when I opened a door with a Wyrm that breathed me to death. Was kinda stupid, since I had detected it being in that part of the dungeon earlier.

Oh well - another try. :)

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